Code Poems

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Code Poems
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Author : Hannah Weiner
language : en
Publisher: Open Book Publications (NY)
Release Date : 1982
Code Poems written by Hannah Weiner and has been published by Open Book Publications (NY) this book supported file pdf, txt, epub, kindle and other format this book has been release on 1982 with Poetry categories.
Game Poems
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Author : Jordan Magnuson
language : en
Publisher: Amherst College Press
Release Date : 2023-05-12
Game Poems written by Jordan Magnuson and has been published by Amherst College Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-05-12 with Art categories.
Scholars, critics, and creators describe certain videogames as being “poetic,” yet what that means or why it matters is rarely discussed. In Game Poems: Videogame Design as Lyric Practice, independent game designer Jordan Magnuson explores the convergences between game making and lyric poetry and makes the surprising proposition that videogames can operate as a kind of poetry apart from any reliance on linguistic signs or symbols. This rigorous and accessible short book first examines characteristics of lyric poetry and explores how certain videogames can be appreciated more fully when read in light of the lyric tradition—that is, when read as “game poems.” Magnuson then lays groundwork for those wishing to make game poems in practice, providing practical tips and pointers along with tools and resources. Rather than propose a monolithic framework or draw a sharp line between videogame poems and poets and their nonpoetic counterparts, Game Poems brings to light new insights for videogames and for poetry by promoting creative dialogue between disparate fields. The result is a lively account of poetic game-making praxis. “Everyone who loves the true power of games will benefit from the treasure trove of insights in Game Poems.” — Jesse Schell, author of The Art of Game Design “Magnuson shines a sensitive and incisive light on small, often moving, videogames.” — D. Fox Harrell, Ph.D., Professor of Digital Media, Computing, and Artificial Intelligence, MIT “[Game Poems] tells a new story about games— that games can be lyrical, beautiful, emotionally challenging—to inspire creators and critics alike.” —Noah Wardrip-Fruin, author of How Pac-Man Eats “Even as the news swells with impending doom for creativity, writing, and text itself, this literate and crafty book pursues poetry not through implacable algorithms but in concrete and personal play. It should be an indispensable guide for anyone who aims to maintain the true, human promise of technical poetics.”—Stuart Moulthrop, coauthor of Twining: Critical and Creative Approaches to Hypertext Narratives “For far too long videogames have flourished – and commanded both capital and attention – in a kind of counterculture that they seem to have created as if ex nihilo for themselves and their players. But we are these players, and their culture has always been integrated with all of our own. In this evenhanded artist-scholar’s ars poetica Jordan Magnuson respects the material cultural specificity of videogames while regarding them through the ‘lens of poetry’ in order to discover – and help create – a practice and an art of Game Poems within the wider field. Magnuson formally, int(erv)entionally embraces this art as lyrically poetic.”—John Cayley, Brown University “In Game Poems, Magnuson listens carefully to videogames, and hears them speak to questions of art, language, and meaning that connect our written past to our software future. Read this book and you will hear it too.”—Frank Lantz, Director, NYU Game Center “Jordan Magnuson has created a work that ties together the worlds of poetry and videogames in a deep and enlightening way. For those of us who care about the potential of poetic games, Jordan greatly improves the language of how we talk about them and expands our ability to see what this unique form can become. This is one of my favorite books on game design and I apologize in advance to those whom I will end up cornering and not being able to stop talking to about it.”—Benjamin Ellinger, Game Design Program Director, DigiPen Institute of Technology “A groundbreaking and accessible book that helps us think about games as poems. With patient tenacity, Magnuson teases out what he felt for years as he engaged in his own practice of making videogames. His mission to help us apply a ‘lyric reading’ to games so that our engagement with, and appreciation of, games can be enhanced feels deeply personal. Drawing from a wide range of games and computational media scholars, poetry scholars, game creators, and poets, Magnuson provides a rigorous, balanced, and unique interdisciplinary contribution. A must-read for videogame scholars, practicing game makers, and anyone interested in the potential of ‘game poems.’”—Susana Ruiz, University of California, Santa Cruz “This book tenaciously wrenches videogame hermeneutics from the insatiable maws of rhetoric and narratology—to the cheers of poets everywhere. In elucidating the lyric characteristics of the "game poem," Magnuson demonstrates not just that poetry is a useful lens for understanding videogames, but also that videogames can be a useful lens for understanding poetry. A rewarding text for scholars, game designers, poets, and anyone in between.”—Allison Parrish, Interactive Telecommunications Program and Interactive Media Arts, NYU “A concise, passionate articulation - and defense! - of an artistic space between poems and videogames. If game scholars wish to prove that they are not engaged merely in an apologetics for violent pornography, they need only to teach this book.”—Chris Bateman, author of Imaginary Games and 21st Century Game Design “I feel I've found a kindred spirit in Jordan Magnuson and his practical recommendations for creating distilled, compelling, personal videogames – throw out the conventions of game design one at a time? Yes, please! The revelation for me in this book, however, is the heat and power of the language of poets and poetry brought close to videogame design. There's much in here worth pursuing to kindle the fires of new and exciting videogame poems, and Jordan is a capable and delightfully humble guide.”—Pippin Barr, author of How to Play a Video Game and The Stuff Games Are Made Of “With Game Poems, Jordan Magnuson lays to rest any last vestige of the notion that the implicit limits of games are as ‘entertainment products’. By taking games seriously as successors of the lyric poetry tradition, he opens up new avenues for how game designers can think about what they do, how critical game theorists can approach their many-faceted object of study, and how players can more fully engage with videogames.”—Soraya Murray, author of On Video Games “Game Poems shines an important light on a neglected area of videogame theory and provides unique guidance for those interested in exploring the poetic potential of videogames.”—Jenova Chen, designer of Flow, Flower, Journey, and Sky: Children of the Light “Popular frameworks for video game scholarship consistently fail to account for the most avant-garde and affective works of interactive art. With Game Poems, Jordan Magnuson provides not only a lens to understand these diverse and important titles but also a guide to constructing the next generation of personal and incisive games. With numerous examples from decades of experimental games, including Magnuson's own minimalist and insightful work, this book is an excellent introduction to the form for neophytes as well as finally providing words to describe a movement that many experienced game poets previously understood only intuitively.”—Gregory Avery-Weir, creator of The Majesty of Colors and Looming “Jordan Magnuson is one of a surprisingly small group of artists who see in the technology of videogames a versatile medium capable of expressing much more than conventional games.”—Michaël Samyn, co-founder, Tale of Tales; co-creator of Sunset, The Graveyard, and The Path “So much has been written about what games are, and yet there’s always a new way of thinking about them. In Jordan Magnuson’s Game Poems we discover that games are also a lyrical form of art; that games can be understood as poetry, and that the making games as poetry creates new modes of artistic expression. Jordan Magnuson’s book is a fascinating exploration of games as poetry, and the poetry of play.”—Miguel Sicart, author of Play Matters, Beyond Choices: The Design of Ethical Gameplay, and Playing Software “In Game Poems, I found a new perspective on the kind of videogames that are dearest to me: short, personal, poetic games. By looking at games through the lens of lyric poetry, Jordan Magnuson puts into focus the workings of that mysterious hodgepodge of audio, visuals, and interactivity: the language of videogames. Both experienced and novice game makers will find approachable, practical advice on the craft of videogames. And anyone who plays short games will find new ways of appreciating and talking about them. I know I will be returning to it for inspiration when making my own small games!”—Adam Le Doux, creator of Bitsy “As a creator and researcher, Jordan Magnuson has been able to demonstrate through the utmost visual simplicity, by enhancing basic geometric forms, the empathetic capacity of the videogame medium. Game Poems explores this idea and the reconfiguration of the videogame beyond its ludic component, highlighting the artistic and poetic potential of games.”—Antonio César Moreno Cantano, University Complutense of Madrid “Poems ask us to slow down, pay attention, and take the time to appreciate our experiences. Emerging from Magnuson's need to find ways to talk about his own creative practice, this book is all about discovering ways to do this with videogames. Magnuson explores what it means to view videogames as poetry, and provides insight, as a practitioner, on how to make game poems that enable and encourage this type of reflection. Drawing on a wide range of sources, from literature and philosophy to game studies and game design, this book covers a lot of material, but always remains grounded in concrete examples and solid theory. The book ends with a call to “go make some game poems!” After reading the book, I was keen to do exactly that. I urge you to do the same!”—Alex Mitchell, National University of Singapore “To many, poetry is a dying – or dead – art form. Few people sit down at night to open their favorite poet’s chapbook with the latest streaming service at hand or their favorite videogame console sitting nearby. Spectacle seems to be the cultural norm, and this can be no more evident than in videogames: when the latest and greatest offers 60+ hours of spine-tingling excitement, why would someone want to launch a smaller-form game about expressions such as love, death, loneliness, or even God? But, as Jordan Magnuson, in his new book Games Poems, shows, poems have always been an integral piece of forming human culture. Poems have the ability to get right to the heart of the matter and, in fact, pierce the heart of the reader. Poems can be a form of cultural resistance, and even launch revolutions. Magnuson’s book highlights what it means to use the medium of game design as poetry. Magnuson presents several examples of the intricacies of poetry in general, as well as work that fuses the ideals of poetry with game design. Magnuson succinctly examines how the imagination, rhythm, intensity, style – and brevity – of poetry can enlighten the game design process in order to form possibility spaces within videogames that are pointed and powerful.”—Tim Samoff, Games and Interactive Media Program Director, Azusa Pacific University
Poetry And Contemporary Visual Culture Lyrik Und Zeitgen Ssische Visuelle Kultur
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Author : Magdalena Elisabeth Korecka
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2023-10-24
Poetry And Contemporary Visual Culture Lyrik Und Zeitgen Ssische Visuelle Kultur written by Magdalena Elisabeth Korecka and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-24 with Social Science categories.
This book’s goal is to determine the significance of visual culture in the production of contemporary poetry and to sound out the insights poetry might generate into contemporary visual culture. Its main hypothesis is that poetry holds considerable potential for (post-)digital language, image, and media criticism. The visual dimensions of recent poetry encompass, for instance, kinetic writing in digital poetry, visual elements in social media poems, and (spoken and written) text-image interactions in poetry films as well as in book poetry. The articles examine these medial correlations and their political implications by asking how visual culture is applied, exposed, and debated in poetry. This volume brings together contributions by authors from various countries working in disciplines such as literary, media, and film studies, linguistics, cultural and visual culture studies, and in poetic practice. It covers poetry in English, German, Norwegian, Polish, Ukrainian, Russian, Serbian, and also multilingual works. The book thus aims to promote international exchange between poetry researchers and stimulate further investigation into current relations between poetry and visuality from additional research perspectives and languages.
50 Codes That Changed The World
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Author : Sinclair McKay
language : en
Publisher: Hachette UK
Release Date : 2022-10-13
50 Codes That Changed The World written by Sinclair McKay and has been published by Hachette UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-13 with History categories.
A CUNNING CHRONICLE OF THE 50 CODES THAT ALTERED THE COURSE OF HISTORY AND CHANGED THE WORLD From the bestselling author of Bletchley Park Brainteasers and The Scotland Yard Puzzle Book. There have been secret codes since before the Old Testament, and there were secret codes in the Old Testament too. Almost as soon as writing was invented, so too were the devious means to hide messages and keep them under the wraps of secrecy. In 50 Codes that Changed the World, Sinclair McKay explores these uncrackable codes, secret cyphers and hidden messages from across time to tell a new history of a secret world. From the temples of Ancient Greece to the court of Elizabeth I; from antique manuscripts whose codes might hold prophecies of doom to the modern realm of quantum mechanics, you will see how a few concealed words could help to win wars, spark revolutions and even change the faces of great nations. Here is the complete guide to the hidden world of codebreaking, with opportunities for you to see if you could have cracked some of the trickiest puzzles and lip-chewing codes ever created. ----------------------- Praise for Sinclair McKay's books: 'This book [The Secret Life of Bletchley Park] seems a remarkably faithful account of what we did, why it mattered, and how it all felt at the time by someone who couldn't possibly have been born then. - THE GUARDIAN [Bletchley Park Brainteasers] is outrageously difficult but utterly fascinating. - THE EXPRESS 'Sinclair McKay's account of this secret war of the airwaves in [Secret Listeners] is as painstakingly researched and fascinating as his bestselling The Secret Life Of Bletchley Park, and an essential companion to it.' - DAILY MAIL
Radical Poetry
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Author : Eduardo Ledesma
language : en
Publisher: SUNY Press
Release Date : 2016-11-02
Radical Poetry written by Eduardo Ledesma and has been published by SUNY Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-02 with Literary Criticism categories.
Engages in a critical reanalysis of historical Ibero-American experimental poetry in order to demonstrate how the contemporary digital vanguard owes much to this tradition. With a broad geographic and linguistic sweep covering more than one hundred years of poetry, this book investigates the relationships between and among technology, aesthetics, and politics in Ibero-American experimental poetry. Eduardo Ledesma analyzes visual, concrete, kinetic, and digital poetry that questions what the literary means, what constitutes poetry, and how, if at all, visual and verbal arts should be differentiated. Radical Poetry examines how poets use the latest technologies (cinematography, radio, television, and software) to create poetry that self-consciously interrogates its own form, through close alliances with conceptual and abstract art, performance, photography, film, and new media. To do so, Ledesma draws on pertinent theories of metaphor, affect, time, space, iconicity, and cybernetics. Ledesma shows how José Juan Tablada (Mexico), Joan Salvat-Papasseit (Catalonia), Clemente Padín (Uruguay), Fernando Millán (Spain), Décio Pignatari (Brazil), Ana María Uribe (Argentina), and others turn words, machines, and, more recently, the digital into flesh, making word-objects come alive by assembling text to act and seem human, whether on the page, on walls, or on screens. This book is extraordinary. It is truly original in its conception and deeply grounded in its knowledge, and it communicates a passion for its topics, especially the digital age. This is a major contribution that surely will be a new model for literary critique in these languages. Gwen Kirkpatrick, Georgetown University
Poems For The Millennium Volume Two
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Author : Jerome Rothenberg
language : en
Publisher: Univ of California Press
Release Date : 1995
Poems For The Millennium Volume Two written by Jerome Rothenberg and has been published by Univ of California Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Literary Criticism categories.
"Global anthology of twentieth-century poetry"--Back cover.
The Johns Hopkins Guide To Digital Media
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Author : Marie-Laure Ryan
language : en
Publisher: JHU Press
Release Date : 2014-04-15
The Johns Hopkins Guide To Digital Media written by Marie-Laure Ryan and has been published by JHU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04-15 with Literary Criticism categories.
The first systematic, comprehensive reference covering the ideas, genres, and concepts behind digital media. The study of what is collectively labeled “New Media”—the cultural and artistic practices made possible by digital technology—has become one of the most vibrant areas of scholarly activity and is rapidly turning into an established academic field, with many universities now offering it as a major. The Johns Hopkins Guide to Digital Media is the first comprehensive reference work to which teachers, students, and the curious can quickly turn for reliable information on the key terms and concepts of the field. The contributors present entries on nearly 150 ideas, genres, and theoretical concepts that have allowed digital media to produce some of the most innovative intellectual, artistic, and social practices of our time. The result is an easy-to-consult reference for digital media scholars or anyone wishing to become familiar with this fast-developing field.
The Oxford Handbook Of Modern And Contemporary American Poetry
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Author : Cary Nelson
language : en
Publisher: Oxford University Press
Release Date : 2012-02-16
The Oxford Handbook Of Modern And Contemporary American Poetry written by Cary Nelson and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-02-16 with Literary Criticism categories.
The Oxford Handbook of Modern and Contemporary American Poetry gives readers a cutting-edge introduction to the kaleidoscopic world of American poetry over the last century. Offering a comprehensive approach to the debates that have defined the study of American verse, the twenty-five original essays contained herein take up a wide array of topics: the influence of jazz on the Beats and beyond; European and surrealist influences on style; poetics of the disenfranchised; religion and the national epic; antiwar and dissent poetry; the AIDS epidemic; digital innovations; transnationalism; hip hop; and more. Alongside these topics, major interpretive perspectives such as Marxist, psychoanalytic, disability, queer, and ecocritcal are incorporated. Throughout, the names that have shaped American poetry in the period--Ezra Pound, Wallace Stevens, Marianne Moore, Mina Loy, Sterling Brown, Hart Crane, William Carlos Williams, Posey, Langston Hughes, Allen Ginsberg, John Ashbery, Rae Armantrout, Larry Eigner, and others--serve as touchstones along the tour of the poetic landscape.
The Routledge Companion To Experimental Literature
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Author : Joe Bray
language : en
Publisher: Routledge
Release Date : 2012-07-26
The Routledge Companion To Experimental Literature written by Joe Bray and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-26 with Literary Criticism categories.
What is experimental literature? How has experimentation affected the course of literary history, and how is it shaping literary expression today? Literary experiment has always been diverse and challenging, but never more so than in our age of digital media and social networking, when the very category of the literary is coming under intense pressure. How will literature reconfigure itself in the future? The Routledge Companion to Experimental Literature maps this expansive and multifaceted field, with essays on: the history of literary experiment from the beginning of the twentieth century to the present the impact of new media on literature, including multimodal literature, digital fiction and code poetry the development of experimental genres from graphic narratives and found poetry through to gaming and interactive fiction experimental movements from Futurism and Surrealism to Postmodernism, Avant-Pop and Flarf. Shedding new light on often critically neglected terrain, the contributors introduce this vibrant area, define its current state, and offer exciting new perspectives on its future. This volume is the ideal introduction for those approaching the study of experimental literature for the first time or looking to further their knowledge.
The Ghost Of Meter
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Author : Annie Finch
language : en
Publisher: University of Michigan Press
Release Date : 2000
The Ghost Of Meter written by Annie Finch and has been published by University of Michigan Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Language Arts & Disciplines categories.
A groundbreaking study of the connections among meter, the poetic unconscious, and wider literary and cultural forces