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Cocos2d X 3 0


Cocos2d X 3 0
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Cocos2d X Game Development Blueprints


Cocos2d X Game Development Blueprints
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Author : Karan Sequeira
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-07-27

Cocos2d X Game Development Blueprints written by Karan Sequeira and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-27 with Computers categories.


Packed with comprehensive projects, this book takes a detailed look at a few of the industry's most popular games. This book will show you how to use Cocos2d-x to build games using its core components. You will learn how to incorporate game physics, and import custom models and animations. Next, you will see how to include effects such as particles and sounds. With a brief introduction to the upcoming HTML5 platform using Cocos2d-html5, the book goes on to tackle the many different concepts that comprise game development today. You will learn how to build worlds with meshes, a terrain, user interaction, physics, and more. You will start by developing a puzzle game, and then progress on to games that are increasingly complex. Along the way, you'll learn how to build gaming favorites similar to games such as Flappy Bird, Tilt to Live, Jumpy Clown, Angry Birds, and Tower Defense.



Cocos2d X By Example Beginner S Guide Second Edition


Cocos2d X By Example Beginner S Guide Second Edition
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Author : Roger Engelbert
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-03-26

Cocos2d X By Example Beginner S Guide Second Edition written by Roger Engelbert and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-26 with Computers categories.


If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.



Learning Cocos2d X Game Development


Learning Cocos2d X Game Development
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Author : Siddharth Shekar
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-09-23

Learning Cocos2d X Game Development written by Siddharth Shekar and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-23 with Computers categories.


If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.



Cocos2d X Cookbook


Cocos2d X Cookbook
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Author : Akihiro Matsuura
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-11-03

Cocos2d X Cookbook written by Akihiro Matsuura and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-03 with Computers categories.


Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x About This Book Build exciting games, apps, and other cross-platform GUI based interactive programs with Cocos2d-x Explore the nitty-gritty of the latest Cocos2d-x on the block, version 3.6 A step-by-step guide that shows you the functionalities of Cocos2d-x followed by an explanation of how they work Who This Book Is For If you are a game developer and want to learn more about cross-platform game development in Cocos2d-x, then this book is for you. Knowledge of C++, Xcode, Eclipse, and how to use commands in the terminal are prerequisites for this book. What You Will Learn Install and set up Cocos2d-x for your development environment Build, test, and release game applications for iOS and Android Develop your games for multiple platforms Customize Cocos2d-x for your games Use a physical engine in your games Save and load text, JSON, XML, or other formats Explore the brand new features of Cocos2d-x In Detail Cocos2d-x is a suite of open source, cross-platform game-development tools used by thousands of developers all over the world. Cocos2d-x is a game framework written in C++, with a thin platform-dependent layer. Completely written in C++, the core engine has the smallest footprint and the fastest speed of any other game engine, and is optimized to be run on all kinds of devices. You will begin with the initial setup and installation of Cocos2d before moving on to the fundamentals needed to create a new project. You will then explore and create the sprites, animations, and actions that you will include in the game. Next you will look at strings and create labels, including a label with True Type Font (TTF) font support. Later, you will learn about layer and scene creation and transition. Then you will create the GUI parts essential for a game, such as buttons and switches. After that, you will breathe life into the game with background music and sound effects using the all new Cocos2d-x audio engine. You will then discover how to manage resource files and implement processes that depend on the operating system. Finally, you will polish your game with physics such as gravity and elevation, learn about tools that will help you make games more robust and stable, and get to know best practices to improve the game you have developed. Style and approach This book is an easy-to-follow guide with ample recipes to help you better understand Cocos2d-x.



Building Android Games With Cocos2d X


Building Android Games With Cocos2d X
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Author : Raydelto Hernandez
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-03-30

Building Android Games With Cocos2d X written by Raydelto Hernandez and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-30 with Computers categories.


If you have a basic understanding of the C++ programming language and want to create videogames for the Android platform, then this technology and book is ideal for you.



Cocos2d X


Cocos2d X
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Author : 李宁
language : zh-CN
Publisher: 清華大學出版社
Release Date : 2018-02-01

Cocos2d X written by 李宁 and has been published by 清華大學出版社 this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-01 with Computers categories.


�本_深入系_地_解了Cocos2d-x 3.10游___的理_与__,_中_容涵_了Cocos2d-x 3.x各方面的知__与示例分析。_些_容包括如何搭建Cocos2d-x的___境(iOS和Android平台)、Cocos2d-x的工程_构、核心_和相_的API、__、菜_、控件、本地化、事件_理机制、网_技_、_作、_度、__API、__、存_技_、Sprite3D、瓦片地_、粒子系_、物理引擎、骨骼__、Objective-C、Swift、C++和Java交互的方式。本_的第18章提供了一_完整的案例——星空大_,__案例是一款完整的射__游_,_似于雷_游_。_游_使用了本_介_的基本知__,通___案例,_者可以更_一步_固基本理_知_。



Cocos2d X


 Cocos2d X
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Author : 清水友晶
language : ja
Publisher: マイナビ出版
Release Date : 2014-07-26

Cocos2d X written by 清水友晶 and has been published by マイナビ出版 this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-26 with Technology & Engineering categories.


あのゲームの開発者が講師!他では聞けない現場直伝のcocos2d-xのテクニックやTipsが学べる豪華誌上セミナーの開講です! cocos2d-x(ココスツーディーエックス)は、2Dゲーム開発に強いフレームワークで、これを使えばiPhone、Androidどちらのアプリも同時に開発できます。日本でも普及が進み、開発事例が増えつつあります。本書は、cocos2d-xによって開発されたスマートフォンゲームの開発実例や、開発現場で重宝するノウハウを扱っています。現在、日本国内外で活躍していらっしゃるゲーム会社各社の代表ゲーム事例を複数集め、開発者自らの手で、ていねいに解説しています。ゲームジャンルも、カジュアルゲームから本格的なソーシャルゲームまで、幅広くカバー。内容的にも、cocos2d-xの開発ノウハウやTipsにとどまらず、ゲームコンセプトや企画、UIデザインなど幅広く実践的な情報を盛り込んでいます。 講師陣は以下の方々です。清水友晶(TKS2、日本cocos2d-xユーザー会)/有賀之和・桜庭洋之・堅田瞬(フルセイル)/尾崎慎一・深野真人(Goodia)/杉山浩・小林伸隆(エイリム)/木内智史(BEFOOL) Chapter1は「ゲーム開発とcocos2d-xの概要」。cocos2d-xの概要やトレンド、他のフレームワークとの比較を解説します。Chapter2はフルセイルのゲーム事例を取り上げます。「えとえとウォーズ」「忍者ハコ丸」「返信ください」の3本を元に、ゲームに使われているアニメーションのテクニックやスクロールアニメーション、アプリ内データの使い方などのノウハウを教えます。Chapter3はグッディアの事例。「鬼とび」「こたつねこ」「鬼よけ」「乱闘甲子園」「鬼ノック」「イライラお化け屋敷」といったカジュアルゲームの事例を元に、キャラクターの動きの制御や当たり判定、サウンドエフェクト、レベルのデザインなど、ゲームプログラミング時に知っておきたいネタを多数紹介します。Chapter4はエイリムの大ヒットゲーム「ブレイブ フロンティア」を元に、開発者が本ゲームでの画面演出や操作へのこだわり、描画の高速化など、とっておきのテクニックを伝授してくれます。Chapter5はTips編。アニメーションからHTTP通信、物理エンジン、動画の再生、Lua言語、JS Binding、CI(Continuous Integration)など、開発の現場で知っていると必ず役立つネタを精選しました。スマートフォンゲームアプリ開発現場の企画・開発職の方だけでなく、これからゲームアプリ開発を始めようと考えていらっしゃる学生や、一般のアプリ開発者の方々にもわかりやすいよう、具体例を交えて解説しました。 開発者自らが語るからこそ得られる生のテクニックとTipsを、ぜひ手に入れてください!



Cocos2d X 3 0


Cocos2d X 3 0
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Author : Gustavo E. Rangel
language : en
Publisher: CreateSpace
Release Date : 2014-05-16

Cocos2d X 3 0 written by Gustavo E. Rangel and has been published by CreateSpace this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-16 with Computers categories.


Cocos2d-x is an open source cross platform game engine designed to build applications for different platforms such as iOS, Android, Windows Phone, Blackberry and many others. Developers can use C++, JavaScript and Lua to build their applications. The engine has proved to work; at least 25% of the mobile games developed in the whole world are powered by Cocos2d-x. The main advantage of this engine is that a single source code can be ported to several platforms without any effort. This book teaches you how to build a game using Cocos2d-x 3.0. You will learn progressively how to use the different features provided by the engine to put them together to create a video game.





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Author :
language : en
Publisher: Arihant Publications India limited
Release Date :

written by and has been published by Arihant Publications India limited this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Cocos2d Cross Platform Game Development Cookbook


Cocos2d Cross Platform Game Development Cookbook
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Author : Siddharth Shekar
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-02-22

Cocos2d Cross Platform Game Development Cookbook written by Siddharth Shekar and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-02-22 with Computers categories.


Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes About This Book Learn to efficiently use Cocos2d to develop cross-platform games, and have them work on iOS as well as Android Get acquainted with industry-wide professional tools such as Glyph Designer, Texture Packer, and Physics Editor, as well as using the Swift/ Sprite builder implementation of Cocos2d Use the easy-to-follow recipes to develop as well as deploy games to the Playstore and the App Store Who This Book Is For This book is for intermediate game developers and especially the ones who are generally curious to find out what's new in Cocos2d v 3.3. What You Will Learn Build custom sprites with custom animations for the game Build interactivity into your game by adding gestures and touch interactions Understand AI enemy programming and path finding to make games more exciting Add physics to your game to make it more lively and interactive Get familiar with the Swift and Sprite builder implementations along with Objective-C programming Perform hassle-free deployment of games built in iOS onto Android Add effects and particle systems to make the game more colorful In Detail Cocos2d is the world's leading game development framework for developing iOS games. With the introduction of Swift and Spritebuilder, it has become easier than ever to develop the games of your dreams without much effort. With Cocos2d, you can also deploy the game on Android, thereby maximizing profit and reducing development and porting costs. The book starts off with a detailed look at how to implement sprites and animations into your game to make it livelier. You will then learn to add scenes to the game such as the gameplay scene and options scene and create menus and buttons in these scenes, as well as creating transitions between them. From there on, you will get an understanding of how to program user interactions such as tapping, holding, and swiping. You'll then add accelerometer inputs and physics to the scene, and make objects respond back to the inputs. A game is practically incomplete without audio being added, so this will be covered next. The next section will include ways to add Artificial Intelligence to enemies in the game, allowing them to patrol, chase, and shoot in a projectile manner. You will then learn to use NSUserDefault to save and load game progress, and create and access files using JSON, Plist, and XML files for custom storage and retrieval of data. Then you will learn to add dynamic lighting to your game and will use industry-wide tools such as Texture Packer, Glyph Designer, Physics Editor, Particle Designer, and Sprite Illuminator to create more visually appealing and performance-optimized games. Towards the end of the book, we dive into Apple's latest programming language—Swift, highlighting the major differences between Objective C and Swift. The book culminates with taking your existing game developed for iOS and porting it to Android, showing you how to install the Android Xcode plugin as well. Style and approach The book is written in an extremely lucid and step-by-step manner; it can be understood easily by anyone. The topics included are broken down into individual chapters so you can refer to the specific chapter to get answers on the subject you are interested in.