Classical And Object Oriented Software Engineering With Uml And Java Code Warrior

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Classical And Object Oriented Software Engineering With Uml And Java Code Warrior
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Author : Schach
language : en
Publisher: McGraw-Hill Science, Engineering & Mathematics
Release Date : 2000-04
Classical And Object Oriented Software Engineering With Uml And Java Code Warrior written by Schach and has been published by McGraw-Hill Science, Engineering & Mathematics this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000-04 with categories.
Object Oriented Software Engineering
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Author : Timothy Christian Lethbridge
language : en
Publisher: McGraw-Hill College
Release Date : 2004
Object Oriented Software Engineering written by Timothy Christian Lethbridge and has been published by McGraw-Hill College this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
This book covers the essential knowledge and skills needed by a student who is specializing in software engineering. Readers will learn principles of object orientation, software development, software modeling, software design, requirements analysis, and testing. The use of the Unified Modelling Language to develop software is taught in depth. Many concepts are illustrated using complete examples, with code written in Java.
The Object Oriented Thought Process
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Author : Matt A. Weisfeld
language : en
Publisher: Sams Publishing
Release Date : 2004
The Object Oriented Thought Process written by Matt A. Weisfeld and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
A new edition of this title is available, ISBN-10: 0672330164 ISBN-13: 9780672330162 The Object-Oriented Thought Process, Second Edition will lay the foundation in object-oriented concepts and then explain how various object technologies are used. Author Matt Weisfeld introduces object-oriented concepts, then covers abstraction, public and private classes, reusing code, and devloping frameworks. Later chapters cover building objects that work with XML, databases, and distributed systems (including EJBs, .NET, Web Services and more).Throughout the book Matt uses UML, the standard language for modeling objects, to provide illustration and examples of each concept.
Classical And Obbject Oriented Software Engineering With Uml And Java
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Author : Stephen R. Schach
language : en
Publisher:
Release Date : 1999
Classical And Obbject Oriented Software Engineering With Uml And Java written by Stephen R. Schach and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Java (Computer program language) categories.
Forthcoming Books
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Author : Rose Arny
language : en
Publisher:
Release Date : 1999
Forthcoming Books written by Rose Arny and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with American literature categories.
Software Engineering For Game Developers
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Author : John P. Flynt
language : en
Publisher: Course Technology Ptr
Release Date : 2005
Software Engineering For Game Developers written by John P. Flynt and has been published by Course Technology Ptr this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Games categories.
"Software Engineering for Game Developers" is a unique guide—a toolbox for effectively building a computer game using practices that are fostered by software engineering. Examine each major phase of the software engineering lifecycle of an actual game and its developers and gather the tools you need to organize your programming into proper engineering patterns. This book documents a comprehensive development process that started from a set of requirements. This process guided the development team to consistently design and implement a game according to these requirements, staying within budget and delivering the game on time. The tools provided within this book are a valuable resource for software developers in any area—game software development professionals, game producers and designers, testers, writers, artists, and educators.
Classical And Object Oriented Software Engineering With Uml And C
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Author : Stephen R. Schach
language : en
Publisher: McGraw-Hill Companies
Release Date : 1999
Classical And Object Oriented Software Engineering With Uml And C written by Stephen R. Schach and has been published by McGraw-Hill Companies this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.
The Universal Modeling Language (UML) has become an industry standard in software engineering. In this text, it is used for object-oriented analysis and design as well as when diagrams depict objects and their interrelationships.
Practical Api Design
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Author : Jaroslav Tulach
language : en
Publisher: Apress
Release Date : 2008-09-20
Practical Api Design written by Jaroslav Tulach and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-09-20 with Computers categories.
You might think more than enough design books exist in the programming world already. In fact, there are so many that it makes sense to ask why you would read yet another. Is there really a need for yet another design book? In fact, there is a greater need than ever before, and Practical API Design: Confessions of a Java Framework Architect fills that need! Teaches you how to write an API that will stand the test of time Written by the designer of the NetBeans API at Sun Technologies Based on best practices, scalability, and API design patterns
Agile
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Author : Bertrand Meyer
language : en
Publisher: Springer Science & Business Media
Release Date : 2014-04-03
Agile written by Bertrand Meyer and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04-03 with Computers categories.
Are you attracted by the promises of agile methods but put off by the fanaticism of many agile texts? Would you like to know which agile techniques work, which ones do not matter much, and which ones will harm your projects? Then you need Agile!: the first exhaustive, objective review of agile principles, techniques and tools. Agile methods are one of the most important developments in software over the past decades, but also a surprising mix of the best and the worst. Until now every project and developer had to sort out the good ideas from the bad by themselves. This book spares you the pain. It offers both a thorough descriptive presentation of agile techniques and a perceptive analysis of their benefits and limitations. Agile! serves first as a primer on agile development: one chapter each introduces agile principles, roles, managerial practices, technical practices and artifacts. A separate chapter analyzes the four major agile methods: Extreme Programming, Lean Software, Scrum and Crystal. The accompanying critical analysis explains what you should retain and discard from agile ideas. It is based on Meyer’s thorough understanding of software engineering, and his extensive personal experience of programming and project management. He highlights the limitations of agile methods as well as their truly brilliant contributions — even those to which their own authors do not do full justice. Three important chapters precede the core discussion of agile ideas: an overview, serving as a concentrate of the entire book; a dissection of the intellectual devices used by agile authors; and a review of classical software engineering techniques, such as requirements analysis and lifecycle models, which agile methods criticize. The final chapters describe the precautions that a company should take during a transition to agile development and present an overall assessment of agile ideas. This is the first book to discuss agile methods, beyond the brouhaha, in the general context of modern software engineering. It is a key resource for projects that want to combine the best of established results and agile innovations.
Programming Game Ai By Example
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Author : Mat Buckland
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2005
Programming Game Ai By Example written by Mat Buckland and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.
This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.