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Lean Game Development


Lean Game Development
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Lean Game Development


Lean Game Development
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Author : Julia Naomi Rosenfield Boeira
language : en
Publisher: Apress
Release Date : 2017-11-17

Lean Game Development written by Julia Naomi Rosenfield Boeira and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-17 with Computers categories.


Apply lean frameworks and other concepts of software development to the process of your game development. Resistance to Agile methodologies in the gaming industry is most often due to frustrated attempts to use lean tools and frameworks. Lean Game Development teaches you how to apply frameworks and concepts successfully to benefit you and your team. You will see how to manage, develop and coexist in a lean game development environment. You’ll understand what lean is and how it helps the gaming industry. You’ll see how to apply MVP concepts and why you should. The concepts taught are used not only in the design of the software code but also in all stages of the development process. Ideal for any game development company, including indie and small studios, Lean Game Development offers new opportunities for streamlining your workflow and benefiting your game development overall. What You'll Learn Discover how lean helps the gaming industry Understand the value of lean over Agile Apply MVP concepts to gaming industry Work with basic automated testing for gaming environment Who This Book Is For Game developers, artist, designers and project managers



Lean Game Development


Lean Game Development
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Author : Chris Lowthorpe
language : en
Publisher: A K Peters/CRC Press
Release Date : 2016-04-15

Lean Game Development written by Chris Lowthorpe and has been published by A K Peters/CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-15 with Computers categories.


This book explores how to apply Lean Startup principles to the design and development of digital games. Using practical case studies and empirical experience — augmented by relevant theory — the book demonstrates the importance of learning in order to sustainably design and develop digital games people actually want to pay for. The core aim of the book is to empower game studios, from start-ups to established companies, to create a sustainable, repeatable, and scalable design and development process that minimizes waste and maximizes the chances of success in the marketplace.



Lean Game Development


Lean Game Development
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Author : Julia Naomi Boeira
language : pt-BR
Publisher: Editora Casa do Código
Release Date : 2017-04-13

Lean Game Development written by Julia Naomi Boeira and has been published by Editora Casa do Código this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-13 with Computers categories.


Lean Game Development, ou Desenvolvimento Enxuto de Jogos, é um modelo de produção de jogos pensado de forma a atender às necessidades da indústria de jogos. Sendo orgânico a mudanças por meio de constantes reviews, ele oferece uma alternativa metodológica que pode nos auxiliar a eliminar desperdícios, reduzir bugs, obter resultados no menor tempo possível, fortalecer e empoderar o trabalho da equipe. Neste livro, Julia Naomi apresenta o Lean Game Development, de modo que se compreenda que o jogo digital é também um software, e que o desenvolvimento de software pode ser visto como um jogo cooperativo de invenção e comunicação na qual todas as peças são importantes. Você aprenderá sobre diversos aspectos do desenvolvimento lean aplicados a jogos, como Inceptions e MVPs, desenvolvimento guiado a testes, integração contínua, geração de hipóteses, medições e análises.



Development Of A Lean Game Core With A Focus On Visual Scripting


Development Of A Lean Game Core With A Focus On Visual Scripting
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Author : Henning Ax
language : en
Publisher:
Release Date : 2019

Development Of A Lean Game Core With A Focus On Visual Scripting written by Henning Ax and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with categories.




Agile Game Development


Agile Game Development
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Author : Clinton Keith
language : en
Publisher: Addison-Wesley Professional
Release Date : 2020-07-02

Agile Game Development written by Clinton Keith and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-07-02 with Computers categories.


The definitive guide to more effective and personally fulfilling game development with Agile Methods—now revamped to reflect ten more years of experience and improvements. Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death-march overtime. It's no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Agile and Lean methods have revolutionized development in the game development industry. In Agile Game Development, long-time game developer and consultant Clinton Keith shows exactly how these methods have been successfully applied to the unique challenges of modern game development. Clint has spent more than 25 years developing games and training and coaching hundreds of game development teams. Drawing on this unparalleled expertise, he shows how teams can use the practices of Scrum and Kanban, customized to game development, to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. Contains several new chapters on live games, leadership, and coaching, including an all-new section on Agile for large teams of up to 1000 developers Updates to all chapters to reflect a decade of experience with more than 200 studios Now covering Kanban and other Agile approaches alongside Scrum Understanding Agile goals, roles, and practices in the context of game development Discovering how Agile benefits every specialty in game development from art to QA Communicating and planning your game's vision, features, and progress Game developers and leaders are recognizing the modern challenges of gaming. Game development organizations need a far better way to work. Agile Game Development gives them that—and brings the profitability, creativity, and fun back to game development.



How Efficiency Changes The Game


How Efficiency Changes The Game
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Author : Ray Hodge
language : en
Publisher: Business Expert Press
Release Date : 2021-05-11

How Efficiency Changes The Game written by Ray Hodge and has been published by Business Expert Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-11 with Business & Economics categories.


Obtaining a competitive advantage in today’s business environment generally does not happen of its own accord. With the speed of global economic change, products to market, technology and customer preferences, organizations must light on their feet and be the drivers of change. Given that most businesses deal with the same buyers in defined markets who purchase similar products, gaining this competitive advantage is critical to both thriving and being leaders in their field. To do this, one must drive efficiencies throughout the entire organization while creating a significant point of difference. Yet, inefficiency continues to run rampant and can be found in the often-forgotten pockets of the organization, hampering efficacy at best, leading it out the door at worst. How Efficiency Changes the Game: Developing Lean Operations for Competitive Advantage provides an insightful process for the executive, manager, and business owner, enabling them to discover inefficiencies where least expected, highlighting both the nature of the primary issues and then how to subsequently correct them. This book will assist in developing lean operations in areas such as leadership, marketing, strategy and planning, sales, time management, workflows, finances, and people.



Agile Game Development With Scrum


Agile Game Development With Scrum
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Author : Clinton Keith
language : en
Publisher: Pearson Education
Release Date : 2010-05-23

Agile Game Development With Scrum written by Clinton Keith and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-05-23 with Computers categories.


Deliver Better Games Faster, On Budget—And Make Game Development Fun Again! Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. You’ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers—and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions—all based firmly in reality and hard-won experience. Coverage includes Understanding Scrum’s goals, roles, and practices in the context of game development Communicating and planning your game’s vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks— even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studio’s current processes Increasingly, game developers and managers are recognizing that things can’t go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that—and brings the profitability, creativity, and fun back to game development.



The Pyramid Of Game Design


The Pyramid Of Game Design
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Author : Nicholas Lovell
language : en
Publisher: CRC Press
Release Date : 2018-12-07

The Pyramid Of Game Design written by Nicholas Lovell and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-07 with Computers categories.


Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers. In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world. Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.



Lean Mean A 2d Game Library


Lean Mean A 2d Game Library
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Author : Sebastian Haberey
language : en
Publisher: GRIN Verlag
Release Date : 2003-10

Lean Mean A 2d Game Library written by Sebastian Haberey and has been published by GRIN Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-10 with categories.


Diploma Thesis from the year 2003 in the subject Computer Science - Software, grade: 1,3, University of Applied Sciences - Beuth (Informatik), language: English, abstract: Inhaltsangabe: Abstract: This report describes the development of a class library, designed as a tool to produce twodimensional games while making use of up-to-date 3D technology. The design and implementation of each library component, such as graphic, sound, sprites or collision detection, is described. There is a special focus on collision detection algorithms in a hybrid 2D / 3D environment. The report starts with an introduction which states the reasons behind the project and lists the project's objectives. The main section consists of two parts. In the first part, technology choices, the project time schedule and the development process are discussed. The second part describes the important library classes one by one. The larger sections start with an analytical part, proceed with an implementation description and close with an evaluation regarding the particular class. Finally, the project is reviewed, comparing the outcome to the project plan and the project's overall objectives. A summary is given of what I have learnt in the course of the project, and the report ends with a brief outlook on the project's future possibilities. Although the production of two-dimensional games has gradually phased out over the past few years, there has been a revival movement. Especially with the introduction of more capable hand-held devices, such as palm-tops or mobile phones, old ideas are recycled and ancient games are brought to new life under the label of retro-style'. I thought it would be interesting to develop a tool that enables people to recreate games of the past while making use of up-to-date technology. Another, more personal reason is, that more than a good CV, many companies in the game industry like to see a skill demonstration before they hire. Grown up with a passion for games, I thought



The Desired Dynamics Of Selected Lean Tools And Framework For Effective Design Of Lean Simulation Games


The Desired Dynamics Of Selected Lean Tools And Framework For Effective Design Of Lean Simulation Games
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Author : Nihar Gupta
language : en
Publisher:
Release Date : 2016

The Desired Dynamics Of Selected Lean Tools And Framework For Effective Design Of Lean Simulation Games written by Nihar Gupta and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Simulation games in education categories.


In recent years, hands-on lean simulation games have been introduced as an effective educational tool. Among them, role-playing simulation games in face-to-face classroom setting are capable of demonstrating effects of lean tools at system's level. Many newly developed games with different lean tools and different settings have been reported in literature. However, literature reveals that there are some limitations (such as ineffective design of the game, fixed number of players, time constraints) that resists the expected outcomes of lean simulation games. Moreover, dynamics of the simulated system was also less discussed in the literature. Without analyzing the system's behavior in advance, simulation games developed by trials might not be able to show the impacts of lean tools effectively or timely, and thus the trainees may not learn the concept in limited amount of time. This thesis investigates the design aspects affecting the efficiency and effectiveness of simulation games. The analysis of design aspects is followed by a framework to guide the effort of development of new designs or evaluation of current game designs. Furthermore, the framework proposed above was demonstrated on selected lean tools and their dynamics of the performance metrics was illustrated. Dynamics of the system actually helps in determining if a lean tool can be demonstrated within a reasonable timeframe or amount of effort. Eventually, this research will support lean educators to develop more effective and efficient hands-on activities for teaching process improvement concepts in the future.