The History Of Visual Magic In Computers

DOWNLOAD
Download The History Of Visual Magic In Computers PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get The History Of Visual Magic In Computers book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page
The History Of Visual Magic In Computers
DOWNLOAD
Author : Jon Peddie
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-06-13
The History Of Visual Magic In Computers written by Jon Peddie and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-06-13 with Computers categories.
If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. 3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story. It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today’s tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.
The History Of Visual Magic In Computers
DOWNLOAD
Author : Jon Peddie
language : en
Publisher: Springer
Release Date : 2025-09-11
The History Of Visual Magic In Computers written by Jon Peddie and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-09-11 with Computers categories.
Have you ever watched a captivating adventure or science fiction movie, played an intricate and immersive computer game, or seen a TV commercial where objects like cars, gas pumps, or biscuits act like people and wondered, "How do they do that?" If so, then you've witnessed the magic of 3D worlds created by computers. It's a captivating field that blends artistry and technology to bring fictional worlds to life and this 2nd edition adds the unique combination of artistry, technology, and AI that goes into creating 3D worlds—real and imaginary. The roots of 3D graphics in computers lie in practical applications, like representing automotive designs and illustrating the structure of molecules. Over time, these techniques evolved, expanding to visualize simulated data and create artistic representations of imaginary worlds. The goal was, and still is, to create images that feel real, overcoming the visual cues that might make a viewer question the authenticity of what they're seeing. To achieve realism, developers had to find ways to work around the limitations of early computers. They exploited the characteristics of the human eye and brain, developing clever visual techniques to simulate reality. This involved harnessing the way people perceive depth and movement and using tricks to create a convincing sense of three dimensions. In this fully revised version, The History of Visual Magic in Computers traces how in the 2020s AI-enabled real-time ray tracing became common and an expected capability. The journey of 3D graphics is a long and collaborative effort. Thousands of individuals, over thousands of years, have made crucial discoveries in mathematics and science, laying the groundwork for these immersive 3D experiences. The story of 3D graphics is a testament to the collective efforts of these individuals, pushing the boundaries of what is possible and today there is a new partner in the process—AI. It traces back to the earliest understanding of three-dimensional space, followed by the development of foundational mathematical concepts to explain and construct 3D worlds. This history spans from the days of mechanical computers to the modern age of tablets and smartphones and ending up with AI enhancements. There have been periods where breakthroughs in computer graphics seemed to happen all at once, leading to exciting developments in algorithms and techniques. As our understanding of how to draw lines and create realistic images improved, 3D controllers for display hardware emerged, paving the way for immersive technologies like stereovision, virtual reality and enhanced image processing using AI.
The History Of The Gpu Steps To Invention
DOWNLOAD
Author : Jon Peddie
language : en
Publisher: Springer Nature
Release Date : 2023-01-01
The History Of The Gpu Steps To Invention written by Jon Peddie and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-01 with Computers categories.
This is the first book in a three-part series that traces the development of the GPU. Initially developed for games the GPU can now be found in cars, supercomputers, watches, game consoles and more. GPU concepts go back to the 1970s when computer graphics was developed for computer-aided design of automobiles and airplanes. Early computer graphics systems were adopted by the film industry and simulators for airplanes and high energy physics—exploding nuclear bombs in computers instead of the atmosphere. A GPU has an integrated transform and lighting engine, but these were not available until the end of the 1990s. Heroic and historic companies expanded the development and capabilities of the graphics controller in pursuit of the ultimate device, a fully integrated self-contained GPU. Fifteen companies worked on building the first fully integrated GPU, some succeeded in the console, and Northbridge segments, and Nvidia was the first to offer a fully integrated GPU for the PC. Today the GPU can be found in every platform that involves a computer and a user interface.
Data Science And Visual Computing
DOWNLOAD
Author : Rae Earnshaw
language : en
Publisher: Springer Nature
Release Date : 2019-08-30
Data Science And Visual Computing written by Rae Earnshaw and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-30 with Computers categories.
Data science addresses the need to extract knowledge and information from data volumes, often from real-time sources in a wide variety of disciplines such as astronomy, bioinformatics, engineering, science, medicine, social science, business, and the humanities. The range and volume of data sources has increased enormously over time, particularly those generating real-time data. This has posed additional challenges for data management and data analysis of the data and effective representation and display. A wide range of application areas are able to benefit from the latest visual tools and facilities. Rapid analysis is needed in areas where immediate decisions need to be made. Such areas include weather forecasting, the stock exchange, and security threats. In areas where the volume of data being produced far exceeds the current capacity to analyze all of it, attention is being focussed how best to address these challenges. Optimum ways of addressing large data sets across a variety of disciplines have led to the formation of national and institutional Data Science Institutes and Centers. Being driven by national priority, they are able to attract support for research and development within their organizations and institutions to bring together interdisciplinary expertise to address a wide variety of problems. Visual computing is a set of tools and methodologies that utilize 2D and 3D images to extract information from data. Such methods include data analysis, simulation, and interactive exploration. These are analyzed and discussed.
Computational Models In Architecture
DOWNLOAD
Author : Nikola Marinčić
language : en
Publisher: Birkhäuser
Release Date : 2019-04-18
Computational Models In Architecture written by Nikola Marinčić and has been published by Birkhäuser this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-18 with Architecture categories.
This scientific work focuses on computer-aided computational models in architecture. The author initially investigates established computational models and then expands these with newer approaches to modeling. In his research the author integrates approaches to analytical philosophy, probability theory, formal logic, quantum physics, abstract algebra, computer-aided design, computer graphics, glossematics, machine learning, architecture, and others. For researchers in the fields of information technology and architecture.
A Concise Introduction To Scientific Visualization
DOWNLOAD
Author : Brad Eric Hollister
language : en
Publisher: Springer Nature
Release Date : 2022-01-01
A Concise Introduction To Scientific Visualization written by Brad Eric Hollister and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-01 with Computers categories.
Scientific visualization has always been an integral part of discovery, starting first with simplified drawings of the pre-Enlightenment and progressing to present day. Mathematical formalism often supersedes visual methods, but their use is at the core of the mental process. As historical examples, a spatial description of flow led to electromagnetic theory, and without visualization of crystals, structural chemistry would not exist. With the advent of computer graphics technology, visualization has become a driving force in modern computing. A Concise Introduction to Scientific Visualization – Past, Present, and Future serves as a primer to visualization without assuming prior knowledge. It discusses both the history of visualization in scientific endeavour, and how scientific visualization is currently shaping the progress of science as a multi-disciplinary domain.
Ray Tracing A Tool For All
DOWNLOAD
Author : Jon Peddie
language : en
Publisher: Springer
Release Date : 2019-08-08
Ray Tracing A Tool For All written by Jon Peddie and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-08 with Computers categories.
This is the first book to offer a comprehensive overview for anyone wanting to understand the benefits and opportunities of ray tracing, as well as some of the challenges, without having to learn how to program or be an optics scientist. It demystifies ray tracing and brings forward the need and benefit of using ray tracing throughout the development of a film, product, or building — from pitch to prototype to marketing. Ray Tracing and Rendering clarifies the difference between conventional faked rendering and physically correct, photo-realistic ray traced rendering, and explains how programmer’s time, and backend compositing time are saved while producing more accurate representations with 3D models that move. Often considered an esoteric subject the author takes ray tracing out of the confines of the programmer’s lair and shows how all levels of users from concept to construction and sales can benefit without being forced to be a practitioner. It treats both theoretical and practical aspects of the subject as well as giving insights into all the major ray tracing programs and how many of them came about. It will enrich the readers’ understanding of what a difference an accurate high-fidelity image can make to the viewer — our eyes are incredibly sensitive to flaws and distortions and we quickly disregard things that look phony or unreal. Such dismissal by a potential user or customer can spell disaster for a supplier, producer, or developer. If it looks real it will sell, even if it is a fantasy animation. Ray tracing is now within reach of every producer and marketeer, and at prices one can afford, and with production times that meet the demands of today’s fast world.
Digital Sketching
DOWNLOAD
Author : John Bacus
language : en
Publisher: John Wiley & Sons
Release Date : 2020-12-30
Digital Sketching written by John Bacus and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-30 with Architecture categories.
Learn to apply new digital design technologies at your own firm with this practical and insightful resource Digital Sketching: Computer-Aided Conceptual Design delivers a comprehensive and insightful examination of how architects and other design professionals can best use digital design technology to become better designers. Celebrated professional, professor, and author John Bacus provides readers with practical and timely information on emerging digital design technologies and their effect on professional practice. By focusing on the big picture, this rigorous survey of conceptual design technology offers professionals realistic strategies for reclaiming time for design in the ever increasing speed of project delivery. This book helps architects (and others like them) learn to use digital sketching techniques to be better designers, right from the project’s very first sketch. As part of the groundbreaking Practical Revolutions series of books, Digital Sketching furthers the conversation of the practical deployment of emerging technologies in the building industries. This book provides readers with the information they need to evaluate digital design technology and decide whether or not to adopt and integrate it into their own processes. Readers will receive: An accelerated and accessible introduction to a highly technical topic Practical and applicable guidance on how to adapt a firm's business to adopt new technology without losing the benefit of existing intuition, skill, and experience Real world implementations of specific techniques in the form of illuminating case studies that include results and lessons learned Perfect for professional architectural designers, Digital Sketching also belongs on the bookshelves of interior designers, landscape architects, urban planners, contractors, and specialty fabricators of every kind. A disciplined sketching practice, especially through the digital methods discussed in this book, is a transformational benefit to anyone who designs and builds for a living.
Precursors Of Isogeometric Analysis
DOWNLOAD
Author : Christopher G. Provatidis
language : en
Publisher: Springer
Release Date : 2019-01-01
Precursors Of Isogeometric Analysis written by Christopher G. Provatidis and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-01 with Science categories.
This self-contained book addresses the three most popular computational methods in CAE (finite elements, boundary elements, collocation methods) in a unified way, bridging the gap between CAD and CAE. It includes applications to a broad spectrum of engineering (benchmark) application problems, such as elasto-statics/dynamics and potential problems (thermal, acoustics, electrostatics). It also provides a large number of test cases, with full documentation of original sources, making it a valuable resource for any student or researcher in FEA-related areas. The book, which assumes readers have a basic knowledge of FEA, can be used as additional reading for engineering courses as well as for other interdepartmental MSc courses.
Getting To Know Alice
DOWNLOAD
Author : Jeanne Nagle
language : en
Publisher: The Rosen Publishing Group, Inc
Release Date : 2014-07-15
Getting To Know Alice written by Jeanne Nagle and has been published by The Rosen Publishing Group, Inc this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-15 with Juvenile Nonfiction categories.
Alice is one of several programming environments that use prewritten code to help get beginners started with coding. This animated overview discusses Alice's history and development, why it was created, and how it has made programming fun and easy for novice coders. Readers will learn how to access and start using Alice, its requirements, and its strengths and weaknesses. Examples of the terms and commands give readers an idea of what to expect when using Alice. Examples of projects created using Alice will encourage readers to try it out for themselves.