Building Ar Apps With Arcore And Arkit Master Augmented Reality App Development With Arcore And Arkit For Immersive And Interactive Ar Experiences

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Building Ar Apps With Arcore And Arkit Master Augmented Reality App Development With Arcore And Arkit For Immersive And Interactive Ar Experiences
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Author : Vedala Venkata
language : en
Publisher: Orange Education Pvt Limited
Release Date : 2025-04-12
Building Ar Apps With Arcore And Arkit Master Augmented Reality App Development With Arcore And Arkit For Immersive And Interactive Ar Experiences written by Vedala Venkata and has been published by Orange Education Pvt Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-12 with Computers categories.
Build Immersive AR Apps with ARCore and ARKit Key Features● Detailed step-by-step instructions on ARCore and ARKit environments, tools, and workflows.● Hands-on projects like an AR furniture app and an AR game to apply your knowledge.● Learn key AR features such as spatial tracking, environment understanding, and user interaction. Book DescriptionAugmented Reality (AR) is revolutionizing how we interact with digital content, and mastering ARCore and ARKit can give you a competitive edge in this rapidly growing field. Building AR Apps with ARCore and ARKit takes you on a structured journey, starting with the fundamentals of AR technology and progressing to building real-world applications. You'll begin by understanding the core principles of AR and setting up your development environment. From there, you’ll dive into ARCore and ARKit, learning how to harness their capabilities to create interactive and immersive experiences. Step by step, you’ll build your first AR applications, implementing crucial features such as spatial tracking, surface detection, and real-world interaction. As you advance, you’ll work on practical projects like an AR furniture app and an AR game, reinforcing your knowledge with hands-on experience. By the end of this book, you won’t just understand AR—you’ll be equipped to build and deploy powerful AR applications with confidence. Whether you're a developer looking to expand your skill set or an innovator eager to push the boundaries of digital experiences, this book provides the expertise you need. Don’t get left behind—start building the future of AR today! What you will learn● Develop AR apps with ARCore and ARKit from scratch.● Implement spatial tracking, occlusion, and real-world object interaction.● Create interactive AR experiences with face tracking and gestures.● Optimize AR app performance for Android and iOS devices.● Leverage Generative AI to automate and enhance AR development.
Building Ar Apps With Arcore And Arkit
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Author : Vedala Venkata Satyadev
language : en
Publisher: Orange Education Pvt Ltd
Release Date : 2025-04-12
Building Ar Apps With Arcore And Arkit written by Vedala Venkata Satyadev and has been published by Orange Education Pvt Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-12 with Computers categories.
TAGLINE Build Immersive AR Apps with ARCore and ARKit KEY FEATURES ● Detailed step-by-step instructions on ARCore and ARKit environments, tools, and workflows. ● Hands-on projects like an AR furniture app and an AR game to apply your knowledge. ● Learn key AR features such as spatial tracking, environment understanding, and user interaction. DESCRIPTION Augmented Reality (AR) is revolutionizing how we interact with digital content, and mastering ARCore and ARKit can give you a competitive edge in this rapidly growing field. Building AR Apps with ARCore and ARKit takes you on a structured journey, starting with the fundamentals of AR technology and progressing to building real-world applications. You'll begin by understanding the core principles of AR and setting up your development environment. From there, you’ll dive into ARCore and ARKit, learning how to harness their capabilities to create interactive and immersive experiences. Step by step, you’ll build your first AR applications, implementing crucial features such as spatial tracking, surface detection, and real-world interaction. As you advance, you’ll work on practical projects like an AR furniture app and an AR game, reinforcing your knowledge with hands-on experience. By the end of this book, you won’t just understand AR—you’ll be equipped to build and deploy powerful AR applications with confidence. Whether you're a developer looking to expand your skill set or an innovator eager to push the boundaries of digital experiences, this book provides the expertise you need. Don’t get left behind—start building the future of AR today! WHAT WILL YOU LEARN ● Develop AR apps with ARCore and ARKit from scratch. ● Implement spatial tracking, occlusion, and real-world object interaction. ● Create interactive AR experiences with face tracking and gestures. ● Optimize AR app performance for Android and iOS devices. ● Leverage Generative AI to automate and enhance AR development. WHO IS THIS BOOK FOR? This book is tailored for software developers looking to expand their skills and build immersive AR applications. Tech enthusiasts eager to explore AR development will gain hands-on experience with practical techniques. Students and learners studying programming or mobile development can use this book to create interactive AR apps with ARCore and ARKit. A basic understanding of C# or Swift and experience with Android or iOS development is recommended. No prior AR experience is required. TABLE OF CONTENTS 1. Understanding Augmented Reality 2. Setting Up Your Development Environment 3. Getting Started with ARCore 4. Building Your First ARCore App 5. Advanced ARCore Features 6. Getting Started with ARKit 7. Building Your First ARKit App 8. Advanced ARKit Features 9. Building an AR Furniture App 10. Developing an AR Game Index
Augmented Reality With Unity Ar Foundation
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Author : Jonathan Linowes
language : en
Publisher: Packt Publishing Ltd
Release Date : 2021-08-16
Augmented Reality With Unity Ar Foundation written by Jonathan Linowes and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-16 with Computers categories.
Explore the world of augmented reality development with the latest features of Unity and step-by-step tutorial-style examples with easy-to-understand explanations Key Features Build functional and interactive augmented reality applications using the Unity 3D game engine Learn to use Unity's XR and AR components, including AR Foundation and other standard Unity features Implement common AR application user experiences needed to build engaging applications Book DescriptionAugmented reality applications allow people to interact meaningfully with the real world through digitally enhanced content. The book starts by helping you set up for AR development, installing the Unity 3D game engine, required packages, and other tools to develop for Android (ARCore) and/or iOS (ARKit) mobile devices. Then we jump right into the building and running AR scenes, learning about AR Foundation components, other Unity features, C# coding, troubleshooting, and testing. We create a framework for building AR applications that manages user interaction modes, user interface panels, and AR onboarding graphics that you will save as a template for reuse in other projects in this book. Using this framework, you will build multiple projects, starting with a virtual photo gallery that lets you place your favorite framed photos on your real-world walls, and interactively edit these virtual objects. Other projects include an educational image tracking app for exploring the solar system, and a fun selfie app to put masks and accessories on your face. The book provides practical advice and best practices that will have you up and running quickly. By the end of this AR book, you will be able to build your own AR applications, engaging your users in new and innovative ways.What you will learn Discover Unity engine features for building AR applications and games Get up to speed with Unity AR Foundation components and the Unity API Build a variety of AR projects using best practices and important AR user experiences Understand the core concepts of augmented reality technology and development for real-world projects Set up your system for AR development and learn to improve your development workflow Create an AR user framework with interaction modes and UI, saved as a template for new projects Who this book is for This augmented reality book is for game developers interested in adding AR capabilities to their games and apps. The book assumes beginner-level knowledge of Unity development and C# programming, familiarity with 3D graphics, and experience in using existing AR applications. Beginner-level experience in developing mobile applications will be helpful to get the most out of this AR Unity book.
Augmented Reality In Education
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Author : Vladimir Geroimenko
language : en
Publisher: Springer Nature
Release Date : 2020-05-26
Augmented Reality In Education written by Vladimir Geroimenko and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-05-26 with Computers categories.
This is the first comprehensive research monograph devoted to the use of augmented reality in education. It is written by a team of 58 world-leading researchers, practitioners and artists from 15 countries, pioneering in employing augmented reality as a new teaching and learning technology and tool. The authors explore the state of the art in educational augmented reality and its usage in a large variety of particular areas, such as medical education and training, English language education, chemistry learning, environmental and special education, dental training, mining engineering teaching, historical and fine art education. Augmented Reality in Education: A New Technology for Teaching and Learning is essential reading not only for educators of all types and levels, educational researchers and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in the educational use of emerging augmented reality technology.
Mastering Augmented Reality Development
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Author : Katarina Juric
language : en
Publisher: Independently Published
Release Date : 2025-04-10
Mastering Augmented Reality Development written by Katarina Juric and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-10 with Art categories.
Unlock the world of Augmented Reality (AR) development with Mastering Augmented Reality Development. This comprehensive guide will teach you how to create cutting-edge AR applications using Unity, ARKit, and ARCore for mobile and wearable devices. Whether you're an experienced developer or just starting out, this book will walk you through the entire process of building immersive AR experiences that seamlessly blend the virtual and real worlds. Augmented Reality has become a transformative technology, revolutionizing how users interact with digital content in the real world. Unity, combined with ARKit and ARCore, provides the perfect platform to create AR applications for iOS and Android, offering powerful tools for building interactive experiences. In this book, you'll learn how to harness these technologies to develop high-quality, interactive, and real-time AR applications. Inside, you'll learn: How to set up and configure Unity for AR development, and integrate ARKit (for iOS) and ARCore (for Android) The basics of AR and how to track and place virtual objects in the real world How to create interactive AR experiences, including object recognition, face tracking, and gesture-based interactions Building applications that work across mobile and wearable devices (iOS and Android) Best practices for optimizing AR apps to ensure smooth performance and efficient use of resources How to integrate 3D models, animations, and interactive elements into AR scenes Techniques for incorporating sound, lighting, and spatial awareness into your AR apps for a more immersive experience Real-world examples, such as building AR games, virtual product demonstrations, and educational tools By the end of this book, you'll have the skills to build sophisticated AR applications that run on mobile and wearable devices. Whether you're aiming to develop interactive experiences, games, or educational tools, Mastering Augmented Reality Development provides the essential knowledge to create AR experiences that will captivate users. Key Features: Learn to create interactive, immersive AR experiences using Unity, ARKit, and ARCore Step-by-step guidance for developing AR apps for both iOS and Android Techniques for optimizing AR performance and building cross-platform applications Real-world projects and examples that showcase how to apply AR technology in different industries Best practices for designing user-friendly and engaging AR interfaces Start creating the next generation of augmented reality experiences today with Mastering Augmented Reality Development and bring your AR ideas to life on mobile and wearable devices.
Creating Augmented And Virtual Realities
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Author : Erin Pangilinan
language : en
Publisher: O'Reilly Media
Release Date : 2019-03-18
Creating Augmented And Virtual Realities written by Erin Pangilinan and has been published by O'Reilly Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-18 with Computers categories.
Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications
Unity 2018 Augmented Reality Projects
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Author : Jesse Glover
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-07-30
Unity 2018 Augmented Reality Projects written by Jesse Glover and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-30 with Computers categories.
Augmented Reality offers the magical effect of blending the physical world with the virtual world. On the other hand, Unity is now the leading platform to develop augmented reality experiences since it provides a great pipeline to work with 3D assets. This book will educate you about the specifics of augmented reality development in Unity 2018.
Unity 2020 Mobile Game Development
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Author : John P. Doran
language : en
Publisher: Packt Publishing Ltd
Release Date : 2020-08-21
Unity 2020 Mobile Game Development written by John P. Doran and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-21 with Computers categories.
A practical guide on how to use Unity for building cross-platform mobile games and Augmented Reality apps using the latest Unity 2020 toolset Key FeaturesCreate, deploy, and monetize captivating and immersive games on Android and iOS platformsTake your games into the real world by adding augmented reality features to your mobile projectsKick-start your mobile game development journey with step-by-step instructions and a demo game projectBook Description Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games. What you will learnDesign responsive user interfaces for your mobile gamesDetect collisions, receive user input, and create player movements for your mobile gamesCreate interesting gameplay elements using inputs from your mobile deviceExplore the mobile notification package in Unity game engine to keep players engagedCreate interactive and visually appealing content for Android and iOS devicesMonetize your game projects using Unity Ads and in-app purchasesWho this book is for If you are a game developer or mobile developer who wants to learn Unity and use it to build mobile games for iOS and Android, then this Unity book is for you. Prior knowledge of C# and Unity will be beneficial but is not mandatory.
Apple Augmented Reality By Tutorials First Edition
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Author : raywenderlich Tutorial Team
language : en
Publisher:
Release Date : 2020-11-20
Apple Augmented Reality By Tutorials First Edition written by raywenderlich Tutorial Team and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-20 with categories.
Learn Augmented Reality!Augmented reality is going to be the next big thing - there's absolutely no doubt about it. If you want to build realistic and immersive AR experiences for the Apple platform, this book is your golden ticket.Apple Augmented Reality by Tutorials is the easiest and fastest way to get hands-on experience using Apple frameworks and technologies like Reality Composer, RealityKit, and ARKitWho This Book Is ForThis book is for beginner to intermediate iOS developers who already know the basics of Swift development and are looking to build immersive AR experiences for the Apple platform.Topics Covered in Apple AR by TutorialsAR Quick Look: Discover how to integrate AR Quick Look into your apps to give them some cool AR superpowers.Reality Composer & Reality Files: Find out how to leverage the power of Reality Composer to create interactive AR-based experiences.Reality Converter & PBR Materials: Discover how PBR materials can add a level of realism to your AR objects, and how to use Reality Converter to convert, view & customize USDZ content.RealityKit: Learn to set up and use RealityKit to build a face-based augmented reality app.Facial Blend Shapes: Build a fully interactive augmented reality face mask that reacts to your facial expressions using blend shapes.ARKit: Get a complete introduction to ARKit, Apple's framework for creating fully interactive augmented reality, and learn about the different types of rendering options available with ARKit.Raycasting & Physics: Learn about raycasting, 2D hit-testing and the SpriteKit physics engine as you add more features and functionality to your game.ECS & Collaborative Experiences: Build a collaborative AR experience and learn how to create and manage a multipeer connection.After reading this book, you'll have a deep understanding of the technologies and frameworks used to create powerful, immersive AR experiences for the Apple platform.
Mastering Unity For Augmented Reality Ar Development
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Author : Greyson Chesterfield
language : en
Publisher: Independently Published
Release Date : 2024-12-09
Mastering Unity For Augmented Reality Ar Development written by Greyson Chesterfield and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-09 with Computers categories.
Unlock the potential of Augmented Reality (AR) with Mastering Unity for Augmented Reality (AR) Development: Build Immersive AR Apps with Unity and C#! Whether you're an aspiring AR developer or a seasoned Unity programmer looking to step into the world of AR, this book is your complete guide to creating stunning, interactive augmented reality experiences. Unity, paired with C#, is one of the most powerful tools for building AR apps across mobile and wearable platforms. This book will take you from the basics of Unity and AR concepts to advanced techniques for creating fully immersive and interactive AR applications. With step-by-step instructions, hands-on examples, and best practices, you'll be able to build AR apps that blend the digital and physical worlds seamlessly. What's Inside: Getting Started with Unity and AR: Learn how to set up your development environment for Unity and install essential AR tools such as AR Foundation and ARCore/ARKit. AR Fundamentals: Understand the core concepts behind augmented reality, including tracking, scene setup, and interaction in AR. Building AR Interfaces: Create intuitive, interactive interfaces for your AR apps that users will find engaging and easy to use. AR App Development: Learn how to design, implement, and deploy full-fledged AR applications for both Android and iOS using Unity and C#. Handling 3D Models in AR: Import, manipulate, and optimize 3D models for use in your AR apps, making sure they perform smoothly in real-time. Tracking and Localization: Master techniques for tracking objects, faces, and environments in AR using the powerful AR Foundation toolkit. User Interaction in AR: Implement gestures, touch, and motion tracking to allow users to interact with the AR world in intuitive ways. Optimizing AR Performance: Get tips on optimizing your AR applications for performance, including reducing latency, managing resources, and making your apps work across a range of devices. Deploying Your AR App: Learn how to test, debug, and deploy your AR apps to real devices and the App Store/Google Play Store. Advanced AR Features: Explore cutting-edge AR features like object recognition, multi-user interactions, and location-based AR. By the end of this book, you'll have a solid understanding of how to create immersive, interactive AR experiences using Unity and C#. Whether you're building AR games, educational tools, or business applications, this book provides you with the practical knowledge and techniques needed to bring your ideas to life. Get started today and take your AR development skills to the next level with Mastering Unity for Augmented Reality Development!