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Concurrent Programming In Mac Os X And Ios


Concurrent Programming In Mac Os X And Ios
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Concurrent Programming In Mac Os X And Ios


Concurrent Programming In Mac Os X And Ios
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Author : Vandad Nahavandipoor
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2011-05-31

Concurrent Programming In Mac Os X And Ios written by Vandad Nahavandipoor and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05-31 with Computers categories.


Now that multicore processors are coming to mobile devices, wouldn't it be great to take advantage of all those cores without having to manage threads? This concise book shows you how to use Apple's Grand Central Dispatch (GCD) to simplify programming on multicore iOS devices and Mac OS X. Managing your application’s resources on more than one core isn't easy, but it's vital. Apps that use only one core in a multicore environment will slow to a crawl. If you know how to program with Cocoa or Cocoa Touch, this guide will get you started with GCD right away, with many examples to help you write high-performing multithreaded apps. Package your code as block objects and invoke them with GCD Understand dispatch queues—the pools of threads managed by GCD Use different methods for executing UI and non-UI tasks Create a group of tasks that GCD can run all at once Instruct GCD to execute tasks only once or after a delay Discover how to construct your own dispatch queues



Concurrent Programming In Mac Os X And Ios


Concurrent Programming In Mac Os X And Ios
DOWNLOAD
Author : Vandad Nahavandipoor
language : en
Publisher:
Release Date : 2011

Concurrent Programming In Mac Os X And Ios written by Vandad Nahavandipoor and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Application software categories.


Now that multicore processors are coming to mobile devices, wouldn't it be great to take advantage of all those cores without having to manage threads? This concise book shows you how to use Apple's Grand Central Dispatch (GCD) to simplify programming on multicore iOS devices and Mac OS X. Managing your application{u2019}s resources on more than one core isn't easy, but it's vital. Apps that use only one core in a multicore environment will slow to a crawl. If you know how to program with Cocoa or Cocoa Touch, this guide will get you started with GCD right away, with many examples to help you write high-performing multithreaded apps. Package your code as block objects and invoke them with GCD Understand dispatch queues{u2014}the pools of threads managed by GCD Use different methods for executing UI and non-UI tasks Create a group of tasks that GCD can run all at once Instruct GCD to execute tasks only once or after a delay Discover how to construct your own dispatch queues.



Advanced Mac Os X Programming


Advanced Mac Os X Programming
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Author : Mark Dalrymple
language : en
Publisher: Pearson Education
Release Date : 2011-08-18

Advanced Mac Os X Programming written by Mark Dalrymple and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-18 with Computers categories.


While there are several books on programming for Mac OS X, Advanced Mac OS X Programming: The Big Nerd Ranch Guide is the only one that contains explanations of how to leverage the powerful underlying technologies. This book gets down to the real nitty-gritty. The third edition is updated for Mac OS X 10.5 and 10.6 and covers new technologies like DTrace, Instruments, Grand Central Dispatch, blocks, and NSOperation.



Learn Objective C On The Mac


Learn Objective C On The Mac
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Author : Scott Knaster
language : en
Publisher: Apress
Release Date : 2012-08-10

Learn Objective C On The Mac written by Scott Knaster and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-10 with Computers categories.


Learn to write apps for some of today's hottest technologies, including the iPhone and iPad (using iOS), as well as the Mac (using OS X). It starts with Objective-C, the base language on which the native iOS software development kit (SDK) and the OS X are based. Learn Objective-C on the Mac: For OS X and iOS, Second Edition updates a best selling book and is an extensive, newly updated guide to Objective-C. Objective-C is a powerful, object-oriented extension of C, making this update the perfect follow-up to Dave Mark’s bestselling Learn C on the Mac. Whether you’re an experienced C programmer or you’re coming from a different language such as C++ or Java, leading Mac experts Scott Knaster and Waqar Malik show how to harness the power of Objective-C in your apps! A complete course on the basics of Objective-C using Apple’s newest Xcode tools An introduction to object-oriented programming Comprehensive coverage of new topics like blocks, GCD, ARC, class extensions, as well as inheritance, composition, object initialization, categories, protocols, memory management, and organizing source files An introduction to building user interfaces using what is called the UIKit A primer for non-C programmers to get off the ground even faster



Core Objective C In 24 Hours


Core Objective C In 24 Hours
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Author : Keith Lee
language : en
Publisher: Lulu.com
Release Date : 2012-02-01

Core Objective C In 24 Hours written by Keith Lee and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-02-01 with Computers categories.


Core Objective-C in 24 Hours provides a clear and concise overview of the programming language, describes its key features and APIs, and presents recommendations for developing Objective-C programs on the Mac. It is written for readers who want a general understanding of Objective-C technology on the Mac along with developers who want to quickly get started with the language. Within 24 hours, you will have a solid understanding of Objective-C and be ready to begin using it on your projects! The book includes a complete overview of the latest enhancements to the Objective-C language, including automatic reference counting, blocks, and other powerful features.



Learn Iphone And Ipad Cocos2d Game Development


Learn Iphone And Ipad Cocos2d Game Development
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Author : Steffen Itterheim
language : en
Publisher: Apress
Release Date : 2011-07-30

Learn Iphone And Ipad Cocos2d Game Development written by Steffen Itterheim and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-30 with Computers categories.


Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.



Iphone And Mac Wrox E Book Bundle


Iphone And Mac Wrox E Book Bundle
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Author : Richard Wagner
language : en
Publisher: John Wiley & Sons
Release Date : 2010-03-26

Iphone And Mac Wrox E Book Bundle written by Richard Wagner and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-03-26 with Computers categories.


The books included in this set are: Beginning iPhone SDK Programming with Objective-C (978-0-470-50097-2) This book provides an easy-to-follow, example-driven introduction to the fundamentals of the Apple iPhone SDK and offers you a clear understanding of how things are done when programming iPhone applications with Objective-C. As you progress through the exercises featured in each chapter, you will discover the simple logic behind each step required for creating your own iPhone applications. When you reach the end of the book, you will be prepared to confidently tackle your next iPhone programming challenge. Beginning Mac OS X Snow Leopard Programming (9780470577523) This book serves as a solid guide to getting started with Mac OS X programming. You will learn how to use the free software development tools that come with all Mac OS X systems and how to efficiently start writing programs on Mac OS X Snow Leopard. The author shows you how to use all of the programming languages to use together in order to create seamless applications. Professional Xcode 3 (9780470525227). This book provides you with an inside look at the array of Xcode tools for Mac and iPhone development from top to bottom. You'll go beyond the basics and dive into such in-depth topics as installing the latest version of Xcode tools, customizing the look and behavior of Xcode, creating and managing projects, using the built-in class browser to model complex applications and structures, and more. With this book, you'll be able to take full advantage of the range of tools included with Xcode. Safari and WebKit Development for iPhone OS 3.0 (9780470549667) This book explores the Safari and WebKit development platform that is built into iPhone OS 3.0 and takes you through the process of creating an iPhone web application from the ground up. You'll learn how to use existing open source frameworks to speed up your development time, imitate qualities of built-in Apple apps, cache data locally and even run in offline mode, and more. Whether you're eager to build new web applications for iPhone OS 3.0 or optimize existing web sites for this platform, you have everything you need to do so within this book.



Gpu Parallel Program Development Using Cuda


Gpu Parallel Program Development Using Cuda
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Author : Tolga Soyata
language : en
Publisher: CRC Press
Release Date : 2018-01-19

Gpu Parallel Program Development Using Cuda written by Tolga Soyata and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-19 with Mathematics categories.


GPU Parallel Program Development using CUDA teaches GPU programming by showing the differences among different families of GPUs. This approach prepares the reader for the next generation and future generations of GPUs. The book emphasizes concepts that will remain relevant for a long time, rather than concepts that are platform-specific. At the same time, the book also provides platform-dependent explanations that are as valuable as generalized GPU concepts. The book consists of three separate parts; it starts by explaining parallelism using CPU multi-threading in Part I. A few simple programs are used to demonstrate the concept of dividing a large task into multiple parallel sub-tasks and mapping them to CPU threads. Multiple ways of parallelizing the same task are analyzed and their pros/cons are studied in terms of both core and memory operation. Part II of the book introduces GPU massive parallelism. The same programs are parallelized on multiple Nvidia GPU platforms and the same performance analysis is repeated. Because the core and memory structures of CPUs and GPUs are different, the results differ in interesting ways. The end goal is to make programmers aware of all the good ideas, as well as the bad ideas, so readers can apply the good ideas and avoid the bad ideas in their own programs. Part III of the book provides pointer for readers who want to expand their horizons. It provides a brief introduction to popular CUDA libraries (such as cuBLAS, cuFFT, NPP, and Thrust),the OpenCL programming language, an overview of GPU programming using other programming languages and API libraries (such as Python, OpenCV, OpenGL, and Apple’s Swift and Metal,) and the deep learning library cuDNN.



Beginning Os X Lion Apps Development


Beginning Os X Lion Apps Development
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Author : Robert Warner
language : en
Publisher: Apress
Release Date : 2012-01-28

Beginning Os X Lion Apps Development written by Robert Warner and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-28 with Computers categories.


With the Mac App Store launch in early 2011, a new age in Mac development began. Look for many of the cool apps for iPhone and iPad coming to an iMac or MacBook Pro near you! Beginning OS X Lion Apps Development explains how to develop OS X Lion-based apps and publish them in the Mac App Store. It begins with the basics of Objective-C and Cocoa, and then moves through all the topics necessary to build and publish your first successful Mac apps! Get started with Objective-C and Xcode Build your first complete apps that integrate well with Mac OS X Publish your apps on the Mac App Store If you're new to Mac or new to iPhone or iPad apps development, and looking to develop apps for the Macbook Pro or Mac desktop, this book is for you!



Programming Multicore And Many Core Computing Systems


Programming Multicore And Many Core Computing Systems
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Author : Sabri Pllana
language : en
Publisher: John Wiley & Sons
Release Date : 2017-01-23

Programming Multicore And Many Core Computing Systems written by Sabri Pllana and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-01-23 with Computers categories.


Programming multi-core and many-core computing systems Sabri Pllana, Linnaeus University, Sweden Fatos Xhafa, Technical University of Catalonia, Spain Provides state-of-the-art methods for programming multi-core and many-core systems The book comprises a selection of twenty two chapters covering: fundamental techniques and algorithms; programming approaches; methodologies and frameworks; scheduling and management; testing and evaluation methodologies; and case studies for programming multi-core and many-core systems. Program development for multi-core processors, especially for heterogeneous multi-core processors, is significantly more complex than for single-core processors. However, programmers have been traditionally trained for the development of sequential programs, and only a small percentage of them have experience with parallel programming. In the past, only a relatively small group of programmers interested in High Performance Computing (HPC) was concerned with the parallel programming issues, but the situation has changed dramatically with the appearance of multi-core processors on commonly used computing systems. It is expected that with the pervasiveness of multi-core processors, parallel programming will become mainstream. The pervasiveness of multi-core processors affects a large spectrum of systems, from embedded and general-purpose, to high-end computing systems. This book assists programmers in mastering the efficient programming of multi-core systems, which is of paramount importance for the software-intensive industry towards a more effective product-development cycle. Key features: Lessons, challenges, and roadmaps ahead. Contains real world examples and case studies. Helps programmers in mastering the efficient programming of multi-core and many-core systems. The book serves as a reference for a larger audience of practitioners, young researchers and graduate level students. A basic level of programming knowledge is required to use this book.