[PDF] Construct 2 Game Development By Example - eBooks Review

Construct 2 Game Development By Example


Construct 2 Game Development By Example
DOWNLOAD
AUDIOBOOK

Download Construct 2 Game Development By Example PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Construct 2 Game Development By Example book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page





Construct 2 Game Development By Example


Construct 2 Game Development By Example
DOWNLOAD
AUDIOBOOK

Author : John Bura
language : en
Publisher:
Release Date : 2014-01-01

Construct 2 Game Development By Example written by John Bura and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-01 with Computer games categories.


"This book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building complete game projects. This book is for complete beginners who have always wanted to learn how to make games and have never tried. It is the perfect introduction to game development, design, and production."



Html5 Game Development From The Ground Up With Construct 2


Html5 Game Development From The Ground Up With Construct 2
DOWNLOAD
AUDIOBOOK

Author : Roberto Dillon
language : en
Publisher: CRC Press
Release Date : 2014-03-27

Html5 Game Development From The Ground Up With Construct 2 written by Roberto Dillon and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-27 with Computers categories.


Integrating hands-on guidance with theoretical game design concepts, this book gives readers a solid foundation in game development. Suitable for beginners, hobbyists, and aspiring indie developers, the book shows how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. It also covers the foundational knowledge of game analysis and design. Sample Construct 2 project files for the games designed in the book are available on the author's website.



Game Development With Construct 2


Game Development With Construct 2
DOWNLOAD
AUDIOBOOK

Author : LEE STEMKOSKI
language : en
Publisher: Apress
Release Date : 2017-05-18

Game Development With Construct 2 written by LEE STEMKOSKI and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-05-18 with Computers categories.


Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science Who This Book Is For Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuring angles, and applying formulas)



Construct 2 Game Development By Example


Construct 2 Game Development By Example
DOWNLOAD
AUDIOBOOK

Author : John Bura
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-06-25

Construct 2 Game Development By Example written by John Bura and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-25 with Computers categories.


This book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building complete game projects. This book is for complete beginners who have always wanted to learn how to make games and have never tried. It is the perfect introduction to game development, design, and production.



Learning Construct 2


Learning Construct 2
DOWNLOAD
AUDIOBOOK

Author : Aryadi Subagio
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-12-26

Learning Construct 2 written by Aryadi Subagio and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-26 with Computers categories.


If you want to make your own game but don't know how to start or don't have the technical skills to do it, then this is the book for you. You don't need to have a programming background to understand the concepts explained.



Html5 Game Development From The Ground Up With Construct 2


Html5 Game Development From The Ground Up With Construct 2
DOWNLOAD
AUDIOBOOK

Author : Roberto Dillon
language : en
Publisher: CRC Press
Release Date : 2014-03-27

Html5 Game Development From The Ground Up With Construct 2 written by Roberto Dillon and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-27 with Computers categories.


Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author’s research and teaching experiences at DigiPen Institute of Technology, James Cook University, and other institutions. The author first helps you understand what really matters in games. He guides you in becoming a better game designer from the ground up, being able to play any game critically, and expressing your ideas in a clear and concise format. The book then presents step-by-step tutorials on designing games. It explains how to build an arcade-style game as well as a platformer integrating some physics elements. It also shows you how to create a more complex puzzle game—the author’s own published game, Turky on the Run. Lastly, the book discusses different ways to deploy and monetize games across several platforms, including Facebook, iOS, Android, and web-based marketplaces. Sample Construct 2 project files for the games designed in the book are available on the author’s website. Integrating hands-on guidance with theoretical game design concepts, this book gives you a solid foundation in game development. It will help you advance in your journey as an indie game developer.



Special Topics In Multimedia Iot And Web Technologies


Special Topics In Multimedia Iot And Web Technologies
DOWNLOAD
AUDIOBOOK

Author : Valter Roesler
language : en
Publisher: Springer Nature
Release Date : 2020-03-02

Special Topics In Multimedia Iot And Web Technologies written by Valter Roesler and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-02 with Computers categories.


This book presents a set of recent advances that involve the areas of multimedia, IoT, and web technologies. These advances incorporate aspects of clouds, artificial intelligence, data analysis, user experience, and games. In this context, the work will bring the reader the opportunity to understand new possibilities of use and research in these areas. We think that this book is suitable for students (postgraduates and undergraduates) and lecturers on these specific topics. Professionals can also benefit from the book since some chapters work with practical aspects relevant to the industry.



Construct 2 And Construct Classic Rapid Game Creation Practical Tips And Techniques


Construct 2 And Construct Classic Rapid Game Creation Practical Tips And Techniques
DOWNLOAD
AUDIOBOOK

Author : HobbyPress
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2015-06-24

Construct 2 And Construct Classic Rapid Game Creation Practical Tips And Techniques written by HobbyPress and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-06-24 with Computer games categories.


CONSTRUCT had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through CONSTRUCT Classic and CONSTRUCT2. The current version of CONSTRUCT Classic is R1.2 which is released under the GPL. CONSTRUCT2 is different in licensing - it has a version for free personal use. A business license is required if you intend to make money through it. Throughout this book we will simply refer to CONSTRUCT Classic as CONSTRUCT. On the other hand, we refer to CONSTRUCT2 as C2. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge?



Handbook Of Research On Decision Making Capabilities Improvement With Serious Games


Handbook Of Research On Decision Making Capabilities Improvement With Serious Games
DOWNLOAD
AUDIOBOOK

Author : Correia, Anacleto
language : en
Publisher: IGI Global
Release Date : 2023-07-10

Handbook Of Research On Decision Making Capabilities Improvement With Serious Games written by Correia, Anacleto and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-10 with Business & Economics categories.


How can a group be empowered to improve their ability to make decisions while also reinforcing the group’s intended values, beliefs, and behaviors? Like positive reinforcement, which introduces a desirable or pleasant stimulus after a behavior has been completed and has been found to be effective for reinforcing such behavior, serious games introduce the behavior as a pleasant experience through engagement and entertainment. Where positive reinforcement relies heavily on the willpower of the subject to complete the behavior on their own, serious games introduce a motivational factor from the beginning of the behavior. Serious games are designed for purposes other than entertainment, such as training, learning, creating awareness, or behavior transformation through the introduction of content, topics, narratives, rules, and goals. They are immersive, engaging, and enjoyable, which enhances motivation and learning. The development of serious games is grounded in theoretical backgrounds, such as motivation, constructivism, flow experience, problem-based learning, and learning by doing. This method has been used in a variety of industries, including education, healthcare, military, policy analysis, and business functions such as marketing or financial purposes. They facilitate problem solving through challenges and rewards and use entertainment and engagement components. Serious games can address specific skills for many domains, foster collaboration, provide risk-free environments, and be used as analytical tools for educational research. They reinforce intended values, beliefs, and behaviors of players while conveying knowledge, skills, and attitudes, providing an integrated and effective approach to the transformation of an individual, group, or organization. The Handbook of Research on Decision-Making Capabilities Improvement With Serious Games discusses the use of advanced technologies including extended and immersive reality, digital twins, augmented reality (AR), virtual reality (VR), mixed reality (MR), and IoT sensors to improve decision-making skills and learning through serious games. This book discusses user engagement, game adaptation, content adaptation, and sensor technology. It showcases how to increase decision-making skills in individuals and organizations and incorporates the latest developments in artificial intelligence and machine learning. Led by experts with over 20 years of experience and covering topics such as serious game design, intelligent content adaptation, and machine learning algorithms. This book is designed for professionals in education, instructional designers, curriculum developers, program developers, administrators, educational software developers, policymakers, researchers, training professionals, privacy practitioners, government officials, consultants, IT researchers, academicians, and students.



Building Role Playing Browser Games


Building Role Playing Browser Games
DOWNLOAD
AUDIOBOOK

Author : Stephen Gose
language : en
Publisher: Independently Published
Release Date : 2023-05-05

Building Role Playing Browser Games written by Stephen Gose and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-05-05 with categories.


Siloed RPG "trade secrets" revealed! Discover how to create Role-Playing Games using the methods in this expanded chapter from the Construct Game Starter Kit Collection. When you finish this workbook, you will have a production pipeline ready to create as many different RPG "Content-as-a-Service" (CaaS) games as your imagination can dream up! This is the tool I use in my game production studio that solves RPG Data intensive operations! You'll also get bonus content, downloads, Construct, PHP, and SQL source code examples, game variation tweaks, and references on how to do every single thing -- that works AND does NOT work -- within this game design workbook. You could copy and paste any examples into your own productions and then modify those resources with your own bespoke artwork. This workbook will guide you in creating several styles of RPG Game Mechanics (GM) as stand-alone or CaaS by using an innovative approach from "Headless Game Design". We will use those game mechanics, front-end display mechanisms, and these development methods found in the Headless Game Design. By the end of this workbook, you should have a fully functional "RPG" game prototype - not just a copy of my game, but your very own product using your own gaming assets. A supporting website is also available to download the bonus content included with your workbook's purchase. This extraordinarily comprehensive guide will teach you how to: Use Construct 2 OR Construct 3 as the "Front-end" User's Interface Experience (UIX) for stand-alone RPGs AND if you have access to a back-end "Content-as-a-Service" server database. Discover how to create "Single Player / Single- OR Multi-Avatar" RPG games exclusively on the client-side without a back-end server! Increase your game sales with this single feature alone! Discover how to create "Multi-Player / Single- OR Multi-Avatar" teams RPGs on both local Bluetooth OR Internet-based networks. Live examples demonstrate this feature about "what works" and "what DOES NOT work". How to create Loyal Fans and B2B Licensed access within a "Syndicated Business Network" to generate bespoke modules and game expansions for "Syndication Affiliates Only". This is my "Trade Secret" since 1997 with 18 million game access! Automatically generate various new Quests (aka game board "Layouts" ) with innovative features dynamically.