[PDF] Chasing The Game - eBooks Review

Chasing The Game


Chasing The Game
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Playing The Game


Playing The Game
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Author : Christine Poulter
language : en
Publisher: Bloomsbury Publishing
Release Date : 2018-04-21

Playing The Game written by Christine Poulter and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-21 with Performing Arts categories.


This practical guide presents a wide array of games and exercises designed to develop the players observation, imagination, presentation and self-confidence. This long-awaited new edition has been fully revised and extended, now including example workshops and an index of games to help instructors get the most out of the exercises in rehearsals, workshops and classes. Christine Poulter shares what she has learned from her students over the years, and opens up the language of the book to the worlds of youth work, healthcare, the prison service, 'customer care', management training, and secondary school education. This is an essential resource for directors, drama teachers, and students of Drama, Theatre and Performance at all levels. It will also be useful to anyone looking to improve their presentation skills.



Gender Replay


Gender Replay
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Author : Freeden Blume Oeur
language : en
Publisher: NYU Press
Release Date : 2023-07-11

Gender Replay written by Freeden Blume Oeur and has been published by NYU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-11 with Education categories.


"Critical reflections on Barrie Thorne's 1993 classic study of kids in elementary school, as well as Thorne's larger research, teaching, and mentoring legacy"--



The Waking Parent


The Waking Parent
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Author : Dr. Steven Fonso
language : en
Publisher: Balboa Press
Release Date : 2015-01-29

The Waking Parent written by Dr. Steven Fonso and has been published by Balboa Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-01-29 with Family & Relationships categories.


The Waking Parent cuts through the rights and wrongs of parenting and places the focus toward a bigger vision of the family dynamic. This simple, edgy, and insightful read has deep-rooted spiritual values combined with twenty-first-century reality. It points out how parents stay blind to how their own well-being critically impacts their childs health, behaviors, and outlook on life. It encourages parents to wake up out of the cultural box and start moving toward more authentic, purposeful, and loving relationships. The Waking Parent will open your eyes to more clarity, simplicity and fulfillment in life.



Encyclopedia Of Play In Today S Society


Encyclopedia Of Play In Today S Society
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Author : Rodney P. Carlisle
language : en
Publisher: SAGE Publications
Release Date : 2009-04-02

Encyclopedia Of Play In Today S Society written by Rodney P. Carlisle and has been published by SAGE Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-04-02 with Education categories.


CHOICE Outstanding Academic Title for 2009 "This ground-breaking resource is strongly recommended for all libraries and health and welfare institutional depots; essential for university collections, especially those catering to social studies programs." —Library Journal, STARRED Review Children and adults spend a great deal of time in activities we think of as "play," including games, sports, and hobbies. Without thinking about it very deeply, almost everyone would agree that such activities are fun, relaxing, and entertaining. However, play has many purposes that run much deeper than simple entertainment. For children, play has various functions such as competition, following rules, accepting defeat, choosing leaders, exercising leadership, practicing adult roles, and taking risks in order to reap rewards. For adults, many games and sports serve as harmless releases of feelings of aggression, competition, and intergroup hostility. The Encyclopedia of Play in Today′s Society explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreational activities of children and adults throughout the ages, from dice games in the Roman Empire to video games today. With more than 450 entries, these two volumes do not include coverage of professional sports and sport teams but, instead, cover the hundreds of games played not to earn a living but as informal activity. All aspects of play—from learning to competition, mastery of nature, socialization, and cooperation—are included. Simply enough, this Encyclopedia explores play played for the fun of it! Key Features Available in both print and electronic formats Provides access to the fascinating literature that has explored questions of psychology, learning theory, game theory, and history in depth Considers the affects of play on child and adult development, particularly on health, creativity, and imagination Contains entries that describe both adult and childhood play and games in dozens of cultures around the world and throughout history Explores the sophisticated analyses of social thinkers such as Huizinga, Vygotsky, and Sutton-Smith, as well as the wide variety of games, toys, sports, and entertainments found around the world Presents cultures as diverse as the ancient Middle East, modern Russia, and China and in nations as far flung as India, Argentina, and France Key Themes Adult Games Board and Card Games Children′s Games History of Play Outdoor Games and Amateur Sports Play and Education Play Around the World Psychology of Play Sociology of Play Toys and Business Video and Online Games For a subject we mostly consider light-hearted, play as a research topic has generated an extensive and sophisticated literature, exploring a range of penetrating questions. This two-volume set serves as a general, nontechnical resource for academics, researchers, and students alike. It is an essential addition to any academic library.



Pro Objective C Design Patterns For Ios


Pro Objective C Design Patterns For Ios
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Author : Carlo Chung
language : en
Publisher: Apress
Release Date : 2011-08-28

Pro Objective C Design Patterns For Ios written by Carlo Chung and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-28 with Computers categories.


It’s time to capitalize on your mastery of Cocoa with Pro Objective-C Design Patterns for iOS. You’ve developed apps that impressed and performed, and now you’re ready to jump into development practices that will leave you with more effective, efficient, and professional level apps. This book is the element you need to make the jump from journeyman to master. All too often, developers grind through building good apps on willpower and a vigorous focus on code development, leaving them unaware of and unable to benefit from the underlying structural and functional design patterns. Pro Objective-C Design Patterns for iOS will teach you those design patterns that have always been present at some level in your code, but were never recognized, acknowledged, or fully utilized. Implementation of specific pattern approaches will prove their value to any developer working in the iOS application arena. You’ll learn to master classic patterns like singleton, abstract factory, chain of responsibility, and observer. You’ll also discover less well-known but useful patterns like memento, composite, command, and mediator.



Elite Hunting Culture And Mary Queen Of Scots


Elite Hunting Culture And Mary Queen Of Scots
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Author : John M. Gilbert
language : en
Publisher: Boydell & Brewer
Release Date : 2024-12-03

Elite Hunting Culture And Mary Queen Of Scots written by John M. Gilbert and has been published by Boydell & Brewer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-03 with History categories.


Examines the political significance and performativity of elite hunting in sixteenth-century Scotland. Hunting during the early modern period was not simply a popular form of elite entertainment; it also had an important part in court politics and royal governance. However, little attention has been devoted to it in sixteenth-century Scotland. This study of the role that hunting played in the life of Mary, Queen of Scots, in France and in Scotland, aims both to shed new light on the subject and to provide a new perspective on Mary herself. Drawing on the hunting treatises of Gaston Phoebus and Henri de Ferrières, the histories of Robert Lindsay of Pitscottie and John Lesley, and a wide variety of other literary and visual sources, including letters, administrative records and fieldwork evidence, it reveals the full significance of the hunt in Mary's life and career. She is shown to be an able and enthusiastic huntress, using this "pastime" to establish herself as a Stewart monarch, demonstrate her royal authority, and, particularly during the later stages of her reign, to attempt to hold together a fractious Scottish aristocracy.



Children S Games In The New Media Age


Children S Games In The New Media Age
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Author : Chris Richards
language : en
Publisher: Routledge
Release Date : 2016-05-23

Children S Games In The New Media Age written by Chris Richards and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-23 with Social Science categories.


The result of a unique research project exploring the relationship between children's vernacular play cultures and their media-based play, this collection challenges two popular misconceptions about children's play: that it is depleted or even dying out and that it is threatened by contemporary media such as television and computer games. A key element in the research was the digitization and analysis of Iona and Peter Opie's sound recordings of children's playground and street games from the 1970s and 1980s. This framed and enabled the research team's studies both of the Opies' documents of mid-twentieth-century play culture and, through a two-year ethnographic study of play and games in two primary school playgrounds, contemporary children's play cultures. In addition the research included the use of a prototype computer game to capture playground games and the making of a documentary film. Drawing on this extraordinary data set, the volume poses three questions: What do these hitherto unseen sources reveal about the games, songs and rhymes the Opies and others collected in the mid-twentieth century? What has happened to these vernacular forms? How are the forms of vernacular play that are transmitted in playgrounds, homes and streets transfigured in the new media age? In addressing these questions, the contributors reflect on the changing face of childhood in the twenty-first century - in relation to questions of gender and power and with attention to the children's own participation in producing the ethnographic record of their lives.



Cats Online World The Adventures Of Fuzzy


Cats Online World The Adventures Of Fuzzy
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Author : Pasquale De Marco
language : en
Publisher: Pasquale De Marco
Release Date : 2025-07-27

Cats Online World The Adventures Of Fuzzy written by Pasquale De Marco and has been published by Pasquale De Marco this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-27 with Pets categories.


In the captivating pages of Cats' Online World: The Adventures of Fuzzy, you will embark on an extraordinary journey into the world of cats and the internet. Discover the incredible ways in which these two entities have intersected, creating a unique and dynamic relationship that is redefining the way we think about our feline friends. From the comfort of their homes, cats have become online sensations, amassing millions of followers with their adorable antics and wise words. They have their own social media accounts, YouTube channels, and even online stores. But it's not just about entertainment. The internet has also become a valuable resource for cat owners, providing access to a wealth of information on cat care, health, and behavior. But the internet is not without its dangers for cats. Just as there are risks for humans online, there are also risks for our feline companions. From exposure to inappropriate content and online scams to cyberbullying and identity theft, it's important to be aware of these threats and take steps to protect our cats. In this comprehensive guide, you will learn everything you need to know about cats and the internet. We will explore the latest cat-related technologies, from smart feeders and litter boxes to virtual reality games and online training platforms. We will also provide practical advice on how to keep your cat safe online, including how to recognize and avoid online dangers and how to report inappropriate content. Whether you are a cat lover, a tech enthusiast, or simply curious about the intersection of these two worlds, Cats' Online World: The Adventures of Fuzzy is the ultimate resource for anyone who wants to understand the unique and evolving relationship between cats and the internet. If you like this book, write a review!





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Author :
language : en
Publisher: IOS Press
Release Date :

written by and has been published by IOS Press this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Design For Emergence


Design For Emergence
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Author : Yanna Vogiazou
language : en
Publisher: IOS Press
Release Date : 2007

Design For Emergence written by Yanna Vogiazou and has been published by IOS Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.


Design for Emergence investigates spontaneous, unpredictable uses of technology that are driven by social contexts and collaborative processes, based on our ability to communicate our presence, both virtual and physical, in symbolic ways. In light of the fact that social dynamics and unexpected uses of technology can inspire innovation, this book proposes a research model of design for emergence, focusing on emergent phenomena as part of an iterative design process. By providing playful, technology-mediated experiences with minimal structure, unpredictable user behaviours can emerge through exploration, resulting in a richer and more complex, social experience. The research methodology is practice-based; two interactive prototypes were designed, implemented and evaluated in different contexts: an online multiplayer BumperCar game and a wireless, location-based urban game of 'tag', called CitiTag. User studies showed that collaborative, spontaneous play can enhance the sense of social participation in a group activity. Collective and individual behaviours and creative uses of technology emerged from a simply designed application based on symbolic presence, both in the virtual and the physical world. CitiTag experiments showed that virtual elements in a mixed reality game can instigate novel experiences in the context of our everyday physical and social environment, with often unexpected results. The observed emergent behaviours are personal and collective extensions of the virtual experience in the real world. The book concludes with a positive view of ubiquitous and social computing, in which the virtual world becomes a 'first class citizen' rather than a substitute for the real world, creating new situations and engaging experiences in the setting of our daily life that were not possible before.