Computer Graphics Using Object Oriented Programming

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Computer Graphics Using Object Oriented Programming
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Author : Steve Cunningham
language : en
Publisher: Wiley
Release Date : 1992
Computer Graphics Using Object Oriented Programming written by Steve Cunningham and has been published by Wiley this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with Computers categories.
The discussion provides a representative sample of how object-oriented design and programming techniques have been used to solve a variety of practical computer graphics problems. Based on underlying principles such as encapsulation, class inheritance, polymorphism and dynamic binding.
Object Oriented Programming For Graphics
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Author : Chris Laffra
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06
Object Oriented Programming For Graphics written by Chris Laffra and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.
Object-oriented concepts are particularly applicable to computer graphics in its broadest sense, including interaction, image synthesis, animation, and computer-aided design. The use of object-oriented techniques in computer graphics is a widely acknowledged way of dealing with the complexities encountered in graphics systems. But the field of object-oriented graphics (OOG) is still young and full of problems. This book reports on latest advances in this field and discusses how the discipline of OOG is being explored and developed. The topics covered include object-oriented constraint programming, object-oriented modeling of graphics applications to handle complexity, object-oriented techniques for developing user interfaces, and 3D modeling and rendering.
An Introduction To Object Oriented Programming In C
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Author : Graham M. Seed
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06
An Introduction To Object Oriented Programming In C written by Graham M. Seed and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.
Why Another Book on c++ and why Programming and Graphics? Anyone who has browsed through the 'Computing' section of a bookshop (assuming it has one) will not need much convincing that there are a lot of C++ books out there. So why add yet another to the shelf! This book attempts to introduce you to the C++ language via computer graphics because the object-oriented programming features of C++ naturally lend themselves to graphics. Thus, this book is based around a central theme: computer graphics and the development of 'real' object-oriented tools for graphical modelling. This approach is adopted (as opposed to learning by small, unrelated, often hypothetical, examples) because I didn't want to introduce C++ as a collection oflanguage features. While introducing the syntax and features of C++, it is just as important to demonstrate simultaneously the reason for such features and when to apply them - in otherwords,language and design are given equal priority. Also, a key objective in writing this book is to present you with a comprehensive introductory text on programming in the C++ language.
Object Oriented Graphics Programming In C
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Author : Roger T. Stevens
language : en
Publisher: Morgan Kaufmann
Release Date : 1994
Object Oriented Graphics Programming In C written by Roger T. Stevens and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with Computers categories.
This handbook is designed to provide programmers with the information needed to produce realistic images on a PC. It focuses on Borland's C++ compilers and covers a variety of techniques. Beginners and more advanced programmers will benefit from the topics covered, and all of the program code is provided on the disk included with the book.
Object Oriented Methodologies And Systems
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Author : Elisa Bertino
language : en
Publisher: Springer Science & Business Media
Release Date : 1994-09-07
Object Oriented Methodologies And Systems written by Elisa Bertino and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994-09-07 with Computers categories.
This volume presents the proceedings of the International Symposium on Object-Oriented Methodologies and Systems (ISOOMS '94), held in Palermo, Italy in September 1994 in conjunction with the AICA 1994 Italian Computer Conference. The 25 full papers included cover not only technical areas of object-orientation, such as databases, programming languages, and methodological aspects, but also application areas. The book is organized in chapters on object-oriented databases, object-oriented analysis, behavior modeling, object-oriented programming languages, object-oriented information systems, and object-oriented systems development.
Object Oriented Graphics
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Author : Peter Wisskirchen
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06
Object Oriented Graphics written by Peter Wisskirchen and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.
At present, object-oriented programming is emerging from the research labora tories and invading into the field of industrial applications. More and more products have been implemented with the aid of object-oriented programming techniques and tools, usually as extensions of traditional languages in hybrid development systems. Some of the better known examples are OSF-Motif, News, Objective-C on the NeXT computer, the C extension C++, and CLOS an object oriented extension of LISP. All of these developments incorporate interactive graphics. Effective object-oriented systems in combination with a graphics kernel does it mean that the field of computer graphics has now become merely an aspect of the object-oriented world? We do not think so. In spite of interesting individual developments, there are still no sound object-oriented graphics sys tems available. If it is desired to develop a complex graphics application embed ded in a window-oriented system then it is still necessary to work with elemen tary tools. What is to be displayed and interactively modified inside a window must be specified with a set of graphics primitives at a low level, or has to be written with a standardized graphics kernel system such as GKS or PHIGS, i. e. , by kernels specified and implemented in a non-object-oriented style. With the terms GKS and PHIGS we enter the world of international graphics standards. GKS and PHIGS constitute systems, not mere collections of graphics primitives.
Computer Graphics Programming In Opengl With Java
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Author : V. Scott Gordon
language : en
Publisher: Mercury Learning and Information
Release Date : 2021-09-02
Computer Graphics Programming In Opengl With Java written by V. Scott Gordon and has been published by Mercury Learning and Information this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-02 with Computers categories.
This new edition provides both step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java in addition to reviewing its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES Covers modern OpenGL 4.0+ shader programming in Java, with instructions for both PC/Windows and Macintosh Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Adds new chapters on simulating water, stereoscopy, and ray tracing with compute shaders Explains how to optimize code with tools such as Nvidia’s Nsight debugger Includes companion files with code, object models, figures, and more. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].
Advances In Computer Graphics Iv
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Author : W.T. Hewitt
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06
Advances In Computer Graphics Iv written by W.T. Hewitt and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.
This fourth volume of Advances in Computer Graphics gathers together a selection of the tutorials presented at the EUROGRAPHICS annual conference in Nice, France, Septem ber 1988. The six contributions cover various disciplines in Computer Graphics, giving either an in-depth view of a specific topic or an updated overview of a large area. Chapter 1, Object-oriented Computer Graphics, introduces the concepts of object ori ented programming and shows how they can be applied in different fields of Computer Graphics, such as modelling, animation and user interface design. Finally, it provides an extensive bibliography for those who want to know more about this fast growing subject. Chapter 2, Projective Geometry and Computer Graphics, is a detailed presentation of the mathematics of projective geometry, which serves as the mathematical background for all graphic packages, including GKS, GKS-3D and PRIGS. This useful paper gives in a single document information formerly scattered throughout the literature and can be used as a reference for those who have to implement graphics and CAD systems. Chapter 3, GKS-3D and PHIGS: Theory and Practice, describes both standards for 3D graphics, and shows how each of them is better adapted in different typical applications. It provides answers to those who have to choose a basic 3D graphics library for their developments, or to people who have to define their future policy for graphics.
Advances In Computer Graphics V
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Author : Werner Purgathofer
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06
Advances In Computer Graphics V written by Werner Purgathofer and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.
This book collects together several of the tutorials held at EUROGRAPHICS'89 in Hamburg. The conference was held under the motto "Integration, Visualisation, Interaction" and the tutorials reflect the conference theme. The Springer series EurographicSeminars with the volumes "Advances in Computer Graphics" regularly provides a professional update on current mainstream topics in the field. These publications give readers the opportunity to inform themselves thoroughly on the topics covered. The success of the series is mainly based on the expertise of the contributing authors, who are recognized professionals in their field. Starting out with one of the conference's main topics, the chapter "Visualization of Scientific Data" gives an overview of methods for displaying scientific results in an easily surveyable and comprehensible form. It presents algorithms and methods utilized to achieve visualization results in a form adequate for humans. User interfaces for such systems are also explored, and practical conclusions are drawn. The chapter "Color in Computer Graphics" describes the problems of manipulating and matching color in the real world. After some fundamental statements about color models and their relationships, the main emphasis is placed on the problem of objective color specification for computer graphics systems. It is very hard to match colors between devices such as scanners, printers and displays. Some suggestions on the effective use of color for graphics are also made.