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Collision Based Computing


Collision Based Computing
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Collision Based Computing


Collision Based Computing
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Author : Andrew Adamatzky
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Collision Based Computing written by Andrew Adamatzky and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.


Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases, Conway's Game of Life and discrete excitable media, theory of particle machines, computation with solitons, logic of ballistic computing, phenomenology of computation, and self-replicating universal computers. Collision-Based Computing will be of interest to researchers working on relevant topics in Computing Science, Mathematical Physics and Engineering. It will also be useful background reading for postgraduate courses such as Optical Computing, Nature-Inspired Computing, Artificial Intelligence, Smart Engineering Systems, Complex and Adaptive Systems, Parallel Computation, Applied Mathematics and Computational Physics.



Advances In Unconventional Computing


Advances In Unconventional Computing
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Author : Andrew Adamatzky
language : en
Publisher: Springer
Release Date : 2016-07-26

Advances In Unconventional Computing written by Andrew Adamatzky and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-26 with Technology & Engineering categories.


The unconventional computing is a niche for interdisciplinary science, cross-bred of computer science, physics, mathematics, chemistry, electronic engineering, biology, material science and nanotechnology. The aims of this book are to uncover and exploit principles and mechanisms of information processing in and functional properties of physical, chemical and living systems to develop efficient algorithms, design optimal architectures and manufacture working prototypes of future and emergent computing devices. This second volume presents experimental laboratory prototypes and applied computing implementations. Emergent molecular computing is presented by enzymatic logical gates and circuits, and DNA nano-devices. Reaction-diffusion chemical computing is exemplified by logical circuits in Belousov-Zhabotinsky medium and geometrical computation in precipitating chemical reactions. Logical circuits realised with solitons and impulses in polymer chains show advances in collision-based computing. Photo-chemical and memristive devices give us a glimpse on hot topics of a novel hardware. Practical computing is represented by algorithms of collective and immune-computing and nature-inspired optimisation. Living computing devices are implemented in real and simulated cells, regenerating organisms, plant roots and slime mould. The book is the encyclopedia, the first ever complete authoritative account, of the theoretical and experimental findings in the unconventional computing written by the world leaders in the field. All chapters are self-contains, no specialist background is required to appreciate ideas, findings, constructs and designs presented. This treatise in unconventional computing appeals to readers from all walks of life, from high-school pupils to university professors, from mathematicians, computers scientists and engineers to chemists and biologists.



Collision Detection And Analysis In A Physically Based Simulation


Collision Detection And Analysis In A Physically Based Simulation
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Author : Purdue University. Dept. of Computer Sciences
language : en
Publisher:
Release Date : 1991

Collision Detection And Analysis In A Physically Based Simulation written by Purdue University. Dept. of Computer Sciences and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1991 with Computer graphics categories.


Abstract: "We consider the geometric support in detecting and analyzing collisions and contact between arbitrarily shaped polyhedral objects for a physically based simulation. The contact detection is formulated as a static collision-detection problem in three-dimensional space. We address both robustness and efficiency of the problem, and show how both can be achieved by using the brep-index data structure."



Unconventional Computation And Natural Computation


Unconventional Computation And Natural Computation
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Author : Cristian S. Calude
language : en
Publisher: Springer
Release Date : 2015-08-07

Unconventional Computation And Natural Computation written by Cristian S. Calude and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-07 with Computers categories.


This book constitutes the refereed proceedings of the 14th International Conference on Unconventional Computation and Natural Computation, UCNC 2015, held in Auckland, New Zealand, in August/September 2015. The 16 revised full papers were carefully reviewed and selected from 38 submissions. The papers cover a wide range of topics including among others molecular (DNA) computing; quantum computing; optical computing; chaos computing; physarum computing; computation in hyperbolic spaces; collision-based computing; cellular automata; neural computation; evolutionary computation; swarm intelligence; nature-inspired algorithms; artificial immune systems; artificial life; membrane computing; amorphous computing; computational systems biology; genetic networks; protein-protein networks; transport networks; synthetic biology; cellular (in vivo) computing; and computations beyond the Turing model and philosophical aspects of computing.



From Utopian To Genuine Unconventional Computers


From Utopian To Genuine Unconventional Computers
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Author : Andrew Adamatzky
language : en
Publisher: Luniver Press
Release Date : 2006

From Utopian To Genuine Unconventional Computers written by Andrew Adamatzky and has been published by Luniver Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


Unconventional computing is a field of advanced computer science, which general goal might be summarised as the quest for both new groundbreaking algorithms and physical implementations of novel and ultimately more powerful - compared to classical approaches - computing paradigms and machines. This volume brings together work that especially focuses on experimental prototypes and genuine implementations of non-classical computing devices. A further goal was to revisit existing approaches in unconventional computing, to provide scientists and engineers with blue-prints of realisable computing devices, and to take a critical glance at the design of novel and emergent computing systems to point out failures and shortcomings of both theoretical and experimental approaches.



From Parallel To Emergent Computing


From Parallel To Emergent Computing
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Author : Andrew Adamatzky
language : en
Publisher: CRC Press
Release Date : 2019-03-13

From Parallel To Emergent Computing written by Andrew Adamatzky and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-13 with Computers categories.


Modern computing relies on future and emergent technologies which have been conceived via interaction between computer science, engineering, chemistry, physics and biology. This highly interdisciplinary book presents advances in the fields of parallel, distributed and emergent information processing and computation. The book represents major breakthroughs in parallel quantum protocols, elastic cloud servers, structural properties of interconnection networks, internet of things, morphogenetic collective systems, swarm intelligence and cellular automata, unconventionality in parallel computation, algorithmic information dynamics, localized DNA computation, graph-based cryptography, slime mold inspired nano-electronics and cytoskeleton computers. Features Truly interdisciplinary, spanning computer science, electronics, mathematics and biology Covers widely popular topics of future and emergent computing technologies, cloud computing, parallel computing, DNA computation, security and network analysis, cryptography, and theoretical computer science Provides unique chapters written by top experts in theoretical and applied computer science, information processing and engineering From Parallel to Emergent Computing provides a visionary statement on how computing will advance in the next 25 years and what new fields of science will be involved in computing engineering. This book is a valuable resource for computer scientists working today, and in years to come.



New Geometric Data Structures For Collision Detection And Haptics


New Geometric Data Structures For Collision Detection And Haptics
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Author : René Weller
language : en
Publisher: Springer
Release Date : 2015-08-08

New Geometric Data Structures For Collision Detection And Haptics written by René Weller and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-08 with Computers categories.


Starting with novel algorithms for optimally updating bounding volume hierarchies of objects undergoing arbitrary deformations, the author presents a new data structure that allows, for the first time, the computation of the penetration volume. The penetration volume is related to the water displacement of the overlapping region, and thus corresponds to a physically motivated and continuous force. The practicability of the approaches used is shown by realizing new applications in the field of robotics and haptics, including a user study that evaluates the influence of the degrees of freedom in complex haptic interactions. New Geometric Data Structures for Collision Detection and Haptics closes by proposing an open source benchmarking suite that evaluates both the performance and the quality of the collision response in order to guarantee a fair comparison of different collision detection algorithms. Required in the fields of computer graphics, physically-based simulations, computer animations, robotics and haptics, collision detection is a fundamental problem that arises every time we interact with virtual objects. Some of the open challenges associated with collision detection include the handling of deformable objects, the stable computation of physically-plausible contact information, and the extremely high frequencies that are required for haptic rendering. New Geometric Data Structures for Collision Detection and Haptics presents new solutions to all of these challenges, and will prove to be a valuable resource for researchers and practitioners of collision detection in the haptics, robotics and computer graphics and animation domains.



Reaction Diffusion Automata Phenomenology Localisations Computation


Reaction Diffusion Automata Phenomenology Localisations Computation
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Author : Andrew Adamatzky
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-09-11

Reaction Diffusion Automata Phenomenology Localisations Computation written by Andrew Adamatzky and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-11 with Technology & Engineering categories.


Reaction-diffusion and excitable media are amongst most intriguing substrates. Despite apparent simplicity of the physical processes involved the media exhibit a wide range of amazing patterns: from target and spiral waves to travelling localisations and stationary breathing patterns. These media are at the heart of most natural processes, including morphogenesis of living beings, geological formations, nervous and muscular activity, and socio-economic developments. This book explores a minimalist paradigm of studying reaction-diffusion and excitable media using locally-connected networks of finite-state machines: cellular automata and automata on proximity graphs. Cellular automata are marvellous objects per se because they show us how to generate and manage complexity using very simple rules of dynamical transitions. When combined with the reaction-diffusion paradigm the cellular automata become an essential user-friendly tool for modelling natural systems and designing future and emergent computing architectures. The book brings together hot topics of non-linear sciences, complexity, and future and emergent computing. It shows how to discover propagating localisation and perform computation with them in very simple two-dimensional automaton models. Paradigms, models and implementations presented in the book strengthen the theoretical foundations in the area for future and emergent computing and lay key stones towards physical embodied information processing systems.



Computing In Nonlinear Media And Automata Collectives


Computing In Nonlinear Media And Automata Collectives
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Author : Andrew Adamatzky
language : en
Publisher: CRC Press
Release Date : 2001-06-22

Computing In Nonlinear Media And Automata Collectives written by Andrew Adamatzky and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-06-22 with Science categories.


Computing in Nonlinear Media and Automata Collectives presents an account of new ways to design massively parallel computing devices in advanced mathematical models, such as cellular automata and lattice swarms, from unconventional materials, including chemical solutions, bio-polymers, and excitable media.



Computer Methods For Collision Processing


Computer Methods For Collision Processing
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Author : Ante Qu
language : en
Publisher:
Release Date : 2021

Computer Methods For Collision Processing written by Ante Qu and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with categories.


Contacts and collisions are ubiquitous in physics simulations and computer animations. In this dissertation, we discuss two ways to more effectively simulate and process collisions. In particular, we model ground impact sounds and verify the topology of loopy structures. Firstly, rigid-body sound-synthesis methods often omit the ground sound in object--ground impacts, and we propose and discuss a physics-based analytical expression to model the transient ground-sound emission. This model can be used either in a Rayleigh integral to directly sum the total ground sound or as an "acoustic shader" for a finite-difference time-domain wave simulation. We find that when the object's modal sound is inaudible due to its shape and size, the ground sound is more audible than the transient object sound in scenarios where a dense object impacts a soft ground and scenarios where the impact point has a low elevation angle to the listening point. Secondly, it is increasingly common to model, simulate, and process complex materials based on loopy structures, such as in yarn-level cloth garments, which possess meaningful topological constraints between inter-looping curves. We explore a family of methods for efficiently computing and verifying linking numbers between closed curves, and apply them to applications in geometry processing, animation, and simulation, so as to verify that topological invariants are preserved during and after processing of the input models. We evaluate these methods on a suite of test problems, including yarn-level cloth and chainmail examples, that involve significant processing: physics-based relaxation and animation, user-modeled deformations, and curve compression and reparameterization. We also verify the topology of a stitch pattern of open curves, arranged as a braid. We show that topology errors can be efficiently identified to enable more robust processing of loopy structures.