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Computer Graphic Magic


Computer Graphic Magic
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Computer Graphic Magic


Computer Graphic Magic
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Author : Bruce Johnson
language : en
Publisher:
Release Date : 1999

Computer Graphic Magic written by Bruce Johnson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computer graphics categories.




The Magic Of Computer Graphics


The Magic Of Computer Graphics
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Author : Noriko Kurachi
language : en
Publisher: CRC Press
Release Date : 2011-06-01

The Magic Of Computer Graphics written by Noriko Kurachi and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-06-01 with Computers categories.


Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting from the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.



The History Of Visual Magic In Computers


The History Of Visual Magic In Computers
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Author : Jon Peddie
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-06-13

The History Of Visual Magic In Computers written by Jon Peddie and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-06-13 with Computers categories.


If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. 3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story. It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today’s tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.



The Magic Of Computer Graphics


The Magic Of Computer Graphics
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Author : Mike Morrison
language : en
Publisher: Sams
Release Date : 1995-01-01

The Magic Of Computer Graphics written by Mike Morrison and has been published by Sams this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995-01-01 with Computers categories.


This book contains coverage of the hottest image editing and manipulation programs, including Adobe Photoshop, Aldus Photostyler, and Caligari's trueSpace and the latest advances in popular technologies, including PhotoCD, morphing, image processing, and 2-D and 3-D animation.



Magic Of Computer Graphics


Magic Of Computer Graphics
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Author : Kurachi
language : en
Publisher:
Release Date : 2011

Magic Of Computer Graphics written by Kurachi and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Electronic book categories.


Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting from the basic behavior of light, the first s.



The Magic Of Image Processing


The Magic Of Image Processing
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Author : Mike Morrison
language : en
Publisher: Prentice Hall
Release Date : 1993

The Magic Of Image Processing written by Mike Morrison and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Computers categories.


The audience for this book is everyone that has an interest in the images they see daily. Regardless of your occupation or station in life, you are affected daily by image processing. Even readers who are not computer literate will find this book informative. The book starts very simply--describing image processing, then progresses to more advanced concepts such as video morphing.



The Magic Of Computer Graphics


The Magic Of Computer Graphics
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Author : Victor Lee
language : en
Publisher:
Release Date : 1988

The Magic Of Computer Graphics written by Victor Lee and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1988 with Computer drawing categories.




3d Game Engine Design


3d Game Engine Design
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Author : David Eberly
language : en
Publisher: CRC Press
Release Date : 2006-11-03

3d Game Engine Design written by David Eberly and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-11-03 with Art categories.


The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics—all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion. As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.



3d Game Engine Architecture


3d Game Engine Architecture
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Author : David Eberly
language : en
Publisher: CRC Press
Release Date : 2004-12-17

3d Game Engine Architecture written by David Eberly and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-12-17 with Art categories.


Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is



Morphing Magic


Morphing Magic
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Author : Scott Anderson
language : en
Publisher: Sams
Release Date : 1993

Morphing Magic written by Scott Anderson and has been published by Sams this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Computers categories.


In the past few years morphing, a new computer graphics technique, has been gaining popularity. This book begins by outlining the background of morphing. It then gives a detailed description of techniques being used for morphing, followed by a chapter outlining how to implement each of the techniques. In the final section of the book, readers will find pointers on where to find more information. (Desktop Publishing)