Creating An Rts Game In Unity 2023

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Creating An Rts Game In Unity 2023
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Author : Bruno Cicanci
language : en
Publisher: Packt Publishing Ltd
Release Date : 2023-10-13
Creating An Rts Game In Unity 2023 written by Bruno Cicanci and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-13 with Computers categories.
Build real-time strategy (RTS) games using Unity with practical techniques, best coding practices, and popular design patterns in this part-color guide Key Features Learn how to implement game architecture and gameplay features Explore unit actions, resource management, physics simulations, and audiovisual enhancements to boost player engagement Discover RTS mechanics such as implementing melee/ranged battles, unit spawning, dynamic maps, pathfinding, and more Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionBuilding a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.What you will learn Incorporate the most used design patterns, algorithms, and techniques into your game Employ the best coding practices used in the games industry Explore the basics of AI and physics to create high-quality games Build dynamic and configurable maps to enhance the player experience Solve complex problems using the industry standards for Unity and C# Create the mechanics present in classic RTS games using a modern approach Gain a deep understanding of how to create professional games using Unity Who this book is for If you are a beginner game developer who wants to learn the skills to develop a professional RTS game, a programmer looking at career options in the industry who needs to develop a portfolio, or even an indie game developer seeking inspiration for your own games, this book is for you. Professional game developers, programmers with experience in C#, as well as game designers and artists looking for a practical guide to bring their game ideas to life will also find plenty of useful information in this book.
Introduction To Game Programming Using C And Unity 3d
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Author : Vahé Karamian
language : en
Publisher: Noorcon Inc.
Release Date : 2024-01-22
Introduction To Game Programming Using C And Unity 3d written by Vahé Karamian and has been published by Noorcon Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-22 with Computers categories.
This book has its origins in a confluence of compelling factors. First and foremost, its primary mission is to serve as an inaugural stepping stone into the realm of computer science, with a particular emphasis on the captivating world of game programming. Secondly, it aspires to ignite and nurture the passions of individuals within the sphere of computer science. The book is tailor-made for a specific audience, presuming that its readers harbor a genuine enthusiasm for the study of computer science, particularly in the context of game design and development. We also want you to know that our readers are proactive, having the intrinsic drive to delve deeper into the subject matter independently. This book caters to programmers and artists alike. While a wealth of literature specifically targeting the artistic facets of game development is available, the book is dedicated to those seeking to breathe life into these visually stunning artistic elements. It's a tribute to the enchanting and magical aspect of the entire process—a tribute to the code warrior. Given the vast expanse and intricacy of the topics discussed within this book, it is an unattainable feat to cover every facet comprehensively in a single volume. Bearing that this book serves as an introductory guide to the subject, the initial chapters offer a foundation universally applicable to computer science. The book's subsequent sections pivot towards an in-depth exploration of game mechanics and the art of crafting computer games. Few subjects possess the inherent allure that game design and development do. As we look to the future, it becomes evident that Virtual Reality and Augmented Reality will revolutionize the landscape of Human-Computer Interaction in the coming years. This book equips you with the fundamental building blocks, paving the way for a journey into the future, where you'll shape the course of this exciting and transformative domain.
Become A Unity Shaders Guru
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Author : Mina Pêcheux
language : en
Publisher: Packt Publishing Ltd
Release Date : 2023-07-14
Become A Unity Shaders Guru written by Mina Pêcheux and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-14 with Computers categories.
Discover the new URP render pipeline, the Shader Graph tool, and a range of advanced shading techniques in this part-color guide to bring out the beauty of your 2D/3D game projects Key Features Discover the new shader tools such as URP and Shader Graph to work in HLSL code or with visual node-based editing Learn advanced tricks to optimize your rendering pipeline Explore various concepts to create a variety of 2D and 3D game shaders Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionDo you really know all the ins-and-outs of Unity shaders? It’s time to step up your Unity game and dive into the new URP render pipeline, the Shader Graph tool, and advanced shading techniques to bring out the beauty of your 2D/3D game projects! Become a Unity Shaders Guru is here to help you transition from the built-in render pipeline to the SRP pipelines and learn the latest shading tools. With it, you’ll dive deeper into Unity shaders by understanding the essential concepts through practical examples. First, you’ll discover how to create a simple shading model in the Unity built-in render pipeline, and then in the Unity URP render pipeline and Shader Graph while learning about the practical applications of both. You’ll explore common game shader techniques, ranging from interior mapping to adding neon outlines on a sprite or simulating the wobble of a fish. You’ll also learn about alternative rendering techniques, like Ray Marching. By the end of this book, you’ll have learned to create a wide variety of 2D and 3D shaders with Unity’s URP pipeline (both in HLSL code and with the Shader Graph tool), and be well-versed with some optimization tricks to make your games friendly for low-tier devices as well.What you will learn Understand the main differences between the legacy render pipeline and the SRP Create shaders in Unity with HLSL code and the Shader Graph 10 tool Implement common game shaders for VFX, animation, procedural generation, and more Experiment with offloading work from the CPU to the GPU Identify different optimization tools and their uses Discover useful URP shaders and re-adapt them in your projects Who this book is for This book is for technical artists who have worked with Unity and want to get a deeper understanding of Unity’s render pipelines and its visual node-based editing tool. Seasoned game developers who are looking for reference shaders using the recent URP render pipeline will also find this book useful. A basic level of programming experience in HLSL, Unity, its layout, and its basic usage is a must.
Solving The Equation Of Love A Manic Imagination Equation Of Humanity Book 1
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Author : Eric J. Chou
language : en
Publisher: BookLocker.com, Inc.
Release Date : 2023-08-25
Solving The Equation Of Love A Manic Imagination Equation Of Humanity Book 1 written by Eric J. Chou and has been published by BookLocker.com, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-25 with Self-Help categories.
This book is the 1st compendium of my life story and work. I have lived experience of bipolar 1, and a vision disability, and that informs everything I’ve done. Looking back at the past decade of my life, and all I’ve accomplished to date, I can see it all in perfect focus, and I can see the guiding will of God moving through my life, bringing me through my relationships, and setting me on the paths I’ve not just walked, but the paths I’ve paved. I’ve organized and build communities 150+ members strong I’ve built a company and game project off of the fuel of passion alone. I’ve not just influenced but have literally saved lives. I’ve done research summarizing and highlighting my findings, so others can carry on the legacy of Honor I’ve started The journey has been long, and it’s been hard, but as I write this, I’m beginning a new chapter of my life, and I couldn’t be humbler and prouder. This book includes all the people, communities and projects I care about, and what has shaped me into the man, leader, and founder I am today. I hope this lived experience of Bipolar 1 helps break the stigma shrouding mental health, both in general, and specifically in the creative industries I’ve been privileged to be a part of. I wish to continue a dialog on these subjects, and show that Mental health issues are indeed double-edged swords that are core to who we are. This book contains select documents of snap shots in time of my Tiberium Secrets mod, a passion project that looks to the future of the Command & Conquer video game franchise. This book contains a new theory and model of mental health that is called “The PPF Model” = The Past Present and Future model, which aims to ground mental health discussions in common understandable terms. Thanks to all the unsung heroes in my life, I would not be who I am without all of you. It’s time for a new challenge. The Future is Bright!
Enhancing Democracy With Coalition Governments And Politics
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Author : Tshishonga, Ndwakhulu Stephen
language : en
Publisher: IGI Global
Release Date : 2024-05-20
Enhancing Democracy With Coalition Governments And Politics written by Tshishonga, Ndwakhulu Stephen and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-20 with Political Science categories.
Political coalition formation is a global strategy employed by leaders and parties in their pursuit of power. This practice takes on particular significance in post-colonial Africa, where coalition governments have emerged as responses to challenges faced by the electoral base of liberation parties. In countries like Congo Kinshasa, Zimbabwe, Nigeria, Mauritius, South Africa, and the Kingdom of Lesotho, coalition politics serves as a model for conflict resolution and democratic governance. Enhancing Democracy With Coalition Governments and Politics delves into this complex landscape, thoroughly investigating the pivotal role of coalition governments formed both before and after elections. It sheds light on the challenges posed to dominant liberation movements and the urgent need for a radical agenda to address corruption, maladministration, and the abuse of political power. The book focuses on Africa's pursuit of sound electoral democracy and democratic governance. Enhancing Democracy With Coalition Governments and Politics aims to conceptually understand coalition governments, trace their historical evolution in Africa, interrogate the triggers for coalition formation, assess their impact on electoral democracy, and explore coalition politics at both local and national levels. By providing theoretical and empirical insights, the book equips policymakers, practitioners, scholars, and researchers in the fields of Politics, Sociology, Public Administration, and Development Studies with tools to comprehend, form, manage, and sustain political coalitions as vehicles for democratic governance.
Canadian News Facts
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Author :
language : en
Publisher:
Release Date : 1977
Canadian News Facts written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1977 with Canada categories.
Build A Real Time Strategy Game With Unity 5
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Author :
language : en
Publisher:
Release Date : 2016
Build A Real Time Strategy Game With Unity 5 written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with categories.
Learn how to build strategy games with Unity 5. This Unity tutorial breaks down the complex systems of RTS games into simple-to-implement features.
Build A Real Time Strategy Game With Unity 5
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Author :
language : en
Publisher:
Release Date : 2016
Build A Real Time Strategy Game With Unity 5 written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with categories.
Real-time strategy games like StarCraft II drive the PC gaming market. Game developers who want to compete or get hired by studios must have the skills to build map-based real-time strategy games. These Unity tutorials can help you fill the knowledge gap. They're designed for Unity programmers who want to take their existing skills and apply them to a functional RTS game. Unity programmer Dan Violet Sagmiller covers managing large and highly detailed maps, defining game units, creating buildings, configuring a heads-up display (HUD), managing resources, programming enemies with AI, and engineering battles. After watching this course, developers should feel confident about creating RTS games and expanding on the class materials with their own ideas.
Game Development With Unity For Net Developers
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Author : Jiadong Chen
language : en
Publisher: Packt Publishing Ltd
Release Date : 2022-05-27
Game Development With Unity For Net Developers written by Jiadong Chen and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-27 with Computers categories.
Get up and running with Unity with the help of expert guidance for addressing the performance issues encountered in Unity development Key Features • Discover solutions to common problems faced by .NET developers while creating games in Unity • Explore tips, tricks, best practices, and advanced Unity coding techniques for creating impressive games • Understand how to program with C# code using Unity's built-in modules and add engaging effects Book Description Understand what makes Unity the world's most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process. What you will learn • Get to grips with using the Unity Editor • Use C# scripts to work with Unity's built-in modules such as UI, animation, physics, video, and audio • Create a custom render pipeline in Unity Engine with the latest Scriptable Render Pipeline • Write high-performance multithreaded code with the latest DOTS in Unity • Discover the Azure PlayFab Client library for C# in Unity • Understand how the asset management and serialization system within Unity really works • Explore some of the most commonly used profiler tools in Unity development Who this book is for The book is for developers with intermediate .NET and C# programming experience who are interested in learning game development with Unity. Basic experience in C# programming is assumed.
Hands On Unity Game Development
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Author : Nicolas Alejandro Borromeo
language : en
Publisher: Packt Publishing Ltd
Release Date : 2024-01-31
Hands On Unity Game Development written by Nicolas Alejandro Borromeo and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-31 with Computers categories.
Unlock game development mastery with Unity 2023! This book takes you from conception to publication, equipping you with the key tools and techniques you need to bring your gaming vision to life. Key Features Learn the fundamentals of Unity 2023 and create your dream game Explore the world of augmented reality (AR) to create captivating mobile games Propel game performance and player experience to new heights with Data-Oriented Technology Stack (DOTS) insights Book DescriptionTake your game development skills to the next level. Dive into the world of game creation confidently by elevating your game development skills. This book is your definitive and practical guide to unlocking the full potential of Unity 2023. Every chapter is designed to empower you to customize your own game, not just replicate what's in the book. This new edition includes immersive Augmented Reality (AR) experiences and performance optimization with Data-Oriented Technology Stack (DOTS). From Scene Creation to seamless Assert Integration, dive into C# programming and Visual Scripting with step-by-step guidance for beginners. Implement dynamic gameplay elements, including movement, spawning, physics, and health systems. Delve deeper into the magic of Game AI through sensor-driven decision-making with Finite State Machines (FSMs). Elevate your visuals with materials, shaders, textures, and particle systems. Optimize performance with Profiler insights and debug your game for a polished final product. Whether you're a beginner or a seasoned pro, this book will equip you with the skills needed to bring your game ideas to life.What you will learn Build a game that includes gameplay, player and non-player characters, assets, animations, and more Learn C# and Visual Scripting to customize player movements, the UI, and game physics Implement Game AI to build a fully functional enemy capable of detecting and attacking Use Universal Render Pipeline (URP) to create high-quality visuals with Unity Create win-lose conditions using design patterns such as Singleton and Event Listeners Implement realistic and dynamic physics simulations with the new Physics System Who this book is for Both game and non-game developers looking to migrate or start building 3D games in Unity will find this Unity game development book useful. While you can still follow along without prior programming experience, knowing C# fundamentals will help you make the most of this book.