Computer Graphics For Design

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Computer Graphics For Design
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Author : Daniel B. Olfe
language : en
Publisher:
Release Date : 1995-01-01
Computer Graphics For Design written by Daniel B. Olfe and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995-01-01 with Computer graphics. categories.
Computer Graphics
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Author : Rockport Publishers
language : en
Publisher: North Light Books
Release Date : 1992
Computer Graphics written by Rockport Publishers and has been published by North Light Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with Computers categories.
Computer Graphics For Designers Artists
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Author : Isaac Victor Kerlow
language : en
Publisher: Van Nostrand Reinhold Company
Release Date : 1986
Computer Graphics For Designers Artists written by Isaac Victor Kerlow and has been published by Van Nostrand Reinhold Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 1986 with Architecture categories.
Offers a comprehensive examination of the current state of computer-aided design. The text describes, in non-technical terms, the functions and limitations of designing with computers. Spectacular computer-generated images illustrate the techniques described.
Design Animate And Create With Computer Graphics
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Author : Max Wainewright
language : en
Publisher: QED Publishing
Release Date : 2017-03-23
Design Animate And Create With Computer Graphics written by Max Wainewright and has been published by QED Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-23 with Computer drawing categories.
Learn how to design, animate and create incredible computer graphics using free software. With easy-to-follow, illustrated step-by-step instructions, create all types of projects, from Pop Art posters and photo cubes to game animations and a 3D city. Inspiration is offered from key artists, from the graffiti art of Banksy to the geometric art of Piet Mondrian. Each of the five chapters focuses on a key area of computer graphics, explaining the concepts and how to use the software, then offering projects that progress in difficulty from simple to "wow". Instructions are always easy to understand, with possible areas of confusion picked out.
Solving Mechanical Design Problems With Computer Graphics
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Author : Jerome Lange
language : en
Publisher: CRC Press
Release Date : 2021-06-30
Solving Mechanical Design Problems With Computer Graphics written by Jerome Lange and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-30 with Technology & Engineering categories.
This book acquaints the reader with interactive computer graphics and how they are being used in the analysis of mechanical design problems. It covers four mechanical design topics: the graphics model, mass properties, stress and strain, and kinematic and kinetic analysis.
On Line And On Paper
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Author : Kathryn Henderson
language : en
Publisher: MIT Press
Release Date : 1998-12-01
On Line And On Paper written by Kathryn Henderson and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-12-01 with Technology & Engineering categories.
The role of representation in the production of technoscientific knowledge has become a subject of great interest in recent years. In this book, sociologist and art critic Kathryn Henderson offers a new perspective on this topic by exploring the impact of computer graphic systems on the visual culture of engineering design. Henderson shows how designers use drawings both to organize work and knowledge and to recruit and organize resources, political support, and power. Henderson's analysis of the collective nature of knowledge in technical design work is based on her participant observation of practices in two industrial settings. In one she follows the evolution of a turbine engine package from design to production, and in the other she examines the development of an innovative surgical tool. In both cases she describes the messy realities of design practice, including the mixed use of the worlds of paper and computer graphics. One of the goals of the book is to lay a practice-informed groundwork for the creation of more usable computer tools. Henderson also explores the relationship between the historical development of engineering as a profession and the standardization of engineering knowledge, and then addresses the question: Just what is high technology, and how does its affect the extent to which people will allow their working habits to be disrupted and restructured? Finally, to help explain why visual representations are so powerful, Henderson develops the concept of "metaindexicality"—the ability of a visual representation, used interactively, to combine many diverse levels of knowledge and thus to serve as a meeting ground (and sometimes battleground) for many types of workers.
Curves And Surfaces For Computer Graphics
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Author : David Salomon
language : en
Publisher: Springer
Release Date : 2011-09-17
Curves And Surfaces For Computer Graphics written by David Salomon and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-09-17 with Computers categories.
Requires only a basic knowledge of mathematics and is geared toward the general educated specialists. Includes a gallery of color images and Mathematica code listings.
Computer Graphics From Scratch
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Author : Gabriel Gambetta
language : en
Publisher: No Starch Press
Release Date : 2021-05-13
Computer Graphics From Scratch written by Gabriel Gambetta and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-13 with Computers categories.
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Computer Graphics For Artists An Introduction
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Author : Andrew Paquette
language : en
Publisher: Springer Science & Business Media
Release Date : 2008-03-20
Computer Graphics For Artists An Introduction written by Andrew Paquette and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-03-20 with Computers categories.
Packed with exercises, this book is an application-independent and reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his/her goals, instead of the technology being master of the artist.
Computer Graphics Applications
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Author : E. Kenneth Hoffman
language : en
Publisher: Wadsworth Publishing Company
Release Date : 1990
Computer Graphics Applications written by E. Kenneth Hoffman and has been published by Wadsworth Publishing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 1990 with Computers categories.