Create Stunning Animations Using Corona And V Ray In 3ds Max

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Create Stunning Renders Using Corona In 3ds Max
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Author : Margarita Nikita
language : en
Publisher: CRC Press
Release Date : 2024-08-01
Create Stunning Renders Using Corona In 3ds Max written by Margarita Nikita and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-08-01 with Computers categories.
This book is a comprehensive step‐by‐step guide tailored for designers seeking to elevate their visualization skills using the powerful combination of Corona 11 in 3ds Max 2024. It begins by acquainting readers with the 3ds Max interface and fundamental commands, ensuring a solid foundation for navigating the software. Readers will be guided through the process of assigning Corona and fine‐tuning rendering settings, setting up cameras, and mastering both natural and artificial lighting techniques within their scenes. It then progresses to the creation of materials, their application to the scene, and the utilization of Corona’s libraries and presets for efficiency. The potentials of Corona are detailed using a bedroom scene as an example. This practical guide demystifies the complexities of 3D rendering without delving into modeling techniques. With design studios increasingly incorporating 3D renderings into their proposals, Create Stunning Renders Using Corona in 3ds Max: Guiding the Next Generation of 3D Renderers serves as an invaluable resource for professionals and aspiring renderers alike. It aspires to contribute significantly to the evolution of the next generation of 3D rendering artists, making it an essential companion for those eager to master the art of photorealistic renderings in the dynamic landscape of 3ds Max and Corona 11.
Create Stunning Animations Using Corona And V Ray In 3ds Max
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Author : MARGARITA. NIKITA
language : en
Publisher:
Release Date : 2025
Create Stunning Animations Using Corona And V Ray In 3ds Max written by MARGARITA. NIKITA and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025 with categories.
Corona Renderer The Complete Guide
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Author : Francesco Legrenzi
language : en
Publisher:
Release Date : 2021
Corona Renderer The Complete Guide written by Francesco Legrenzi and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with Architecture categories.
V Ray 5 For 3ds Max 2020
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Author : Jamie Cardoso
language : en
Publisher: CRC Press
Release Date : 2021-06-07
V Ray 5 For 3ds Max 2020 written by Jamie Cardoso and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-07 with Computers categories.
Increase the photorealism of your 3d visualizations with enhanced toolsets of V-Ray 5 for 3ds Max 2020. The book is filled with colorful illustrations depicting step-by-step tutorials about the process of creating a photorealistic day-and-night exterior scene. Each tutorial includes a 3d project scene to guide users through the production and the post-production processes. The book begins with an overview of the best techniques to approach clients via emails, calls, meetings, and via social media. There are also key insights into the best practices of handling projects, pricing, contracts, invoices, the pre-production, production, and the post-production, to name but a few. Throughout the book, users are taken through VRayMtl functions such as Diffuse, Roughness, Reflect, Glossiness, Metalness, Refract, Index of Refraction (IOR), Abbe number, Fog color, Translucency, BRDF, Coat, Sheen, and Bump. Also, users will learn how to use procedural maps such as VRayBitmap, VRayTriplanarTex, Bricks, Metals, Carpaint, VRayDisplacementMod, VRayUVWRandomizer, VRayMultiSubTex, VRayPointCloudColor, VRayDirt, VRayAerialPersepective, VRayLightMtl, VRayMtlWrapper, VRayOverrideMtl, VRay2SidedMtl, VRayBlendMtl, and VRayEdgesTex. In addition, there are tips and tricks accompanied with videos highlighting how to create VR interactive apps using Verge 3d; how to create verified views; and how to use plug-ins and scripts such as Project Manager, Auto grid pivot point, GarageFarm, Zmapping, gobotree, and VIShopper. Finally, users will have a rare insight into all functionalities of a VRay camera, VRayLight objects, Render settings, Frame buffer, Global switches, IPR options, Bucket and Progressive image samplers, Image filters, Global DMC, Color mapping, Brute force global illumination, Light cache, Color management, Distributed rendering, Render elements, VRay image file format, VFB History settings, VFB Lens Effects, LightMix, Film tonemap, Hue/Saturation, Lookup Table, and much more. Key Features This book deals with real projects/3d scenes and delivers up-to-date V-Ray 5 functionalities and production workflows using 3ds Max 2020 This book has professional supporting files ready to open and explore This book details the meticulous step-by-step processes of creating jaw-dropping 3d renderings This book includes unrivaled in-depth coverage of V-Ray 5 for 3ds Max 2020 This book includes 3d rendering methodologies currently used by key industry players Author Jamie Cardoso is a renowned author, reviewer, computer artist, and technologist, with years of experience in creating state-of-the-art 3d photomontages, verified views, VR, AR, XR, MR, Stereos, and photorealistic interior and exterior visualizations for architects and designers.
3d Photorealistic Rendering
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Author : Jamie Cardoso
language : en
Publisher: A K PETERS
Release Date : 2016
3d Photorealistic Rendering written by Jamie Cardoso and has been published by A K PETERS this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Architecture categories.
Increase the photorealism of your 3d visualizations with enhanced toolsets of V-ray in 3ds Max. Full-color, step-by-step tutorials about techniques involved in creating photorealistic renders for interior/exterior scenes. Each tutorial includes a 3d project scene to guide you through, production and post-production. The production chapter shows how to create shaders, fine-tune textures and set up a day/night lighting rig. You will be rendering high-res images with render elements included for the final stage of post-production. The book also includes tips about, pre-production, camera settings, verified views, material editors, shaders, 3ds max scripts, and much more Key Features This book deals with real world scenes and delivers up to date design direction. This book has professional supporting files ready for the reader to open and explore. This book highlights the processes of making your own content that not only gives images your personal touch, but also through the online content that will be made available for this title. Includes some coverage of VRay. Focuses in depth on separate issues surrounding interior, exterior and product design, which vary wildly.
3d Scientific Visualization With Blender
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Author : Brian R. Kent
language : en
Publisher: Morgan & Claypool Publishers
Release Date : 2014-04-01
3d Scientific Visualization With Blender written by Brian R. Kent and has been published by Morgan & Claypool Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04-01 with Technology & Engineering categories.
This is the first book written on using Blender (an open-source visualization suite widely used in the entertainment and gaming industries) for scientific visualization. It is a practical and interesting introduction to Blender for understanding key parts of 3D rendering that pertain to the sciences via step-by-step guided tutorials. Any time you see an awesome science animation in the news, you will now know how to develop exciting visualizations and animations with your own data. 3D Scientific Visualization with Blender takes you through an understanding of 3D graphics and modeling for different visualization scenarios in the physical sciences. This includes guides and tutorials for: understanding and manipulating the interface; generating 3D models; understanding lighting, animation, and camera control; and scripting data import with the Python API. The agility of Blender and its well organized Python API make it an exciting and unique visualization suite every modern scientific/engineering workbench should include. Blender provides multiple scientific visualizations including: solid models/surfaces/rigid body simulations; data cubes/transparent/translucent rendering; 3D catalogs; N-body simulations; soft body simulations; surface/terrain maps; and phenomenological models. The possibilities for generating visualizations are considerable via this ever growing software package replete with a vast community of users providing support and ideas.
Visualizing Architecture Volume 4
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Author : Alex Hogrefe
language : en
Publisher:
Release Date : 2016
Visualizing Architecture Volume 4 written by Alex Hogrefe and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Architecture categories.
An architecture portfolio designed by Alex Hogrefe describing 4 original projects with a focus on unique representational techniques and styles.
Simulating Humans
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Author : Norman I. Badler
language : en
Publisher: Oxford University Press
Release Date : 1993-06-17
Simulating Humans written by Norman I. Badler and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993-06-17 with Computers categories.
During the past decade, high-performance computer graphics have found application in an exciting and expanding range of new domains. Among the most dramatic developments has been the incorporation of real-time interactive manipulation and display for human figures. Though actively pursued by several research groups, the problem of providing a synthetic or surrogate human for engineers and designers already familiar with computer-aided design techniques was most comprehensively solved by Norman Badler's computer graphics laboratory at the University of Pennsylvania. The breadth of that effort as well as the details of its methodology and software environment are presented in this volume. The book is intended for human factors engineers interested in understanding how a computer-graphics surrogate human can augment their analyses of designed environments. It will also inform design engineers of the state of the art in human figure modeling, and hence of the human-centered design central to the emergent concept of concurrent engineering. In fulfilling these goals, the book additionally documents for the entire computer graphics community a major research effort in the interactive control of articulated human figures.
Stepping Into Virtual Reality
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Author : Mario Gutierrez
language : en
Publisher: Springer Science & Business Media
Release Date : 2008-03-29
Stepping Into Virtual Reality written by Mario Gutierrez and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-03-29 with Computers categories.
Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.
Bottersnikes And Gumbles
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Author : S. A. Wakefield
language : en
Publisher:
Release Date : 1967
Bottersnikes And Gumbles written by S. A. Wakefield and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1967 with Animals, Mythical categories.