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Cinema 4d R13 Cookbook


Cinema 4d R13 Cookbook
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Cinema 4d R13 Cookbook


Cinema 4d R13 Cookbook
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Author : Michael Szabo
language : en
Publisher: Packt Publishing
Release Date : 2012

Cinema 4d R13 Cookbook written by Michael Szabo and has been published by Packt Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Cinema 4D XL. categories.


This book contains short recipes designed to effectively teach tools in the minimum amount of time. Each recipe hits on a topic that can be combined or incorporated with other recipes to give you the building blocks you need to start making great designs with Cinema 4D. Rather than demonstrating how to make a few specific and extensive projects, the recipes create a solid base of knowledge to help the reader understand the tools available to foster their own creativity. This book is for anyone who wants to quickly get up to speed with Cinema 4D to create 3D projects that run laps around simple 2D designs.



Augmented Reality


Augmented Reality
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Author : Osslan Osiris Vergara Villegas
language : en
Publisher: CRC Press
Release Date : 2024-06-03

Augmented Reality written by Osslan Osiris Vergara Villegas and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-06-03 with Computers categories.


This book focuses on augmented reality (AR) technology, which uses the real environment to superimpose virtual elements. Therefore, the reader can create applications that simulate scenarios that can be dangerous or expensive to generate in the real world. AR has proven helpful in education, marketing, and industrial scenarios. AR technology improves the user experience of various disciplines, incorporating virtual information that maximizes the experience and adds knowledge. This book intends students, researchers, and developers to have the possibility of finding the foundations on which AR technology rests. Our book intends that students, researchers, and developers: (i) learn the basics of AR; (ii) understand the technologies that support AR; (iii) know about AR applications that have been a watershed; (iv) gain an understanding of the critical elements needed to implement an AR application; (v) acquire skill in the step-by-step development of an AR application; (vi) learn how to use the instruments to evaluate an AR application; (vii) understand how to present the information about study cases; and (viii) gain knowledge about AR challenges and trends.



Film And Fork


Film And Fork
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Author : CustomPlay
language : en
Publisher:
Release Date : 2016-07-21

Film And Fork written by CustomPlay and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-21 with categories.


Print cookbook inspired by the magic of cinema.



Cinema 4d Beginner S Guide


Cinema 4d Beginner S Guide
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Author : Jen Rizzo
language : en
Publisher:
Release Date : 2012

Cinema 4d Beginner S Guide written by Jen Rizzo and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Augmented reality categories.


Model, animate, and render like a Pro! Step-by-step instructions on modeling, texturing, lighting & rendering a photorealistic 3D interior scene Dynamic animations using MoGraph Node-based programming to link parameters using XPresso Stylized rendering with Sketch & Toon A straightforward, conversational style suited to beginners In Detail 3D animation offers a versatile way to bring ideas to life. With this guide, you'll learn how to take your vision and turn it into beautiful images With "Cinema 4D", you can quickly and easily bring your visions to life. This beginner's guide will walk you through creating and animating a 3D scene, with tips and techniques for everything from photorealistic rendering to motion graphics. "Cinema 4D" enables everyone from professionals to hobbyists to create stunning 3D animations. This book will walk you through all the steps of creating an interior flythrough of an office: creating a 3D structure, adding materials and lighting, animating, and rendering. Then, you'll explore additional features through a series of mini projects: creating motion graphics, exporting a stylized non-realistic image, adding hair and creating cloth. You'll learn how to connect pieces that all work together by exploring node-based programming in Xpresso, then wrap everything up with an introduction to compositing in Adobe After Effects.



The Conference On Computers In Physics Instruction


The Conference On Computers In Physics Instruction
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Author : Edward F. Redish
language : en
Publisher: Addison Wesley Publishing Company
Release Date : 1990

The Conference On Computers In Physics Instruction written by Edward F. Redish and has been published by Addison Wesley Publishing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 1990 with Science categories.


Computers are revolutionizing activities in all areas of life. Physics researchers, accustomed to being at the forefront of technology, have been deeply affected by the computer revolution. This effect has serious implications for what is taught and how it is taught in the physics classroom. This conference was organized to allow physics teachers and software developers in physics education to come together and see the state of the art in using computers to teach physics. The conference included 39 invited lectures and 122 contributed presentations. It introduced a number of innovations in the hope of increasing interactions and stimulating future contacts. This document contains the text of the invited and contributed papers organized as follows: (1) "The Computer's Impact on the Physics Curriculum"; (2) "Physics Computer Simulations"; (3) "Computers in the Physics Laboratory"; (4) "Physics Education Research and Computers"; (5) "Computational Physics and Spreadsheets"; (6) "Computer Tutorials in Physics"; (7) "Physics Lecture Demonstrations Using Computers"; (8) "Authoring Tools and Programming Languages"; (9) "Computer Utilities for Teaching Physics"; (10) "Computer Networking Workshops"; (11) "Publishing Physics Software"; and (12) "Videodiscs and Visualization for Physics." Appended are author and general indexes, a list of the contents of distributed software, and a software order form. (CW)



Cinema 4d R14 Cookbook


Cinema 4d R14 Cookbook
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Author : Simon Russell
language : en
Publisher: Packt Pub Limited
Release Date : 2013

Cinema 4d R14 Cookbook written by Simon Russell and has been published by Packt Pub Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computers categories.


This book is written in a Cookbook style with short recipes designed to effectively teach tools in the minimum amount of time. Each recipe hits on a topic that can be combined or incorporated with other recipes to give you the building blocks you need to start making great designs with Cinema 4D. Rather than demonstrating how to make a few specific and extensive projects, the recipes create a solid base of knowledge to help the reader understand the tools available to foster their own creativity.This book is for professional artists working in architecture, design, production, or games and wanting to use Cinema 4D to create amazing 3D graphics. It is for anyone who wants to quickly get up to speed with Cinema 4D to create 3D projects that run laps around simple 2D designs.



Maxon Cinema 4d R20 Modeling Essentials


Maxon Cinema 4d R20 Modeling Essentials
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Author : Pradeep Mamgain
language : en
Publisher: Padexi Academy
Release Date : 2020-07-30

Maxon Cinema 4d R20 Modeling Essentials written by Pradeep Mamgain and has been published by Padexi Academy this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-07-30 with Computers categories.


The MAXON Cinema 4D R20: Modeling Essentials textbook walks you through every step of creating 3D models with Cinema 4D R20. This guide is perfect for both novices and those moving from other software to Cinema 4D. This book will help you to get started with modeling in Cinema 4D, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. This book also covers Cinema 4D’s OpenVDB-based Volume Builder and Volume Mesher functions that allow you to create complex models by adding and subtracting basic shapes in boolean-type operations. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better Cinema 4D artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning modeling with Cinema 4D R20. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in Cinema 4D R20 step-by-step. Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities Cinema 4D. By the time you’re done, you’ll be ready to create hard-surface models in Cinema 4D. What are the key features of the book? Learn Cinema 4D’s updated user interface, navigation, tools, functions, and commands. Covers all the basics as well as advanced topics using easy to follow, hands-on exercises. Covers polygon, subdivision, and spline modeling techniques. Covers volumetric modeling techniques. Detailed coverage of tools and features. Features more than 29 hands-on exercises – complete with before and after files. Contains 25 practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under “What just happened?” heading explains the working of the instructions. The content under “What next?” heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each exercise’s initial and final states along with the resources used in hands-on exercises. Quiz to assess the knowledge.



Blender 3d Cookbook


Blender 3d Cookbook
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Author : Enrico Valenza
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-07-30

Blender 3d Cookbook written by Enrico Valenza and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-30 with Computers categories.


This book will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages using the tools of the last official release of Blender exclusively. This book helps you create a character mesh and sculpt features, using tools and techniques such as the Skin modifier and polygon merging. You will also get a detailed, step-by-step overview of how to rig and skin your character for animation, how to paint textures and create shaders, and how to perform rendering and compositing. With the help of this book, you will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game.



Beyond Photoshop


Beyond Photoshop
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Author : Derek Lea
language : en
Publisher: Taylor & Francis
Release Date : 2013-03-20

Beyond Photoshop written by Derek Lea and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-20 with Design categories.


In his best-selling book Creative Photoshop, award-winning artist Derek Lea has already shown the digital art world how to create stunning, sophisticated works of art using Photoshop. Now, he goes one step further in this all-new book to demonstrate his unique methods for using Photoshop in conjunction with other software packages. Derek's first-class images will inspire you to think creatively about the ways in which you can use Photoshop alongside other popular programs such as Illustrator and Poser to take your own art to the next level. In addition to invaluable advice on how to create static works of art, Derek's also included plenty of material on creating motion-oriented art using Photoshop with programs like Flash and After Effects. Whether you are a digital artist, illustrator, cartoonist, graphic artist, designer, or serious hobbyist working for print or the web, this fantastic new book will open your eyes to a whole new world of digital art that's never before been uncovered. Challenge yourself and discover the more artistic aspects of these programs with one of the world's best teachers by your side. Be sure to visit www.beyondphotoshopthebook.com for more information including all of the sample images from the book to work with, a reader forum, and more.



Introductory Readings In Ancient Greek And Roman Philosophy


Introductory Readings In Ancient Greek And Roman Philosophy
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Author : Patrick Lee Miller
language : en
Publisher: Hackett Publishing
Release Date : 2015-03-15

Introductory Readings In Ancient Greek And Roman Philosophy written by Patrick Lee Miller and has been published by Hackett Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-15 with Philosophy categories.


This concise anthology of primary sources designed for use in an ancient philosophy survey ranges from the Presocratics to Plato, Aristotle, the Hellenistic philosophers, and the Neoplatonists. The Second Edition features an amplified selection of Presocratic fragments in newly revised translations by Richard D. McKirahan. Also included is an expansion of the Hellenistic unit, featuring new selections from Lucretius and Sextus Empiricus as well as a new translation, by Peter J. Anderson, of most of Seneca’s De Providentia. The selections from Plotinus have also been expanded.