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Game Development


Game Development
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Game Development And Production


Game Development And Production
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Author : Erik Bethke
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2003

Game Development And Production written by Erik Bethke and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Business & Economics categories.


A handbook for game development with coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for contents, such as motion capture and voice-over talent. It covers various aspects of game development.



Game Development 101


Game Development 101
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Author : Nikhil Malankar
language : en
Publisher: Clever Fox Publishing
Release Date : 2022-03-19

Game Development 101 written by Nikhil Malankar and has been published by Clever Fox Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-19 with Computers categories.


Ever been fascinated by the game development industry and wanted to have a job in this field? This book serves as a perfect starting point for you as it answers the most commonly asked questions that you might have related to this field. This book is a simple compilation of the most commonly asked questions on my YouTube channel. I came to realise that although I have created tons of videos on my YouTube channel yet there have been instances wherein I have been asked the same questions that have already been covered on my channel. Therefore I thought it would be great to actually combine all the questions into a single book so that all the information is readily available and easily accessible in terms of chapters. My hope with this book is that it helps you know how this industry works and if you are an aspiring game developer then this book may help you to figure out a path for you. I have made sure not to sugar-coat things anywhere and it may feel at times that some parts of the book may seem discouraging for aspiring game developers, however, it is surely a tough industry to make your name in and if it is not presented in the way that it actually is then I would be doing a great disservice to the readers. I can assure you one thing though is that after you read this book you will surely get a proper clarity on how to get into this industry, survive and flourish as the paths presented in this book are proven and tested and I have shared all of these from my personal experiences being in this space.



Fundamentals Of Game Development


Fundamentals Of Game Development
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Author : Heather Maxwell Chandler
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2010-05-02

Fundamentals Of Game Development written by Heather Maxwell Chandler and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-05-02 with Computers categories.


Written by veterans who are currently working in the game industry, Fundamentals of Game Development is unique because it provides the practical aspects of the processes involved in developing and completing game projects. Designed for introductory game development and game production courses, this text provides a hands-on approach using examples and exercises to walk the reader through the entire process of developing a game from concept to completion. The book covers the basic topics discussed in an introductory text as well as history, game genres, design, story-telling, character creation, pre-production, code release, career descriptions, and more.



Game Development Basics


Game Development Basics
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Author : J. Thomas
language : en
Publisher: Code Academy
Release Date : 2025-06-16

Game Development Basics written by J. Thomas and has been published by Code Academy this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-16 with Computers categories.


Game Development Basics: A Beginner’s Guide to Game Design and Coding by J. Thomas is a practical introduction to the world of game creation. This book is perfect for beginners who are interested in understanding the foundational concepts of game development, including game mechanics, design principles, user experience, and the basics of writing game code.



Lean Game Development


Lean Game Development
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Author : Julia Naomi Rosenfield Boeira
language : en
Publisher: Apress
Release Date : 2017-11-17

Lean Game Development written by Julia Naomi Rosenfield Boeira and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-17 with Computers categories.


Apply lean frameworks and other concepts of software development to the process of your game development. Resistance to Agile methodologies in the gaming industry is most often due to frustrated attempts to use lean tools and frameworks. Lean Game Development teaches you how to apply frameworks and concepts successfully to benefit you and your team. You will see how to manage, develop and coexist in a lean game development environment. You’ll understand what lean is and how it helps the gaming industry. You’ll see how to apply MVP concepts and why you should. The concepts taught are used not only in the design of the software code but also in all stages of the development process. Ideal for any game development company, including indie and small studios, Lean Game Development offers new opportunities for streamlining your workflow and benefiting your game development overall. What You'll Learn Discover how lean helps the gaming industry Understand the value of lean over Agile Apply MVP concepts to gaming industry Work with basic automated testing for gaming environment Who This Book Is For Game developers, artist, designers and project managers



End To End Game Development


End To End Game Development
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Author : Nicholas V. Iuppa
language : en
Publisher: Taylor & Francis
Release Date : 2010

End To End Game Development written by Nicholas V. Iuppa and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Art categories.


Veteran game producers and writers Iuppa and Borst offer a step-by-step, no-nonsense approach to developing games from start to finish (graphic arts, software engineering, designing, producing, and marketing are covered).



Distributed Game Development


Distributed Game Development
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Author : Tim Fields
language : en
Publisher: CRC Press
Release Date : 2012-11-12

Distributed Game Development written by Tim Fields and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11-12 with Computers categories.


Take control of your global game development team and make successful AAA game titles using the 'Distributed Development' model. Game industry veteran Tim Fields teaches you how to evaluate game deals, how to staff teams for highly distributed game development, and how to maintain challenging relationships in order to get great games to market. This book is filled with interviews with a broad spectrum of industry experts from top game publishers and business owners in the US and UK. A supplementary web site provides interviews from the book, a forum where developers and publishers can connect, and additional tips and tricks. Topics include:



Iphone Game Development


Iphone Game Development
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Author : Paul Zirkle
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2009-10-28

Iphone Game Development written by Paul Zirkle and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-10-28 with Computers categories.


What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more. Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak. Learn how to develop iPhone games that provide engaging user experiences Become familiar with Objective-C and the Xcode suite of tools Learn what it takes to adapt the iPhone interface to games Create a robust, scalable framework for a game app Understand the requirements for implementing 2D and 3D graphics Learn how to add music and audio effects, as well as menus and controls Get instructions for publishing your game to the App Store



Godot 3d Game Development


Godot 3d Game Development
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Author : Marijo Trkulja
language : en
Publisher: BPB Publications
Release Date : 2022-09-23

Godot 3d Game Development written by Marijo Trkulja and has been published by BPB Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-23 with Computers categories.


You can create great video games ... Godot is the way! KEY FEATURES ● Ideal starting point for aspiring game artists, level designers, and animators looking to create 2D or 3D games. ● Includes examples, screenshots, illustrations, and charts to explain the use of Godot's GD Script. ● Offers lessons on animations, fixing bugs, optimizing, supporting several platforms, and publishing games. DESCRIPTION The impressive Godot game engine allows any programmer to start making 2D and 3D games without any specialized language requirements. In addition, this game engine makes it simple to design video games, create interactive and animated applications, and utilize them in advertising campaigns. The book starts with the fundamental aspects of game production. The book explains how games are made firsthand by interacting with several real-world projects. This book teaches you the basics of game development, which includes how to make a 2D platformer, point-and-click, or adventure game. Later, the book will help you progress to more challenging and complicated games like 3D platformers and 3D role-playing adventures. The book provides practical guidance on a wide range of topics, including gaming design patterns, advanced design methodologies, and the underlying principles of a 3D game. If you're making a game to promote a digital or physical product, the Godot engine will make it simple to implement ideas, including player interaction and using 2D or 3D space. The Godot GD script coding for various game design and computational chores will support your work in creating commercial video game products. In addition, you can release your game on popular PC platforms, mobile devices, and game consoles. WHAT YOU WILL LEARN ● Learn Godot scripting and the IDE, 3D geometry, advanced vector maths, and 3D physics. ● Create humanoids, 3D space and environments, props, game mechanics, and collision detection mechanisms. ● Create a 3D RPG game that works on multiple platforms from scratch. ● Use the tile map editor, 2D lights, Node2D properties, and sprite-based animations. ● Test, troubleshoot, and publish wholly created games on multiple platforms. WHO THIS BOOK IS FOR Whoever is enthusiastic about making games and wishes to make professional-quality 3D animations and eye-popping visual effects will benefit from this book. You don't need to be familiar with the Godot engine. The assumption is that you already have some programming knowledge, which should be enough to get you started with this book. TABLE OF CONTENTS 1. Introduction 2. Towards 2D Game 3. Making 2D Games 4. Creating a 2D Game 5. 2D Adventure 6. 3D Math and 3D Physics 7. Project: 3D Platformer 8. 3D RPG Adventure 9. Game Systems in a 3D RPG Adventure



Introduction To Game Development


Introduction To Game Development
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Author : James R. Parker
language : en
Publisher: Mercury Learning and Information
Release Date : 2015-05-15

Introduction To Game Development written by James R. Parker and has been published by Mercury Learning and Information this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-15 with Computers categories.


This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. The companion DVD will contain example code, games, and color figures. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms. Moreover, it allows games to be built for desktop computers, HTML 5, and Android. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. Features: Teaches basic game development including graphics, sound, artificial intelligence, animation, game engines, Web-based games, and more Create a small collection of complete computer games developed throughout the book Uses Processing, a free, downloadable platform with a frame by frame display scheme that is perfect for computer games