[PDF] Coding As A Playground - eBooks Review

Coding As A Playground


Coding As A Playground
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Coding As A Playground


Coding As A Playground
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Author : Marina Umaschi Bers
language : en
Publisher: Routledge
Release Date : 2020-10-05

Coding As A Playground written by Marina Umaschi Bers and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-05 with Education categories.


Coding as a Playground, Second Edition focuses on how young children (aged 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Learn how coding can engage children as producers—and not merely consumers—of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem-solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. Featuring all-new case studies, vignettes, and projects, as well as an expanded focus on teaching coding as a new literacy, this second edition helps you learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach and a positive attitude to learning.



Scratch 3 Programming Playground


Scratch 3 Programming Playground
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Author : Al Sweigart
language : en
Publisher: No Starch Press
Release Date : 2021-01-19

Scratch 3 Programming Playground written by Al Sweigart and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-19 with Juvenile Nonfiction categories.


A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go. In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it! Covers: Scratch 3



Beyond Coding


Beyond Coding
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Author : Marina Umaschi Bers
language : en
Publisher: MIT Press
Release Date : 2022-03-22

Beyond Coding written by Marina Umaschi Bers and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-22 with Education categories.


Why children should be taught coding not as a technical skill but as a new literacy—a way to express themselves and engage with the world. Today, schools are introducing STEM education and robotics to children in ever-lower grades. In Beyond Coding, Marina Umaschi Bers lays out a pedagogical roadmap for teaching code that encompasses the cultivation of character along with technical knowledge and skills. Presenting code as a universal language, she shows how children discover new ways of thinking, relating, and behaving through creative coding activities. Today’s children will undoubtedly have the technical knowledge to change the world. But cultivating strength of character, socioeconomic maturity, and a moral compass alongside that knowledge, says Bers, is crucial. Bers, a leading proponent of teaching computational thinking and coding as early as preschool and kindergarten, presents examples of children and teachers using the Scratch Jr. and Kibo robotics platforms to make explicit some of the positive values implicit in the process of learning computer science. If we are to do right by our children, our approach to coding must incorporate the elements of a moral education: the use of narrative to explore identity and values, the development of logical thinking to think critically and solve technical and ethical problems, and experiences in the community to enable personal relationships. Through learning the language of programming, says Bers, it is possible for diverse cultural and religious groups to find points of connection, put assumptions and stereotypes behind them, and work together toward a common goal.



Designing Digital Experiences For Positive Youth Development


Designing Digital Experiences For Positive Youth Development
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Author : Marina Umaschi Bers Ph.D.
language : en
Publisher: Oxford University Press
Release Date : 2012-03-01

Designing Digital Experiences For Positive Youth Development written by Marina Umaschi Bers Ph.D. and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-03-01 with Psychology categories.


Based on over a decade and a half of research, Designing Digital Experiences for Positive Youth Development aims to guide readers in the design of digital technologies to promote positive behaviors in children and teenagers.



Coding On The Playground


Coding On The Playground
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Author : Kristin Fontichiaro
language : en
Publisher: Cherry Lake
Release Date : 2020-01-01

Coding On The Playground written by Kristin Fontichiaro and has been published by Cherry Lake this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-01-01 with Juvenile Nonfiction categories.


The Coding on the Playground book presents early learners with a playground story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code. Call outs on each page help students grasp the conceptual understanding behind the code block. Book includes table of contents, glossary of keywords, index, and author biography.



Python Playground


Python Playground
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Author : Mahesh Venkitachalam
language : en
Publisher: No Starch Press
Release Date : 2015-10-01

Python Playground written by Mahesh Venkitachalam and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-01 with Computers categories.


Python is a powerful programming language that’s easy to learn and fun to play with. But once you’ve gotten a handle on the basics, what do you do next? Python Playground is a collection of imaginative programming projects that will inspire you to use Python to make art and music, build simulations of real-world phenomena, and interact with hardware like the Arduino and Raspberry Pi. You’ll learn to use common Python tools and libraries like numpy, matplotlib, and pygame to do things like: –Generate Spirograph-like patterns using parametric equations and the turtle module –Create music on your computer by simulating frequency overtones –Translate graphical images into ASCII art –Write an autostereogram program that produces 3D images hidden beneath random patterns –Make realistic animations with OpenGL shaders by exploring particle systems, transparency, and billboarding techniques –Construct 3D visualizations using data from CT and MRI scans –Build a laser show that responds to music by hooking up your computer to an Arduino Programming shouldn’t be a chore. Have some solid, geeky fun with Python Playground. The projects in this book are compatible with both Python 2 and 3.



Getting Started With Adafruit Circuit Playground Express


Getting Started With Adafruit Circuit Playground Express
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Author : Anne Barela
language : en
Publisher: Maker Media, Inc.
Release Date : 2018-06-15

Getting Started With Adafruit Circuit Playground Express written by Anne Barela and has been published by Maker Media, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-06-15 with Computers categories.


From Adafruit Industries, a leader in products to Makers, designers, students young and old, comes the Circuit Playground Express. Connect it to your PC, Mac or Linux computer, and you can be programming interactive projects in minutes. You have a choice of programming environments to choose from: Python, the Microsoft MakeCode graphical building block environment, C/C++ via the Arduino development environment and JavaScript. Whether you are learning interactive programming, have an Internet of Things project in mind, or are looking to design on-the-go wearable electronics, the versatile Circuit Playground Express is the device to start with. In Getting Started with the Adafruit Circuit Playground Express, you'll learn how to: Get up and running quickly with programmable boards Understand the basics of coding in multiple programming languages Use the built-in sensors for a variety of projects Make colorful interactive displays Design programs for the Internet of Things (IoT)



Coding For Kids Python


Coding For Kids Python
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Author : Adrienne B. Tacke
language : en
Publisher: Sourcebooks, Inc.
Release Date : 2019-03-19

Coding For Kids Python written by Adrienne B. Tacke and has been published by Sourcebooks, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-19 with Juvenile Nonfiction categories.


Games and activities that teach kids ages 10+ to code with Python Learning to code isn't as hard as it sounds—you just have to get started! Coding for Kids: Python starts kids off right with 50 fun, interactive activities that teach them the basics of the Python programming language. From learning the essential building blocks of programming to creating their very own games, kids will progress through unique lessons packed with helpful examples—and a little silliness! Kids will follow along by starting to code (and debug their code) step by step, seeing the results of their coding in real time. Activities at the end of each chapter help test their new knowledge by combining multiple concepts. For young programmers who really want to show off their creativity, there are extra tricky challenges to tackle after each chapter. All kids need to get started is a computer and this book. This beginner's guide to Python for kids includes: 50 Innovative exercises—Coding concepts come to life with game-based exercises for creating code blocks, drawing pictures using a prewritten module, and more. Easy-to-follow guidance—New coders will be supported by thorough instructions, sample code, and explanations of new programming terms. Engaging visual lessons—Colorful illustrations and screenshots for reference help capture kids' interest and keep lessons clear and simple. Encourage kids to think independently and have fun learning an amazing new skill with this coding book for kids.



Coding In The Classroom


Coding In The Classroom
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Author : Ryan Somma
language : en
Publisher: No Starch Press
Release Date : 2020-10-02

Coding In The Classroom written by Ryan Somma and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-02 with Education categories.


A book for anyone teaching computer science, from elementary school teachers and coding club coaches to parents looking for some guidance. Computer science opens more doors for today's youth than any other discipline - which is why Coding in the Classroom is your key to unlocking students' future potential. Author Ryan Somma untangles the current state of CS education standards; describes the cognitive, academic, and professional benefits of learning CS; and provides numerous strategies to promote computational thinking and get kids coding! Whether you're a teacher, an after-school coach, or a parent seeking accessible ways to boost your kid's computer savvy, Coding in the Classroom is here to help. With quick-start programming strategies, scaffolded exercises for every grade level, and ideas for designing CS events that promote student achievement, this book is a rock-solid roadmap to CS integration from a wide variety of on-ramps. You'll learn: tips and resources for teaching programming concepts via in-class activities and games, without a computer development environments that make coding and sharing web apps a breeze lesson plans for the software lifecycle process and techniques for facilitating long-term projects ways to craft interdisciplinary units that bridge CS and computational thinking with other content areas Coding in the Classroom does more than make CS less formidable - it makes it more fun! From learning computational thinking via board games to building their own websites, students are offered a variety of entry points for acquiring the skills they need to succeed in the 21st-century workforce. Moreover, Somma understands how schools operate - and he's got your back. You'll be empowered to advocate for the value of implementing CS across the curriculum, get stakeholder buy-in, and build the supportive, equitable coding community that your school deserves.



Python For Everybody


Python For Everybody
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Author : Charles R. Severance
language : en
Publisher:
Release Date : 2016-04-09

Python For Everybody written by Charles R. Severance and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-09 with categories.


Python for Everybody is designed to introduce students to programming and software development through the lens of exploring data. You can think of the Python programming language as your tool to solve data problems that are beyond the capability of a spreadsheet.Python is an easy to use and easy to learn programming language that is freely available on Macintosh, Windows, or Linux computers. So once you learn Python you can use it for the rest of your career without needing to purchase any software.This book uses the Python 3 language. The earlier Python 2 version of this book is titled "Python for Informatics: Exploring Information".There are free downloadable electronic copies of this book in various formats and supporting materials for the book at www.pythonlearn.com. The course materials are available to you under a Creative Commons License so you can adapt them to teach your own Python course.