Creating Casual Games For Profit And Fun


Creating Casual Games For Profit And Fun
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Creating Casual Games For Profit And Fun


Creating Casual Games For Profit And Fun
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Author : Allen R. Partridge
language : en
Publisher:
Release Date : 2007

Creating Casual Games For Profit And Fun written by Allen R. Partridge and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computer games categories.


Thousands of game enthusiasts and would-be developers are searching habitually for an opportunity to expand their knowledge of games. Whether they're clicking through Amazon or browsing Barnes and Noble, they are all looking for a path to their dream, a secret door into the games industry. The Casual Games Market is that secret passage. The industry, featuring online downloadable games generally delivered through distributors like Real-One Arcade, Shockwave.com and Oberon Media (via MSN Games and Pogo) has exploded over the past five years into a multi-billion dollar annual marketplace. Independent developers have rapidly discovered the field as one of the last remaining venues to break into the public eye. It is now the single most attractive opportunity available to anyone who wants to become a game developer. Casual Games for Profit and Fun introduces and defines casual games, explains the current state and scope of the industry, and describes the various genres, formats, conventions, and business models that define the industry today. It also teaches the basic casual game development techniques in Flash for the web, PC, and PDA's and cell phones. Throughout the book users will learn how to create a variety of games that they can use for their own fun or sell commercially.



Encyclopedia Of Video Games 2 Volumes


Encyclopedia Of Video Games 2 Volumes
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Author : Mark J. P. Wolf
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2012-08-16

Encyclopedia Of Video Games 2 Volumes written by Mark J. P. Wolf and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-16 with Social Science categories.


This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.



Social Casual And Mobile Games


Social Casual And Mobile Games
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Author : Michele Willson
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2016-02-25

Social Casual And Mobile Games written by Michele Willson and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-02-25 with Games & Activities categories.


This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life. Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world.



Changing The Game


Changing The Game
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Author : David Edery
language : en
Publisher: FT Press
Release Date : 2008-10-07

Changing The Game written by David Edery and has been published by FT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-10-07 with Business & Economics categories.


Use Video Games to Drive Innovation, Customer Engagement, Productivity, and Profit! Companies of all shapes and sizes have begun to use games to revolutionize the way they interact with customers and employees, becoming more competitive and more profitable as a result. Microsoft has used games to painlessly and cost-effectively quadruple voluntary employee participation in important tasks. Medical schools have used game-like simulators to train surgeons, reducing their error rate in practice by a factor of six. A recruiting game developed by the U.S. Army, for just 0.25% of the Army’s total advertising budget, has had more impact on new recruits than all other forms of Army advertising combined. And Google is using video games to turn its visitors into a giant, voluntary labor force--encouraging them to manually label the millions of images found on the Web that Google’s computers cannot identify on their own. Changing the Game reveals how leading-edge organizations are using video games to reach new customers more cost-effectively; to build brands; to recruit, develop, and retain great employees; to drive more effective experimentation and innovation; to supercharge productivity...in short, to make it fun to do business. This book is packed with case studies, best practices, and pitfalls to avoid. It is essential reading for any forward-thinking executive, marketer, strategist, and entrepreneur, as well as anyone interested in video games in general. In-game advertising, advergames, adverworlds, and beyond Choose your best marketing opportunities--and avoid the pitfalls Use gaming to recruit and develop better employees Learn practical lessons from America’s Army and other innovative case studies Channel the passion of your user communities Help your customers improve your products and services--and have fun doing it What gamers do better than computers, scientists, or governments Use games to solve problems that can’t be solved any other way



Pervasive Games


Pervasive Games
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Author : Markus Montola
language : en
Publisher: CRC Press
Release Date : 2009-06-12

Pervasive Games written by Markus Montola and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-06-12 with Art categories.


Emerging quickly from the fast-paced growth of mobile communications and wireless technologies, pervasive games provide a worldwide network of potential play spaces. Now games can be designed to be played in public spaces like conferences, museums, communities, cities, buildings or other non-traditional game venues...and game designers need to unde



Powerful Profits From Video Slots


Powerful Profits From Video Slots
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Author : Victor H Royer
language : en
Publisher: Lyle Stuart
Release Date : 2014-06-24

Powerful Profits From Video Slots written by Victor H Royer and has been published by Lyle Stuart this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-24 with Games & Activities categories.


Improve your odds every time you play! Video slots can be an exciting and profitable alternative to traditional slot machines, especially for those who know the right wagering strategies. In this updated guide, nationally renowned gambling columnist and casino insider Victor H. Royer offers outstanding advice for improving your odds at video slots. He explains how to play the most common video slot games in the casino and exactly how to maximize your chances of success with each. Pick up insider tips for such casino favorites as Wheel of Fortune and Megabucks. No matter which game you choose, the odds of winning consistently can be dramatically improved through proper playing technique. You'll learn: Why all video slot games are not alike! How to determine which games and machines offer the best odds of winning Strategies for maximizing potential payouts while minimizing potential loss How to avoid common mistakes Smart and simple advice for money management And many more tips for increasing your odds! This essential guide also includes a fun and informative video slots quiz and complete payout tables for 20 of the casinos' most popular video slot games. From Royer's proven "Keys to Winning" strategies to uncovering games with the best bonuses and even navigating the EZ Pay® TITO—ticket in, ticket out Ticket System, you'll be better prepared than ever before. When it comes to video slots, knowing more means winning more—so let this book make you the smartest player on the floor. 106,000 Words



Shigeru Miyamoto


Shigeru Miyamoto
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Author : Jennifer deWinter
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2015-05-21

Shigeru Miyamoto written by Jennifer deWinter and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-21 with Games & Activities categories.


Video games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen. You may have never heard Shigeru Miyamoto's name, but you've probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros., The Legend of Zelda, and Donkey Kong-games so ubiquitous that Miyamoto was named one of TIME's 100 Most Influential People in 2007. Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve.



Powerful Profits From Craps


Powerful Profits From Craps
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Author : Victor H Royer
language : en
Publisher: Lyle Stuart
Release Date : 2014-07-29

Powerful Profits From Craps written by Victor H Royer and has been published by Lyle Stuart this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-29 with Games & Activities categories.


Beat The House With Tips From One Of Today's Top Pros Successful players know that Craps offers some of the best odds of winning of any casino game—but only if you know the tips and tricks the pros use! With the expert, easy-to-follow advice in this fully updated book, you'll learn: Why playing Craps may be your best bet at any casino How to virtually eliminate the "House Edge" Tricks some casinos use to lower your payouts Why all Craps games aren't the same How to find a casino that gives you the best chance of winning And much, much more! Through his nationally renowned gambling column, Victor H. Royer has helped thousands become more successful players, and he can help you, too! With his proven, step-by-step method, he takes the mystery out of playing Craps, from understanding the basic rules and etiquette to wagering strategies that can really increase your odds. You'll be able to play immediately, and as your understanding and confidence grow, you'll learn the nuances of the game and discover why so many professional gamblers think Craps is your best casino bet. If you'd like to become a more successful player, get Powerful Profits from Craps, because gambling is fun—but winning is better! 95,000 Words



American Book Publishing Record


American Book Publishing Record
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Author :
language : en
Publisher:
Release Date : 2007

American Book Publishing Record written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with American literature categories.




Developing Casual Games


Developing Casual Games
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Author :
language : en
Publisher:
Release Date : 200?

Developing Casual Games written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 200? with categories.