Computers As Theatre


Computers As Theatre
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Computers As Theatre


Computers As Theatre
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Author : Brenda Laurel
language : en
Publisher: Addison Wesley Publishing Company
Release Date : 1991

Computers As Theatre written by Brenda Laurel and has been published by Addison Wesley Publishing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 1991 with Computers categories.


Presents a new theory of human-computer activity. Building on Aristotle's analysis of the form and structure of drama, Laurel shows how similiar principles can help us understand what people experience when interfacing with computers.



Computers As Theatre


Computers As Theatre
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Author : Brenda Laurel
language : en
Publisher: Addison-Wesley
Release Date : 2013-09-27

Computers As Theatre written by Brenda Laurel and has been published by Addison-Wesley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-27 with Computers categories.


Brenda Laurel's Computers as Theatre revolutionized the field of human-computer interaction, offering ideas that inspired generations of interface and interaction designers-and continue to inspire them. Laurel's insight was that effective interface design, like effective drama, must engage the user directly in an experience involving both thought and emotion. Her practical conclusion was that a user's enjoyment must be a paramount design consideration, and this demands a deep awareness of dramatic theory and technique, both ancient and modern. Now, two decades later, Laurel has revised and revamped her influential work, reflecting back on enormous change and personal experience and forward toward emerging technologies and ideas that will transform human-computer interaction yet again. Beginning with a clear analysis of classical drama theory, Laurel explores new territory through the lens of dramatic structure and purpose. Computers as Theatre, Second Edition, is directed to a far wider audience, is written more simply and elegantly, is packed with new examples, and is replete with exciting and important new ideas. This book Draws lessons from massively multiplayer online games and systems, social networks, and mobile devices with embedded sensors Integrates values-driven design as a key principle Integrates key ideas about virtual reality Covers new frontiers, including augmented reality, distributed and participatory sensing, interactive public installations and venues, and design for emergence Once more, Brenda Laurel will help you see the connection between humans and computers as you never have before-and help you build interfaces and interactions that are pleasurably, joyously right!



Computer Visualization For The Theatre


Computer Visualization For The Theatre
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Author : Gavin Carver
language : en
Publisher: Taylor & Francis
Release Date : 2013-06-26

Computer Visualization For The Theatre written by Gavin Carver and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-06-26 with Performing Arts categories.


A fascinating introduction to the art of 3D modelling for theatre designers.



The Computer As Medium


The Computer As Medium
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Author : Berit Holmqvist
language : en
Publisher: Cambridge University Press
Release Date : 1993

The Computer As Medium written by Berit Holmqvist and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Computers categories.


Many industrial training applications, educational applications, and of course information applications such as databases and hypermedia are all attempts to communicate, and yet we really don't know much about the computer as a communicative medium. Bringing together a collection of essays presenting such diverse theoretical approaches as general semiotics, linguistics, communication theory, literary and art criticism, sociology, and history, the editors set out to establish and elaborate the role of computer systems as a sign technology. The volume is divided into three main parts, each focused on a different field of semiotic inquiry. "Computer-Based Signs" discusses the special nature of signs produced by means of computers. "The Rhetoric of Interactive Media" deals with codes of aesthetics and composition for the new "elastic" medium of communication: interactive fiction and hypertext. "Computers in Context" analyzes computer technology in the larger cultural, historical, and organizational contexts. Scholars in computer science, cognitive science, organization theory, information and media science, semiotics, communication, and linguistics will find this book invaluable, and as current excitement about hypermedia and electronic books continues to grow, a broader audience including computer artists and literary critics will also find it a useful resource.



Theatre Of The Book 1480 1880


Theatre Of The Book 1480 1880
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Author : Julie Stone Peters
language : en
Publisher: Oxford University Press, USA
Release Date : 2003

Theatre Of The Book 1480 1880 written by Julie Stone Peters and has been published by Oxford University Press, USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Literary Criticism categories.


This volume explores the impact of printing on the European theatre in the period 1480-1880 and shows that the printing press played a major part in the birth of modern theatre.



The Human Factor


The Human Factor
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Author : Richard Rubinstein
language : en
Publisher: [Burlington, Mass.] : Digital Press
Release Date : 1984

The Human Factor written by Richard Rubinstein and has been published by [Burlington, Mass.] : Digital Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984 with Reference categories.


When interaction between a person and a machine is well designed, using the machine is natural. Many computer systems are confusing, annoying, or ineffective. Many users have encountered computer systems that are hard to understand, and harder to use. Human factors is the study of how people and machines interact, and a technology for creating designs that work well in human terms. Human factors engineers are concerned with designing safer, more productive, easier-to-use equipment, based on broadly conceived thorough analysis of the problem. Ease of learning, ease of use, reliability and robustness, tailoring, and productivity are the guiding principles, and this text addresses these in the order in which they can be used when creating a design.



The Rails Way


The Rails Way
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Author : Obie Fernandez
language : en
Publisher: Pearson Education
Release Date : 2007-11-16

The Rails Way written by Obie Fernandez and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-11-16 with Computers categories.


The expert guide to building Ruby on Rails applications Ruby on Rails strips complexity from the development process, enabling professional developers to focus on what matters most: delivering business value. Now, for the first time, there’s a comprehensive, authoritative guide to building production-quality software with Rails. Pioneering Rails developer Obie Fernandez and a team of experts illuminate the entire Rails API, along with the Ruby idioms, design approaches, libraries, and plug-ins that make Rails so valuable. Drawing on their unsurpassed experience, they address the real challenges development teams face, showing how to use Rails’ tools and best practices to maximize productivity and build polished applications users will enjoy. Using detailed code examples, Obie systematically covers Rails’ key capabilities and subsystems. He presents advanced programming techniques, introduces open source libraries that facilitate easy Rails adoption, and offers important insights into testing and production deployment. Dive deep into the Rails codebase together, discovering why Rails behaves as it does— and how to make it behave the way you want it to. This book will help you Increase your productivity as a web developer Realize the overall joy of programming with Ruby on Rails Learn what’s new in Rails 2.0 Drive design and protect long-term maintainability with TestUnit and RSpec Understand and manage complex program flow in Rails controllers Leverage Rails’ support for designing REST-compliant APIs Master sophisticated Rails routing concepts and techniques Examine and troubleshoot Rails routing Make the most of ActiveRecord object-relational mapping Utilize Ajax within your Rails applications Incorporate logins and authentication into your application Extend Rails with the best third-party plug-ins and write your own Integrate email services into your applications with ActionMailer Choose the right Rails production configurations Streamline deployment with Capistrano



The Elements Of Friendly Software Design


The Elements Of Friendly Software Design
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Author : Paul Heckel
language : en
Publisher: Warner Books (NY)
Release Date : 1984

The Elements Of Friendly Software Design written by Paul Heckel and has been published by Warner Books (NY) this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984 with Computer - Progetti di sistemi categories.




Performing Mixed Reality


Performing Mixed Reality
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Author : Steve Benford
language : en
Publisher: MIT Press
Release Date : 2022-11-01

Performing Mixed Reality written by Steve Benford and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-01 with Art categories.


A computer scientist and a performance and new media theorist define and document the emerging field of mixed reality performance. Working at the cutting edge of live performance, an emerging generation of artists is employing digital technologies to create distinctive forms of interactive, distributed, and often deeply subjective theatrical performance. The work of these artists is not only fundamentally transforming the experience of theater, it is also reshaping the nature of human interaction with computers. In this book, Steve Benford and Gabriella Giannachi offer a new theoretical framework for understanding these experiences—which they term mixed reality performances—and document a series of landmark performances and installations that mix the real and the virtual, live performance and interactivity. Benford and Giannachi draw on a number of works that have been developed at the University of Nottingham's Mixed Reality Laboratory, describing collaborations with artists (most notably the group Blast Theory) that have gradually evolved a distinctive interdisciplinary approach to combining practice with research. They offer detailed and extended accounts of these works from different perspectives, including interviews with the artists and Mixed Reality Laboratory researchers. The authors develop an overarching theory to guide the study and design of mixed reality performances based on the approach of interleaved trajectories through hybrid structures of space, time, interfaces, and roles. Combinations of canonical, participant, and historic trajectories show how such performances establish complex configurations of real and virtual, local and global, factual and fictional, and personal and social.



Shakespeare Computers And The Mystery Of Authorship


Shakespeare Computers And The Mystery Of Authorship
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Author : Hugh Craig
language : en
Publisher: Cambridge University Press
Release Date : 2009-08-27

Shakespeare Computers And The Mystery Of Authorship written by Hugh Craig and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-08-27 with Literary Criticism categories.


Using computer analysis, this book confronts the main unsolved mysteries of authorship in Shakespeare's canon, providing some surprising conclusions.