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Real Time Rendering


Real Time Rendering
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Real Time Rendering Fourth Edition


Real Time Rendering Fourth Edition
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Author : Tomas Akenine-Mo ̈ller
language : en
Publisher: CRC Press
Release Date : 2018-08-06

Real Time Rendering Fourth Edition written by Tomas Akenine-Mo ̈ller and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-06 with Computers categories.


Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.



Real Time Rendering


Real Time Rendering
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Author : Tomas Akenine-Möller
language : en
Publisher: CRC Press
Release Date : 2019-01-18

Real Time Rendering written by Tomas Akenine-Möller and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-18 with Computers categories.


Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009



Real Time Video Content For Virtual Production Live Entertainment


Real Time Video Content For Virtual Production Live Entertainment
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Author : Laura Frank
language : en
Publisher: CRC Press
Release Date : 2022-12-30

Real Time Video Content For Virtual Production Live Entertainment written by Laura Frank and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-30 with Computers categories.


Real-Time Video Content for Virtual Production & Live Entertainment looks at the evolution of current software and hardware, how these tools are used, and how to plan for productions dependent on real-time content. From rock concerts to theatre, live television broadcast to film production, art installations to immersive experiences, the book outlines the various applications of real-time video content – the intersection of gaming and performance that is revolutionizing how films are made and how video content is created for screens. Rather than render out a fixed video file, new tools allow for interactive video content that responds to audience activity, camera position, and performer action in real time. Combining software renderers with environmental information, video content is generated nearly instantaneously to simulate depth, creating a new world of Virtual Production. This book provides an overview of the current software and hardware used to create real-time content while also reviewing the various external technologies the real-time content is dependent upon. Case studies from industry experts appear in each chapter to reinforce the tools described, establish industry practice, and provide insight on a complex and rapidly growing discipline. Real-Time Video Content for Virtual Production & Live Entertainment prepares students and practitioners for a future working with real-time technologies and informs current entertainment technology professionals how to rethink about their old roles using these new tools. The book includes access to a companion website featuring web-based and video resources that expand on topics covered in the text. Each chapter has a unique page that points to example material, video presentations, and professional studies on chapter topics. You can visit the companion website at rtv-book.com.



Introduction To Lux Pascal


Introduction To Lux Pascal
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Author : Gilad James, PhD
language : en
Publisher: Gilad James Mystery School
Release Date :

Introduction To Lux Pascal written by Gilad James, PhD and has been published by Gilad James Mystery School this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


Lux Pascal is a modern programming language designed for high-performance parallel computing, especially in the field of scientific computing and data processing. It is an extension of Pascal language and provides a rich set of features, such as support for arrays, matrices, complex numbers, and built-in functions for mathematical operations. Lux Pascal aims to enable developers to write efficient, scalable, and maintainable code, while also providing a simple and intuitive syntax. One of the key strengths of Lux Pascal is its use of data parallelism, which allows multiple data items to be processed simultaneously. This is achieved through the use of parallel loops, which can distribute data across multiple cores or processors. Additionally, Lux Pascal provides a set of built-in functions for task parallelism, which allows developers to create multiple threads and execute them concurrently. With these features, Lux Pascal is well-suited for numerical computations, data analytics, and simulations, as well as other performance-critical applications.



Blender All In One For Dummies


Blender All In One For Dummies
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Author : Jason van Gumster
language : en
Publisher: John Wiley & Sons
Release Date : 2024-03-25

Blender All In One For Dummies written by Jason van Gumster and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-03-25 with Computers categories.


Create excellent 3D animations with free, open-source software When you’re looking for help with creating animation with Blender, look no further than the top-selling Blender book on the market. This edition of Blender For Dummies covers every step in the animation process, from basic design all the way to finished product. This book walks you through each project phase, including creating models, adding lighting and environment, animating objects, and building a final shareable file. Written by long-time Blender evangelist Jason van Gumster, this deep reference teaches you the full animation process from idea to final vision. With this fun and easy guide, you’re on your way toward making your animation dreams a reality. Set up Blender and navigate the interface Learn how to build models in virtual space Texture, light, and animate your figures—then render your final product Get help and inspiration from the Blender community If you’re new to Blender or an experienced user in need of a reference, Blender For Dummies is the easy-to-use guide for you.



The Filmmaker S Guide To Visual Effects


The Filmmaker S Guide To Visual Effects
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Author : Eran Dinur
language : en
Publisher: Taylor & Francis
Release Date : 2023-09-29

The Filmmaker S Guide To Visual Effects written by Eran Dinur and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-09-29 with Art categories.


The Filmmaker’s Guide to Visual Effects offers a practical, detailed guide to visual effects for non-VFX specialists working in film and television. In contemporary filmmaking and television production, visual effects are used extensively in a wide variety of genres and formats to contribute to visual storytelling, help deal with production limitations, and reduce budget costs. Yet, for many directors, producers, editors, and cinematographers, visual effects remain an often misunderstood aspect of media production. In this book, award-winning VFX supervisor and instructor Eran Dinur introduces readers to visual effects from the filmmaker’s perspective, providing a comprehensive guide to conceiving, designing, budgeting, planning, shooting, and reviewing VFX, from pre-production through post-production. The book will help readers: Learn what it takes for editors, cinematographers, directors, producers, gaffers, and other filmmakers to work more effectively with the visual effects team during pre-production, on the set, and in post; use visual effects as a narrative aid; reduce production costs; and solve problems on location Achieve a deeper understanding of 3D, 2D, and 2.5D workflows; the various VFX crafts from matchmove to compositing; and essential concepts like photorealism, parallax, roto, and extraction; become familiar with traditional VFX workflows as well as virtual production; and learn how to plan effectively for the cost and complexity of VFX shots See visual effects concepts brought to life in practical, highly illustrated examples drawn from the real-world experiences of industry professionals and discover how to better integrate visual effects into your own projects



Transactions On Edutainment Xiii


Transactions On Edutainment Xiii
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Author : Zhigeng Pan
language : en
Publisher: Springer
Release Date : 2017-03-07

Transactions On Edutainment Xiii written by Zhigeng Pan and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-07 with Computers categories.


This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 25 papers presented in the 13th issue were organized in topical sections named: learning games and visualization; virtual reality and applications; 3D graphics technology, multimedia computing, and others.



Computer Vision Eccv 2024


Computer Vision Eccv 2024
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Author : Aleš Leonardis
language : en
Publisher: Springer Nature
Release Date : 2024-11-23

Computer Vision Eccv 2024 written by Aleš Leonardis and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-11-23 with Computers categories.


The multi-volume set of LNCS books with volume numbers 15059 up to 15147 constitutes the refereed proceedings of the 18th European Conference on Computer Vision, ECCV 2024, held in Milan, Italy, during September 29–October 4, 2024. The 2387 papers presented in these proceedings were carefully reviewed and selected from a total of 8585 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; motion estimation.



Virtual Reality Visual Computation Augmented And Mixed I O Interface


Virtual Reality Visual Computation Augmented And Mixed I O Interface
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Author : Dr.J.Shobana
language : en
Publisher: SK Research Group of Companies
Release Date : 2024-03-05

Virtual Reality Visual Computation Augmented And Mixed I O Interface written by Dr.J.Shobana and has been published by SK Research Group of Companies this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-03-05 with Computers categories.


Dr.J.Shobana, Assistant Professor, Department of Computer Science and Engineering, SRM Institute of Science and Technology, Kattankulathur, Chennai, Tamil Nadu, India. Dr.S.Nithya, Assistant Professor, Department of Computer Applications, SRM Institute of Science and Technology, Kattankulathur, Chennai, Tamil Nadu, India. Mrs.G.S.Gayathri, Assistant Professor, Department of Computer Science, SRM Institute of Science and Technology, Ramapuram, Chennai, Tamil Nadu, India. Mrs.H.Deepika, Assistant Professor, Department of Information Technology, Panimalar Engineering College, Chennai, Tamil Nadu, India. Dr.N.Jayashri Karthikeyan, Assistant Professor, Department of Computer Science, SRM Institute of Science and Technology, Ramapuram, Chennai, Tamil Nadu, India.



Virtual Reality Visual Computation And Interfaces


Virtual Reality Visual Computation And Interfaces
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Author : Dr.Rubini.P
language : en
Publisher: SK Research Group of Companies
Release Date : 2024-07-01

Virtual Reality Visual Computation And Interfaces written by Dr.Rubini.P and has been published by SK Research Group of Companies this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-01 with Computers categories.


Dr.Rubini.P, Professor & Head, Department of Computer Science & Engineering, School of Engineering and Technology, CMR University, Bangalore, Karnataka, India.