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Coding Lab Explore Computer Science With Art Activities


Coding Lab Explore Computer Science With Art Activities
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Coding Lab Explore Computer Science With Art Activities


Coding Lab Explore Computer Science With Art Activities
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Author : Emma Carlson Berne
language : en
Publisher: ABDO
Release Date : 2025-08-01

Coding Lab Explore Computer Science With Art Activities written by Emma Carlson Berne and has been published by ABDO this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-08-01 with Juvenile Nonfiction categories.


This fun, hands-on title makes STEM fields of study approachable and memorable! Informative text explores tools, methods, discoveries, and careers in the Computer Science field. Accompanying the main text are activities from programming a maze to creating a cipher. These step-by-step crafts encourage readers to artistically engage with what they learned, helping solidify their new knowledge. Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of Abdo Publishing, a division of ABDO.



Recomposing Art And Science


Recomposing Art And Science
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Author : Irene Hediger
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2016-09-12

Recomposing Art And Science written by Irene Hediger and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-12 with Art categories.


The interfaces between art and the scientific disciplines of biology, environmental science, neuroscience, and physics pose interdisciplinary questions that are an inspiration to researchers. The authors compare artists’ experimentation set-ups and thereby reveal new levels of knowledge. The examples in the Artists-in-Labs program illustrate how artists approach problems and, in this way, create new tools for science. The authors of this illustrated volume of essays include Harriet Hawkins, Irene Hediger, Jill Scott, Arnd Schneider , Susanne Witzgall, Lisa Blackman, Jens Hauser and Dieter Mersch.



Coding And The Arts


Coding And The Arts
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Author : Josh Caldwell
language : en
Publisher: International Society for Technology in Education
Release Date : 2022-08-15

Coding And The Arts written by Josh Caldwell and has been published by International Society for Technology in Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-15 with Education categories.


Unlock your students’ creative potential by exploring the intersections between CS and art across various types of artistic media, including drawing, animation, music and physically interactive art. While there are books that discuss the intersection of the arts and computer science (CS), there are none written for K-12 teachers that cover the content overlaps between CS and the arts beyond a single programming environment, and that feature approaches and examples of practicing artists. Coding and the Arts fills that gap. CS sometimes gets a bad rap as dry, isolated and uninteresting work — the pursuit of analytically minded techies working alone. In reality, programming is deeply creative and enables artists of all types to discover new ways to express themselves. In this book, you’ll explore how to apply computation to stretch the possibilities in many art forms, as well as how to pave the way for entirely new ones. By approaching programming tools as artistic media, you’ll connect the dots between programming, creativity and artistic expression. Along the way, you’ll learn from a diverse set of computational artists and teachers who are using technology to push the bounds of traditional artistic media. Chapters include: • Spotlights of working artists and educators who are integrating computing into their art. • Deep dives into artistic programming environments, exploring their unique benefits, constraints and impact on classroom use. • Alignment to the four pillars of computational thinking to help you create richer learning experiences for students. • Lesson sketches aligned with CS concepts and the ISTE Computational Thinking Competencies. The book also offers strategies for supporting students in developing as computational artists, including the attitudes and practices that will help them as artists and computer scientists.



Live Coding


Live Coding
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Author : Alan F. Blackwell
language : en
Publisher: MIT Press
Release Date : 2022-11-22

Live Coding written by Alan F. Blackwell and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-22 with Social Science categories.


The first comprehensive introduction to the origins, aspirations, and evolution of live coding. Performative, improvised, on the fly: live coding is about how people interact with the world and each other via code. In the last few decades, live coding has emerged as a dynamic creative practice gaining attention across cultural and technical fields—from music and the visual arts through to computer science. Live Coding: A User’s Manual is the first comprehensive introduction to the practice, and a broader cultural commentary on the potential for live coding to open up deeper questions about contemporary cultural production and computational culture. This multi-authored book—by artists and musicians, software designers, and researchers—provides a practice-focused account of the origins, aspirations, and evolution of live coding, including expositions from a wide range of live coding practitioners. In a more conceptual register, the authors consider liveness, temporality, and knowledge in relation to live coding, alongside speculating on the practice’s future forms.



Coding For Kids For Dummies


Coding For Kids For Dummies
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Author : Camille McCue
language : en
Publisher: John Wiley & Sons
Release Date : 2019-04-01

Coding For Kids For Dummies written by Camille McCue and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-01 with Juvenile Nonfiction categories.


A guide for kids who want to learn coding Coding is quickly becoming an essential academic skill, right up there with reading, writing, and arithmetic. This book is an ideal way for young learners ages 8-13 who want more coding knowledge than you can learn in an hour, a day, or a week. Written by a classroom instructor with over a decade of experience teaching technology skills to kids as young as five, this book teaches the steps and logic needed to write code, solve problems, and create fun games and animations using projects based in Scratch and JavaScript. This 2nd Edition is fully updated to no longer require any limited-time software downloads to complete the projects. Learn the unique logic behind writing computer code Use simple coding tools ideal for teaching kids and beginners Build games and animations you can show off to friends Add motion and interactivity to your projects Whether you’re a kid ready to make fun things using technology or a parent, teacher, or mentor looking to introduce coding in an eager child’s life, this fun book makes getting started with coding fun and easy!



Processing


Processing
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Author : Ira Greenberg
language : en
Publisher: Apress
Release Date : 2013-05-13

Processing written by Ira Greenberg and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-05-13 with Computers categories.


Processing: Creative Coding and Generative Art in Processing 2 is a fun and creative approach to learning programming. Using the easy to learn Processing programming language, you will quickly learn how to draw with code, and from there move to animating in 2D and 3D. These basics will then open up a whole world of graphics and computer entertainment. If you’ve been curious about coding, but the thought of it also makes you nervous, this book is for you; if you consider yourself a creative person, maybe worried programming is too non-creative, this book is also for you; if you want to learn about the latest Processing 2.0 language release and also start making beautiful code art, this book is also definitely for you. You will learn how to develop interactive simulations, create beautiful visualizations, and even code image-manipulation applications. All this is taught using hands-on creative coding projects. Processing 2.0 is the latest release of the open-source Processing language, and includes exciting new features, such as OpenGL 2 support for enhanced 3D graphics performance. Processing: Creative Coding and Generative Art in Processing 2 is designed for independent learning and also as a primary text for an introductory computing class. Based on research funded by the National Science Foundation, this book brings together some of the most engaging and successful approaches from the digital arts and computer science classrooms. Teaches you how to program using a fun and creative approach. Covers the latest release of the Processing 2.0 language. Presents a research based approach to learning computing.



Creative Coding In Python


Creative Coding In Python
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Author : Sheena Vaidyanathan
language : en
Publisher: Quarry Books
Release Date : 2018-12-18

Creative Coding In Python written by Sheena Vaidyanathan and has been published by Quarry Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-18 with Juvenile Nonfiction categories.


Creative Coding in Python presents over 30 creative projects that teach kids how to code in the easy and intuitive programming language, Python. Creative Coding in Python teaches the fundamentals of computer programming and demonstrates how to code 30+ fun, creative projects using Python, a free, intuitive, open-source programming language that's one of the top five most popular worldwide and one of the most popular Google search terms in the U.S. Computer science educator Sheena Vaidyanathan helps kids understand the fundamental ideas of computer programming and the process of computational thinking using illustrations, flowcharts, and pseudocode, then shows how to apply those essentials to code exciting projects in Python: Chatbots: Discover variables, strings, integers, and more to design conversational programs. Geometric art: Use turtle graphics to create original masterpieces. Interactive fiction: Explore booleans and conditionals to invent "create your own adventure" games. Dice games: Reuse code to devise games of chance. Arcade games and apps: Understand GUI (graphical user interfaces) and create your own arcade games and apps. What’s next? Look at exciting ways to use your powerful new skills and expand your knowledge of coding in Python. Creative Coding in Python gives kids the tools they need to create their own computer programs.



Guide To Teaching Computer Science


Guide To Teaching Computer Science
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Author : Orit Hazzan
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-04-23

Guide To Teaching Computer Science written by Orit Hazzan and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-04-23 with Education categories.


This guide presents both a conceptual framework and detailed implementation guidelines for general computer science (CS) teaching. The content is clearly written and structured to be applicable to all levels of CS education and for any teaching organization, without limiting its focus to instruction for any specific curriculum, programming language or paradigm. Features: presents an overview of research in CS education; examines strategies for teaching problem-solving, evaluating pupils, and for dealing with pupils’ misunderstandings; provides learning activities throughout the book; proposes active-learning-based classroom teaching methods, as well as methods specifically for lab-based teaching; discusses various types of questions that a CS instructor, tutor, or trainer can use for a range of different teaching situations; investigates thoroughly issues of lesson planning and course design; describes frameworks by which prospective CS teachers gain their first teaching experience.



Code As Creative Medium


Code As Creative Medium
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Author : Golan Levin
language : en
Publisher: MIT Press
Release Date : 2021-02-02

Code As Creative Medium written by Golan Levin and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-02-02 with Education categories.


An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.



The How And Why Of Laboratory Schools


The How And Why Of Laboratory Schools
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Author : Michael Odell
language : en
Publisher: Stylus Publishing, LLC
Release Date : 2025-03-17

The How And Why Of Laboratory Schools written by Michael Odell and has been published by Stylus Publishing, LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-17 with Education categories.


The How and Why of Laboratory Schools: Innovations and Success Stories in Teacher Preparation and Student Learning is an eagerly anticipated exploration crafted by esteemed researchers and practitioners from some of the foremost Laboratory Schools across the United States and internationally. These institutions, also recognized as demonstration schools or university-affiliated schools, play pivotal roles in the landscape of education, serving as bastions of innovation, research, and professional development. At their core, Laboratory Schools are multifaceted entities, assuming key responsibilities such as teacher training and professional development, serving as hubs for research and innovation, embodying models of best practices, fostering collaboration within university communities, shaping curriculum development and evaluation, and championing inclusion and special education. Their impact reverberates throughout the educational sphere, shaping the future of teaching, learning, and educational policies. The How and Why of Laboratory Schools serves as a beacon in the realm of education literature, offering an array of accessible examples that inspire and enlighten researchers, practitioners, and policymakers alike. With a global perspective, this volume provides a comprehensive snapshot of both the research and practice within Laboratory Schools worldwide, featuring exemplary models not only from the United States but also from various international settings. Spanning an variety of topics including demonstration schools, teacher preparation, innovative pedagogy and curriculum, early childhood education, elementary and primary education, middle and secondary education, STEM-focused initiatives, promotion of democracy, establishment of research laboratories, support for diverse learners, preservice teacher education, collaboration models, and the role of teachers as researchers, this book encompasses the diverse facets of Laboratory Schools' contributions to education. Moreover, the book serves as a blueprint for the development of new Laboratory Schools, offering insights into various models, funding mechanisms, and strategies for integration into university research and teacher training programs. By showcasing successful examples and providing practical guidance, this book empowers educational institutions to embark on the journey of establishing their own school, enriching both their local communities and the broader educational landscape. Beyond the present, this book also articulates a compelling case for the future of Laboratory Schools, highlighting their potential to continually innovate, adapt, and lead educational transformation in the years to come. Through its insightful analyses and compelling narratives, The How and Why of Laboratory Schools heralds a future where Laboratory Schools remain at the forefront of educational excellence and innovation, not only domestically but also on the international stage. Perfect for courses such as: Comparative Education; Education Reform; Professional Development Models; School Improvement; Foundations in Education; Early Childhood Education