Communicating With Virtual Worlds

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Communicating With Virtual Worlds
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Author : Nadia Magnenat Thalmann
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06
Communicating With Virtual Worlds written by Nadia Magnenat Thalmann and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.
This volume presents the proceedings of COMPUTER GRAPHICS INTERNATIONAL '93 (COl '93), the Eleventh International Conference of the Computer Graphics Society (CGS), COl '93 has been held in Lausanne, Switzerland from June 21-25,1993 under the theme Communicating with Virtual Worlds. Since its foundation in 1983, COl conference has continued to attract high qUality research articles in all aspects of computer graphics and its applications. Previous conferences in this series were held in Japan (1983-1987), in Switzerland (1988), in the United Kingdom (1989), in Singapore (1990), in the United States (1991), and in Japan (1992). Future CG International conferences are planned in Australia (1994), and in the United Kingdom (1995). COS also organizes each year Computer Animation in Geneva, an international workshop and Computer Generated Film Festival. Two new CGS events are planned in 1993: Pacific Graphics '93 in Seoul and MMM '93, an International Conference on Multi-Media MOdeling in Singapore.
Social Interactions In Virtual Worlds
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Author : Kiran Lakkaraju
language : en
Publisher: Cambridge University Press
Release Date : 2018-07-05
Social Interactions In Virtual Worlds written by Kiran Lakkaraju and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-05 with Computers categories.
This cross-disciplinary exploration of MMOs and other complex online worlds melds work from computer science, psychology and social science.
Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments
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Author : Yang, Harrison Hao
language : en
Publisher: IGI Global
Release Date : 2011-07-31
Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments written by Yang, Harrison Hao and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-31 with Computers categories.
Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers. The handbook introduces theoretical aspects of virtual worlds, disseminates cutting-edge research, and presents first-hand practices in virtual world development and use. The balance of research, theory, and applications includes exploration of design innovations, new virtual reality technologies, virtual communities, pedagogical design, and the future of virtual worlds and environments.
Digitising The Industry Internet Of Things Connecting The Physical Digital And Virtual Worlds
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Author : Peter Friess
language : en
Publisher: River Publishers
Release Date : 2016-07-07
Digitising The Industry Internet Of Things Connecting The Physical Digital And Virtual Worlds written by Peter Friess and has been published by River Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-07 with Computers categories.
This book provides an overview of the current Internet of Things (IoT) landscape, ranging from the research, innovation and development priorities to enabling technologies in a global context. A successful deployment of IoT technologies requires integration on all layers, be it cognitive and semantic aspects, middleware components, services, edge devices/machines and infrastructures. It is intended to be a standalone book in a series that covers the Internet of Things activities of the IERC - Internet of Things European Research Cluster from research to technological innovation, validation and deployment. The book builds on the ideas put forward by the European Research Cluster and the IoT European Platform Initiative (IoT-EPI) and presents global views and state of the art results on the challenges facing the research, innovation, development and deployment of IoT in the next years. The IoT is bridging the physical world with virtual world and requires sound information processing capabilities for the "digital shadows" of these real things. The research and innovation in nanoelectronics, semiconductor, sensors/actuators, communication, analytics technologies, cyber-physical systems, software, swarm intelligent and deep learning systems are essential for the successful deployment of IoT applications. The emergence of IoT platforms with multiple functionalities enables rapid development and lower costs by offering standardised components that can be shared across multiple solutions in many industry verticals. The IoT applications will gradually move from vertical, single purpose solutions to multi-purpose and collaborative applications interacting across industry verticals, organisations and people, being one of the essential paradigms of the digital economy. Many of those applications still have to be identified and involvement of end-users including the creative sector in this innovation is crucial. The IoT applications and deployments as integrated building blocks of the new digital economy are part of the accompanying IoT policy framework to address issues of horizontal nature and common interest (i.e. privacy, end-to-end security, user acceptance, societal, ethical aspects and legal issues) for providing trusted IoT solutions in a coordinated and consolidated manner across the IoT activities and pilots. In this, context IoT ecosystems offer solutions beyond a platform and solve important technical challenges in the different verticals and across verticals. These IoT technology ecosystems are instrumental for the deployment of large pilots and can easily be connected to or build upon the core IoT solutions for different applications in order to expand the system of use and allow new and even unanticipated IoT end uses. Technical topics discussed in the book include: IntroductionDigitising industry and IoT as key enabler in the new era of Digital EconomyIoT Strategic Research and Innovation Agenda IoT in the digital industrial context: Digital Single MarketIntegration of heterogeneous systems and bridging the virtual, digital and physical worldsFederated IoT platforms and interoperabilityEvolution from intelligent devices to connected systems of systems by adding new layers of cognitive behaviour, artificial intelligence and user interfaces. Innovation through IoT ecosystemsTrust-based IoT end-to-end security, privacy framework User acceptance, societal, ethical aspects and legal issuesInternet of Things Applications
Possible Worlds
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Author : Ralph Schroeder
language : en
Publisher: Westview Press
Release Date : 1996-06-13
Possible Worlds written by Ralph Schroeder and has been published by Westview Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996-06-13 with Business & Economics categories.
Virtual reality (VR) has become a revolutionary technology allowing users to experience nearly unlimited computer-generated realities--exercising a strong hold on the popular imagination, attracting hundreds of researchers, and spawning a booming industry. "Possible Worlds" provides a sociological and historical account of the genesis of VR and how it has shaped social life. The book also relates VR to more general issues in the study and effects of the new communications media, advanced research and development, the education and entertainment industries, and finally to youth culture and cultural expression.
The Oxford Handbook Of Virtuality
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Author : Mark Grimshaw
language : en
Publisher: Oxford University Press
Release Date : 2014-02
The Oxford Handbook Of Virtuality written by Mark Grimshaw and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02 with Computers categories.
The book is a compendium of thinking on virtuality and its relationship to reality from the perspective of a variety of philosophical and applied fields of study. Topics covered include presence, immersion, emotion, ethics, utopias and dystopias, image, sound, literature, AI, law, economics, medical and military applications, religion, and sex.
Law And Order In Virtual Worlds Exploring Avatars Their Ownership And Rights
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Author : Adrian, Angela
language : en
Publisher: IGI Global
Release Date : 2010-05-31
Law And Order In Virtual Worlds Exploring Avatars Their Ownership And Rights written by Adrian, Angela and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-05-31 with Computers categories.
"This book examines the legal realities which are emerging from Massively Multiplayer Online Role-playing Games (MMORPGs) or virtual worlds that demonstrate many of the traits we associate with the Earth world: interpersonal relationships, economic transactions, and organic political institutions"--Provided by publisher.
Design For Learning In Virtual Worlds
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Author : Brian C. Nelson
language : en
Publisher: Routledge
Release Date : 2012-05-22
Design For Learning In Virtual Worlds written by Brian C. Nelson and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-22 with Education categories.
Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores: • the history and evolution of virtual worlds • the theories behind the use of virtual worlds for learning • the design of curricula in virtual worlds • design guidelines for elements experienced in virtual worlds that support learning • design guidelines for learning quests and activities in virtual worlds. The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating "off-the-shelf" virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.
Can You Hear Me
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Author : Nick Morgan
language : en
Publisher: Harvard Business Press
Release Date : 2018-10-09
Can You Hear Me written by Nick Morgan and has been published by Harvard Business Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-09 with Business & Economics categories.
A Washington Post Bestseller Your manual for remote and virtual work. Communicating virtually is cool, useful, and now even more ubiquitous and necessary than ever. But we're often reminded that the quality of human connection we experience in many forms of virtual communication is awful. We've all felt disconnected in a video conference, frustrated that we're not getting through on the phone, upset when our email is badly misinterpreted, or anxious that we're being misunderstood. How can we fix this? In this powerful, practical book, communication expert Nick Morgan outlines five big problems with communication in the virtual world--lack of feedback, lack of empathy, lack of control, lack of emotion, and lack of connection and commitment--and shows how to overcome them as we shift to working remotely more and more. Morgan argues that while virtual communication will never be as rich or intuitive as a face-to-face meeting, recent research suggests that we need to learn is to consciously deliver a whole set of cues, both verbal and nonverbal, that we used to deliver unconsciously in the pre-virtual era. He guides us through this important process, providing rules for virtual feedback, an empathy assessment and virtual temperature check, tips for creating trust in a virtual context, and advice for specific digital channels such as email and text, the conference call, Skype, and more. Whether you're an entrepreneur, an independent professional, or a manager in an organization that has more than one office or customers who aren't nearby, Can You Hear Me? is your essential communications manual for twenty-first-century work.
The Immersive Internet
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Author : R. Teigland
language : en
Publisher: Springer
Release Date : 2013-03-25
The Immersive Internet written by R. Teigland and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-25 with Social Science categories.
Collecting short thought pieces by some of the leading thinkers on the emerging 'Immersive Internet', Power and Teigland's book questions what a more immersive and intimate internet – based on social media, augmented reality, virtual worlds, online games, 3D internet and beyond – might mean for society and for each of us.