Building Video Games With Python

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Building Video Games With Python
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Author : Jade L Rhodes
language : en
Publisher: Independently Published
Release Date : 2025-02-28
Building Video Games With Python written by Jade L Rhodes and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-28 with Computers categories.
Ready to transform your Python skills into captivating game videos? 'Building Video Games with Python' is your comprehensive guide to mastering game development from 2D classics to immersive 3D worlds. Dive into hands-on projects, from building a 'Pygame Pong' to designing a full-fledged 3D RPG, and learn to harness the power of Pygame, Arcade, and Panda3D. This book takes you beyond the basics, exploring AI, multiplayer networking, and essential game design principles. With practical cheat sheets and troubleshooting tips, you'll not only create amazing game videos but also learn the in and out of publishing and marketing your creations. Whether you're a beginner or an experienced coder, this book equips you with the tools and knowledge to bring your game development dreams to life.""Don't just dream of creating stunning game videos-make it a reality! Grab your copy of 'Building Video Games with Python' today and start your journey from coding novice to game development pro.
Python Machine Learning
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Author : Dr. Jeevitha Sivasamy
language : en
Publisher: RK Publication
Release Date : 2024-08-28
Python Machine Learning written by Dr. Jeevitha Sivasamy and has been published by RK Publication this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-08-28 with Computers categories.
Python Machine Learning is a comprehensive guide to implementing machine learning algorithms using Python. It covers essential concepts in supervised and unsupervised learning, neural networks, and deep learning. With practical examples and step-by-step tutorials, Ideal for both beginners and experienced developers seeking to build, optimize, and deploy machine learning models. It emphasizes hands-on practice, showcasing real-world applications and providing readers with the tools to solve complex problems with Python and popular libraries like scikit-learn, TensorFlow, and Keras.
Python Programming
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Author : NARAYAN CHANGDER
language : en
Publisher: CHANGDER OUTLINE
Release Date : 2024-05-15
Python Programming written by NARAYAN CHANGDER and has been published by CHANGDER OUTLINE this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-15 with Juvenile Nonfiction categories.
If you need a free PDF practice set of this book for your studies, feel free to reach out to me at [email protected], and I'll send you a copy! THE PYTHON PROGRAMMING MCQ (MULTIPLE CHOICE QUESTIONS) SERVES AS A VALUABLE RESOURCE FOR INDIVIDUALS AIMING TO DEEPEN THEIR UNDERSTANDING OF VARIOUS COMPETITIVE EXAMS, CLASS TESTS, QUIZ COMPETITIONS, AND SIMILAR ASSESSMENTS. WITH ITS EXTENSIVE COLLECTION OF MCQS, THIS BOOK EMPOWERS YOU TO ASSESS YOUR GRASP OF THE SUBJECT MATTER AND YOUR PROFICIENCY LEVEL. BY ENGAGING WITH THESE MULTIPLE-CHOICE QUESTIONS, YOU CAN IMPROVE YOUR KNOWLEDGE OF THE SUBJECT, IDENTIFY AREAS FOR IMPROVEMENT, AND LAY A SOLID FOUNDATION. DIVE INTO THE PYTHON PROGRAMMING MCQ TO EXPAND YOUR PYTHON PROGRAMMING KNOWLEDGE AND EXCEL IN QUIZ COMPETITIONS, ACADEMIC STUDIES, OR PROFESSIONAL ENDEAVORS. THE ANSWERS TO THE QUESTIONS ARE PROVIDED AT THE END OF EACH PAGE, MAKING IT EASY FOR PARTICIPANTS TO VERIFY THEIR ANSWERS AND PREPARE EFFECTIVELY.
Building An Rpg With Unity 2018
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Author : Vahé Karamian
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-07-30
Building An Rpg With Unity 2018 written by Vahé Karamian and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-30 with Computers categories.
Build a high-end, multiplayer role-playing game (RPG) from scratch with C# and Unity 2018 Key Features Get insights into Unity's user interface (UI) system and and build UIs for your RPG Implement artificial intelligence (AI) to build intelligent entities that take your game to the next level Develop multiplayer features for an RPG using Unity 2018 Book Description In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games. What you will learn Construct a framework for inventory, equipment, characters, enemies, quests, and game events Understand how to load and unload scenes and assets Create multiplayer game settings for your RPG Design a UI for user input and feedback Implement AI for non-character players Customize your character at runtime Who this book is for Building an RPG with Unity 2018 is for you if you are a programmer interested in developing and further enhancing your skills when developing RPGs in Unity 2018. This book does not cover the basics of Unity, and so is for intermediate or more advanced users.
Conversational Artificial Intelligence Your First Step Towards Building Self Learning Robots
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Author : Jothi Periasamy
language : en
Publisher: Jothi Periasamy
Release Date : 2022-11-23
Conversational Artificial Intelligence Your First Step Towards Building Self Learning Robots written by Jothi Periasamy and has been published by Jothi Periasamy this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-23 with Computers categories.
FROM THIS CONVERSATIONAL AI BOOK, THE READERS WILL LEARN THE USAGE OF ARTIFICIAL INTELLIGENCE IN OUR DAY-TO-DAY CONVERSATION AT THE FOUNDATION LEVEL. Here, you can learn what, where and how Conversational AI works. This approach of Smart (AI) assistants such as Siri, Alexa and Google has wormed their way into our daily lives that we forgot that they are AI in the first place. These highly intelligent bots can interact with humans most authentically, using their natural language and predictive technologies. Moreover, their interactions are so simplified that they can converse with humans, derive the meaning of the given command and determine their plan of action to execute it. The key features provide tremendous potential for various industries bringing more productive, effortless and reliable outcomes. Today many organisations adopt chatbot technology to improve their customer service. These chatbots allow customers to self-serve, solving their problems promptly at any time. Nowadays, many types of chatbots are in the making to understand the needs of the business perspective, ensuring faster ROI.
Python In Depth
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Author : Nathan Venture, D
language : en
Publisher: eBookIt.com
Release Date : 2024-08-19
Python In Depth written by Nathan Venture, D and has been published by eBookIt.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-08-19 with Computers categories.
Step Into the Future of Coding with Python: Your Comprehensive Guide Awaits Dive into the vibrant universe of Python and emerge as a skilled coder and programmer equipped with the knowledge to tackle any challenge the digital world throws your way. Python in Depth: A Multipurpose Coder and Programmer's Guide is not just another programming book; it's a beacon guiding you through the ever-evolving landscape of Python, from basic concepts to the most advanced applications. Begin your journey with an insightful introduction that not only welcomes you to the Python community but also prepares you for the exciting path ahead. Explore the world of Python in our first chapter, understanding why Python's simplicity and versatility make it the go-to language for professionals worldwide. Whether you're setting up your environment, selecting an IDE, or diving into Python's syntax and structure, this guide ensures a smooth initiation into coding practices that matter. But that's just the start.As you progress, immerse yourself in intermediate and advanced topics that are crucial for modern development. From object-oriented programming, exception handling, to exploring Python's extensive library ecosystem, every chapter serves as a stepping stone towards mastery. Delve into databases, web frameworks like Django and Flask, and unlock the potential of Python in data science, machine learning, and beyond. What truly sets this guide apart is its dedication to not just teaching Python, but doing so in a manner that promotes readability, efficiency, and best practices. Learn how to optimize your code, adhere to the Python style guide, and navigate the nuances of collaborative development with ease. By the end of this comprehensive guide, you will not only have a deep understanding of Python's core concepts but also have the skills to apply them in real-world scenarios - from web development and data analysis to networking, security, and even creative coding. Whether you're a complete beginner or looking to expand your knowledge, Python in Depth: A Multipurpose Coder and Programmer's Guide is the key to unlocking your full potential in today's tech-driven world. Embark on this transformative journey through Python and ready yourself for a future where the possibilities are limitless. It's time to code, create, and innovate. Let's get started.
Helping Kids With Coding For Dummies
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Author : Camille McCue
language : en
Publisher: John Wiley & Sons
Release Date : 2018-04-05
Helping Kids With Coding For Dummies written by Camille McCue and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-05 with Computers categories.
Help for grown-ups new to coding Getting a jump on learning how coding makes technology work is essential to prepare kids for the future. Unfortunately, many parents, teachers, and mentors didn't learn the unique logic and language of coding in school. Helping Kids with Coding For Dummies comes to the rescue. It breaks beginning coding into easy-to-understand language so you can help a child with coding homework, supplement an existing coding curriculum, or have fun learning with your favorite kid. The demand to have younger students learn coding has increased in recent years as the demand for trained coders has far exceeded the supply of coders. Luckily, this fun and accessible book makes it a snap to learn the skills necessary to help youngsters develop into proud, capable coders! Help with coding homework or enhance a coding curriculum Get familiar with coding logic and how to de-bug programs Complete small projects as you learn coding language Apply math skills to coding If you’re a parent, teacher, or mentor eager to help 8 to 14 year olds learn to speak a coding language like a mini pro, this book makes it possible!
Building Three Desktop Applications Using Java Gui And Postgresql
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Author : Vivian Siahaan
language : en
Publisher: SPARTA PUBLISHING
Release Date : 2019-11-08
Building Three Desktop Applications Using Java Gui And Postgresql written by Vivian Siahaan and has been published by SPARTA PUBLISHING this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-08 with Computers categories.
In this book, you will create three desktop applications using Java GUI and PostgreSQL. In this book, you will learn how to build from scratch a PostgreSQL database management system using Java. In designing a GUI and as an IDE, you will make use of the NetBeans tool. Gradually and step by step, you will be taught how to utilize PostgreSQL in Java. In chapter one, you will create School database and its six tables. In chapter two, you will study: Creating the initial three table projects in the school database: Teacher table, TClass table, and Subject table; Creating database configuration files; Creating a Java GUI for viewing and navigating the contents of each table; Creating a Java GUI for inserting and editing tables; and Creating a Java GUI to join and query the three tables. In chapter three, you will learn: Creating the main form to connect all forms; Creating a project will add three more tables to the school database: the Student table, the Parent table, and Tuition table; Creating a Java GUI to view and navigate the contents of each table; Creating a Java GUI for editing, inserting, and deleting records in each table; Creating a Java GUI to join and query the three tables and all six. In chapter four, you will study how to query the six tables. In chapter five, you will learn the basics of cryptography using Java. Here, you will learn how to write a Java program to count Hash, MAC (Message Authentication Code), store keys in a KeyStore, generate PrivateKey and PublicKey, encrypt / decrypt data, and generate and verify digital prints. In chapter six, you will create Bank database and its tables. In chapter seven, you will learn how to create and store salt passwords and verify them. You will create a Login table. In this case, you will see how to create a Java GUI using NetBeans to implement it. In addition to the Login table, in this chapter you will also create a Client table. In the case of the Client table, you will learn how to generate and save public and private keys into a database. You will also learn how to encrypt / decrypt data and save the results into a database. In chapter eight, you will create an Account table. This account table has the following ten fields: account_id (primary key), client_id (primarykey), account_number, account_date, account_type, plain_balance, cipher_balance, decipher_balance, digital_signature, and signature_verification. In this case, you will learn how to implement generating and verifying digital prints and storing the results into a database. In chapter nine, you will create a Client_Data table, which has the following seven fields: client_data_id (primary key), account_id (primary_key), birth_date, address, mother_name, telephone, and photo_path. In chapter ten, you will be taught how to create Crime database and its tables. In chapter eleven, you will be taught how to extract image features, utilizing BufferedImage class, in Java GUI. In chapter twelve, you will be taught to create Java GUI to view, edit, insert, and delete Suspect table data. This table has eleven columns: suspect_id (primary key), suspect_name, birth_date, case_date, report_date, suspect_ status, arrest_date, mother_name, address, telephone, and photo. In chapter thirteen, you will be taught to create Java GUI to view, edit, insert, and delete Feature_Extraction table data. This table has eight columns: feature_id (primary key), suspect_id (foreign key), feature1, feature2, feature3, feature4, feature5, and feature6. In chapter fourteen, you will add two tables: Police_Station and Investigator. These two tables will later be joined to Suspect table through another table, File_Case, which will be built in the seventh chapter. The Police_Station has six columns: police_station_id (primary key), location, city, province, telephone, and photo. The Investigator has eight columns: investigator_id (primary key), investigator_name, rank, birth_date, gender, address, telephone, and photo. Here, you will design a Java GUI to display, edit, fill, and delete data in both tables. In chapter fifteen, you will add two tables: Victim and File_Case. The File_Case table will connect four other tables: Suspect, Police_Station, Investigator and Victim. The Victim table has nine columns: victim_id (primary key), victim_name, crime_type, birth_date, crime_date, gender, address, telephone, and photo. The File_Case has seven columns: file_case_id (primary key), suspect_id (foreign key), police_station_id (foreign key), investigator_id (foreign key), victim_id (foreign key), status, and description. Here, you will also design a Java GUI to display, edit, fill, and delete data in both tables.
Coding For Kids Scratch
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Author : Matthew Highland
language : en
Publisher: Sourcebooks, Inc.
Release Date : 2025-06-17
Coding For Kids Scratch written by Matthew Highland and has been published by Sourcebooks, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-17 with Juvenile Nonfiction categories.
Learn to code awesome games with Scratch—a fun starter guide for kids 6 to 10 Explore basic coding concepts and skills and start creating your own games right away! Coding for Kids: Scratch is a complete guide that makes mastering the Scratch programming language fun and easy for kids. From sprites and code blocks to scripts and scorekeeping, Coding for Kids: Scratch helps you discover everything you need to know to create 10 amazing games that you and your friends can play. Watch your confidence grow with step-by-step instructions and clear directions that keep things simple—even as the games you're making get more challenging. Game on! Coding for Kids: Scratch includes: Coding for kids—Learn Scratch terms and concepts, then use them to build games you can start playing immediately. Create 10 games—Cake Clicker, Dino Hunt, Crystal Keeper, and more—code, play, and share 10 cool games. Master Scratch—Simple directions, full-color screenshots, and projects that get more difficult make practicing Scratch a breeze. Make coding for kids fun and games with Coding for Kids: Scratch.
Unity Game Development Cookbook
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Author : Paris Buttfield-Addison
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2019-03-13
Unity Game Development Cookbook written by Paris Buttfield-Addison and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-13 with Computers categories.
Discover how to use the Unity game engine to its full potential for both 3D and 2D game development—from the basics of scripting to useful tricks in gameplay, behavior, and animation. With this problem-solving cookbook, you’ll get started in two ways: First, you’ll learn about the Unity game engine through brief recipes that teach specific features of the software and scripting systems. Second, you’ll apply a collection of snippets to address common gameplay scenarios, such as properly keeping score. Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible. This book is ideal for beginning to intermediate Unity developers. You’ll find solutions for: 2D and 3D graphics Math, physics, and character control Animation and movement Behavior and AI Sound and music Input and gameplay Scripting and user interface