C Game Development By Example

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Game Development Concepts In C
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Author : Sheikh Sohel Moon
language : en
Publisher: Springer Nature
Release Date : 2025-07-19
Game Development Concepts In C written by Sheikh Sohel Moon and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-19 with Computers categories.
Leverage Unreal Engine to implement a wide variety of mechanics using C++. This book arms you with the knowledge and practices of game mechanics programming in C++, supported by detailed mathematical and programmatic explanations. Detailing everything from collision mechanics and AI pathfinding to networking and advanced physics, this book offers a holistic approach to game development, ensuring you get the most out of your gameplay experiences. You will work on character mechanics, environmental interactions, combat systems, and visual effects, gaining a thorough understanding of how to implement these features in C++. By the time you finish this book, you will be able to create complex game mechanics and to make your projects optimization-intensive and performance-driven. Whether you want to polish your skills or experiment with new techniques, Game Dev Concepts in C++ for Unreal Engine Practitioners gives you the right guidance and helps you to stand out in this competitive world of game development. What You Will Learn Understand detailed scenarios that demonstrate how each mechanic is applied in real-world game development projects. Utilize ready template codes for quicker implementation of mechanics in your games, saving time, and boosting productivity. Develop your skills in advanced Unreal Engine and C++ programming, making you a versatile and proficient game developer. See how different mechanics work together to create engaging gameplay experiences. Who Is This Book For Ideal for intermediate level game developers who have an understanding of Unreal Engine and have a set of basic programming skills in C++.
C Game Development Build High Performance Games From Scratch
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Author : Jarrel E.
language : en
Publisher: Jarrel E.
Release Date : 2024-05-10
C Game Development Build High Performance Games From Scratch written by Jarrel E. and has been published by Jarrel E. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-10 with Computers categories.
Dive into the exciting world of game development with C++ Game Development. Designed for readers with prior knowledge in C++ programming, this comprehensive guide takes you on a thrilling journey through the fundamentals of game development and beyond. From the basics of game programming to advanced techniques in graphics rendering, physics simulation, and multiplayer networking, this book covers all aspects of game development with clarity and depth. Each chapter is meticulously crafted to provide a blend of theoretical knowledge and practical insights, empowering you to unleash your creativity and bring your gaming visions to life. Whether you dream of creating immersive 2D platformers, action-packed shooters, or captivating multiplayer experiences, this book equips you with the skills and techniques needed to turn your ideas into reality. With hands-on tutorials, real-world examples, and expert tips from seasoned game developers, 'C++ Game Development: Unleash Your Creativity' is your essential companion on the path to mastering the art of game development. Get ready to embark on an exhilarating journey into the heart of game development and unleash your creativity like never before. Let the adventure begin!
Programming Games With C
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Author : Maxim Brooks
language : en
Publisher: Oladosun Mopelola Opeyemi
Release Date : 2025-07-10
Programming Games With C written by Maxim Brooks and has been published by Oladosun Mopelola Opeyemi this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-10 with Computers categories.
Build Your Dream Games: Master C++ the Industry Way! C++ remains the bedrock of professional game development, powering the most iconic titles and demanding core expertise at leading studios. It's the language sought constantly by top employers when hiring new talent. This practical, comprehensive guide offers a direct, hands-on journey into crafting compelling video games using C++, modeled on real-world industry practices. From your very first line of code, you'll gain the foundational knowledge and advanced skills to build dynamic, engaging games. You'll truly command C++ not just as a language, but as the powerful tool for designing robust game systems, optimizing performance, and bringing your creative visions to life. This book focuses on demystifying complex topics, ensuring you understand the why behind every technique. Through clear explanations, practical examples, and a step-by-step approach, you'll learn to: · Set up your C++ game development environment and understand core engine architectures. · Implement both 2D and 3D graphics, from basic sprites to modern rendering techniques like PBR. · Simulate realistic game physics and collision detection, utilizing algorithms like AABB and the Separating Axis Theorem. · Integrate and manage player input, audio, and intuitive user interfaces. · Design intelligent AI behaviors using Finite State Machines, Behavior Trees, and pathfinding algorithms like A*. · Optimize your C++ game for peak performance, understanding CPU vs. GPU bottlenecks, cache-friendly data structures, and multithreading. · Manage complex game states and scenes, and apply Entity-Component-System (ECS) architecture for flexible game design. · Leverage data-driven design for faster iteration and highly customizable content. · Understand key C++11, C++14, C++17, and C++20 features essential for modern game development. · Develop advanced topics like multiplayer networking, procedural content generation, and emerging technologies like VR/AR. · ...and much more. Whether you're an aspiring developer with some programming basics or a student looking to specialize, this resource will prepare you to solve real-world challenges in the game industry. You'll build a deep, practical understanding of C++—the definitive language for creating fun and performant game experiences—setting you on a proven path to becoming a sought-after game developer. Don't just dream about making games; build them.
Creating Games In C
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Author : David Conger
language : en
Publisher: New Riders
Release Date : 2006
Creating Games In C written by David Conger and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.
Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It's not as complicated as you'd think, and you don't need to be a math whiz or a programming genius to do it. In fact, everything you need to create your first game, "Invasion of the Slugwroths," is included in this book and CD-ROM. Author David Conger starts at square one, introducing the tools of the trade and all the basic concepts for getting started programming with C++, the language that powers most current commercial games. Plus, he's put a wealth of top-notch (and free) tools on the CD-ROM, including the Dev-C++ compiler, linker, and debugger--and his own LlamaWorks2D game engine. Step-by-step instructions and ample illustrations take you through game program structure, integrating sound and music into games, floating-point math, C++ arrays, and much more. Using the sample programs and the source code to run them, you can follow along as you learn. Bio: David Conger has been programming professionally for over 23 years. Along with countless custom business applications, he has written several PC and online games. Conger also worked on graphics firmware for military aircraft, and taught computer science at the university level for four years. Conger has written numerous books on C, C++, and other computer-related topics. He lives in western Washington State and has also published a collection of Indian folk tales.
Game Programming In C
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Author : Sanjay Madhav
language : en
Publisher: Addison-Wesley Professional
Release Date : 2018-03-06
Game Programming In C written by Sanjay Madhav and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-06 with Computers categories.
Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete. Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you’re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You’ll master the language that top studios are hiring for—and that’s a proven route to success.
Mostly Codeless Game Development
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Author : Robert Ciesla
language : en
Publisher: Apress
Release Date : 2017-07-19
Mostly Codeless Game Development written by Robert Ciesla and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-19 with Computers categories.
Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous programming experience and explores all major areas of game development in a succinct, entertaining fashion. Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back. What You Will Learn Master the concepts and jargon used in game creation for the beginner Find the best game development suite for your project Make the most out of related graphics and audio production software Discover video game marketing essentials Who This Book Is For People with no programming experience who desire a career in the video game industry as producers or independent, single-person developers./div
Game Development
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Author : NARAYAN CHANGDER
language : en
Publisher: CHANGDER OUTLINE
Release Date : 2024-03-10
Game Development written by NARAYAN CHANGDER and has been published by CHANGDER OUTLINE this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-03-10 with Juvenile Nonfiction categories.
Note: Anyone can request the PDF version of this practice set/workbook by emailing me at [email protected]. You can also get full PDF books in quiz format on our youtube channel https://www.youtube.com/@SmartQuizWorld-n2q .. I will send you a PDF version of this workbook. This book has been designed for candidates preparing for various competitive examinations. It contains many objective questions specifically designed for different exams. Answer keys are provided at the end of each page. It will undoubtedly serve as the best preparation material for aspirants. This book is an engaging quiz eBook for all and offers something for everyone. This book will satisfy the curiosity of most students while also challenging their trivia skills and introducing them to new information. Use this invaluable book to test your subject-matter expertise. Multiple-choice exams are a common assessment method that all prospective candidates must be familiar with in today?s academic environment. Although the majority of students are accustomed to this MCQ format, many are not well-versed in it. To achieve success in MCQ tests, quizzes, and trivia challenges, one requires test-taking techniques and skills in addition to subject knowledge. It also provides you with the skills and information you need to achieve a good score in challenging tests or competitive examinations. Whether you have studied the subject on your own, read for pleasure, or completed coursework, it will assess your knowledge and prepare you for competitive exams, quizzes, trivia, and more.
Beginning Iphone Games Development
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Author : PJ Cabrera
language : en
Publisher: Apress
Release Date : 2010-08-03
Beginning Iphone Games Development written by PJ Cabrera and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-08-03 with Computers categories.
iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game. You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style. While games are all about fun, at the same time, they're serious business. With this Beginning iPhone Games Development book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress.
Video Game Design
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Author : Kezia Endsley
language : en
Publisher: Cavendish Square Publishing, LLC
Release Date : 2014-12-15
Video Game Design written by Kezia Endsley and has been published by Cavendish Square Publishing, LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-15 with Juvenile Nonfiction categories.
Since the 1950s, video games have become a billion dollar industry. Find out what it takes to have a successful career as a video game designerand if its the right job for you.
Introduction To Game Design Prototyping And Development
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Author : Jeremy Gibson Bond
language : en
Publisher: Addison-Wesley Professional
Release Date : 2014-07-04
Introduction To Game Design Prototyping And Development written by Jeremy Gibson Bond and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-04 with Computers categories.
Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book. COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right “game balance” and “game feel” Developing with Unity, today’s best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industry