[PDF] Creating An Rts Game In Unity 2023 - eBooks Review

Creating An Rts Game In Unity 2023


Creating An Rts Game In Unity 2023
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Creating An Rts Game In Unity 2023


Creating An Rts Game In Unity 2023
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Author : Bruno Cicanci
language : en
Publisher: Packt Publishing Ltd
Release Date : 2023-10-13

Creating An Rts Game In Unity 2023 written by Bruno Cicanci and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-13 with Computers categories.


Build real-time strategy (RTS) games using Unity with practical techniques, best coding practices, and popular design patterns in this part-color guide Key Features Learn how to implement game architecture and gameplay features Explore unit actions, resource management, physics simulations, and audiovisual enhancements to boost player engagement Discover RTS mechanics such as implementing melee/ranged battles, unit spawning, dynamic maps, pathfinding, and more Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionBuilding a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.What you will learn Incorporate the most used design patterns, algorithms, and techniques into your game Employ the best coding practices used in the games industry Explore the basics of AI and physics to create high-quality games Build dynamic and configurable maps to enhance the player experience Solve complex problems using the industry standards for Unity and C# Create the mechanics present in classic RTS games using a modern approach Gain a deep understanding of how to create professional games using Unity Who this book is for If you are a beginner game developer who wants to learn the skills to develop a professional RTS game, a programmer looking at career options in the industry who needs to develop a portfolio, or even an indie game developer seeking inspiration for your own games, this book is for you. Professional game developers, programmers with experience in C#, as well as game designers and artists looking for a practical guide to bring their game ideas to life will also find plenty of useful information in this book.



Introduction To Game Programming Using C And Unity 3d


Introduction To Game Programming Using C And Unity 3d
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Author : Vahé Karamian
language : en
Publisher: Noorcon Inc.
Release Date : 2024-01-22

Introduction To Game Programming Using C And Unity 3d written by Vahé Karamian and has been published by Noorcon Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-22 with Computers categories.


This book has its origins in a confluence of compelling factors. First and foremost, its primary mission is to serve as an inaugural stepping stone into the realm of computer science, with a particular emphasis on the captivating world of game programming. Secondly, it aspires to ignite and nurture the passions of individuals within the sphere of computer science. The book is tailor-made for a specific audience, presuming that its readers harbor a genuine enthusiasm for the study of computer science, particularly in the context of game design and development. We also want you to know that our readers are proactive, having the intrinsic drive to delve deeper into the subject matter independently. This book caters to programmers and artists alike. While a wealth of literature specifically targeting the artistic facets of game development is available, the book is dedicated to those seeking to breathe life into these visually stunning artistic elements. It's a tribute to the enchanting and magical aspect of the entire process—a tribute to the code warrior. Given the vast expanse and intricacy of the topics discussed within this book, it is an unattainable feat to cover every facet comprehensively in a single volume. Bearing that this book serves as an introductory guide to the subject, the initial chapters offer a foundation universally applicable to computer science. The book's subsequent sections pivot towards an in-depth exploration of game mechanics and the art of crafting computer games. Few subjects possess the inherent allure that game design and development do. As we look to the future, it becomes evident that Virtual Reality and Augmented Reality will revolutionize the landscape of Human-Computer Interaction in the coming years. This book equips you with the fundamental building blocks, paving the way for a journey into the future, where you'll shape the course of this exciting and transformative domain.



Become A Unity Shaders Guru


Become A Unity Shaders Guru
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Author : Mina Pêcheux
language : en
Publisher: Packt Publishing Ltd
Release Date : 2023-07-14

Become A Unity Shaders Guru written by Mina Pêcheux and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-14 with Computers categories.


Discover the new URP render pipeline, the Shader Graph tool, and a range of advanced shading techniques in this part-color guide to bring out the beauty of your 2D/3D game projects Key Features Discover the new shader tools such as URP and Shader Graph to work in HLSL code or with visual node-based editing Learn advanced tricks to optimize your rendering pipeline Explore various concepts to create a variety of 2D and 3D game shaders Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionDo you really know all the ins-and-outs of Unity shaders? It’s time to step up your Unity game and dive into the new URP render pipeline, the Shader Graph tool, and advanced shading techniques to bring out the beauty of your 2D/3D game projects! Become a Unity Shaders Guru is here to help you transition from the built-in render pipeline to the SRP pipelines and learn the latest shading tools. With it, you’ll dive deeper into Unity shaders by understanding the essential concepts through practical examples. First, you’ll discover how to create a simple shading model in the Unity built-in render pipeline, and then in the Unity URP render pipeline and Shader Graph while learning about the practical applications of both. You’ll explore common game shader techniques, ranging from interior mapping to adding neon outlines on a sprite or simulating the wobble of a fish. You’ll also learn about alternative rendering techniques, like Ray Marching. By the end of this book, you’ll have learned to create a wide variety of 2D and 3D shaders with Unity’s URP pipeline (both in HLSL code and with the Shader Graph tool), and be well-versed with some optimization tricks to make your games friendly for low-tier devices as well.What you will learn Understand the main differences between the legacy render pipeline and the SRP Create shaders in Unity with HLSL code and the Shader Graph 10 tool Implement common game shaders for VFX, animation, procedural generation, and more Experiment with offloading work from the CPU to the GPU Identify different optimization tools and their uses Discover useful URP shaders and re-adapt them in your projects Who this book is for This book is for technical artists who have worked with Unity and want to get a deeper understanding of Unity’s render pipelines and its visual node-based editing tool. Seasoned game developers who are looking for reference shaders using the recent URP render pipeline will also find this book useful. A basic level of programming experience in HLSL, Unity, its layout, and its basic usage is a must.



Augmented Reality With Unity Ar Foundation


Augmented Reality With Unity Ar Foundation
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Author : Jonathan Linowes
language : en
Publisher: Packt Publishing Ltd
Release Date : 2021-08-16

Augmented Reality With Unity Ar Foundation written by Jonathan Linowes and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-16 with Computers categories.


Explore the world of augmented reality development with the latest features of Unity and step-by-step tutorial-style examples with easy-to-understand explanations Key Features Build functional and interactive augmented reality applications using the Unity 3D game engine Learn to use Unity's XR and AR components, including AR Foundation and other standard Unity features Implement common AR application user experiences needed to build engaging applications Book DescriptionAugmented reality applications allow people to interact meaningfully with the real world through digitally enhanced content. The book starts by helping you set up for AR development, installing the Unity 3D game engine, required packages, and other tools to develop for Android (ARCore) and/or iOS (ARKit) mobile devices. Then we jump right into the building and running AR scenes, learning about AR Foundation components, other Unity features, C# coding, troubleshooting, and testing. We create a framework for building AR applications that manages user interaction modes, user interface panels, and AR onboarding graphics that you will save as a template for reuse in other projects in this book. Using this framework, you will build multiple projects, starting with a virtual photo gallery that lets you place your favorite framed photos on your real-world walls, and interactively edit these virtual objects. Other projects include an educational image tracking app for exploring the solar system, and a fun selfie app to put masks and accessories on your face. The book provides practical advice and best practices that will have you up and running quickly. By the end of this AR book, you will be able to build your own AR applications, engaging your users in new and innovative ways.What you will learn Discover Unity engine features for building AR applications and games Get up to speed with Unity AR Foundation components and the Unity API Build a variety of AR projects using best practices and important AR user experiences Understand the core concepts of augmented reality technology and development for real-world projects Set up your system for AR development and learn to improve your development workflow Create an AR user framework with interaction modes and UI, saved as a template for new projects Who this book is for This augmented reality book is for game developers interested in adding AR capabilities to their games and apps. The book assumes beginner-level knowledge of Unity development and C# programming, familiarity with 3D graphics, and experience in using existing AR applications. Beginner-level experience in developing mobile applications will be helpful to get the most out of this AR Unity book.



Solving The Equation Of Love A Manic Imagination Equation Of Humanity Book 1


Solving The Equation Of Love A Manic Imagination Equation Of Humanity Book 1
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Author : Eric J. Chou
language : en
Publisher: BookLocker.com, Inc.
Release Date : 2023-08-25

Solving The Equation Of Love A Manic Imagination Equation Of Humanity Book 1 written by Eric J. Chou and has been published by BookLocker.com, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-25 with Self-Help categories.


This book is the 1st compendium of my life story and work. I have lived experience of bipolar 1, and a vision disability, and that informs everything I’ve done. Looking back at the past decade of my life, and all I’ve accomplished to date, I can see it all in perfect focus, and I can see the guiding will of God moving through my life, bringing me through my relationships, and setting me on the paths I’ve not just walked, but the paths I’ve paved. I’ve organized and build communities 150+ members strong I’ve built a company and game project off of the fuel of passion alone. I’ve not just influenced but have literally saved lives. I’ve done research summarizing and highlighting my findings, so others can carry on the legacy of Honor I’ve started The journey has been long, and it’s been hard, but as I write this, I’m beginning a new chapter of my life, and I couldn’t be humbler and prouder. This book includes all the people, communities and projects I care about, and what has shaped me into the man, leader, and founder I am today. I hope this lived experience of Bipolar 1 helps break the stigma shrouding mental health, both in general, and specifically in the creative industries I’ve been privileged to be a part of. I wish to continue a dialog on these subjects, and show that Mental health issues are indeed double-edged swords that are core to who we are. This book contains select documents of snap shots in time of my Tiberium Secrets mod, a passion project that looks to the future of the Command & Conquer video game franchise. This book contains a new theory and model of mental health that is called “The PPF Model” = The Past Present and Future model, which aims to ground mental health discussions in common understandable terms. Thanks to all the unsung heroes in my life, I would not be who I am without all of you. It’s time for a new challenge. The Future is Bright!



Learn Unity For 2d Game Development


Learn Unity For 2d Game Development
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Author : Alan Thorn
language : en
Publisher: Apress
Release Date : 2013-10-25

Learn Unity For 2d Game Development written by Alan Thorn and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-25 with Computers categories.


2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices.



The C Programming Yellow Book


The C Programming Yellow Book
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Author : Rob Miles
language : en
Publisher: Independently Published
Release Date : 2018-10-19

The C Programming Yellow Book written by Rob Miles and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-19 with categories.


Learn C# from first principles the Rob Miles way. With jokes, puns, and a rigorous problem solving based approach.You can download all the code samples used in the book from here: http: //www.robmiles.com/s/Yellow-Book-Code-Samples-64.z



Multiplayer Game Programming


Multiplayer Game Programming
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Author : Josh Glazer
language : en
Publisher: Addison-Wesley Professional
Release Date : 2015-11-20

Multiplayer Game Programming written by Josh Glazer and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-20 with Computers categories.


The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud. This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus.



Enhancing Democracy With Coalition Governments And Politics


Enhancing Democracy With Coalition Governments And Politics
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Author : Tshishonga, Ndwakhulu Stephen
language : en
Publisher: IGI Global
Release Date : 2024-05-20

Enhancing Democracy With Coalition Governments And Politics written by Tshishonga, Ndwakhulu Stephen and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-20 with Political Science categories.


Political coalition formation is a global strategy employed by leaders and parties in their pursuit of power. This practice takes on particular significance in post-colonial Africa, where coalition governments have emerged as responses to challenges faced by the electoral base of liberation parties. In countries like Congo Kinshasa, Zimbabwe, Nigeria, Mauritius, South Africa, and the Kingdom of Lesotho, coalition politics serves as a model for conflict resolution and democratic governance. Enhancing Democracy With Coalition Governments and Politics delves into this complex landscape, thoroughly investigating the pivotal role of coalition governments formed both before and after elections. It sheds light on the challenges posed to dominant liberation movements and the urgent need for a radical agenda to address corruption, maladministration, and the abuse of political power. The book focuses on Africa's pursuit of sound electoral democracy and democratic governance. Enhancing Democracy With Coalition Governments and Politics aims to conceptually understand coalition governments, trace their historical evolution in Africa, interrogate the triggers for coalition formation, assess their impact on electoral democracy, and explore coalition politics at both local and national levels. By providing theoretical and empirical insights, the book equips policymakers, practitioners, scholars, and researchers in the fields of Politics, Sociology, Public Administration, and Development Studies with tools to comprehend, form, manage, and sustain political coalitions as vehicles for democratic governance.



Java By Comparison


Java By Comparison
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Author : Simon Harrer
language : en
Publisher:
Release Date : 2018

Java By Comparison written by Simon Harrer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Computers categories.


Write code that's clean, concise, and to the point: code that others will read with pleasure and reuse. Comparing your code to that of expert programmers is a great way to improve your coding skills. Get hands-on advice to level up your coding style through small and understandable examples that compare flawed code to an improved solution. Discover handy tips and tricks, as well as common bugs an experienced Java programmer needs to know. Make your way from a Java novice to a master craftsman. This book is a useful companion for anyone learning to write clean Java code. The authors introduce you to the fundamentals of becoming a software craftsman, by comparing pieces of problematic code with an improved version, to help you to develop a sense for clean code. This unique before-and-after approach teaches you to create clean Java code. Learn to keep your booleans in check, dodge formatting bugs, get rid of magic numbers, and use the right style of iteration. Write informative comments when needed, but avoid them when they are not. Improve the understandability of your code for others by following conventions and naming your objects accurately. Make your programs more robust with intelligent exception handling and learn to assert that everything works as expected using JUnit5 as your testing framework. Impress your peers with an elegant functional programming style and clear-cut object-oriented class design. Writing excellent code isn't just about implementing the functionality. It's about the small important details that make your code more readable, maintainable, flexible, robust, and faster. Java by Comparison teaches you to spot these details and trains you to become a better programmer. What You Need: You need a Java 8 compiler, a text editor, and a fresh mind.That's it.