The History Of The Gpu Steps To Invention

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The History Of The Gpu Steps To Invention
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Author : Jon Peddie
language : en
Publisher: Springer Nature
Release Date : 2023-01-01
The History Of The Gpu Steps To Invention written by Jon Peddie and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-01 with Computers categories.
This is the first book in a three-part series that traces the development of the GPU. Initially developed for games the GPU can now be found in cars, supercomputers, watches, game consoles and more. GPU concepts go back to the 1970s when computer graphics was developed for computer-aided design of automobiles and airplanes. Early computer graphics systems were adopted by the film industry and simulators for airplanes and high energy physics—exploding nuclear bombs in computers instead of the atmosphere. A GPU has an integrated transform and lighting engine, but these were not available until the end of the 1990s. Heroic and historic companies expanded the development and capabilities of the graphics controller in pursuit of the ultimate device, a fully integrated self-contained GPU. Fifteen companies worked on building the first fully integrated GPU, some succeeded in the console, and Northbridge segments, and Nvidia was the first to offer a fully integrated GPU for the PC. Today the GPU can be found in every platform that involves a computer and a user interface.
The History Of The Gpu New Developments
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Author : Jon Peddie
language : en
Publisher: Springer Nature
Release Date : 2023-01-01
The History Of The Gpu New Developments written by Jon Peddie and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-01 with Computers categories.
This third book in the three-part series on the History of the GPU covers the second to sixth eras of the GPU, which can be found in anything that has a display or screen. The GPU is now part of supercomputers, PCs, Smartphones and tablets, wearables, game consoles and handhelds, TVs, and every type of vehicle including boats and planes. In the early 2000s the number of GPU suppliers consolidated to three whereas now, the number has expanded to almost 20. In 2022 the GPU market was worth over $250 billion with over 2.2 billion GPUs being sold just in PCs, and more than 10 billion in smartphones. Understanding the power and history of these devices is not only a fascinating tale, but one that will aid your understanding of some of the developments in consumer electronics, computers, new automobiles, and your fitness watch.
The History Of The Gpu Eras And Environment
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Author : Jon Peddie
language : en
Publisher: Springer Nature
Release Date : 2023-01-01
The History Of The Gpu Eras And Environment written by Jon Peddie and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-01 with Computers categories.
This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. This feature previously was found in workstations as a stand-alone chip that only performed geometry functions. Enabled by Moore’s law, the first era of GPUs began in the late 1990s. Silicon Graphics (SGI) introduced T&L first in 1996 with the Nintendo 64 chipset with integrated T&L but didn’t follow through. ArtX developed a chipset with integrated T&L but didn’t bring it to market until November 1999. The need to integrate the transform and lighting functions in the graphics controller was well understood and strongly desired by dozens of companies. Nvidia was the first to produce a PC consumer level single chip with T&L in October 1999. All in all, fifteen companies came close, they had designs and experience, but one thing or another got in their way to prevent them succeeding. All the forces and technology were converging; the GPU was ready to emerge. Several of the companies involved did produce an integrated GPU, but not until early 2000. This is the account of those companies, the GPU and the environment needed to support it. The GPU has become ubiquitous and can be found in every platform that involves a computer and a user interface.
The Nvidia Way
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Author : Tae Kim
language : en
Publisher: W. W. Norton & Company
Release Date : 2024-12-10
The Nvidia Way written by Tae Kim and has been published by W. W. Norton & Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-10 with Business & Economics categories.
"[L]oaded with fascinating details about Huang’s unusual leadership style and maniacal work habits." —Ben Cohen, Wall Street Journal "The definitive look at the most remarkable business story of this era." —Morgan Housel, New York Times best-selling author of The Psychology of Money and Same As Ever A deeply reported business history of the chip-designer Nvidia—from its founding in 1993 to its recent emergence as one of the most valuable corporations in the world—explaining how the company’s culture, overseen by cofounder and CEO Jensen Huang, has powered its incredible success. Nvidia is the darling of the age of artificial intelligence: its chips are powering the generative-AI revolution, and demand is insatiable. For all the current interest and attention, however, Nvidia is not of our time. Founded more than three decades ago in a Denny’s in East San Jose, for years it was known primarily in the then-niche world of computer gaming. In fact, the company’s leather-jacketed leader, Jensen Huang, is the longest-serving CEO in an industry marked by near constant turmoil and failure. In The Nvidia Way, acclaimed tech writer Tae Kim draws on more than one hundred interviews—including Jensen (as he is known) and his cofounders, the two original venture capital investors, early former employees, and current senior executives—to show how Nvidia played the longest of long games, repeatedly creating new markets and outmaneuvering competitors, including the original semiconductor giant, Intel, which now finds itself well behind the upstart. Kim offers revelations at every step, among them: An authoritative, myth-busting account of Nvidia’s founding in 1993. How Nvidia managed to overcome early missteps that would have killed most start-ups. The benefits of Nvidia’s flat organizational structure, which allows even low-level employees to contribute to the direction of the company. How Jensen’s obsession with solving the Innovator’s Dilemma—the problem of an entrenched market leader falling to smaller, nimbler companies—drove him to reinvent his approach to corporate strategy. How Nvidia saw the coming AI wave sooner than anyone else, and how it bet its future on a technology that had not yet arrived. A rare view into Nvidia’s distinct culture and Jensen’s management principles, The Nvidia Way is a book for our moment as well as an instant classic of business history, with enduring lessons for entrepreneurs and managers alike.
Artificial Intelligence And The Value Alignment Problem
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Author : Travis LaCroix
language : en
Publisher: Broadview Press
Release Date : 2025-04-07
Artificial Intelligence And The Value Alignment Problem written by Travis LaCroix and has been published by Broadview Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-07 with Philosophy categories.
Written for an interdisciplinary audience, this book provides strikingly clear explanations of the many difficult technical and moral concepts central to discussions of ethics and AI. In particular, it serves as an introduction to the value alignment problem: that of ensuring that AI systems are aligned with the values of humanity. LaCroix redefines the problem as a structural one, showing the reader how various topics in AI ethics, from bias and fairness to transparency and opacity, can be understood as instances of the key problem of value alignment. Numerous case studies are presented throughout the book to highlight the significance of the issues at stake and to clarify the central role of the value alignment problem in the many ethical challenges facing the development and implementation of AI.
Advances In Haptics And Virtual Reality
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Author : Jianbo Su
language : en
Publisher: Springer Nature
Release Date : 2024-05-18
Advances In Haptics And Virtual Reality written by Jianbo Su and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-18 with Computers categories.
This book collects selected papers from the 2023 International Conference on Haptics and Virtual Reality (ICHVR 2023), held during December 15–17, 2023. ICHVR 2023 is organized by Southeast University (SEU), Shanghai Jiao Tong University (SJTU) and co-organized by the International Association of Electrical, Electronic and Energy Engineering (IAEEEE). This book gathers together latest findings and insightful ideas from innovative academics and experts in the field of Haptics, Virtual Reality, Human–Computer Interaction, Computer Vision, Computer Arts, Mobile Intelligent Device and Artificial Intelligent Algorithm. This book serves as a valuable resource for staying up-to-date with the state of the art in Haptics and Virtual Reality and serves as a catalyst for further advancements and innovation in these fields, which will provide unique perspectives for readers consisting of professionals, scientists, practitioners, researchers, and graduate students.
Ai
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Author : 金泰(Tae Kim)
language : zh-CN
Publisher: 商業周刊
Release Date : 2025-01-03
Ai written by 金泰(Tae Kim) and has been published by 商業周刊 this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-03 with Business & Economics categories.
★全球第一本輝達授權採訪傳記,與美同步出版★ 黃仁勳――全世界都認識的台灣囡仔, 如何帶領輝達走過3度失敗, 重生為引領AI浪潮的科技巨擘? 矽谷科技資深記者,觀察31年, 專訪黃仁勳、兩位創辦人及百餘業內人士, 最真實、深入的輝達傳奇,首度解密。 「本書深刻剖析『輝達崛起』這個當代最精彩非凡的企業故事。」――《致富心態》作者摩根.豪瑟 「《輝達之道》是一部引人入勝的歷史,講述輝達意外崛起到立於科技界顛峰,並有力證明了創辦人黃仁勳名列史上偉大的CEO之林。」――《晶片戰爭》作者克里斯.米勒 《輝達之道》講述了晶片設計巨頭Nvidia的發展歷程——從1993年成立、1999年上市,到2024年成為全球最有價值的公司之一,市值3.5兆美元(繼蘋果後第二家市值突破3.5兆),股價漲幅逾300倍——解釋了創辦人及CEO黃仁勳所帶領的企業文化,如何推動本世紀最驚人的成功―― 【這樣的輝達,憑什麼崛起,做了哪些事?】 台灣囝仔、從小移民的黃仁勳,青少年時期打乒乓球就不服輸,連打工端咖啡都要拼第一。奧勒岡州立大學電機系畢業後到AMD當晶片設計師、LSI當業務——愛打電動的他看到電玩市場將蓬勃發展,繪圖晶片強者一定會勝出——他與兩位天才工程師克蒂斯.普里姆和克里斯.馬拉科夫斯基,在丹尼連鎖餐廳的小包廂拍板成立輝達。 《輝達之道》道出不斷動盪與失敗中闖關打怪般的成長歷程:找創投基金、搶一流人才、NV1及NV2慘敗、化險為夷的RIVA 128,到以「GPU」之名重新定義顯卡。輝達成立之初,只有電腦遊戲領域內的人認識,但輝達不止步於此。事實上,黃仁勳這位穿著黑皮衣的CEO,篤信「我們不瓜分市占率,我們創造市場」,力求成為新領域的市場領導品牌。創立CUDA平台供開發人員應用,使GPU超越硬體設備,改寫輝達的命運。 當AI人工智慧在2020年代初爆發性成長時,重金投資的CUDA生態系獲得了回報,用戶社群已經在十多年的時間裡修正了錯誤與缺陷,或找出優化方案,阻絕其他AI晶片供應商出線的機會,輝達Nvidia無疑是AI世代的王者。 全書細數輝達多次在關鍵時刻逆轉勝,是出於輝達企業文化與精神的根基:「比光速更快」的執行力,扁平無障壁的組織、直接且公開的領導風格、與台積電建立堅實的伙伴關係;最重要的是,若想成功,就得先承受足夠的痛苦磨難,足以在冷酷無情的市場壓力下續存並茁壯成長。 【第一本書,說透輝達的商業課題與精彩故事】 關於輝達的報導成千上萬,著名科技作家金泰首次說出最完整、最深入的故事,藉著上百次的專訪,包括黃仁勳及兩位創辦人、兩位最初的創投基金投資人、早期員工和現任高階主管,展示了輝達如何三十年來一本初衷,不斷創造新市場,超越競爭對手,包括原本的半導體巨頭英特爾,已被遠遠甩在身後。結合了精彩的內幕和洞見、對輝達獨特文化和黃仁勳管理原則的罕見視角,無論是在尋找商業洞見與課題的職場人/管理者/創業者,或是想讀個好故事、與主角一起成長的讀者,都能心領神會。 ─本書特色─ 1.全球第一本輝達傳:它如何引領AI旋風? 輝達是AI時代最成功的科技巨頭,本書為迄今為止最為系統介紹輝達發跡、成長乃至紅遍全球的一本書。包括黃仁勳的創業歷程、憑藉超前眼光及精湛技術,從電腦繪圖晶片霸主到踏上AI浪潮之顛。想了解輝達、學習輝達者必讀。 2.黃仁勳——當代最創新、最成功的執行長,他怎麼打造、管理輝達? 黃仁勳管理輝達31年,是科技業在任時間最長的執行長,他打破了「創新的兩難」魔咒(即市場領導者被更小、更靈活公司取代的問題),打碎了組織層級過多的溝通不良(同一時間布達重要訊息),擘劃CUDA生態圈(所有開發人員聚集的平台),改寫/更新這個時代的管理典範。你將在黃仁勳身上看到「輝達之道」。 3.一部輝達視角的「晶片戰爭」!黃仁勳怎麼合縱連橫?科技業者必讀 作者不僅縱向爬梳輝達的成長,也橫向帶出同時間的晶片巨頭英特爾、3dfx、SGI視算科技等的競爭,與微軟、蘋果、台積電的合作……整體回顧30年科技發展,科技相關業者必讀。 4.勵志、熱血、永不服輸——媲美打電玩的閱讀體驗 作者精湛的文筆帶讀者如親臨現場,以黃仁勳為核心,晶片業各路英雄躍然紙上,如此鮮活。酣暢淋漓的商戰,智取敵人的謀略,無比熱血的故事,還有永不停歇的闖關,看這本書彷彿打電玩! 5.總結輝達之道與黃仁勳管理哲學、金句 書結尾總結出「黃仁勳管理哲學」,精選25則自我激勵、管理團隊、經營公司的原則。對每個讀者、創業者、經營者都是無價的一課。 ─專業推薦─ 摩根.豪瑟/《致富心態》作者 克里斯.米勒/《晶片戰爭》作者 馬修.柏爾/《元宇宙》作者 班.湯普森/《Stratechery科技電子報》作者 「本書深刻剖析『輝達崛起』這個當代最精彩非凡的企業故事。」――《致富心態》作者摩根.豪瑟 「《輝達之道》是一部引人入勝的歷史,講述輝達意外崛起到立於科技界顛峰,並有力證明了創辦人黃仁勳名列史上偉大CEO之林。」――《晶片戰爭》作者克里斯.米勒 「這是世界最重要的公司之一輝達的迷人歷史,也關乎它如何成就偉大。作者巧妙地講述了輝達令人難以置信的成就和深具啟發性的失敗,並捕捉了創辦人、科學家和員工的獨特理念、動機和賭注。」——《元宇宙》作者馬修.鮑爾 「多年來,我一直在閱讀並關注金泰的文章,他是一位對科技與遊戲產業非常敏銳的觀察家……我很高興有人寫了輝達的企業故事,而且我很高興是你(金泰)撰寫的。」——《Stratechery科技電子報》作者班.湯普森(於作者專訪)
Foundations Of Artificial Intelligence And Robotics
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Author : Wendell H. Chun
language : en
Publisher: CRC Press
Release Date : 2024-12-24
Foundations Of Artificial Intelligence And Robotics written by Wendell H. Chun and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-24 with Computers categories.
Artificial intelligence (AI) is a complicated science that combines philosophy, cognitive psychology, neuroscience, mathematics and logic (logicism), economics, computer science, computability, and software. Meanwhile, robotics is an engineering field that compliments AI. There can be situations where AI can function without a robot (e.g., Turing Test) and robotics without AI (e.g., teleoperation), but in many cases, each technology requires each other to exhibit a complete system: having "smart" robots and AI being able to control its interactions (i.e., effectors) with its environment. This book provides a complete history of computing, AI, and robotics from its early development to state‐of‐the‐art technology, providing a roadmap of these complicated and constantly evolving subjects. Divided into two volumes covering the progress of symbolic logic and the explosion in learning/deep learning in natural language and perception, this first volume investigates the coming together of AI (the mind) and robotics (the body), and discusses the state of AI today. Key Features: Provides a complete overview of the topic of AI, starting with philosophy, psychology, neuroscience, and logicism, and extending to the action of the robots and AI needed for a futuristic society Provides a holistic view of AI, and touches on all the misconceptions and tangents to the technologies through taking a systematic approach Provides a glossary of terms, list of notable people, and extensive references Provides the interconnections and history of the progress of technology for over 100 years as both the hardware (Moore’s Law, GPUs) and software, i.e., generative AI, have advanced Intended as a complete reference, this book is useful to undergraduate and postgraduate students of computing, as well as the general reader. It can also be used as a textbook by course convenors. If you only had one book on AI and robotics, this set would be the first reference to acquire and learn about the theory and practice.
Nvidia E Il Genio Di Jensen Huang
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Author : Tae Kim
language : it
Publisher: SPERLING & KUPFER
Release Date : 2025-02-28
Nvidia E Il Genio Di Jensen Huang written by Tae Kim and has been published by SPERLING & KUPFER this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-28 with Biography & Autobiography categories.
Un'approfondita e intrigante indagine sulla storia aziendale di Nvidia, dal suo esordio nel 1993 fino alla recente ed esplosiva ascesa: i suoi chip stanno alimentando la rivoluzione dell'AI generativa, e la domanda è insaziabile. Al centro di questo libro, dal ritmo serrato degno di un thriller, c'è il carismatico fondatore e CEO Jensen Huang, la cui determinazione e visione strategica hanno permesso a Nvidia di superare difficoltà quasi fatali e diventare il maggiore colosso tecnologico del mercato, con una valutazione di oltre 3 trilioni di dollari nel 2024. Tae Kim attinge a più di cento interviste esclusive - compreso Jensen (come è chiamato da collaboratori, fornitori e competitor), i suoi cofondatori, i primi investitori in venture capital, ex dipendenti della prima ora e attuali dirigenti - per raccontare come Nvidia abbia giocato la partita più lunga, creando ripetutamente nuovi mercati e superando la concorrenza, incluso il gigante storico dei semiconduttori, Intel. Il libro esplora le origini di Huang, la sua formazione personale e professionale, il modo in cui in trent'anni ha plasmato il mindset aziendale, e rivela i principi fondamentali del successo di Nvidia, tra cui l'importanza di prendere decisioni audaci, mantenere la velocità di innovazione e coltivare una cultura di resilienza e apprendimento continuo. Un metodo e una visione che in un settore colpito da continui sconvolgimenti e fallimenti offrono spunti e lezioni preziose a imprenditori e manager.
The History Of Visual Magic In Computers
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Author : Jon Peddie
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-06-13
The History Of Visual Magic In Computers written by Jon Peddie and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-06-13 with Computers categories.
If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. 3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story. It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today’s tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.