Building Simcity


Building Simcity
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Building Simcity


Building Simcity
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Author : Chaim Gingold
language : en
Publisher: MIT Press
Release Date : 2024-06-04

Building Simcity written by Chaim Gingold and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-06-04 with Games & Activities categories.


A deep dive into the trailblazing simulation game SimCity, situating it in the history of games, simulation, and computing. Building SimCity explores the history of computer simulation by chronicling one of the most influential simulation games ever made: SimCity. As author Chaim Gingold explains, Will Wright, the visionary designer behind the urban planning game, created SimCity in part to learn about cities, appropriating ideas from traditions in which computers are used as tools for modeling and thinking about the world as a complex system. As such, SimCity is a microcosm of the histories and cultures of computer simulation that engages with questions, themes, and representational techniques that reach back to the earliest computer simulations. Gingold uses SimCity to explore a web of interrelated topics in the history of technology, software, and simulation, taking us far and wide—from the dawn of programmable computers to miniature cities made of construction paper and role-play. An unprecedented history of Maxis, the company founded to bring SimCity to market, the book reveals Maxis’s complex relations with venture capitalists, Nintendo, and the Santa Fe Institute, which shaped the evolution of Will Wright’s career; Maxis’s failure to back The Sims to completion; and the company’s sale to Electronic Arts. A lavishly visual book, Building SimCity boasts a treasure trove of visual matter to help bring its wide-ranging subjects to life, including painstakingly crafted diagrams that explain SimCity’s operation, the Kodachrome photographs taken by Charles Eames of schoolchildren making model cities, and Nintendo’s manga-style “Dr. Wright” character design, just to name a few.



Building Simcity


Building Simcity
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Author : Chaim Gingold
language : en
Publisher: MIT Press
Release Date : 2024-06-04

Building Simcity written by Chaim Gingold and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-06-04 with Games & Activities categories.


A deep dive into the trailblazing simulation game SimCity, situating it in the history of games, simulation, and computing. Building SimCity explores the history of computer simulation by chronicling one of the most influential simulation games ever made: SimCity. As author Chaim Gingold explains, Will Wright, the visionary designer behind the urban planning game, created SimCity in part to learn about cities, appropriating ideas from traditions in which computers are used as tools for modeling and thinking about the world as a complex system. As such, SimCity is a microcosm of the histories and cultures of computer simulation that engages with questions, themes, and representational techniques that reach back to the earliest computer simulations. Gingold uses SimCity to explore a web of interrelated topics in the history of technology, software, and simulation, taking us far and wide—from the dawn of programmable computers to miniature cities made of construction paper and role-play. An unprecedented history of Maxis, the company founded to bring SimCity to market, the book reveals Maxis’s complex relations with venture capitalists, Nintendo, and the Santa Fe Institute, which shaped the evolution of Will Wright’s career; Maxis’s failure to back The Sims to completion; and the company’s sale to Electronic Arts. A lavishly visual book, Building SimCity boasts a treasure trove of visual matter to help bring its wide-ranging subjects to life, including painstakingly crafted diagrams that explain SimCity’s operation, the Kodachrome photographs taken by Charles Eames of schoolchildren making model cities, and Nintendo’s manga-style “Dr. Wright” character design, just to name a few.



Simcity Societies


Simcity Societies
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Author : Greg Kramer
language : en
Publisher: Prima Games
Release Date : 2007-11

Simcity Societies written by Greg Kramer and has been published by Prima Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-11 with Games & Activities categories.


Build the City of Your Dreams...Or Your Nightmares. • Transform your city into the hidden Haunted Town. • Complete building directory and catalog. • Get to know all the Special Sims. • Shape your cities to your will with city profile. • Harness Societal Values to grow the city you want.



Geoparticipatory Spatial Tools


Geoparticipatory Spatial Tools
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Author : Jiri Panek
language : en
Publisher: Springer Nature
Release Date : 2022-07-20

Geoparticipatory Spatial Tools written by Jiri Panek and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-07-20 with Political Science categories.


The book explores the key factors affecting the successful implementation of public participation spatial systems in participatory planning as part of the urban governance system. It brings insight from nation-wide research in the Czech Republic and the implications to other countries in the region and beyond. The main aim of the proposed book is to analyse the state-of-the-art of using geoparticipatory tools for citizens’ participation in community decision-making process and to suggest the effective implementation of the geoparticipatory tools available in urban governance. This book explores the situation in the Czech Republic as a representative of for Eastern Bloc country, three decades after the political transition, on its way to public participation in local and urban governance. The active involvement of the citizens into the local and urban decision making process via geoparticipatory spatial tools is becoming a popular research field among human geographers, behavioural geographers, GIS scientists, environmental psychologists, policy scientists and many others scientific areas.



Community Building On The Web


Community Building On The Web
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Author : Amy Jo Kim
language : en
Publisher: Peachpit Press
Release Date : 2006-07-19

Community Building On The Web written by Amy Jo Kim and has been published by Peachpit Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-07-19 with Computers categories.


What's the point of creating a great Web site if no one goes there-or worse, if people come but never return? How do some sites, such as America Online, EBay, and GeoCities, develop into Internet communities with loyal followings and regular repeat traffic? How can Web page designers and developers create sites that are vibrant and rewarding? Amy Jo Kim, author of Community Building on the Web and consultant to some of the most successful Internet communities, is an expert at teaching how to design sites that succeed by making new visitors feel welcome, rewarding member participation, and building a sense of their own history. She discusses important design strategies, interviews influential Web community-builders, and provides the reader with templates and questionnaires to use in building their own communities.



Building The Knowledge Management Network


Building The Knowledge Management Network
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Author : Cliff Figallo
language : en
Publisher: John Wiley & Sons
Release Date : 2002-10-15

Building The Knowledge Management Network written by Cliff Figallo and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-10-15 with Computers categories.


A complete set of best practices, tools, and techniques for turning conversations into a rich source of business information Many organizations are now recognizing that the untapped knowledge of their members can be used to benefit every aspect of their business, from making smarter and faster decisions to improving products and efficiency. This book offers a clear-cut road map for building a successful knowledge management system to capture and fully exploit the knowledge exchanged in conversations. Written by two of the foremost experts in online communities, this book covers a set of best practices, tools, and techniques for using conversation and online interaction to provide affordable and effective knowledge-based benefits and solutions. With a unique and invaluable perspective, the authors offer guidance for collecting, capturing, and cataloging knowledge so that it can be used to improve efficiency and reduce costs in areas ranging from internal procedures through customer relations and product development. This book provides step-by-step solutions for developing an effective knowledge network, including how to: * Formulate strategies and create action plans * Select the right tools for peer-to-peer networks, interactive communities, and events * Work with legacy systems * Train staff and stimulate participation * Improve productivity and measurement criteria The companion Web site contains templates, checklists, a discussion board, and links to software.



Game Mechanics


Game Mechanics
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Author : Ernest Adams
language : en
Publisher: New Riders
Release Date : 2012

Game Mechanics written by Ernest Adams and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.


Game mechanics--the rules and systems that govern the functional behavior of a game--lie at the heart of all game design. The mechanics implement the living world of the game; they generate active challenges for players to solve in the game world and they determine the effects of the players' actions on that world. Here to teach game designers and students the essentials of game mechanics are two leading authorities in game design. Readers will learn how to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. They'll learn how to visualise and simulate game mechanics in order to design better games and learn at what stages to prototype, test, and implement mechanics in games.



Fundamentals Of Shooter Game Design


Fundamentals Of Shooter Game Design
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Author : Ernest Adams
language : en
Publisher: New Riders
Release Date : 2014-12-17

Fundamentals Of Shooter Game Design written by Ernest Adams and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-17 with Computers categories.


You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the shooter games genre. This focused guides gives you exactly what you need. It walks you through the process of designing for the shooter game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.



Building The Future


Building The Future
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Author : Amy C Edmondson
language : en
Publisher: Berrett-Koehler Publishers
Release Date : 2016-04-18

Building The Future written by Amy C Edmondson and has been published by Berrett-Koehler Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-18 with Business & Economics categories.


A case study of how an award-winning start-up used a large-scale collaboration to achieve a bold objective, and what it shows us about leadership. Machiavelli famously wrote, “There is nothing more difficult to take in hand, more perilous to conduct, or more uncertain in its success than to take the lead in the introduction of a new order of things.” That’s what this book is about—innovation far more audacious than a new way to find a restaurant or a smart phone you can wear on your wrist. Amy C. Edmondson and Susan Salter Reynolds explore large-scale systemic innovation that calls for “big teaming”: intense collaboration between professions and industries with completely different mindsets. This demands leadership combining an expansive vision with deliberative incremental action—not an easy balance. To explore the kind of leadership required to build the future we need, Edmondson and Reynolds tell the story of Living PlanIT. This award-winning “smart city” start-up was launched with a breathtakingly ambitious goal: creating a showcase high-tech city from scratch to pilot its software—quite literally setting out to build the future. This meant a joint effort spanning a truly disparate group of software entrepreneurs, real estate developers, city government officials, architects, construction companies, and technology corporations. By taking a close look at the work, norms, and values in each of these professional domains, we gain new insight into why teaming across fields is so challenging. And we get to know Living PlanIT’s leaders, following them and their partners through cycles of hope, exhaustion, disillusionment, pragmatism, and renewal. There are powerful lessons here for anyone, in any industry, seeking to drive audacious innovation. “Building the Future provides a rare inside look at how a start-up company takes on the world and copes with numerous challenges along the way. Go it alone or partner? Keep the bold goal or go for small wins? Seize other opportunities in technology or stick with the smart-cities plan? Edmondson and Reynolds present thought-provoking lessons for those who want to dream big and need big teaming to get the work done.”—Rosabeth Moss Kanter, Professor of Business Administration, Harvard Business School, and bestselling author of Confidence andMove “This unique book by a brilliant researcher and a veteran journalist not only illuminates the problems of large-scale innovation for a sustainable future but, in the process, teaches us about industry cultures, leadership, and the massive problems of collaboration in an increasingly complex multicultural world.” —Edgar Schein, Professor Emeritus, MIT Sloan School of Management, and author of Helping, Humble Inquiry, and Humble Consulting



Building Microservices


Building Microservices
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Author : Sam Newman
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2015-02-02

Building Microservices written by Sam Newman and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-02 with Computers categories.


Annotation Over the past 10 years, distributed systems have become more fine-grained. From the large multi-million line long monolithic applications, we are now seeing the benefits of smaller self-contained services. Rather than heavy-weight, hard to change Service Oriented Architectures, we are now seeing systems consisting of collaborating microservices. Easier to change, deploy, and if required retire, organizations which are in the right position to take advantage of them are yielding significant benefits. This book takes an holistic view of the things you need to be cognizant of in order to pull this off. It covers just enough understanding of technology, architecture, operations and organization to show you how to move towards finer-grained systems.