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Computer Facial Animation


Computer Facial Animation
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Computer Facial Animation


Computer Facial Animation
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Author : Frederic I. Parke
language : en
Publisher: CRC Press
Release Date : 2008-09-25

Computer Facial Animation written by Frederic I. Parke and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-09-25 with Computers categories.


This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming mainstream in the industry. Over the past decade, since the publication of the first edition, there have been significant developments by academic research groups and in the film and games industries leading to the development of morphable face models, performance driven animation, as well as increasingly detailed lip-synchronization and hair modeling techniques. These topics are described in the context of existing facial animation principles. The second edition provides an up-to-date source for professionals and academic researchers working in the field of facial animation.



Data Driven 3d Facial Animation


Data Driven 3d Facial Animation
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Author : Zhigang Deng
language : en
Publisher: Springer Science & Business Media
Release Date : 2008

Data Driven 3d Facial Animation written by Zhigang Deng and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.


Data-Driven 3D Facial Animation systematically describes the important techniques developed over the last ten years or so. Comprehensive in scope, the book provides an up-to-date reference source for those working in the facial animation field.



Computer Facial Animation


Computer Facial Animation
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Author : Parke
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 1993-01-01

Computer Facial Animation written by Parke and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993-01-01 with categories.




Stop Staring


Stop Staring
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Author : Jason Osipa
language : en
Publisher: John Wiley & Sons
Release Date : 2010-10-25

Stop Staring written by Jason Osipa and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-10-25 with Computers categories.


The de facto official source on facial animation—now updated! If you want to do character facial modeling and animation at the high levels achieved in today’s films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks. Shows you how to create facial animation for movies, games, and more Provides in-depth techniques and tips for everyone from students and beginners to high-level professional animators and directors currently in the field Features the author’s valuable insights from his own extensive experience in the field Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as how to automate processes using Python Includes a CD with sample projects from the book, models, and textures Breathe life into your creations with this important book, considered by many studio 3D artists to be the quintessential reference on facial animation.



Mpeg 4 Facial Animation


Mpeg 4 Facial Animation
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Author : Igor S. Pandzic
language : en
Publisher: John Wiley & Sons
Release Date : 2003-01-31

Mpeg 4 Facial Animation written by Igor S. Pandzic and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-01-31 with Technology & Engineering categories.


Provides several examples of applications using the MPEG-4 Facial Animation standard, including video and speech analysis. Covers the implementation of the standard on both the encoding and decoding side. Contributors includes individuals instrumental in the standardization process.



State Of The Art In Computer Animation


State Of The Art In Computer Animation
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Author : Nadia Magnenat-Thalmann
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

State Of The Art In Computer Animation written by Nadia Magnenat-Thalmann and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.


Selected topics and papers from the first international workshop on computer animation, held in Geneva in 1989, provide a comprehensive overview of the problems encountered in the rising field of computer animation. To foster interactive links between researchers, end-users, and artists, roundtables and discussions have been included as well as presentations of concepts and research themes such as keyframe to task-level animation, artificial intelligence, natural language and simulation for human animation, choreography, anthropometry for animated human figures, facial animation and expressions, the use of dynamic simulation, motion control and blur, and data-base oriented animation design.



Producing Computer Facial Animation


Producing Computer Facial Animation
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Author : Erik Koehlert
language : en
Publisher: LAP Lambert Academic Publishing
Release Date : 2012

Producing Computer Facial Animation written by Erik Koehlert and has been published by LAP Lambert Academic Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computer animation categories.


This work focuses on the development of a tutorial that is intended to aid computer modelers and animators in creating and setting up models for convincing facial animation. This process involves capturing the likeness of an individual into a computer model, applying mechanisms that drive facial expressions and facial dynamics, and animating these controls in a manner which conveys the desired facial performance. This tutorial utilizes the versatility found in current animation software to reproduce some of the tools and techniques, specific to facial animation, developed in academic and commercial research laboratories. This work includes background material summarizing the accomplishments and direction of computer facial animation to date, a review of the current facial animation technology and techniques used in commercial production and research laboratories, and a tutorial using Maya, a software package developed by Alias/ Wavefront, to create and control a facial model.



Computer Animation


Computer Animation
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Author : Rick Parent
language : en
Publisher: Elsevier
Release Date : 2007-11-01

Computer Animation written by Rick Parent and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-11-01 with Computers categories.


Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. - New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! - Companion site with animation clips drawn from research & entertainment and code samples - Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique



Computer Animation Complete


Computer Animation Complete
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Author : Rick Parent
language : en
Publisher: Morgan Kaufmann
Release Date : 2009-10-13

Computer Animation Complete written by Rick Parent and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-10-13 with Computers categories.


A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. - Expert instruction from a variety of pace-setting computer graphics researchers. - Provides in-depth coverage of established and emerging animation algorithms. - For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. - A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.



Soft Computing And Industry


Soft Computing And Industry
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Author : Rajkumar Roy
language : en
Publisher: Springer Science & Business Media
Release Date : 2002

Soft Computing And Industry written by Rajkumar Roy and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


Soft computing embraces various methodologies for the development of intelligent systems that have been successfully applied to a large number of real-world problems. This text contains a collection of papers that were presented at the 6th On-line World Conference on Soft Computing in Industrial Applications that was held in September 2001. It provides a comprehensive overview of recent theoretical developments in soft computing as well as of successful industrial applications. It is divided into seven parts covering material on: keynote papers on various subjects ranging from computing with autopoietic systems to the effects of the Internet on education intelligent control classification, clustering and optimization image and signal processing agents, multimedia and Internet theoretical advances prediction, design and diagnosis. The book is aimed at researchers and professional engineers who develop and apply intelligent systems in computer engineering.