Creating Adventure Games On Your Computer


Creating Adventure Games On Your Computer
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Creating Adventure Games On Your Computer


Creating Adventure Games On Your Computer
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Author : Tim Hartnell
language : en
Publisher:
Release Date : 1984

Creating Adventure Games On Your Computer written by Tim Hartnell and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984 with Games & Activities categories.




How To Create Adventure Games


How To Create Adventure Games
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Author : Christopher Lampton
language : en
Publisher: Franklin Watts
Release Date : 1986

How To Create Adventure Games written by Christopher Lampton and has been published by Franklin Watts this book supported file pdf, txt, epub, kindle and other format this book has been release on 1986 with BASIC (Computer program language) categories.


Provides instructions for writing a computer program for an adventure game using BASIC.



Creating Adventure Games For Teens


Creating Adventure Games For Teens
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Author : Jason Darby
language : en
Publisher: Muska/Lipman
Release Date : 2013

Creating Adventure Games For Teens written by Jason Darby and has been published by Muska/Lipman this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computer adventure games categories.


If you're ready to learn all about making your own adventure games, CREATING ADVENTURE GAMES FOR TEENS is ready to show you how--and no prior programming skills are required! After being introduced to the history and principles of adventure game creation, learning what makes a good game, you'll immediately put your new knowledge into practice by making adventure games for the PC and web platforms. Using the latest version of Multimedia Fusion, the user-friendly drag-and-drop game and application creation program, CREATING ADVENTURE GAMES FOR TEENS will also teach you how to make text and graphic adventures, point and click graphic adventures games and the hugely popular hidden object adventure games--whether you're an experienced programmer or are just getting started this book will teach you all you need to know about adventure games. The book also includes instructions on how to make your own editors so you can quickly program your own your own games. With this book's easy, step-by-step instructions, you'll be on your way to creating great adventure games in no time.



How To Create Computer Games


How To Create Computer Games
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Author : Christopher Lampton
language : en
Publisher: Franklin Watts
Release Date : 1986-01-01

How To Create Computer Games written by Christopher Lampton and has been published by Franklin Watts this book supported file pdf, txt, epub, kindle and other format this book has been release on 1986-01-01 with BASIC (Computer program language) categories.


Provides instructions for creating computer games using BASIC.



Programming Your Own Adventure Games In Pascal


Programming Your Own Adventure Games In Pascal
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Author : Richard C. Vile
language : en
Publisher:
Release Date : 1984

Programming Your Own Adventure Games In Pascal written by Richard C. Vile and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984 with Computer adventure games categories.




Fundamentals Of Adventure Game Design


Fundamentals Of Adventure Game Design
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Author : Ernest Adams
language : en
Publisher: Peachpit Press
Release Date : 2014-02-11

Fundamentals Of Adventure Game Design written by Ernest Adams and has been published by Peachpit Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-11 with Computers categories.


You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the adventure game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the adventure game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.



Creating A Database


Creating A Database
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Author : Steve Rodgers
language : en
Publisher: Franklin Watts
Release Date : 1985-01-01

Creating A Database written by Steve Rodgers and has been published by Franklin Watts this book supported file pdf, txt, epub, kindle and other format this book has been release on 1985-01-01 with Apple IIe (Computer) categories.


Explains how to write a computer program for an adventure game using a Commodore 64 or Apple IIe computer.



Coding For Kids In Python


Coding For Kids In Python
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Author : Ellen Tale
language : en
Publisher: Independently Published
Release Date : 2020-01-30

Coding For Kids In Python written by Ellen Tale and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-01-30 with categories.


Coding for Kids in Python Create Your First Game with Python This book will teach you how to Code with Python Coding with Python is like Magic Shay, Matilda, and James are cool. They can code! They go on awesome adventures on their computers. They create games sometimes during some of these adventures. They even sometimes sell these games and get some money. They use this money to get more adventures on their computer and sometimes the dreamy things they want in real life.This book is written to help you to be cool like Shay, Matilda, and James, to have fun like them, create games like them and maybe sell your games one day. To do this, this book will teach you how to Code with Python, one of the easiest ways to go on wonderful adventures on your computer. There are so many awesome adventures you can go on with coding but we would focus mainly on creating games. At the end of this book, you would have the basic tools to develop yourself further with the python programming language. Now get yourself a good computer and let's go on this wonderful adventure together. Some parts of it may be boring, some parts hard and others complex but it is necessary because, in every good adventure, the hero must face hard and complex things else you would have no adventure and going to the kitchen to stuff your face full of cake would be an adventure. When things get hard or confusing as you read this book, all you have to do is to simply try to break down what you are doing into the simplest of terms. For example, when you don't understand a sentence, you should read each word in that sentence understanding the meaning of each word then read the sentence again. If you try this, you will find out that usually, you will understand the sentence like magic. The same works for this book. You will need a good map to find your way around on this adventure and we have made one for you!You will learn:*Getting to know python: basic skills and concepts*Variables*Strings, lists, tuples, dictionaries, and loops*Functions and Modules*Turtle *Polka Dots Program*Ping Pong*Game objects*Game loop*and much more...Let's hurry and begin our adventure!Get your copy today!



Adventure Games


Adventure Games
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Author : Aaron A. Reed
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2020-02-20

Adventure Games written by Aaron A. Reed and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-20 with Mathematics categories.


The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo. In this examination of heirs to the genre's legacy, the authors examine the genre from multiple perspectives, connecting technical analysis with critical commentary and social context. This will be the first book to consider this important genre from a comprehensive and transdisciplinary perspective. Drawing upon methods from platform studies, software studies, media studies, and literary studies, they reveal the genre's ludic and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game. A deep structural analysis of adventure games also uncovers an unsteady balance between sometimes contradictory elements of story, exploration, and puzzles: with different games and creators employing a multitude of different solutions to resolving this tension.



Basic Computer Games


Basic Computer Games
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Author : David H. Ahl
language : en
Publisher:
Release Date : 1981

Basic Computer Games written by David H. Ahl and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1981 with BASIC (Computer program language) categories.