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C Programming Patterns


C Programming Patterns
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Download C Programming Patterns PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get C Programming Patterns book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page



Design Patterns For Embedded Systems In C


Design Patterns For Embedded Systems In C
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Author : Bruce Powel Douglass
language : en
Publisher: Elsevier
Release Date : 2010-11-03

Design Patterns For Embedded Systems In C written by Bruce Powel Douglass and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-03 with Computers categories.


A recent survey stated that 52% of embedded projects are late by 4-5 months. This book can help get those projects in on-time with design patterns. The author carefully takes into account the special concerns found in designing and developing embedded applications specifically concurrency, communication, speed, and memory usage. Patterns are given in UML (Unified Modeling Language) with examples including ANSI C for direct and practical application to C code. A basic C knowledge is a prerequisite for the book while UML notation and terminology is included. General C programming books do not include discussion of the contraints found within embedded system design. The practical examples give the reader an understanding of the use of UML and OO (Object Oriented) designs in a resource-limited environment. Also included are two chapters on state machines. The beauty of this book is that it can help you today. . - Design Patterns within these pages are immediately applicable to your project - Addresses embedded system design concerns such as concurrency, communication, and memory usage - Examples contain ANSI C for ease of use with C programming code



Game Programming Patterns


Game Programming Patterns
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Author : Robert Nystrom
language : en
Publisher: Genever Benning
Release Date : 2014-11-03

Game Programming Patterns written by Robert Nystrom and has been published by Genever Benning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-03 with Computers categories.


The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.



Modern C Design


Modern C Design
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Author : Andrei Alexandrescu
language : en
Publisher: Addison-Wesley Professional
Release Date : 2001

Modern C Design written by Andrei Alexandrescu and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.


This title documents a convergence of programming techniques - generic programming, template metaprogramming, object-oriented programming and design patterns. It describes the C++ techniques used in generic programming and implements a number of industrial strength components.



Design Patterns


Design Patterns
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Author : Erich Gamma
language : en
Publisher: Pearson Deutschland GmbH
Release Date : 1995

Design Patterns written by Erich Gamma and has been published by Pearson Deutschland GmbH this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Business & Economics categories.


Software -- Software Engineering.



21st Century C


21st Century C
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Author : Ben Klemens
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2012-10-15

21st Century C written by Ben Klemens and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-15 with Computers categories.


Throw out your old ideas of C, and relearn a programming language that’s substantially outgrown its origins. With 21st Century C, you’ll discover up-to-date techniques that are absent from every other C text available. C isn’t just the foundation of modern programming languages, it is a modern language, ideal for writing efficient, state-of-the-art applications. Learn to dump old habits that made sense on mainframes, and pick up the tools you need to use this evolved and aggressively simple language. No matter what programming language you currently champion, you’ll agree that C rocks. Set up a C programming environment with shell facilities, makefiles, text editors, debuggers, and memory checkers Use Autotools, C’s de facto cross-platform package manager Learn which older C concepts should be downplayed or deprecated Explore problematic C concepts that are too useful to throw out Solve C’s string-building problems with C-standard and POSIX-standard functions Use modern syntactic features for functions that take structured inputs Build high-level object-based libraries and programs Apply existing C libraries for doing advanced math, talking to Internet servers, and running databases



Design Patterns In Modern C


Design Patterns In Modern C
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Author : Dmitri Nesteruk
language : en
Publisher: Apress
Release Date : 2018-04-18

Design Patterns In Modern C written by Dmitri Nesteruk and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-18 with Computers categories.


Apply modern C++17 to the implementations of classic design patterns. As well as covering traditional design patterns, this book fleshes out new patterns and approaches that will be useful to C++ developers. The author presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++ also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. What You Will Learn Apply design patterns to modern C++ programming Use creational patterns of builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as Monad and more Who This Book Is For Those with at least some prior programming experience, especially in C++.



Hands On Design Patterns With C


Hands On Design Patterns With C
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Author : Fedor G. Pikus
language : en
Publisher: Packt Publishing Ltd
Release Date : 2019-01-30

Hands On Design Patterns With C written by Fedor G. Pikus and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-30 with Computers categories.


A comprehensive guide with extensive coverage on concepts such as OOP, functional programming, generic programming, and STL along with the latest features of C++ Key FeaturesDelve into the core patterns and components of C++ in order to master application designLearn tricks, techniques, and best practices to solve common design and architectural challenges Understand the limitation imposed by C++ and how to solve them using design patternsBook Description C++ is a general-purpose programming language designed with the goals of efficiency, performance, and flexibility in mind. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. The focus of this book is on the design patterns that naturally lend themselves to the needs of a C++ programmer, and on the patterns that uniquely benefit from the features of C++, in particular, the generic programming. Armed with the knowledge of these patterns, you will spend less time searching for a solution to a common problem and be familiar with the solutions developed from experience, as well as their advantages and drawbacks. The other use of design patterns is as a concise and an efficient way to communicate. A pattern is a familiar and instantly recognizable solution to specific problem; through its use, sometimes with a single line of code, we can convey a considerable amount of information. The code conveys: "This is the problem we are facing, these are additional considerations that are most important in our case; hence, the following well-known solution was chosen." By the end of this book, you will have gained a comprehensive understanding of design patterns to create robust, reusable, and maintainable code. What you will learnRecognize the most common design patterns used in C++Understand how to use C++ generic programming to solve common design problemsExplore the most powerful C++ idioms, their strengths, and drawbacksRediscover how to use popular C++ idioms with generic programmingUnderstand the impact of design patterns on the program’s performanceWho this book is for This book is for experienced C++ developers and programmers who wish to learn about software design patterns and principles and apply them to create robust, reusable, and easily maintainable apps.



App Architecture


App Architecture
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Author : Chris Eidhof
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2018-05-13

App Architecture written by Chris Eidhof and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-13 with categories.


This book explains a range of application design patterns and their implementation techniques using a single example app, fully implemented in five design patterns. Instead of advocating for any particular pattern, we lay out the problems all architectures are trying to address: constructing the app's components, communicating between the view and the model, and handling non-model state. We show high-level solutions to these problems and break them down to the level of implementation for five different design patterns - two commonly used and three more experimental.The common architectures are Model-View-Controller and Model-View-ViewModel + Coordinator. In addition to explaining these patterns conceptually and on the implementation level, we discuss solutions to commonly encountered problems, like massive view controllers. On the experimental side we explain View-State-Driven Model-View-Controller, ModelAdapter-ViewBinder, and The Elm Architecture. By examining these experimental patterns, we extract valuable lessons that can be applied to other patterns and to existing code bases.



Coders At Work


Coders At Work
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Author : Peter Seibel
language : en
Publisher: Apress
Release Date : 2009-12-21

Coders At Work written by Peter Seibel and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-12-21 with Computers categories.


Peter Seibel interviews 15 of the most interesting computer programmers alive today in Coders at Work, offering a companion volume to Apress’s highly acclaimed best-seller Founders at Work by Jessica Livingston. As the words “at work” suggest, Peter Seibel focuses on how his interviewees tackle the day-to-day work of programming, while revealing much more, like how they became great programmers, how they recognize programming talent in others, and what kinds of problems they find most interesting. Hundreds of people have suggested names of programmers to interview on the Coders at Work web site: www.codersatwork.com. The complete list was 284 names. Having digested everyone’s feedback, we selected 15 folks who’ve been kind enough to agree to be interviewed: Frances Allen: Pioneer in optimizing compilers, first woman to win the Turing Award (2006) and first female IBM fellow Joe Armstrong: Inventor of Erlang Joshua Bloch: Author of the Java collections framework, now at Google Bernie Cosell: One of the main software guys behind the original ARPANET IMPs and a master debugger Douglas Crockford: JSON founder, JavaScript architect at Yahoo! L. Peter Deutsch: Author of Ghostscript, implementer of Smalltalk-80 at Xerox PARC and Lisp 1.5 on PDP-1 Brendan Eich: Inventor of JavaScript, CTO of the Mozilla Corporation Brad Fitzpatrick: Writer of LiveJournal, OpenID, memcached, and Perlbal Dan Ingalls: Smalltalk implementor and designer Simon Peyton Jones: Coinventor of Haskell and lead designer of Glasgow Haskell Compiler Donald Knuth: Author of The Art of Computer Programming and creator of TeX Peter Norvig: Director of Research at Google and author of the standard text on AI Guy Steele: Coinventor of Scheme and part of the Common Lisp Gang of Five, currently working on Fortress Ken Thompson: Inventor of UNIX Jamie Zawinski: Author of XEmacs and early Netscape/Mozilla hacker



C Programming Patterns


C Programming Patterns
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Author : Mohmad Yakub
language : en
Publisher:
Release Date : 2019-07-23

C Programming Patterns written by Mohmad Yakub and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-23 with categories.


How can I improve my coding skills? This book has a unique approach, specially crafted for non-programmers/beginners. A sure way to become confident programmer is to master the technique of logic building skills. Solve pattern-based problems because it will improve the visualization of logic. After some level of practice, your mind will work like a mini-debugger where you could able to visualize the flow of data. If a problem asked in the interview or anywhere else, then we should able to get the logic correctly in a single chance, instead of guessing logic. This book is specially put in an easy way to be suitable for any age group and to fill the much-needed gap especially for:- Who is unaware of any approach to build programming logic? Who had a hard time learning to write a program? Who are teachers/trainers and looking for a reliable resource to create interest in the subject of programming for their students. Who had some experience in programming and not confident enough? Who carries the false notion that coding is only for super-smart people. Who are looking for a 1st solid move to become a self-taught programmer? Who had some experience in programming with pattern and looking for a STANDARD APPROACH to get the LOGIC RIGHT for any pattern. Who is a victim of discouragement comments, similar like the following? Actually, you aren't interested. You lack patience and determination.? Your IQ is well below average. Programming is not about memorizing programming logic or downloading standard college/university level algorithms by practice in our mind, rather we need to understand the approach to solve a problem. Many novice programmers and many frustrated programmers do ask similar kind of questions which are as follows; How to develop logic building skill? How to learn to code? How to improve program logic? The Right, Approach: So the rule of the thumb is, in order to learn programming language fast and properly, first learn to hack programming logic. So, initially building programming logic skills must be the first and foremost activity rather than concentrating more on the features/APIs of a programming language. This technical manual is totally dedicated to the beginner or intermediate students who are just tired of hitting hard on many places in order to become confident in programming. Additionally, if you are among those who got limited time to learn to program, this is the guide that can serve you well too. Learning with simple picture-based problems or pattern surely helps in improving coding skills. If we apply the wrong logical condition then the non-matching output will be generated. Learning in this way makes learning interesting and force us to put efforts & focused. So, in this way, it helps in logic building. In general, It suits to most of the beginners/non-programmers and programmer with weak coding skills. After mastering the skills from this book, a beginner can confidently solve logical problems like 2-3 years experienced programmer. This is just not a book but a sensible option to learn programming logic from the very minimal. Can you afford to miss the right way to learn programming skills?