Ray Tracing A Tool For All

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Ray Tracing A Tool For All
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Author : Jon Peddie
language : en
Publisher: Springer
Release Date : 2019-08-08
Ray Tracing A Tool For All written by Jon Peddie and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-08 with Computers categories.
This is the first book to offer a comprehensive overview for anyone wanting to understand the benefits and opportunities of ray tracing, as well as some of the challenges, without having to learn how to program or be an optics scientist. It demystifies ray tracing and brings forward the need and benefit of using ray tracing throughout the development of a film, product, or building — from pitch to prototype to marketing. Ray Tracing and Rendering clarifies the difference between conventional faked rendering and physically correct, photo-realistic ray traced rendering, and explains how programmer’s time, and backend compositing time are saved while producing more accurate representations with 3D models that move. Often considered an esoteric subject the author takes ray tracing out of the confines of the programmer’s lair and shows how all levels of users from concept to construction and sales can benefit without being forced to be a practitioner. It treats both theoretical and practical aspects of the subject as well as giving insights into all the major ray tracing programs and how many of them came about. It will enrich the readers’ understanding of what a difference an accurate high-fidelity image can make to the viewer — our eyes are incredibly sensitive to flaws and distortions and we quickly disregard things that look phony or unreal. Such dismissal by a potential user or customer can spell disaster for a supplier, producer, or developer. If it looks real it will sell, even if it is a fantasy animation. Ray tracing is now within reach of every producer and marketeer, and at prices one can afford, and with production times that meet the demands of today’s fast world.
An Introduction To Ray Tracing
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Author : Andrew S. Glassner
language : en
Publisher: Elsevier
Release Date : 1989-06-01
An Introduction To Ray Tracing written by Andrew S. Glassner and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 1989-06-01 with Computers categories.
The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics.An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. - Provides practical "how-to" information - Contains high quality color plates of images created using ray tracing techniques - Progresses from a basic understanding to the advanced science and application of ray tracing
Ray Tracing Gems
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Author : Eric Haines
language : en
Publisher: Apress
Release Date : 2019-02-25
Ray Tracing Gems written by Eric Haines and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-25 with Computers categories.
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
The Ray Tracer Challenge
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Author : Jamis Buck
language : en
Publisher: The Pragmatic Programmers LLC
Release Date : 2019-02-26
The Ray Tracer Challenge written by Jamis Buck and has been published by The Pragmatic Programmers LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-26 with Computers categories.
Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! It's easier than you think. In just a couple of weeks, build a ray-tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer that much further forward. Do all of this in whichever language and environment you prefer, and do it entirely test-first, so you know it's correct. Recharge yourself with this project's immense potential for personal exploration, experimentation, and discovery. The renderer is a ray tracer, which means it simulates the physics of light by tracing the path of light rays around your scene. Each exciting chapter presents a bite-sized piece of the puzzle, building on earlier chapters and setting the stage for later ones. Requirements are given in plain English, which you translate into tests and code. When the project is complete, look back and realize you've built an entire system test-first! There's no research necessary -- all the necessary formulas and algorithms are presented and illustrated right here. Dive into intriguing topics from fundamental concepts such as vectors and matrices; to the algorithms that simulate the intersection of light rays with spheres, planes, cubes, cylinders, and triangles; to geometric patterns such as checkers and rings. Lighting and shading effects, such as shadows and reflections, make your scenes come to life, and constructive solid geometry (CSG) enables you to combine your graphics primitives in simple ways to produce complex shapes. Play and experiment as you discover the fun of writing a ray tracer. Accept the challenge today! What You Need: Aside from a computer, operating system, and programming environment, you'll need a way to display PPM image files. On Windows, programs like Photoshop will work, or free programs like IrfanView. On Mac, no special software is needed, as Preview can open PPM files.
Proceeding Of National Conference On Recent Innovations In Emerging Computer Technologies Ncriect 2023
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Author : Dr. Asha Ambhaikar
language : en
Publisher: INENCE PUBLICATIONS PVT LTD
Release Date : 2023-05-09
Proceeding Of National Conference On Recent Innovations In Emerging Computer Technologies Ncriect 2023 written by Dr. Asha Ambhaikar and has been published by INENCE PUBLICATIONS PVT LTD this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-05-09 with Computers categories.
The National Conference on Recent Innovations in Emerging Computer Technologies (NCRIECT-2023) was held on the 9th and 10th of May 2023 at Kalinga University, Raipur. The conference was aimed at bringing together researchers, scholars, academicians, and industry professionals to discuss the latest advancements and innovations in the field of computer technologies. The conference began with an opening ceremony, where the chief guests and dignitaries were welcomed by the organizers. The keynote address was delivered by a renowned expert in the field of computer technologies, who spoke about the importance of innovation in driving progress and growth in the industry. This was followed by technical sessions, where researchers and professionals presented their papers on various topics related to computer technologies. The technical sessions covered a wide range of topics, including but not limited to artificial intelligence, machine learning, data science, computer networks, security and privacy, computer graphics and visualization, software engineering, and emerging technologies. The presentations were well-received by the audience, who actively participated in the discussions and provided valuable feedback to the presenters. Apart from the technical sessions, the conference also featured a panel discussion on the topic of "The Future of Computer Technologies". The panel comprised experts from academia and industry, who shared their insights and perspectives on the future direction of the field. The discussion covered various topics, such as the impact of emerging technologies like blockchain and quantum computing, the role of artificial intelligence and machine learning in shaping the future of work, and the challenges and opportunities in ensuring the ethical use of technology. Overall, the conference provided a platform for researchers and professionals to share their ideas, insights, and experiences, and to collaborate and network with their peers. The organizers thanked all the participants and sponsors for their support in making the conference a success, and announced plans to host a follow-up event next year.
Real Time Rendering
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Author : Tomas Akenine-Möller
language : en
Publisher: CRC Press
Release Date : 2019-01-18
Real Time Rendering written by Tomas Akenine-Möller and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-18 with Computers categories.
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
The Monte Carlo Ray Trace Method In Radiation Heat Transfer And Applied Optics
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Author : J. Robert Mahan
language : en
Publisher: John Wiley & Sons
Release Date : 2019-02-04
The Monte Carlo Ray Trace Method In Radiation Heat Transfer And Applied Optics written by J. Robert Mahan and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-04 with Science categories.
A groundbreaking guide dedicated exclusively to the MCRT method in radiation heat transfer and applied optics The Monte Carlo Ray-Trace Method in Radiation Heat Transfer and Applied Optics offers the most modern and up-to-date approach to radiation heat transfer modelling and performance evaluation of optical instruments. The Monte Carlo ray-trace (MCRT) method is based on the statistically predictable behavior of entities, called rays, which describe the paths followed by energy bundles as they are emitted, reflected, scattered, refracted, diffracted and ultimately absorbed. The author – a noted expert on the subject – covers a wide variety of topics including the mathematics and statistics of ray tracing, the physics of thermal radiation, basic principles of geometrical and physical optics, radiant heat exchange among surfaces and within participating media, and the statistical evaluation of uncertainty of results obtained using the method. The book is a guide to help formulate and solve models that accurately describe the distribution of radiant energy in thermal and optical systems of practical engineering interest. This important guide: Combines radiation heat transfer and applied optics into a single discipline Covers the MCRT method, which has emerged as the dominant tool for radiation heat transfer modelling Helps readers to formulate and solve models that describe the distribution of radiant energy Features pages of color images and a wealth of line drawings Written for faculty and graduate students in mechanical and aerospace engineering and applied optics professionals, The Monte Carlo Ray-Trace Method in Radiation Heat Transfer and Applied Optics is the first book dedicated exclusively to the MCRT method.
Realistic Ray Tracing Second Edition
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Author : Peter Shirley
language : en
Publisher: A K Peters, Ltd.
Release Date : 2008-12-19
Realistic Ray Tracing Second Edition written by Peter Shirley and has been published by A K Peters, Ltd. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-12-19 with Computers categories.
Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.
Geospatial Technologies For All
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Author : Ali Mansourian
language : en
Publisher: Springer
Release Date : 2018-03-23
Geospatial Technologies For All written by Ali Mansourian and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-23 with Science categories.
This book presents the research papers accepted for the 21st AGILE Conference on Geographic Information Science, held at Lund University Geographical Information Systems (GIS) Centre, Sweden on 12–15 June 2018. It discusses the role of geospatial technologies in the digitalization of society and is intended primarily for professionals and researchers in fields that can benefit from geoinformation – both within and outside the area of geographic information science.
Networking Simulation For Intelligent Transportation Systems
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Author : Benoit Hilt
language : en
Publisher: John Wiley & Sons
Release Date : 2017-04-12
Networking Simulation For Intelligent Transportation Systems written by Benoit Hilt and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-12 with Technology & Engineering categories.
This book studies the simulation of wireless networking in the domain of Intelligent Transportation Systems (ITS) involving aircraft, railway and vehicular communication. On this subject, particular focus is placed on effective communication channels, mobility modeling, multi-technology simulation and global ITS simulation frameworks. Networking Simulation for Intelligent Transportation Systems addresses the mixing of IEEE802.11p and LTE into a dedicated simulation environment as well as the links between ITS and IoT; aeronautical mobility and VHD Data Link (VDL) simulation; virtual co-simulation for railway communication and control-command; realistic channel simulation, mobility modeling and autonomic simulation for VANET and quality metrics for VANET. The authors intend for this book to be as useful as possible to the reader as they provide examples of methods and tools for running realistic and reliable simulations in the domain of communications for ITS.