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Computational Practices And Applications For Digital Art And Crafting


Computational Practices And Applications For Digital Art And Crafting
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Computational Practices And Applications For Digital Art And Crafting


Computational Practices And Applications For Digital Art And Crafting
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Author :
language : en
Publisher:
Release Date : 2024

Computational Practices And Applications For Digital Art And Crafting written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024 with categories.




Computational Practices And Applications For Digital Art And Crafting


Computational Practices And Applications For Digital Art And Crafting
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Author : Hai-Jew, Shalin
language : en
Publisher: IGI Global
Release Date : 2024-07-17

Computational Practices And Applications For Digital Art And Crafting written by Hai-Jew, Shalin and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-17 with Art categories.


In the current technology age, individuals and organizations need to utilize digital tools and resources to foster innovation and effectively address challenges. However, the realm of digital art and crafting is complex, and it requires a deep understanding of the tools and techniques and the social and economic factors that influence these practices. Computational Practices and Applications for Digital Art and Crafting is a comprehensive guide that offers a roadmap for digital makers and educators to navigate this dynamic field. This book covers various topics, from standard digital art practices to generative AI in art making. It provides practical guidance for digital makers, teachers, and managers of maker spaces, helping them to enhance their skills and stay relevant in the ever-changing digital landscape.



Abstracting Craft


Abstracting Craft
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Author : Malcolm McCullough
language : en
Publisher: MIT Press
Release Date : 1998

Abstracting Craft written by Malcolm McCullough and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Architecture categories.


In this investigation of the possibility of craft in the digital realm, the author discusses the emergence of computation as a medium, rather than just a set of tools, suggesting a growing correspondence between digital work and traditional craft.



Handbook Of Research On Computational Arts And Creative Informatics


Handbook Of Research On Computational Arts And Creative Informatics
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Author : Braman, James
language : en
Publisher: IGI Global
Release Date : 2009-05-31

Handbook Of Research On Computational Arts And Creative Informatics written by Braman, James and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-05-31 with Business & Economics categories.


"This book looks at the combination of art, creativity and expression through the use and combination of computer science, and how technology can be used creatively for self expression using different approaches"--Provided by publisher.



Computers And Creativity


Computers And Creativity
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Author : Jon McCormack
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-08-21

Computers And Creativity written by Jon McCormack and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-21 with Computers categories.


This interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art. Featuring contributions from leading researchers, theorists and artists working in artificial intelligence, generative art, creative computing, music composition, and cybernetics, the book examines the relationship between computation and creativity from both analytic and practical perspectives. Each contributor describes innovative new ways creativity can be understood through, and inspired by, computers. The book tackles critical philosophical questions and discusses the major issues raised by computational creativity, including: whether a computer can exhibit creativity independently of its creator; what kinds of creativity are possible in light of our knowledge from computational simulation, artificial intelligence, evolutionary theory and information theory; and whether we can begin to automate the evaluation of aesthetics and creativity in silico. These important, often controversial questions are contextualised by current thinking in computational creative arts practice. Leading artistic practitioners discuss their approaches to working creatively with computational systems in a diverse array of media, including music, sound art, visual art, and interactivity. The volume also includes a comprehensive review of computational aesthetic evaluation and judgement research, alongside discussion and insights from pioneering artists working with computation as a creative medium over the last fifty years. A distinguishing feature of this volume is that it explains and grounds new theoretical ideas on creativity through practical applications and creative practice. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future.



The Blackwell Guide To The Philosophy Of Computing And Information


The Blackwell Guide To The Philosophy Of Computing And Information
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Author : Luciano Floridi
language : en
Publisher: John Wiley & Sons
Release Date : 2008-04-15

The Blackwell Guide To The Philosophy Of Computing And Information written by Luciano Floridi and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-04-15 with Science categories.


This Guide provides an ambitious state-of-the-art survey of the fundamental themes, problems, arguments and theories constituting the philosophy of computing. A complete guide to the philosophy of computing and information. Comprises 26 newly-written chapters by leading international experts. Provides a complete, critical introduction to the field. Each chapter combines careful scholarship with an engaging writing style. Includes an exhaustive glossary of technical terms. Ideal as a course text, but also of interest to researchers and general readers.



Computers And Creativity


Computers And Creativity
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Author :
language : en
Publisher: Springer
Release Date : 2012-08-31

Computers And Creativity written by and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-31 with categories.




Computational Drawing


Computational Drawing
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Author : Carl Lostritto
language : en
Publisher: Applied Research & Design
Release Date : 2022-12-27

Computational Drawing written by Carl Lostritto and has been published by Applied Research & Design this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-27 with Architecture categories.


This book explores computation, specifically the craft of writing computer code, as a medium for drawing. Exercises, essays, algorithms, diagrams, and drawings are woven together to offer instruction, insight, and theories that are valuable to practicing architects, artists, and scholars. This book can serve as a primer for those new to programming or motivation and context for those with experience. "Computing" and "drawing" are both deeply historical and loaded terms. Although digital media is often positioned in opposition to the "manual" act of drawing, the broader territory of "computing" includes matters of language, rules, procedures, and orders that are very much compatible with the presence of ink on paper. Indeed, the nature of drawing--a temporal medium governed by marks that can be precisely defined, but not easily edited--provides welcome structure for computational methods.



Culture And Computing Interactive Cultural Heritage And Arts


Culture And Computing Interactive Cultural Heritage And Arts
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Author : Matthias Rauterberg
language : en
Publisher: Springer Nature
Release Date : 2021-07-03

Culture And Computing Interactive Cultural Heritage And Arts written by Matthias Rauterberg and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-03 with Computers categories.


The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors’ experiences in digital culture; Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.



Algorithmic Craft


Algorithmic Craft
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Author : Jennifer Mary Jacobs
language : en
Publisher:
Release Date : 2013

Algorithmic Craft written by Jennifer Mary Jacobs and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with categories.


Programing is a singular creative tool with the potential to support personal expression. Unfortunately, many people who are new to programing view it as a highly specialized, difficult and inaccessible skill that is only relevant for career paths in science, engineering, or business fields. Despite this perception, programing enables novel forms of creative expression and communication in the medium of computation. Visual and physical art, craft, and design are interrelated domains that offer exciting possibilities when extended by computation. By forging strong connections between the skill of programming and the construction of personally relevant physical objects, it may be possible to foster meaningful creative experiences in computation and making for non-professionals. The combination of computational design, digital fabrication, and hand craft to create functional artifacts offers an opportunity to make programing compelling for people with an interest in craft sensitive forms of making. I define the synthesis of these fields with the term algorithmic craft. This thesis describes my work in developing a set of software tools that attempt to make the practice of algorithmic craft accessible for novice programers. Through it, I describe the design of each tool and discuss my experiences in engaging people in the creation of objects that are imagined by the mind, designed with programming, formed by machines, and shaped by hand.