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Commodore 64 Advanced Game Design


Commodore 64 Advanced Game Design
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Commodore 64 Advanced Game Design


Commodore 64 Advanced Game Design
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Author : George A. Schwenk
language : en
Publisher:
Release Date : 1985

Commodore 64 Advanced Game Design written by George A. Schwenk and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1985 with Computers categories.


Offers three computer games which make use of strategy, shows how each one was programmed, and gives practical advice on creating one's own games



Ready


Ready
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Author : Roberto Dillon
language : en
Publisher: Springer
Release Date : 2014-12-03

Ready written by Roberto Dillon and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-03 with Technology & Engineering categories.


How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special? This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal computing where the C64 managed to innovate and push forward existing boundaries. Starting from Jack Tramiel's vision of designing computers "for the masses, not the classes," the book introduces the 6510, VIC-II and SID chips that made the C64 unique. It briefly discusses its Basic programming language and then proceeds to illustrate not only many of the games that are still so fondly remembered but also the first generation of game engines that made game development more approachable − among other topics that are often neglected but are necessary to provide a comprehensive overview of how far reaching theC64 influence was. Written in a straightforward and accessible style, readers will relive the dawn of modern technology and gain a better understanding of the legacy that was built, bit by bit, in those pioneering days by computers that had only a tiny fraction of the power modern machines have and, yet, were used to create the technological world we are now living in. With a foreword by Michael Tomczyk



Retrogamedev C64 Edition Volume 2


Retrogamedev C64 Edition Volume 2
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Author : Derek Morris
language : en
Publisher: Retrogamedev
Release Date : 2021-02-02

Retrogamedev C64 Edition Volume 2 written by Derek Morris and has been published by Retrogamedev this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-02-02 with Computers categories.


[Black & White version] Take your game development knowledge to the next level on the Commodore 64. Learn advanced development features such as debugging, raster interrupts, sprite multiplexing, and SID music playing. Follow along with the creation of a multi-screen beach bar game and experiment with the tools and code libraries used to create it. If you're ready to master the skills required to produce a production quality retro game, then you've come to the right place! Learn about: VS Code & Kick Assembler Debugging & Profiling Raster Interrupts Sprite Multiplexing SpritePad & CharPad SID Chip Music Playing Assembly Game Coding Multi-Screen Handling And much more... Downloads and discussion forum available at www.retrogamedev.com. Please note: The Kindle version is 'print replica' and will NOT work on eReaders. It will ONLY work on tablets, phones, Kindle Fires, Kindle Reading apps etc.



Advanced Game Design With Html5 And Javascript


Advanced Game Design With Html5 And Javascript
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Author : Rex van der Spuy
language : en
Publisher: Apress
Release Date : 2015-05-13

Advanced Game Design With Html5 And Javascript written by Rex van der Spuy and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-13 with Computers categories.


How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs to know. You'll discover how to create and render game graphics, add interactivity, sound, and animation. You’ll learn how to build your own custom game engine with reusable components so that you can quickly develop games with maximum impact and minimum code. You’ll also learn the secrets of vector math and advanced collision detection techniques, all of which are covered in a friendly and non-technical manner. You'll find detailed working examples, with hundreds of illustrations and thousands of lines of source code that you can freely adapt for your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book to make games for desktops, mobile phones, tablets or the Web. Advanced Game Design with HTML5 and JavaScript is a great next step for experienced programmers or ambitious beginners who already have some JavaScript experience, and want to jump head first into the world of video game development. It’s also great follow-up book for readers of Foundation Game Design with HTML5 and JavaScript (by the same author) who want to add depth and precision to their skills. The game examples in this book use pure JavaScript, so you can code as close to the metal as possible without having to be dependent on any limiting frameworks or game engines. No libraries, no dependencies, no third-party plugins: just you, your computer, and the code. If you’re looking for a book to take your game design skills into the stratosphere and beyond, this is it!



Commodore 64 Games Book 2


Commodore 64 Games Book 2
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Author : Gregg Barnett
language : en
Publisher: Retro Reproductions
Release Date : 2022-03-16

Commodore 64 Games Book 2 written by Gregg Barnett and has been published by Retro Reproductions this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-16 with categories.


First published in 1984, this was the second in Melbourne House's series of books that aimed to help owners of the much-loved Commodore 64 learn more about their machines, including how to program a range of games. For many readers, the C64 would be the first computer they would ever have experienced, meaning the book had a very important job to do - introducing people to the very concept of computer programming. * * * As the original publisher Melbourne House wrote: Just when you thought it was safe to go back to your micro... By popular demand here's 30 more exciting, original games for your Commodore 64. Every game is new! And every game has been specifically designed with easy-to-understand sub-structures so you learn programming skills as you go. There's arcade games, strategy games and games you can modify and develop yourself. And with CHEXSUM, typing in is easier, and mistakes are quickly located. Commodore 64 owners - see if you can keep up with the latest release from the Commodore 64 Games experts. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer user would want to be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.



Computer Games


Computer Games
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Author : Blair Carter
language : en
Publisher: Nova Publishers
Release Date : 2002

Computer Games written by Blair Carter and has been published by Nova Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Games & Activities categories.


Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.



Creating Arcade Games On The Commodore 64


Creating Arcade Games On The Commodore 64
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Author : Robert Camp
language : en
Publisher:
Release Date : 1984-01-01

Creating Arcade Games On The Commodore 64 written by Robert Camp and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984-01-01 with BASIC (Computer program language) categories.


Explains the Principles of Games Design. Includes General Information for Using the Screens, Animation, Custom Characters, Sprites, Sound & Music



Machine Code Games Routines For The Commodore 64


Machine Code Games Routines For The Commodore 64
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Author : Paul Roper
language : en
Publisher: Heinemann Educational Publishers
Release Date : 1984-01-01

Machine Code Games Routines For The Commodore 64 written by Paul Roper and has been published by Heinemann Educational Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984-01-01 with Commodore 64 (Computer) categories.




Game Mechanics


Game Mechanics
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Author : Ernest Adams
language : en
Publisher: New Riders
Release Date : 2012

Game Mechanics written by Ernest Adams and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.


Game mechanics--the rules and systems that govern the functional behavior of a game--lie at the heart of all game design. The mechanics implement the living world of the game; they generate active challenges for players to solve in the game world and they determine the effects of the players' actions on that world. Here to teach game designers and students the essentials of game mechanics are two leading authorities in game design. Readers will learn how to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. They'll learn how to visualise and simulate game mechanics in order to design better games and learn at what stages to prototype, test, and implement mechanics in games.



The 100 Greatest Commodore 64 Games


The 100 Greatest Commodore 64 Games
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Author : Tom Crossland
language : en
Publisher: BookRix
Release Date : 2022-01-02

The 100 Greatest Commodore 64 Games written by Tom Crossland and has been published by BookRix this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-02 with Computers categories.


The Commodore 64 was an incredible piece of tech for its time and left a generation with enough happy and nostalgic gaming memories to last a lifetime. Are C64 games still worth playing today - even if you have all the latest modern releases? My answer to that question is yes! Commodore C64 games are still fun and still worth exploring. Shooting games, strategy games, arcade adventures, space flight simulators, sports simulations, racing games, fantasy games, horror games, combat games, boxing games, platform games, and so on. So, without any further delay, let us begin our countdown of the one hundred greatest C64 games! Let the nostalgia commence...