Concurrency By Tutorials Third Edition

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Concurrency By Tutorials Third Edition
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Author : Kodeco Team
language : en
Publisher: Kodeco Incorporated
Release Date : 2023-08-02
Concurrency By Tutorials Third Edition written by Kodeco Team and has been published by Kodeco Incorporated this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-02 with categories.
Dive into Concurrency in iOS!Concurrency is the concept of multiple things, or pieces of work, running at the same time. With the addition of CPU cores in our devices, knowing how to properly utilize your customer's hardware to the maximum is absolutely a must. Unfortunately, proper concurrency in iOS apps is one of the lesser-known, lower-level topics, that every developer wants to (and should) understand properly, but is usually intimidated by.This is where Concurrency by Tutorials comes to the rescue! In this book, you'll learn everything there is to know about how to write performant and concurrent code for your iOS apps. Who This Book Is ForThis book is for intermediate iOS developers who already know the basics of iOS and Swift development but want to enrich their knowledge, learning more about how to efficiently perform tasks without affecting the performance of their app, and how to properly divide work to utilize hardware to the fullest extent.Topics Covered in Concurrency by TutorialsWhat & Why: Learn what is Concurrency and why would you even want to utilize it in your apps?Grand Central Dispatch: Learn about Apple's implementation of C's libdispatch, also known as GCD, it's one of the simplest ways to queue up tasks to be run in parallel.Operations & Operation Queues: When GCD doesn't quite cut it, you'll learn how to further customize and reuse your concurrent work using Operations and Operation Queues.Common Concurrency Problems: Learn about some of the problems you could face while developing concurrent applications, such as Race Conditions, Deadlocks, and more.Threads & Thread Sanitizer: Understand various threading-related concepts and how these connect to the knowledge you've accumulated throughout this book. You'll also learn how to use Thread Sanitizer to ease your debugging when things go wrong.This book is sure to make you a pro in building concurrent and performant applications, and finally understanding how these lower-level APIs work to the fullest, pushing your app to the top!
Circuit Design With Vhdl Third Edition
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Author : Volnei A. Pedroni
language : en
Publisher: MIT Press
Release Date : 2020-04-14
Circuit Design With Vhdl Third Edition written by Volnei A. Pedroni and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-14 with Computers categories.
A completely updated and expanded comprehensive treatment of VHDL and its applications to the design and simulation of real, industry-standard circuits. This comprehensive treatment of VHDL and its applications to the design and simulation of real, industry-standard circuits has been completely updated and expanded for the third edition. New features include all VHDL-2008 constructs, an extensive review of digital circuits, RTL analysis, and an unequaled collection of VHDL examples and exercises. The book focuses on the use of VHDL rather than solely on the language, with an emphasis on design examples and laboratory exercises. The third edition begins with a detailed review of digital circuits (combinatorial, sequential, state machines, and FPGAs), thus providing a self-contained single reference for the teaching of digital circuit design with VHDL. In its coverage of VHDL-2008, it makes a clear distinction between VHDL for synthesis and VHDL for simulation. The text offers complete VHDL codes in examples as well as simulation results and comments. The significantly expanded examples and exercises include many not previously published, with multiple physical demonstrations meant to inspire and motivate students. The book is suitable for undergraduate and graduate students in VHDL and digital circuit design, and can be used as a professional reference for VHDL practitioners. It can also serve as a text for digital VLSI in-house or academic courses.
Concurrent Programming On Windows
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Author : Joe Duffy
language : en
Publisher: Pearson Education
Release Date : 2008-10-28
Concurrent Programming On Windows written by Joe Duffy and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-10-28 with Computers categories.
“When you begin using multi-threading throughout an application, the importance of clean architecture and design is critical. . . . This places an emphasis on understanding not only the platform’s capabilities but also emerging best practices. Joe does a great job interspersing best practices alongside theory throughout his book.” – From the Foreword by Craig Mundie, Chief Research and Strategy Officer, Microsoft Corporation Author Joe Duffy has risen to the challenge of explaining how to write software that takes full advantage of concurrency and hardware parallelism. In Concurrent Programming on Windows, he explains how to design, implement, and maintain large-scale concurrent programs, primarily using C# and C++ for Windows. Duffy aims to give application, system, and library developers the tools and techniques needed to write efficient, safe code for multicore processors. This is important not only for the kinds of problems where concurrency is inherent and easily exploitable—such as server applications, compute-intensive image manipulation, financial analysis, simulations, and AI algorithms—but also for problems that can be speeded up using parallelism but require more effort—such as math libraries, sort routines, report generation, XML manipulation, and stream processing algorithms. Concurrent Programming on Windows has four major sections: The first introduces concurrency at a high level, followed by a section that focuses on the fundamental platform features, inner workings, and API details. Next, there is a section that describes common patterns, best practices, algorithms, and data structures that emerge while writing concurrent software. The final section covers many of the common system-wide architectural and process concerns of concurrent programming. This is the only book you’ll need in order to learn the best practices and common patterns for programming with concurrency on Windows and .NET.
Cracking The Java Interviews Java 8 3rd Edition
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Author : Munish Chandel
language : en
Publisher: Munish Chandel
Release Date : 2015-01-01
Cracking The Java Interviews Java 8 3rd Edition written by Munish Chandel and has been published by Munish Chandel this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-01-01 with Computers categories.
240+ Real Java Interview Questions on Core Java, Threads and Concurrency, Algorithms, Data Structures, Design Patterns, Spring, Hibernate, Puzzles & Sample Interview Questions for Investment Banks, HealthCare IT, Startups, Product and Service based companies. This book is ideal if you are preparing for Java Job Interview in Indian Market.Topics Covered in eBook Core Java (Collections, Concurrency & multi-threading, Lambda, Stream & Generics) Hibernate & Spring Problems Object Oriented Design Problems. Data structure and Algorithm problems This book tries to fill in the knowledge gaps for Java developers appearing for interviews in investment banking domain (RBS, BlackRock, UBS, Morgan Stanley, CitiGroup, Credit Suisse, Barclays Capital, Goldman, J.P. Morgan, Bank of America & Nomura, HSBC), product company (Oracle, Adobe, Markit), or service sector companies (Wipro, Infosys, HCL, Sapient, TCS). This book contains collection of Java related questions which are considered important for the interview preparation. A fair try has been given to address the Question, otherwise references has been provided for in depth study.
Java Precisely Third Edition
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Author : Peter Sestoft
language : en
Publisher: MIT Press
Release Date : 2016-03-25
Java Precisely Third Edition written by Peter Sestoft and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-25 with Computers categories.
An updated, concise reference for the Java programming language, version 8.0, and essential parts of its class languages, offering more detail than a standard textbook. The third edition of Java Precisely provides a concise description of the Java programming language, version 8.0. It offers a quick reference for the reader who has already learned (or is learning) Java from a standard textbook and who wants to know the language in more detail. The book presents the entire Java programming language and essential parts of the class libraries: the collection classes, the input-output classes, the stream libraries and Java 8's facilities for parallel programming, and the functional interfaces used for that. Though written informally, the book describes the language in detail and offers many examples. For clarity, most of the general rules appear on left-hand pages with the relevant examples directly opposite on the right-hand pages. All examples are fragments of legal Java programs. The complete ready-to-run example programs are available on the book's website. This third edition adds material about functional parallel processing of arrays; default and static methods on interfaces; a brief description of the memory model and visibility across concurrent threads; lambda expressions, method reference expressions, and the related functional interfaces; and stream processing, including parallel programming and collectors.
Game Engine Architecture Third Edition
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Author : Jason Gregory
language : en
Publisher: CRC Press
Release Date : 2018-07-20
Game Engine Architecture Third Edition written by Jason Gregory and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-20 with Computers categories.
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.
Java Threads
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Author : Scott Oaks
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 1999
Java Threads written by Scott Oaks and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.
Threads (Computer programs).
Java Concurrency In Practice
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Author : Tim Peierls
language : en
Publisher: Pearson Education
Release Date : 2006-05-09
Java Concurrency In Practice written by Tim Peierls and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-05-09 with Computers categories.
Threads are a fundamental part of the Java platform. As multicore processors become the norm, using concurrency effectively becomes essential for building high-performance applications. Java SE 5 and 6 are a huge step forward for the development of concurrent applications, with improvements to the Java Virtual Machine to support high-performance, highly scalable concurrent classes and a rich set of new concurrency building blocks. In Java Concurrency in Practice, the creators of these new facilities explain not only how they work and how to use them, but also the motivation and design patterns behind them. However, developing, testing, and debugging multithreaded programs can still be very difficult; it is all too easy to create concurrent programs that appear to work, but fail when it matters most: in production, under heavy load. Java Concurrency in Practice arms readers with both the theoretical underpinnings and concrete techniques for building reliable, scalable, maintainable concurrent applications. Rather than simply offering an inventory of concurrency APIs and mechanisms, it provides design rules, patterns, and mental models that make it easier to build concurrent programs that are both correct and performant. This book covers: Basic concepts of concurrency and thread safety Techniques for building and composing thread-safe classes Using the concurrency building blocks in java.util.concurrent Performance optimization dos and don'ts Testing concurrent programs Advanced topics such as atomic variables, nonblocking algorithms, and the Java Memory Model
Java 7 A Beginner S Tutorial Third Edition
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Author : Budi Kurniawan
language : en
Publisher: Brainy Software Inc
Release Date : 2011-10-01
Java 7 A Beginner S Tutorial Third Edition written by Budi Kurniawan and has been published by Brainy Software Inc this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-10-01 with Computers categories.
Java is an easy language to learn. However, you need to master more than the language syntax to be a professional Java programmer. For one, object-oriented programming (OOP) skill is key to developing robust and effective Java applications. In addition, knowing how to use the vast collection of libraries makes development more rapid. This book introduces you to important programming concepts and teaches how to use the Java core libraries. It is a guide to building real-world applications, both desktop and Web-based. The coverage is the most comprehensive you can find in a beginner’s book. Here are some of the topics in this book: - Java language syntax - Object-oriented programming - The Collections Framework - Working with numbers and dates - Error handling - Input Output - Generics - Annotations - Swing - Database access - Internationalization - Networking - Applets - Multithreading and the Concurrency Utilities - Servlet and JavaServer Pages - API documentation - Security - Application deployment This book covers Java SE 7 and was written with clarity and readability in mind.