Cinematic Game Secrets For Creative Directors And Producers


Cinematic Game Secrets For Creative Directors And Producers
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Cinematic Game Secrets For Creative Directors And Producers


Cinematic Game Secrets For Creative Directors And Producers
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Author : Rich Newman
language : en
Publisher: Taylor & Francis
Release Date : 2013-07-18

Cinematic Game Secrets For Creative Directors And Producers written by Rich Newman and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-07-18 with Computers categories.


Cinematography for Games covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today's hottest games, and including interviews with the game industry's greatest luminaries (including Will Wright: Sims legend, Harvey Smith, legendary game Deus Ex, Warren Spector creator of one of the original game companies, Origin). The convergence of games and film is a widely discussed and debated topic in the game industry. Many major publishers, along with some high-profile directors (John Woo, James Cameron, Steven Spielberg, Tony Scott) are exploring the middle ground between the industries. This book introduces game producers and directors to the tried and true techniques cinematographers have relied on for years. Game developers learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; using tried and true film industry methods for casting, voice-over, direction, and production. The book will also feature screen shots from some of today's hottest titles that illustrate key cinematic concepts, as well as advice from successful game industry professionals already using these techniques.



Producing Games


Producing Games
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Author : D S. Cohen
language : en
Publisher: Taylor & Francis
Release Date : 2012-09-10

Producing Games written by D S. Cohen and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-10 with Computers categories.


Computer games are big business - tens of billions of dollars are spent annually by the worldwide video games market. The cost of producing video games has ballooned to beyond $20 million dollars in many cases, and team sizes are quickly growing past 100 team members. At the center of this storm is the producer - one person who transforms the money, the hours spent by the team, and the latest technology into a work of art that millions of people will call fun. This book will dig deeply into the role of the producer and expose secrets of game production that stand the test of time: how to build a great team, how to plan a major game development project, and how to pull the development team toward the vision of a great game.



Intermedia Games Games Inter Media


Intermedia Games Games Inter Media
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Author : Michael Fuchs
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2019-02-21

Intermedia Games Games Inter Media written by Michael Fuchs and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-21 with Social Science categories.


This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.



Transmediations


Transmediations
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Author : Niklas Salmose
language : en
Publisher: Routledge
Release Date : 2019-11-22

Transmediations written by Niklas Salmose and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-22 with Language Arts & Disciplines categories.


This collection offers a multi-faceted exploration of transmediations, the processes of transfer and transformation that occur when communicative acts in one medium are mediated again through another. While previous research has explored these processes from a broader perspective, Salmose and Elleström argue that a better understanding is needed of the extent to which the outcomes of communicative acts are modified when transferred across multimodal media in order to foster a better understanding of communication more generally. Using this imperative as a point of departure, the book details a variety of transmediations, viewed through four different lenses. The first part of the volume looks at narrative transmediations, building on existing work done by Marie-Laure Ryan on transmedia storytelling. The second section focuses on the spatial dynamics involved in media transformation as well as the role of the human body as a perceptive agent and a medium in its own right. The third part investigates new, radical boundaries and media types in transmediality and hence shows its versatility as a method of analyzing complex and contemporary communicative discourses. The fourth and final part explores the challenges involved in transmediating scientific data into the narrative format in the context of environmental issues. Taken together, these sections highlight a range of case studies of transmediations and, in turn, the complexity and variety of the process, informed by the methodologies of the different disciplines to which they belong. This innovative volume will be of particular interest to students and scholars in multimodality, communication, intermediality, semiotics, and adaptation studies.



Foundations In Sound Design For Interactive Media


Foundations In Sound Design For Interactive Media
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Author : Michael Filimowicz
language : en
Publisher: Routledge
Release Date : 2019-06-21

Foundations In Sound Design For Interactive Media written by Michael Filimowicz and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-21 with Technology & Engineering categories.


This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.



The Routledge Companion To Video Game Studies


The Routledge Companion To Video Game Studies
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Author : Mark J.P. Wolf
language : en
Publisher: Taylor & Francis
Release Date : 2023-06-19

The Routledge Companion To Video Game Studies written by Mark J.P. Wolf and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-06-19 with Games & Activities categories.


A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are chapters examining topics such as preservation; augmented, mixed, and virtual reality; eSports; disability; diversity; and identity, as well as a new section that specifically examines the industrial aspects of video games including digital distribution, game labor, triple-A games, indie games, and globalization. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students, scholars, and game designers alike.



Videogame Sciences And Arts


Videogame Sciences And Arts
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Author : Liliana Vale Costa
language : en
Publisher: Springer Nature
Release Date : 2024-01-02

Videogame Sciences And Arts written by Liliana Vale Costa and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-02 with Computers categories.


This book constitutes the revised selected papers of the 13th International Conference on Videogame Sciences and Arts, VJ 2023, held in Aveiro, Portugal, during November 28–30, 2023. The 17 full papers and the 6 short papers presented were carefully reviewed and selected from 64 submissions. They are organized in topical sections named: game experience and evaluation; game-based learning and edutainment; games and culture; game design and development.



Directing Video Games


Directing Video Games
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Author : Brian Allgeier
language : en
Publisher:
Release Date : 2017-05-06

Directing Video Games written by Brian Allgeier and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-05-06 with Computers categories.


What does a video game director actually do? What guiding principles do they follow while leading a team of game creators? Longtime director of the Ratchet & Clank series, Brian Allgeier, boils down his experience into 101 fully illustrated tips that every aspiring and seasoned director should know. Directing Video Games: 101 Tips for Creative Leaders covers approaches from using comedy improv techniques for brainstorming ideas to common methods on guiding people's attention as they play a game. Tips cover the 5 essential qualities of a creative directors who must:Hold the VisionProvide StructureKeep a Creative ToolboxLead EffectivelyKnow Production If you are curious about what it takes to be a video game director or want learn more about the art of creative collaboration, this book will help you understand the basic principles for leading and inspiring a team to make great games.



The British National Bibliography


The British National Bibliography
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Author : Arthur James Wells
language : en
Publisher:
Release Date : 2009

The British National Bibliography written by Arthur James Wells and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Bibliography, National categories.




The Hollywood Reporter


The Hollywood Reporter
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Author :
language : en
Publisher:
Release Date : 2008

The Hollywood Reporter written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Motion pictures categories.