Career Building Through Machinima

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Career Building Through Machinima
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Author : Holly Cefrey
language : en
Publisher: The Rosen Publishing Group, Inc
Release Date : 2008-01-15
Career Building Through Machinima written by Holly Cefrey and has been published by The Rosen Publishing Group, Inc this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-01-15 with Business & Economics categories.
Machinima, meaning machine cinema, is the technology of using computers to create cinematic features. This book teaches readers, who may be hobbyists in the art, how to use their talents to produce lifelong careers from what they love.
Career Building Through Digital Moviemaking
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Author : Miriam Segall
language : en
Publisher: The Rosen Publishing Group, Inc
Release Date : 2007-08-15
Career Building Through Digital Moviemaking written by Miriam Segall and has been published by The Rosen Publishing Group, Inc this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-08-15 with Business & Economics categories.
Digital film cameras have thrown the artistic doors open to anyone with a modest amount of money, a good eye, and a creative mind, enabling them to make their own polished and sophisticated films. This book analyzes the opportunities in digital moviemaking for both casual hobbyists and those hoping to make a living by working in the field. It offers strategies for getting involved in the business, and detailed, practical advice for learning the necessary skills, marketing oneself and ones product, making contacts, and building a viable career.
Career Building Through Skinning And Modding
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Author : Jeri Freedman
language : en
Publisher: The Rosen Publishing Group, Inc
Release Date : 2008-01-15
Career Building Through Skinning And Modding written by Jeri Freedman and has been published by The Rosen Publishing Group, Inc this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-01-15 with Business & Economics categories.
Introduces readers to skinning and modding, the practices of modifying the appearance or function of existing software, and suggests ways that these creative activities might lead to a career in web design or game programming.
Career Building Through Interactive Online Games
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Author : Meg Swaine
language : en
Publisher: The Rosen Publishing Group, Inc
Release Date : 2007-08-15
Career Building Through Interactive Online Games written by Meg Swaine and has been published by The Rosen Publishing Group, Inc this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-08-15 with Business & Economics categories.
Describes the history of the computer game industry and suggestions for how to get started in the industry.
Diy Media
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Author : Michele Knobel
language : en
Publisher: Peter Lang
Release Date : 2010
Diy Media written by Michele Knobel and has been published by Peter Lang this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Education categories.
Schools remain notorious for co-opting digital technologies to «business as usual» approaches to teaching new literacies. DIY Media addresses this issue head-on, and describes expansive and creative practices of digital literacy that are increasingly influential and popular in contexts beyond the school, and whose educational potential is not yet being tapped to any significant degree in classrooms. This book is very much concerned with engaging students in do-it-yourself digitally mediated meaning-making practices. As such, it is organized around three broad areas of digital media: moving media, still media, and audio media. Specific DIY media practices addressed in the chapters include machinima, anime music videos, digital photography, podcasting, and music remixing. Each chapter opens with an overview of a specific DIY media practice, includes a practical how-to tutorial section, and closes with suggested applications for classroom settings. This collection will appeal not only to educators, but to anyone invested in better understanding - and perhaps participating in - the significant shift towards everyday people producing their own digital media.
Career Building Through Machinima
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Author : Holly Cefrey
language : en
Publisher: The Rosen Publishing Group, Inc
Release Date : 2008-01-15
Career Building Through Machinima written by Holly Cefrey and has been published by The Rosen Publishing Group, Inc this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-01-15 with Business & Economics categories.
Machinima, meaning "machine cinema," is the technology of using computers to create cinematic features. This book teaches readers, who may be hobbyists in the art, how to use their talents to produce lifelong careers from what they love.
Pioneers In Machinima The Grassroots Of Virtual Production
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Author : Tracy G. Harwood
language : en
Publisher: Vernon Press
Release Date : 2021-09-07
Pioneers In Machinima The Grassroots Of Virtual Production written by Tracy G. Harwood and has been published by Vernon Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-07 with Photography categories.
This important new work focuses on the pioneers in machinima, considered to be the grassroots and beginnings of virtual production. Machinima’s impacts are identified by the community, supplemented by Harwood and Grussi’s research and experience over a period of 25 years – from game, film and filmmaking to digital arts practice, creative technologies developments and related research and theory. Machinima is the first digital cultural practice to have emerged from the internet into a mainstream creative genre. Its latest transformation is evident through the increasing convergence of games and film where real-time virtual production as a professional creative practice is resulting in new forms of machine-generated interactive experiences. Using the most culturally significant machinima works (machine-cinema) as lenses to trace its history and impacts, ‘Pioneers in Machinima: The Grassroots of Virtual Production’ provides in-depth testimony by filmmakers and others involved in its emergence. The extensive reference to source materials and interviews bring the story of its impacts up to date through the critical reflections of the early pioneers. This book will be of interest to machinima researchers and practitioners, including game culture, media theorists, students of film studies and game studies, digital artists and those interested in how creative technologies have influenced communities of practice over time.
Digital Youth Innovation And The Unexpected
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Author : Tara McPherson
language : en
Publisher: MIT Press
Release Date : 2008
Digital Youth Innovation And The Unexpected written by Tara McPherson and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.
How emergent practices and developments in young people's digital media can result in technological innovation or lead to unintended learning experiences and unanticipated social encounters. Young people's use of digital media may result in various innovations and unexpected outcomes, from the use of videogame technologies to create films to the effect of home digital media on family life. This volume examines the core issues that arise when digital media use results in unintended learning experiences and unanticipated social encounters. The contributors examine the complex mix of emergent practices and developments online and elsewhere that empower young users to function as drivers of technological change, recognizing that these new technologies are embedded in larger social systems, school, family, friends. The chapters consider such topics as (un)equal access across economic, racial, and ethnic lines; media panics and social anxieties; policy and Internet protocols; media literacy; citizenship vs. consumption; creativity and collaboration; digital media and gender equity; shifting notions of temporality; and defining the public/private divide. Contributors Steve Anderson, Anne Balsamo, Justine Cassell, Meg Cramer, Robert A. Heverly, Paula K Hooper, Sonia Livingstone, Henry Lowood, Robert Samuels, Christian Sandvig, Ellen Seiter, Sarita Yardi
The Machinima Reader
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Author : Henry Lowood
language : en
Publisher: MIT Press
Release Date : 2011
The Machinima Reader written by Henry Lowood and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Business & Economics categories.
The first critical overview of an emerging field, with contributions from both scholars and artist-practitioners.
3d Game Based Filmmaking
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Author : Paul Marino
language : en
Publisher:
Release Date : 2004
3d Game Based Filmmaking written by Paul Marino and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
The Machinima approach to creating movies promises to revolutionize the computer animation industry and this book will serve as the industry bible for emerging filmmakers. It expertly covers the very latest technology in filmmaking, from the history of Machinima, who the major players are, and where the Machinima movement is going. Conventional filmmakers are quickly adopting this medium as a much easier and economical way to produce animation films. This book contains a wealth of tips, tricks, and solid techniques to creating your own Machinima films from some of the best creative minds in the industry. Numerous hands-on projects are provided to show readers how to expertly create, edit, and view their own films. Some of the hot topics covered include developing actors, preparing sets, incorporating audio, adding special audio and visual effects, using the best post production techniques, using the best game engines, and much more.