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Computational Models For Mixed Initiative Interaction


Computational Models For Mixed Initiative Interaction
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Computational Models Of Mixed Initiative Interaction


Computational Models Of Mixed Initiative Interaction
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Author : Susan Haller
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-11-11

Computational Models Of Mixed Initiative Interaction written by Susan Haller and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-11 with Computers categories.


Computational Models of Mixed-Initiative Interaction brings together research that spans several disciplines related to artificial intelligence, including natural language processing, information retrieval, machine learning, planning, and computer-aided instruction, to account for the role that mixed initiative plays in the design of intelligent systems. The ten contributions address the single issue of how control of an interaction should be managed when abilities needed to solve a problem are distributed among collaborating agents. Managing control of an interaction among humans and computers to gather and assemble knowledge and expertise is a major challenge that must be met to develop machines that effectively collaborate with humans. This is the first collection to specifically address this issue.



Computational Models For Mixed Initiative Interaction


Computational Models For Mixed Initiative Interaction
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Author : Susan Haller
language : en
Publisher:
Release Date : 1997-11

Computational Models For Mixed Initiative Interaction written by Susan Haller and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997-11 with Artificial intelligence categories.


Computational Models of Mixed-Initiative Interaction brings together research that spans several disciplines related to artificial intelligence, including natural language processing, information retrieval, machine learning, planning, and computer-aided instruction, to account for the role that mixed initiative plays in the design of intelligent systems. The ten contributions address the single issue of how control of an interaction should be managed when abilities needed to solve a problem are distributed among collaborating agents. Managing control of an interaction among humans and computers to gather and assemble knowledge and expertise is a major challenge that must be met to develop machines that effectively collaborate with humans. This is the first collection to specifically address this issue.



Agent Autonomy


Agent Autonomy
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Author : Henry Hexmoor
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Agent Autonomy written by Henry Hexmoor and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.


Autonomy is a characterizing notion of agents, and intuitively it is rather unambiguous. The quality of autonomy is recognized when it is perceived or experienced, yet it is difficult to limit autonomy in a definition. The desire to build agents that exhibit a satisfactory quality of autonomy includes agents that have a long life, are highly independent, can harmonize their goals and actions with humans and other agents, and are generally socially adept. Agent Autonomy is a collection of papers from leading international researchers that approximate human intuition, dispel false attributions, and point the way to scholarly thinking about autonomy. A wide array of issues about sharing control and initiative between humans and machines, as well as issues about peer level agent interaction, are addressed.



Human Computer Interaction Towards Mobile And Intelligent Interaction Environments


Human Computer Interaction Towards Mobile And Intelligent Interaction Environments
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Author : Julie A. Jacko
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-06-24

Human Computer Interaction Towards Mobile And Intelligent Interaction Environments written by Julie A. Jacko and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-06-24 with Computers categories.


This four-volume set LNCS 6761-6764 constitutes the refereed proceedings of the 14th International Conference on Human-Computer Interaction, HCII 2011, held in Orlando, FL, USA in July 2011, jointly with 8 other thematically similar conferences. The revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers of this volume are organized in topical sections on mobile interaction, interaction in intelligent environments, orientation and navigation, in-vehicle interaction, social and environmental issues in HCI, and emotions in HCI.



Current And New Directions In Discourse And Dialogue


Current And New Directions In Discourse And Dialogue
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Author : Jan C.J. van Kuppevelt
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Current And New Directions In Discourse And Dialogue written by Jan C.J. van Kuppevelt and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Literary Criticism categories.


The origins of this book arise from the highly successful second SIGdial Workshop on Discourse and Dialogue that was held in September 2001 in con junction with Eurospeech 2001. The original workshop proceedings consisted of 29 papers selected from 57 submissions, an exceptionally high number of submissions for a two day workshop. This book includes extended versions of 12 papers originally presented at the workshop. In addition, 4 other invited papers on major themes in discourse and dialogue research are included. There are three main themes addressed by the papers in this collection: (1) corpus annotation and analysis; (2) method ologies for construction of dialogue systems; and (3) perspectives on various key theoretical issues including communicative intention, context-based gen eration, and modeling of discourse structure. However, because of the very nature of discourse and dialogue research that often requires researchers to tackle several issues in one piece of work, we have chosen to order the papers alphabetically by author rather than try to create artificial thematic sections. We believe this collection provides a concise yet reasonably comprehensive snapshot of major research themes in discourse and dialogue. We hope that readers will benefit greatly from this collection.



Voice User Interface Design


Voice User Interface Design
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Author : Michael Harris Cohen
language : en
Publisher: Addison-Wesley Professional
Release Date : 2004

Voice User Interface Design written by Michael Harris Cohen and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


This book is a comprehensive and authoritative guide to voice user interface (VUI) design. The VUI is perhaps the most critical factor in the success of any automated speech recognition (ASR) system, determining whether the user experience will be satisfying or frustrating, or even whether the customer will remain one. This book describes a practical methodology for creating an effective VUI design. The methodology is scientifically based on principles in linguistics, psychology, and language technology, and is illustrated here by examples drawn from the authors' work at Nuance Communications, the market leader in ASR development and deployment. The book begins with an overview of VUI design issues and a description of the technology. The authors then introduce the major phases of their methodology. They first show how to specify requirements and make high-level design decisions during the definition phase. They next cover, in great detail, the design phase, with clear explanations and demonstrations of each design principle and its real-world applications. Finally, they examine problems unique to VUI design in system development, testing, and tuning. Key principles are illustrated with a running sample application. A companion Web site provides audio clips for each example: www.VUIDesign.org The cover photograph depicts the first ASR system, Radio Rex: a toy dog who sits in his house until the sound of his name calls him out. Produced in 1911, Rex was among the few commercial successes in earlier days of speech recognition. Voice User Interface Design reveals the design principles and practices that produce commercial success in an era when effective ASRs are not toys but competitive necessities.



Artificial Intelligence Games


Artificial Intelligence Games
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Author : Georgi Togeli
language : en
Publisher: A G Printing & Publishing
Release Date : 2024-09-03

Artificial Intelligence Games written by Georgi Togeli and has been published by A G Printing & Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-09-03 with Computers categories.


As has been pointed out by several industrial game AI developers the lack of behavioral modularity across games and in-game tasks is detrimental for the development of high quality AI [605, 171]. An increasingly popular method for ad-hoc behavior authoring that eliminates the modularity limitations of FSMs and BTs is the utility-based AI approach which can be used for the design of control and decision making systems in games [425, 557]. Following this approach, instances in the game get assigned a particular utility function that gives a value for the importance of the particular instance [10, 169]. For instance, the importance of an enemy being present at a particular distance or the importance of an agent’s health being low in this particular context. Given the set of all utilities available to an agent and all the options it has, utility-based AI decides which is the most important option it should consider at this moment [426]. The utility-based approach is grounded in the utility theory of economics and is based on utility function design. The approach is similar to the design of membership functions in a fuzzy set. A utility can measure anything from observable objective data (e.g., enemy health) to subjective notions such as emotions, mood and threat. The various utilities about possible actions or decisions can be aggregated into linear or non-linear formulas and guide the agent to take decisions based on the aggregated utility. The utility values can be checked every n frames of the game. So while FSMs and BTs would examine one decision at a time, utility-based AI architectures



Planning Scheduling And Constraint Satisfaction


Planning Scheduling And Constraint Satisfaction
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Author : Luis Castillo
language : en
Publisher: IOS Press
Release Date : 2005

Planning Scheduling And Constraint Satisfaction written by Luis Castillo and has been published by IOS Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


Bringing artificial intelligence planning and scheduling applications into the real world is a hard task that is receiving more attention every day by researchers and practitioners from many fields. In many cases, it requires the integration of several underlying techniques like planning, scheduling, constraint satisfaction, mixed-initiative planning and scheduling, temporal reasoning, knowledge representation, formal models and languages, and technological issues. Most papers included in this book are clear examples on how to integrate several of these techniques. Furthermore, the book also covers many interesting approaches in application areas ranging from industrial job shop to electronic tourism, environmental problems, virtual teaching or space missions. This book also provides powerful techniques that allow to build fully deployable applications to solve real problems and an updated review of many of the most interesting areas of application of these technologies, showing how powerful these technologies are to overcome the expresiveness and efficiency problems of real world problems.



Robocup 2005 Robot Soccer World Cup Ix


Robocup 2005 Robot Soccer World Cup Ix
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Author : Ansgar Bredenfeld
language : en
Publisher: Springer
Release Date : 2006-06-25

Robocup 2005 Robot Soccer World Cup Ix written by Ansgar Bredenfeld and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-06-25 with Technology & Engineering categories.


This book constitutes the ninth official archival publication devoted to RoboCup, documenting presentations at the RoboCup 2005 International Symposium, held in Osaka, Japan, July 2005 alongside the RoboCup Competition. The book presents 34 revised full papers and 38 revised short papers together with two award-winning papers. This is a valuable source of reference and inspiration for those interested in robotics or distributed intelligence, and mandatory reading for the rapidly growing RoboCup community.



Human Computer Interaction Interact 2019


Human Computer Interaction Interact 2019
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Author : David Lamas
language : en
Publisher: Springer Nature
Release Date : 2019-08-24

Human Computer Interaction Interact 2019 written by David Lamas and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-24 with Computers categories.


The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems. Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction. Part IV: user modelling and user studies; user experience; users’ emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops.