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Building Applications For The Mac App Store


Building Applications For The Mac App Store
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Building Applications For The Mac App Store


Building Applications For The Mac App Store
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Author : Wei-Meng Lee
language : en
Publisher: John Wiley & Sons
Release Date : 2011-07-05

Building Applications For The Mac App Store written by Wei-Meng Lee and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-05 with Computers categories.


In this Wrox Blox, you will learn how to obtain and access the Mac App Store from your Mac. You will also learn about the opportunities available for developers who want to venture into the Mac market. This Wrox Blox also walks you through the steps you need to perform to publish your apps in the Mac App Store. You will use the Xcode 4 development tool provided by Apple to develop a Mac OS X application, and then see how it can be published in the Mac App Store. Table of Contents Obtaining the Mac App Store on your Mac 2 Accessing the Mac App Store 2 Writing for the Mac App Store 4 Requirements to Get Started 4 Creating Mac App IDs 5 Obtaining Developer Certificates 6 Into the App Store! 9 Developing Your Application 9 Preparing iTunes Connect 13 Preparing Your Application for Submission 15 Validating Your Application before Submission 19 Testing the Installation of Your Application 21 Submitting the Application 22 Summary 23 About the Author 23



Mac Application Development For Dummies


Mac Application Development For Dummies
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Author : Karl G. Kowalski
language : en
Publisher: John Wiley & Sons
Release Date : 2011-09-29

Mac Application Development For Dummies written by Karl G. Kowalski and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-09-29 with Computers categories.


The App Store extends to the Mac desktop! Developers: here's how join the fun If you love your desktop Mac and want to enjoy the fun and challenge of developing Mac apps for the App Store, here's your chance to get started. This fun, full-color guide shows you how to create killer Mac apps on, and for, a desktop Mac. The book takes you step by step through the development of two apps while you get up to speed on the Mac App SDK, Xcode 4, how a Mac app runs, cryptography, views, and much more. Shows you how to download the Mac App SDK, set up Xcode 4, and how Mac apps run Takes you step by step through the development of two Mac desktop apps Explains views, view controllers, interface objects, gesture recognizers, cryptography, security, network awareness, and much more The App Store for the Mac desktop is the next big thing for developers! Be ready with this book at your disposal. Note: Apple's iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.



Learning Swift


Learning Swift
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Author : Paris Buttfield-Addison
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2017-03-30

Learning Swift written by Paris Buttfield-Addison and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-30 with Computers categories.


Get valuable hands-on experience with Swift 3, the latest version of Apple’s programming language. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with Swift 3 by developing three complete, tightly linked versions of the Notes application for the OS X, iOS, and watchOS platforms. In the process, you’ll learn Swift’s fundamentals, including its syntax and features, along with the basics of the Cocoa, CocoaTouch, and WatchKit frameworks. This book teaches you how to use common design patterns for Swift, how to structure an application for Apple’s platforms, and how to submit working apps to the App Store. Divided into four distinct parts, this book includes: Swift 2 basics: Learn Swift’s basic building blocks and features for object-oriented development OS X app development: Set up the document model, build out features, and sync data with iCloud iOS app development: Use multimedia, contacts, location, notifications, and iCloud files to build a fully featured iOS Notes app Advanced app extensions: Build an Apple Watch app, and learn how to debug, monitor, and test all three of your Swift apps



Ipad Application Development For Dummies


Ipad Application Development For Dummies
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Author : Neal Goldstein
language : en
Publisher: John Wiley & Sons
Release Date : 2010-04-13

Ipad Application Development For Dummies written by Neal Goldstein and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-04-13 with Computers categories.


Turn your iPad ideas into amazing apps with this exciting new guide! Whether you're app development amateur or programming professional, you’ll discover how to get in on the App Store development gold rush and start developing for the iPad with this fun and easy guide. The iPad offers developers of all levels more opportunities than ever before to be a part of the app development game, and this book is your ticket to joining in the fun. You’ll learn the basics of getting started, downloading the SDK, using context-based design, and filling your toolbox. Then you’ll move on to using Objective-Cand Xcode to program robust and vibrant apps and games specifically for the mobile platform. Offers a plain-English guide whether you’re a novice or a seasoned developer who is interested in developing iPad applications Covers working with the multitouch interface and in split-screen mode Provides useful advice on what applications thrive in the App Store and which have the most potential to turn a profit Includes a companion Web site with source code Packed with helpful advice on the ins and outs of developing great apps for mobile devices, iPad Application Development For Dummies gets you started creating cool new apps right away! Note: Apple's iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.



Learning Ios Programming


Learning Ios Programming
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Author : Alasdair Allan
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2013-03-12

Learning Ios Programming written by Alasdair Allan and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-12 with Computers categories.


Get a rapid introduction to iPhone, iPad, and iPod touch programming. With this easy-to-follow guide, you’ll learn how to develop your first marketable iOS application, from opening Xcode to submitting your product to the App Store. Whether you’re a developer new to Mac programming or an experienced Mac developer ready to tackle iOS, this is your book. You’ll learn about Objective-C and the core frameworks hands-on by writing several sample iOS applications, giving you the basic skills for building your own applications independently. Packed with code samples, this book is refreshed and updated for iOS 6 and Xcode 4. Discover the advantages of building native iOS apps Get started with Objective-C and the Cocoa Touch frameworks Dive deep into the table view classes for building user interfaces Handle data input, parse XML and JSON documents, and store data on SQLite Use iOS sensors, including the accelerometer, magnetometer, camera, and GPS Build apps that use the Core Location and MapKit frameworks Integrate Apple’s iCloud service into your applications Walk through the process of distributing your polished app to the App Store



Iphone Sdk Application Development


Iphone Sdk Application Development
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Author : Jonathan Zdziarski
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2009-01-21

Iphone Sdk Application Development written by Jonathan Zdziarski and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-01-21 with Computers categories.


This practical book offers the knowledge and code you need to create cutting-edge mobile applications and games for the iPhone and iPod Touch, using Apple's iPhone SDK. iPhone SDK Application Development introduces you to this development paradigm and the Objective-C language it uses with numerous examples, and also walks you through the many SDK frameworks necessary for designing full-featured applications. This book will help you: Design user interface elements with Interface Builder and the UI Kit framework Create application controls, such as windows and navigation bars Build and manage layers and transformations using Core Graphics and Quartz Core Mix and play sound files using AVFoundation, and record and play back digital sound streams using Audio Toolbox Handle network programming with the CFNetwork framework Use the Core Location framework to interact with the iPhone's GPS Add movie players to your application iPhone SDK Application Development will benefit experienced developers and those just starting out on the iPhone. Important development concepts are explained thoroughly, and enough advanced examples are provided to make this book a great reference once you become an expert.



Sams Teach Yourself Mac Os X Lion App Development In 24 Hours


Sams Teach Yourself Mac Os X Lion App Development In 24 Hours
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Author : Kevin Hoffman
language : en
Publisher: Sams Publishing
Release Date : 2012

Sams Teach Yourself Mac Os X Lion App Development In 24 Hours written by Kevin Hoffman and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.


In just 24 sessions of one hour or less, you can master Mac OS X Lion development from the ground up, and start writing tomorrow's most exciting iOS-style Mac apps! Using this book's straightforward, step-by-step approach, you'll get comfortable with Apple's powerful new development tools and techniques, build engaging user interfaces, integrate data and web services, and take advantage of Apple's latest innovations...everything from gestures and multitouch to iCloud and In-App Purchasing. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Mac OS X Lion development tasks. Quizzes at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Printed in full color figures and code appear as they do in Xcode Get started fast with Mac Developer Center, XCode, Objective-C, and Cocoa Programmatically control OS X Lion's powerful new features Work with Cocoa's powerful Model-View-Controller (MVC) pattern Safely manage memory and fix leaks Create robust, engaging, highly interactive user interfaces Organize Cocoa layouts, controls, bindings, tables, and collections Support gestures and multi-touch events Define user defaults and provide Preference Panes Work with documents, versions, and iOS-style Autosave Make the most of notifications, alerts, sheets, and popovers Use images and animation to make apps more powerful and more fun Use Core Data to cleanly integrate data into your apps Query and submit data to web services Submit apps to the Mac App Store Support In-App Purchases with StoreKit



Learning Swift


Learning Swift
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Author : Jonathon Manning
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2018-03-27

Learning Swift written by Jonathon Manning and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-27 with Computers categories.


Get valuable hands-on experience with Swift, the open source programming language developed by Apple. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with the latest version of Swift by developing a working iOS app from start to finish. You’ll begin with Swift programming basics—including guidelines for making your code "Swifty"—and learn how to work with Xcode and its built-in Interface Builder. Then you’ll dive step-by-step into building and customizing a basic app for taking, editing, and deleting selfies. You’ll also tune and test the app for performance and manage the app’s presence in the App Store. Divided into four parts, this book includes: Swift 4 basics: Learn Swift’s basic building blocks and the features of object-oriented development Building the Selfiegram app: Build model objects and the UI for your selfie app and add location support, user settings, and notifications Polishing Selfiegram: Create a theme and support for sharing and add custom views, image overlays, and localization Beyond app development: Debug and performance test with Xcode, automate chores with Fastlane, and user-test the app with TestFlight



Iphone Application Development For Dummies


Iphone Application Development For Dummies
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Author : Neal Goldstein
language : en
Publisher: John Wiley & Sons
Release Date : 2010-09-14

Iphone Application Development For Dummies written by Neal Goldstein and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-09-14 with Computers categories.


Start building iPhone apps today with this friendly guide! Whether you're a beginner programmer who wants to build your first app, or a professional developer looking to leverage the marketing power of the iPhone SDK, this book walks you through the basics for building a variety of applications. Plus, you'll get invaluable advice on navigating the App Store so you can make money off of your original creations. This new edition covers all the latest information you need to know to get started developing apps immediately. Walks you through the fundamentals of developing a variety of applications for the iPhone Covers the latest updates for the iPad universal code and the new iPhone SDK Delves into getting your apps in the App Store and selling them Shows you how to use Apple's developer tools Addresses the universal code feature that allows you to develop apps and port them from the iPhone to the iPad and back No matter your level of experience of expertise, iPhone Application Development For Dummies, 3rd Edition enables you to leverage the power of the open iPhone SDK so you can start developing apps today. Note: Apple's iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.



Learning Cocoa With Objective C


Learning Cocoa With Objective C
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Author : Paris Buttfield-Addison
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2014-02-19

Learning Cocoa With Objective C written by Paris Buttfield-Addison and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-19 with Computers categories.


Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don’t have experience with Apple’s developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac. You’ll learn how to work with the Xcode IDE, Objective-C’s Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you’ll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user. Learn the application lifecycle on OS X and iOS Work with the user-interface system in Cocoa and Cocoa Touch Use AV Foundation to display video and audio Build apps that let users create, edit, and work with documents Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Interact with the outside world with Core Location and Core Motion Use blocks and operation queues for multiprocessing