Character Driven Game Design

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Character Driven Game Design
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Author : Petri Lankoski
language : en
Publisher: Taik Books
Release Date : 2011-05
Character Driven Game Design written by Petri Lankoski and has been published by Taik Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05 with categories.
How do game characters contribute to shaping the playing experience? What kinds of design tools are available for character-based games that utilize methods from dramatic writing and game research? Writer Petri Lankoski has a theory for this. There is a need to tether character design to game design more tightly than has been the case in the past, as well as to pay attention to social networks of characters by the means of finding useful design patterns. “The use of Lajos Egri’s bone structure for a three dimensional-character and of Murray Smith’s three levels of imaginative engagement with characters allows the candidate to expose the full complexity of the imaginary persons represented and controlled in a single-player game. What makes his design-center approach even more interesting is that game play is an integral part of it.” Comments Bernard Perron, Associate Professor of Université de Montréal on Lankoski´s work.
Better Game Characters By Design
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Author : Katherine Isbister
language : en
Publisher: CRC Press
Release Date : 2022-04-29
Better Game Characters By Design written by Katherine Isbister and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-04-29 with Art categories.
Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences. This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results.
Game Programming Patterns
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Author : Robert Nystrom
language : en
Publisher: Genever Benning
Release Date : 2014-11-03
Game Programming Patterns written by Robert Nystrom and has been published by Genever Benning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-03 with Computers categories.
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Interactive Storytelling For Video Games
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Author : Josiah Lebowitz
language : en
Publisher: Taylor & Francis
Release Date : 2012-09-10
Interactive Storytelling For Video Games written by Josiah Lebowitz and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-10 with Computers categories.
What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
Game Research Methods An Overview
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Author : Patri Lankoski
language : en
Publisher: Lulu.com
Release Date : 2015
Game Research Methods An Overview written by Patri Lankoski and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Education categories.
"Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games."--Provided by publisher.
Game Design Deep Dive
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Author : Joshua Bycer
language : en
Publisher: CRC Press
Release Date : 2022-08-17
Game Design Deep Dive written by Joshua Bycer and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-17 with Computers categories.
Game Design Deep Dive: Free-to-Play (F2P) continues the series’ focus on examining genres with a look at the history and methodology behind free-to-play and mobile games. The genre is one of the most lucrative and controversial in the industry. Josh Bycer lays out not only the potential and pitfalls of this design but also explores the ethics behind good and bad monetization. This book offers: A comprehensive look at the practices behind the most popular free-to-play and mobile games A detailed talk about the ethics of F2P, and one of the few honest looks at it from both sides of the argument A perfect read for designers, students, or people wanting to educate themselves about the practices of the genre Joshua Bycer is a Game Design Critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.
The Craft And Science Of Game Design
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Author : Philippe O'Connor
language : en
Publisher: CRC Press
Release Date : 2020-11-19
The Craft And Science Of Game Design written by Philippe O'Connor and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-19 with Computers categories.
The Craft and Science of Game Design: A Video Game Designer’s Manual goes into the nuts and bolts of video game development from the perspective of a veteran designer with more than 20 years of experience in the industry. It covers the psychology and biology of why people play games and goes in depth on the techniques and tricks professional game designers use to be successful in game development. If you are looking to make a career in video games, or are already in the industry, the insights and hard-earned lessons contained in this book are sure to be useful at all levels of the profession. Originally from Canada, Phil O’Connor has been making video games all over the world since 1997. Phil has worked at some of the industry’s largest studios on some of the biggest projects, including Far Cry 3 and Rainbow Six Siege. With credits on nearly 20 games, Phil has shared in this book some of the less-known details of being a game designer in today’s video game industry, along with a breakdown of some of the skills to help professional designers shine.
Video Games And The Mind
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Author : Bernard Perron
language : en
Publisher: McFarland
Release Date : 2016-07-19
Video Games And The Mind written by Bernard Perron and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-19 with Games & Activities categories.
Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address a core aspect of digital gaming--the video game experience itself--and are of interest to many game scholars and designers. With psychological theories of cognition, affect and emotion as reference points, this collection of new essays offers various perspectives on how players think and feel about video games and how game design and analysis can build on these processes.
Proceedings Of The 9th International Conference On Communication And Media I Come 24
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Author : Nursafwah Tugiman
language : en
Publisher: Springer Nature
Release Date : 2025-06-30
Proceedings Of The 9th International Conference On Communication And Media I Come 24 written by Nursafwah Tugiman and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-30 with Social Science categories.
This book is an open access. The School of Multimedia Technology and Communication, Universiti Utara Malaysia's (UUM) is pleased to host the 9th International Conference on Communication and Media (i-COME'24). This biennial event will be held in a hybrid format on October 14-15, 2024. We invite researchers, practitioners, and students from around the world to participate in this stimulating exchange of ideas. UUM Celebrates 40 Years! This year's conference coincides with UUM's 40th anniversary, celebrated through the Tahun Melawat UUM 2024 (Visit UUM Year 2024). In-person participants are encouraged to explore the picturesque green campus, nestled in northern Peninsular Malaysia. Conference Theme: "Composing Our Future: Harmonizing Well-being, Ethics, and Responsibility in Communication" In the digital age, communication is pervasive, necessitating a critical examination of its societal impact. i-COME'24 addresses the critical challenge of fostering responsible communication practices across all communication and communication-related fields, particularly in the context of digital technologies, with a specific focus on artificial intelligence (AI). The conference will delve into the multifaceted impact of these technologies on these fields, examining their influence on content creation, source credibility, and influencer bias. Additionally, it will explore the broader impacts on culture, social contexts, and organizations, both locally and globally. Through in-depth discussions on these crucial aspects, i-COME'24 aims to chart a transformative path for the future of communication, prioritizing well-being, ethics, and social responsibility as the core principles guiding communication practices.
Introduction To Game Design Prototyping And Development
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Author : Jeremy Gibson Bond
language : en
Publisher: Addison-Wesley Professional
Release Date : 2014-07-04
Introduction To Game Design Prototyping And Development written by Jeremy Gibson Bond and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-04 with Computers categories.
Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book. COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right “game balance” and “game feel” Developing with Unity, today’s best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industry