Building Games With Flutter


Building Games With Flutter
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Building Games With Flutter


Building Games With Flutter
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Author : Paul Teale
language : en
Publisher: Packt Publishing Ltd
Release Date : 2022-06-30

Building Games With Flutter written by Paul Teale and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-30 with Computers categories.


Build a complete game from start to finish using Flutter and Flame while getting acquainted with each building block in game design along the way Key FeaturesBegin your Flutter game development journey with step-by-step instructions and best practicesUnderstand the Flame game engine and its essential elements for making games, sprite animation, tilemaps, and audioBuild enjoyable games with Flutter that can be played across different platformsBook Description With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games. This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI). By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter. What you will learnDiscover the Flame engine and how to use it in game programming in FlutterOrganize the graphics and sounds used in your gameAnimate a sprite in your games and detect when the player collides with tilesRun the game as a web page and desktop appExpand our player control with key navigationBuild your first game and make your enemies more intelligent with AI for gamesWho this book is for If you are a Flutter developer looking to apply your Flutter programming skills to games development, this book is for you. Basic knowledge of Dart will assist with understanding the concepts covered.



Flutter Projects


Flutter Projects
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Author : Simone Alessandria
language : en
Publisher: Packt Publishing Ltd
Release Date : 2020-04-07

Flutter Projects written by Simone Alessandria and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-07 with Computers categories.


Learn Flutter and the Dart programming language by building impressive real-world mobile applications for Android and iOS Key FeaturesLearn cross-platform mobile development with Flutter and Dart by building 11 real-world appsCreate wide array of mobile projects such as 2D game, productivity timer, movie browsing app, and morePractical projects demonstrating Flutter development techniques with tips, tricks, and best practicesBook Description Flutter is a modern reactive mobile framework that removes a lot of the complexity found in building native mobile apps for iOS and Android. With Flutter, developers can now build fast and native mobile apps from a single codebase. This book is packed with 11 projects that will help you build your own mobile applications using Flutter. It begins with an introduction to Dart programming and explains how it can be used with the Flutter SDK to customize mobile apps. Each chapter contains instructions on how to build an independent app from scratch, and each project focuses on important Flutter features.From building Flutter Widgets and applying animations to using databases (SQLite and sembast) and Firebase, you'll build on your knowledge through the chapters. As you progress, you’ll learn how to connect to remote services, integrate maps, and even use Flare to create apps and games in Flutter. Gradually, you’ll be able to create apps and games that are ready to be published on the Google Play Store and the App Store. In the concluding chapters, you’ll learn how to use the BLoC pattern and various best practices related to creating enterprise apps with Flutter. By the end of this book, you will have the skills you need to write and deliver fully functional mobile apps using Flutter. What you will learnDesign reusable mobile architectures that can be applied to apps at any scaleGet up to speed with error handling and debugging for mobile application developmentApply the principle of ‘composition over inheritance’ to break down complex problems into many simple problemsUpdate your code and see the results immediately using Flutter’s hot reloadIdentify and prevent bugs from reappearing with Flutter’s developer toolsManage an app's state with Streams and the BLoC patternBuild a simple web application using Flutter WebWho this book is for This book is for mobile developers and software developers who want to learn Flutter to build state-of-the-art mobile apps. Although prior experience with Dart programming or Flutter is not required, knowledge of object-oriented programming (OOP), data structures and software design patterns will be beneficial.



Flutter Flame Game Development


Flutter Flame Game Development
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Author : Andrés Cruz
language : en
Publisher: Andres Cruz
Release Date :

Flutter Flame Game Development written by Andrés Cruz and has been published by Andres Cruz this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


With Flutter, we can make all kinds of applications, especially focused on the mobile field, but we can also use the same project to develop not only on Android and iOS, but also on desktops for Linux, MacOS and Windows, and also for web development. making subtle changes to the project at the code level. Although, Flutter goes much further with Flame. Flame is an engine for creating 2D games with Flutter; Its installation is extremely simple since Flame is nothing more than a pub package; thus, with this, we can create 2D games with Flame for mobile, desktop and web. With Flame, we can create components, which have been the equivalent of widgets in Flutter and where the components are nothing more than an element of our game, such as a player, an enemy, the background, a consumable, etc; and each component contains the implementation for their operation; for example, in the case of a player or player, it contains the logic to move it, change animations, control lives, consumables, etc; and through a master class, we can organize all the logic of these components. This book is mostly practical, we will get to know the basics of Flame based on small examples until we get to know enough about the library to create a simple 2D game. This book is for anyone who wants to learn how to develop on Flame and create their first 2D games with cross-platform Flutter. This book has a total of 9 chapters, it is recommended that you read in the order in which they are arranged and as we explain the fundamentals of Flame based on examples; once you've mastered the library, you can browse the sections in any order you like. Chapter 1: We will create a project in Flutter with the basic dependencies needed to create games with Flame in Flutter. Chapter 2: This chapter is mostly theoretical and we will know the structure of Flame, which is mainly based on Flame classes, components and life cycle methods. Chapter 3: This chapter we'll take a practical approach to Flame features, such as Game classes, core Flame components, key-in, tap, and collisions. Chapter 4: This chapter we will begin by creating the structure of a simple 2D collision game using as a base part of the code seen in the previous chapter. Chapter 5: This chapter introduces the use of the background to define the same by means of a solid color or an image. Chapter 6: This chapter introduces the use of tile-like backgrounds, using a software to edit the maps and using them in the project in Flutter with Flame. Chapter 7: This chapter we will start by creating the structure of a simple 2D jumping game using the tile system presented above. Chapter 8: This chapter will make some additional changes over the previous game such as varying the jump, limiting player movements, and defining a background. Chapter 9: This chapter we will create a new game by changing the perspective of its visualization and with this, the gameplay. This chapter we will create a new game by changing the perspective of its visualization and with this, the gameplay. We will start by creating the structure of a simple 2D jumping game using the tile system presented above.



Flame Game Development


Flame Game Development
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Author : Andrés Cruz Yoris
language : en
Publisher: Apress
Release Date : 2024-01-03

Flame Game Development written by Andrés Cruz Yoris and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-03 with Computers categories.


Reimagine your development process and create, test, and deploy your mobile, web, desktop, and embedded apps from a single codebase. This book shows you how to leverage Flame, the modular Flutter game engine, to build cross-platform 2D games. With Flutter, you can create all kinds of apps by making subtle changes to projects at the code level. Guided by a practical project-based approach, you'll begin by downloading and installing the game engine. You'll then move on to creating widgets in Flutter and components within our game, such as player, enemy, background, consumables, etc. The book also shows you how to add sprites, render images, setup animation, and much more. Flame Game Development is perfect for the novice eager to gain hands-on knowledge of this exciting game engine's library to create a simple 2D game. What You'll Learn Apply Flutter coding skills to game development Develop games that can be played on all platforms Create your first 2D game using Flame Who This Book Is For Beginners who want to learn how to develop games on Flame and create their first 2D game with Flutter.



Flutter Apps Development 2e


Flutter Apps Development 2e
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Author : Mouaz M Al-Shahmeh
language : en
Publisher: Independently Published
Release Date : 2023-08-29

Flutter Apps Development 2e written by Mouaz M Al-Shahmeh and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-29 with categories.


Flutter is a cross-platform apps or games development framework created by Google. It allows you to build native apps for Android and iOS using the same codebase. Flutter is known for its high performance, beautiful UI, and ease of use. This book will teach you everything you need to know to build your first Flutter app. You will learn about the basics of Flutter, such as widgets, state management, and navigation. You will also learn how to build a variety of different app types, such as games, social media apps, and e-commerce apps. By the end of this book, you will be able to build beautiful, high-performance apps or games using Flutter. Here are some of the benefits of using Flutter: - High performance: Flutter apps are known for their high performance. They are as fast as native apps and can even outperform them in some cases. - Beautiful UI: Flutter apps are known for their beautiful UI. Flutter uses a declarative UI approach, which makes it easy to create complex UIs that are both visually appealing and functional. - Ease of use: Flutter is a very easy framework to use. It has a simple syntax and a well-documented API. This makes it easy to get started with Flutter, even if you are new to apps or game development. If you are looking for a cross-platform apps or games development framework that is high-performance, beautiful, and easy to use, then Flutter is the perfect choice for you. Many books or resources be useful for learning Flutter, but in this book, I collect the most important topics you need to know and practice to master the app development process from the definitions of Flutter to the building of high-performance apps. We have divided the book into three sections, each section containing several chapters. The first section is prepared for development, which includes getting to know the Flutter development environment and running the first application. The second section covers delving into development and includes chapters on responsive and interactive design, null-safe programming, state management, keys, navigation, and database options. The last section is the completion of the development process, which includes performance tests and various types of building applications. Each chapter is self-contained and linked to other chapters. In other words, you can jump directly to the chapter you want, and you can adhere to the structure and sequence of the book, which is desirable. We've included many programming examples and practical applications, accompanied by figures and images illustrated from within the development environment and results associated with each process for further clarity. After each chapter, we have included accompanying questions to increase understanding and comprehension. We are all confident that this work will be your first step into the world of building and developing Flutter applications.



Flutter Cookbook


Flutter Cookbook
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Author : Simone Alessandria
language : en
Publisher: Packt Publishing Ltd
Release Date : 2021-06-18

Flutter Cookbook written by Simone Alessandria and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-18 with Computers categories.


Discover how to build, scale, and debug native iOS and Android applications from a single codebase using the Dart programming language – a hands-on approach Key FeaturesWork through practical recipes for building mobile applications with FlutterQuickly build and iterate on your user interface (UI) with hot reloadFix bugs and prevent them from reappearing using Flutter's developer tools and test suitesBook Description “Anyone interested in developing Flutter applications for Android or iOS should have a copy of this book on their desk.” – Amazon 5* Review Lauded as the ‘Flutter bible’ for new and experienced mobile app developers, this recipe-based guide will teach you the best practices for robust app development, as well as how to solve cross-platform development issues. From setting up and customizing your development environment to error handling and debugging, The Flutter Cookbook covers the how-tos as well as the principles behind them. As you progress, the recipes in this book will get you up to speed with the main tasks involved in app development, such as user interface and user experience (UI/UX) design, API design, and creating animations. Later chapters will focus on routing, retrieving data from web services, and persisting data locally. A dedicated section also covers Firebase and its machine learning capabilities. The last chapter is specifically designed to help you create apps for the web and desktop (Windows, Mac, and Linux). Throughout the book, you’ll also find recipes that cover the most important features needed to build a cross-platform application, along with insights into running a single codebase on different platforms. By the end of this Flutter book, you’ll be writing and delivering fully functional apps with confidence. What you will learnUse Dart programming to customize your Flutter applicationsDiscover how to develop and think like a Dart programmerLeverage Firebase Machine Learning capabilities to create intelligent appsCreate reusable architecture that can be applied to any type of appUse web services and persist data locallyDebug and solve problems before users can see themUse asynchronous programming with Future and StreamManage the app state with Streams and the BLoC pattern Who this book is for If you’re familiar with the basic concepts of programming and have your eyes set on developing mobile apps using Dart, then this book is for you. As a beginner, you’ll benefit from the clear and concise step-by-step recipes, while a more experienced programmer will learn best practices and find useful tips. You’ll get the most out of this book if you have experience coding in either JavaScript, Swift, Kotlin, Java, Objective-C, or C#.



Flutter In Action


Flutter In Action
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Author : Eric Windmill
language : en
Publisher: Simon and Schuster
Release Date : 2020-01-07

Flutter In Action written by Eric Windmill and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-01-07 with Computers categories.


Summary In 2017, consumers downloaded 178 billion apps, and analysts predict growth to 258 billion by 2022. Mobile customers are demanding more—and better—apps, and it’s up to developers like you to write them! Flutter, a revolutionary new cross-platform software development kit created by Google, makes it easier than ever to write secure, high-performance native apps for iOS and Android. Flutter apps are blazingly fast because this open source solution compiles your Dart code to platform-specific programs with no JavaScript bridge! Flutter also supports hot reloading to update changes instantly. And thanks to its built-in widgets and rich motion APIs, Flutter’s apps are not just highly responsive, they’re stunning! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology With Flutter, you can build mobile applications using a single, feature-rich SDK that includes everything from a rendering engine to a testing environment. Flutter compiles programs written in Google’s intuitive Dart language to platform-specific code so your iOS and Android games, utilities, and shopping platforms all run like native Java or Swift apps. About the book Flutter in Action teaches you to build professional-quality mobile applications using the Flutter SDK and the Dart programming language. You’ll begin with a quick tour of Dart essentials and then dive into engaging, well-described techniques for building beautiful user interfaces using Flutter’s huge collection of built-in widgets. The combination of diagrams, code examples, and annotations makes learning a snap. As you go, you’ll appreciate how the author makes easy reading of complex topics like routing, state management, and async programming. What's inside Understanding the Flutter approach to the UI All the Dart you need to get started Creating custom animations Testing and debugging About the reader You’ll need basic web or mobile app development skills. About the author Eric Windmill is a professional Dart developer and a contributor to open-source Flutter projects. His work is featured on the Flutter Showcase page. Table of Contents: PART 1 - MEET FLUTTER 1 ¦ Meet Flutter 2 ¦ A brief intro to Dart 3 ¦ Breaking into Flutter PART 2 - FLUTTER USER INTERACTION, STYLES, AND ANIMATIONS 4 ¦ Flutter UI: Important widgets, themes, and layout 5 ¦ User interaction: Forms and gestures 6 ¦ Pushing pixels: Flutter animations and using the canvas PART 3 - STATE MANAGEMENT AND ASYNCHRONOUS DART 7 ¦ Flutter routing in depth 8 ¦ Flutter state management 9 ¦ Async Dart and Flutter and infinite scrolling PART 4 - BEYOND FOUNDATIONS 10 ¦ Working with data: HTTP, Firestore, and JSON 11 ¦ Testing Flutter apps



Flutter Apps Development


Flutter Apps Development
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Author : Mouaz M Al-Shahmeh
language : en
Publisher: Independently Published
Release Date : 2023-05-26

Flutter Apps Development written by Mouaz M Al-Shahmeh and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-05-26 with categories.


Flutter is a cross-platform mobile app development framework created by Google. It allows you to build native apps for Android and iOS using the same codebase. Flutter is known for its high performance, beautiful UI, and ease of use. This book will teach you everything you need to know to build your first Flutter app. You will learn about the basics of Flutter, such as widgets, state management, and navigation. You will also learn how to build a variety of different app types, such as games, social media apps, and e-commerce apps. By the end of this book, you will be able to build beautiful, high-performance mobile apps using Flutter. Here are some of the benefits of using Flutter: High performance: Flutter apps are known for their high performance. They are as fast as native apps and can even outperform them in some cases. Beautiful UI: Flutter apps are known for their beautiful UI. Flutter uses a declarative UI approach, which makes it easy to create complex UIs that are both visually appealing and functional. Ease of use: Flutter is a very easy framework to use. It has a simple syntax and a well-documented API. This makes it easy to get started with Flutter, even if you are new to mobile app development. If you are looking for a cross-platform mobile app development framework that is high-performance, beautiful, and easy to use, then Flutter is the perfect choice for you. Many books or resources be useful for learning Flutter, but in this book, I collect the most important topics you need to know and practice to master the app development process from the definitions of Flutter to the building of high-performance apps. We have divided the book into three sections, each section containing several chapters. The first section is prepared for development, which includes getting to know the Flutter development environment and running the first application. The second section covers delving into development and includes chapters on responsive and interactive design, null-safe programming, state management, keys, navigation, and database options. The last section is the completion of the development process, which includes performance tests and various types of building applications. Each chapter is self-contained and linked to other chapters. In other words, you can jump directly to the chapter you want, and you can adhere to the structure and sequence of the book, which is desirable. We've included many programming examples and practical applications, accompanied by figures and images illustrated from within the development environment and results associated with each process for further clarity. After each chapter, we have included accompanying questions to increase understanding and comprehension. We are all confident that this work will be your first step into the world of building and developing Flutter applications



Pragmatic Flutter


Pragmatic Flutter
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Author : Priyanka Tyagi
language : en
Publisher: CRC Press
Release Date : 2021-08-12

Pragmatic Flutter written by Priyanka Tyagi and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-12 with Computers categories.


Have you ever thought of creating beautiful, blazing-fast native apps for iOS and Android from a single codebase? Have you dreamt of taking your native apps to the web and desktop without it costing a fortune? If so, Pragmatic Flutter: Building Cross-Platform Mobile Apps for Android, iOS, Web & Desktop is the right place to start your journey to developing cross-platform apps. Google’s Flutter is the brand-new way for developing beautiful, fluid, and blazing-fast cross-platform apps for Android, iOS, web, and desktops (macOS, Linux, Windows). Google’s new Fuchsia OS user interface (UI) is implemented using Flutter as well. Learning to develop mobile apps with Flutter opens the door to multiple devices, form-factors, and platforms using a single codebase. You don’t need any prior experience using Dart to follow along in this book; however, it’s recommended that readers have some familiarity with writing code using one of the object-oriented programming languages. Your journey starts with learning to structure and organize the Flutter project to develop apps for multiple platforms. Next, you will explore the fundamentals of Flutter widgets. The journey continues with Flutter’s layout widgets while also learning to build responsive layouts. You will get an understanding of organizing and applying themes and styles, handling user input, and gestures. Then you will move on to advanced concepts, such as fetching data over the network and integrating and consuming REST API in your app. You will get hands-on experience on design patterns, data modeling, routing, and navigation for multi-screen apps. When you are finished, you will have a solid foundational knowledge of Flutter that will help you move on to building great and successful mobile apps that can be deployed to Android, iOS, web, and desktop (macOS, Linux, Windows) platforms from a single codebase.



Flutter And Dart Cookbook


Flutter And Dart Cookbook
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Author : Richard Rose
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2022-12-15

Flutter And Dart Cookbook written by Richard Rose and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-15 with Computers categories.


Learn the essentials of working with Flutter and Dart to build full stack applications that meet the needs of a cloud-driven world. Together, the Flutter open source UI software development kit and the Dart programming language for client development provide a unified solution to building applications capable of targeting multiple platforms. Recipes in this cookbook show you how this potent combination provides an efficient approach to application development. Typically used in frontend development, Flutter helps you develop cross-platform applications for Android, iOS, Linux, Mac, Windows, and the Google Fuchsia operating systems. The Dart SDK provides native access to third-party solutions, including APIs, databases, and authentication. When used in concert with Flutter, Dart allows you to compile source code ahead of time to native code. This cookbook shows you how to: Write effective Dart code by using variables and data structures Build applications with Flutter by exploring widgets and data handling Understand cloud provider solutions and learn how to integrate them with Flutter Manage data through APIs using Google Cloud Serverless Work with Firebase solutions such as Authentication and the Cloud Firestore database Build web applications that also work with mobile and desktop platforms