Encyclopedia Of Play In Today S Society

DOWNLOAD
Download Encyclopedia Of Play In Today S Society PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Encyclopedia Of Play In Today S Society book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page
Encyclopedia Of Play In Today S Society
DOWNLOAD
Author : Rodney P. Carlisle
language : en
Publisher: SAGE
Release Date : 2009-04-02
Encyclopedia Of Play In Today S Society written by Rodney P. Carlisle and has been published by SAGE this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-04-02 with Crafts & Hobbies categories.
Selected as an Outstanding Academic Title by Choice Magazine, January 2010 The Encyclopedia of Play: A Social History explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreation activities of children as well as adults throughout the ages, from dice games in the Roman empire to video games today. As an academic social history, it includes the perspectives of several curricular disciplines, from sociology to child psychology, from lifestyle history to social epidemiology. This two-volume set will serve as a general, non-technical resource for students in education and human development, health and sports psychology, leisure and recreation studies and kinesiology, history, and other social sciences to understand the importance of play as it has developed globally throughout history and to appreciate the affects of play on child and adult development, particularly on health, creativity, and imagination.
Encyclopedia Of Play In Today S Society
DOWNLOAD
Author : Rodney P. Carlisle
language : en
Publisher:
Release Date : 2004
Encyclopedia Of Play In Today S Society written by Rodney P. Carlisle and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with categories.
Encyclopedia Of Play In Today S Society
DOWNLOAD
Author : Rodney P. Carlisle
language : en
Publisher: SAGE Publications
Release Date : 2009-04-02
Encyclopedia Of Play In Today S Society written by Rodney P. Carlisle and has been published by SAGE Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-04-02 with Education categories.
CHOICE Outstanding Academic Title for 2009 "This ground-breaking resource is strongly recommended for all libraries and health and welfare institutional depots; essential for university collections, especially those catering to social studies programs." —Library Journal, STARRED Review Children and adults spend a great deal of time in activities we think of as "play," including games, sports, and hobbies. Without thinking about it very deeply, almost everyone would agree that such activities are fun, relaxing, and entertaining. However, play has many purposes that run much deeper than simple entertainment. For children, play has various functions such as competition, following rules, accepting defeat, choosing leaders, exercising leadership, practicing adult roles, and taking risks in order to reap rewards. For adults, many games and sports serve as harmless releases of feelings of aggression, competition, and intergroup hostility. The Encyclopedia of Play in Today′s Society explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreational activities of children and adults throughout the ages, from dice games in the Roman Empire to video games today. With more than 450 entries, these two volumes do not include coverage of professional sports and sport teams but, instead, cover the hundreds of games played not to earn a living but as informal activity. All aspects of play—from learning to competition, mastery of nature, socialization, and cooperation—are included. Simply enough, this Encyclopedia explores play played for the fun of it! Key Features Available in both print and electronic formats Provides access to the fascinating literature that has explored questions of psychology, learning theory, game theory, and history in depth Considers the affects of play on child and adult development, particularly on health, creativity, and imagination Contains entries that describe both adult and childhood play and games in dozens of cultures around the world and throughout history Explores the sophisticated analyses of social thinkers such as Huizinga, Vygotsky, and Sutton-Smith, as well as the wide variety of games, toys, sports, and entertainments found around the world Presents cultures as diverse as the ancient Middle East, modern Russia, and China and in nations as far flung as India, Argentina, and France Key Themes Adult Games Board and Card Games Children′s Games History of Play Outdoor Games and Amateur Sports Play and Education Play Around the World Psychology of Play Sociology of Play Toys and Business Video and Online Games For a subject we mostly consider light-hearted, play as a research topic has generated an extensive and sophisticated literature, exploring a range of penetrating questions. This two-volume set serves as a general, nontechnical resource for academics, researchers, and students alike. It is an essential addition to any academic library.
Encyclopedia Of Play In Today S Society
DOWNLOAD
Author : Rodney P. Carlisle
language : en
Publisher: SAGE Publications, Incorporated
Release Date : 2009-04-02
Encyclopedia Of Play In Today S Society written by Rodney P. Carlisle and has been published by SAGE Publications, Incorporated this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-04-02 with Education categories.
CHOICE Outstanding Academic Title for 2009 "This ground-breaking resource is strongly recommended for all libraries and health and welfare institutional depots; essential for university collections, especially those catering to social studies programs." —Library Journal, STARRED Review Children and adults spend a great deal of time in activities we think of as "play," including games, sports, and hobbies. Without thinking about it very deeply, almost everyone would agree that such activities are fun, relaxing, and entertaining. However, play has many purposes that run much deeper than simple entertainment. For children, play has various functions such as competition, following rules, accepting defeat, choosing leaders, exercising leadership, practicing adult roles, and taking risks in order to reap rewards. For adults, many games and sports serve as harmless releases of feelings of aggression, competition, and intergroup hostility. The Encyclopedia of Play in Today's Society explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreational activities of children and adults throughout the ages, from dice games in the Roman Empire to video games today. With more than 450 entries, these two volumes do not include coverage of professional sports and sport teams but, instead, cover the hundreds of games played not to earn a living but as informal activity. All aspects of play—from learning to competition, mastery of nature, socialization, and cooperation—are included. Simply enough, this Encyclopedia explores play played for the fun of it! Key Features Available in both print and electronic formats Provides access to the fascinating literature that has explored questions of psychology, learning theory, game theory, and history in depth Considers the affects of play on child and adult development, particularly on health, creativity, and imagination Contains entries that describe both adult and childhood play and games in dozens of cultures around the world and throughout history Explores the sophisticated analyses of social thinkers such as Huizinga, Vygotsky, and Sutton-Smith, as well as the wide variety of games, toys, sports, and entertainments found around the world Presents cultures as diverse as the ancient Middle East, modern Russia, and China and in nations as far flung as India, Argentina, and France Key Themes Adult Games Board and Card Games Children's Games History of Play Outdoor Games and Amateur Sports Play and Education Play Around the World Psychology of Play Sociology of Play Toys and Business Video and Online Games For a subject we mostly consider light-hearted, play as a research topic has generated an extensive and sophisticated literature, exploring a range of penetrating questions. This two-volume set serves as a general, nontechnical resource for academics, researchers, and students alike. It is an essential addition to any academic library.
Encyclopedia Of Play In Today S Society
DOWNLOAD
Author :
language : en
Publisher:
Release Date : 2004
Encyclopedia Of Play In Today S Society written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with categories.
Encyclopedia Of Play In Today S Society
DOWNLOAD
Author :
language : en
Publisher:
Release Date : 2004
Encyclopedia Of Play In Today S Society written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with categories.
Gamish
DOWNLOAD
Author : Edward Ross
language : en
Publisher: Penguin UK
Release Date : 2020-11-05
Gamish written by Edward Ross and has been published by Penguin UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-05 with Comics & Graphic Novels categories.
*Shortlisted for the British Book Design and Production Award for Graphic Novels* 'A love letter to gaming in all its forms - from board games, to role-play, to virtual reality and video games. For fans of gaming, this is the perfect read. For those new to gaming, it is the perfect introduction' The Scotsman A thrilling illustrated journey through the history of video games and what they really mean to us Pac-Man. Mario. Minecraft. Doom. Ever since he first booted up his brother's dusty old Atari, comic artist Edward Ross has been hooked on video games. Years later, he began to wonder: what makes games so special? Why do we play? And how do games shape the world we live in? This lovingly illustrated book takes us through the history of video games, from the pioneering prototypes of the 1950s to the modern era of blockbuster hits and ingenious indie gems. Exploring the people and politics behind one of the world's most exciting art-forms, Gamish is a love letter to something that has always been more than just a game.
Building Blocks
DOWNLOAD
Author : Jose Muñoz Alvis
language : en
Publisher: transcript Verlag
Release Date : 2020-05-07
Building Blocks written by Jose Muñoz Alvis and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-05-07 with Design categories.
Building blocks are practical materials for playing, learning and working at kindergartens, schools, universities and companies. How did building blocks, which were primarily established as toys for children, come to be practical materials used in professional and educational settings? This study explores the historical implications of particular sets of building blocks in the interdisciplinary consolidation and transformation of techniques, materials, discourses and subjects. By mapping the genealogy of building blocks from Fröbel's »gifts« to their current systematization as interlocked blocks, this study proposes that building blocks should be understood not exclusively as concrete objects, but as the materiality of a combinatorial program, which delineates a modular system characterized by a code of composition, a context-neutrality and a semantic component.
The Marketing Of Children S Toys
DOWNLOAD
Author : Rebecca C. Hains
language : en
Publisher: Springer Nature
Release Date : 2021-03-30
The Marketing Of Children S Toys written by Rebecca C. Hains and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-30 with Social Science categories.
This book offers rich critical perspectives on the marketing of a variety of toys, brands, and product categories. Topics include marketing undertaken by specific children’s toy brands such as American Girl, Barbie, Disney, GoldieBlox, Fisher-Price, and LEGO, and marketing trends characterizing broader toy categories such as on-trend grotesque toys; toy firearms; minimalist toys; toyetics; toys meant to offer diverse representation; STEM toys; and unboxing videos. Toy marketing warrants a sustained scholarly critique because of toys’ cultural significance and their roles in children’s lives, as well as the industry’s economic importance. Discourses surrounding toys—including who certain toys are meant for and what various toys and brands can signify about their owners’ identities—have implications for our understandings of adults’ expectations of children and of broader societal norms into which children are being socialized.
Games Of History
DOWNLOAD
Author : Apostolos Spanos
language : en
Publisher: Routledge
Release Date : 2021-06-13
Games Of History written by Apostolos Spanos and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-13 with History categories.
Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a “serious” activity can be used as sources for the study of history. From the vast world of games, the book’s focus is on board and card games, with reference to physical games, sports and digital games as well. Considering culture, society, politics and metaphysics, the author uses examples from various places around the world and from ancient times to the present to demonstrate how games and gaming can offer the historian an alternative, often very valuable and sometimes unique path to the past. The book offers a thorough discussion of conceptual and material approaches to games as sources, while also providing the reader with a theoretical starting point for further study within specific thematic chapters. The book concludes with three case studies of different types of games and how they can be considered as historical sources: the gladiatorial games, chess and the digital game Civilization. Offering an alternative approach to the study of history through its focus on games and gaming as historical sources, this is the ideal volume for students considering different types of sources and how they can be used for historical study, as well as students who study games as primary or secondary sources in their history projects.