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Creating Emotion In Games


Creating Emotion In Games
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Creating Emotion In Games


Creating Emotion In Games
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Author : David Freeman
language : en
Publisher: New Riders Publishing
Release Date : 2004-01-01

Creating Emotion In Games written by David Freeman and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-01-01 with Computer games categories.


Master the future in game development and design by learning how to create emotional immersion in games, otherwise known as emotioneering. The text provides 150 hands-on techniques that can be applied immediately to any game in development.



Creating Emotion In Games


Creating Emotion In Games
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Author : David Freeman
language : en
Publisher: New Riders Publishing
Release Date : 2004

Creating Emotion In Games written by David Freeman and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


Master the future in game development and design by learning how to create emotional immersion in games, known as emotioneering. - Packed with 150 hands-on techniques that can be applied immediately to any game in development. - Author is highly sort after and works with companies including Microsoft, Sony, Activision, and Midway and also speaks regularly at the Game Developers Conference and DICE. - Foreword by Wil Wright, the creator of The Sims.



Creating Emotion In Games


Creating Emotion In Games
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Author : David Freeman
language : en
Publisher: Turtleback
Release Date : 2003-09

Creating Emotion In Games written by David Freeman and has been published by Turtleback this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-09 with categories.


Freeman brings readers the insider scoop on how to apply the emotioneering techniques he's so well known for. He teaches readers how to identify and apply his techniques so that they can apply these same techniques and better their games.



Emotions Technology And Digital Games


Emotions Technology And Digital Games
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Author :
language : en
Publisher: Academic Press
Release Date : 2015-09-25

Emotions Technology And Digital Games written by and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-25 with Psychology categories.


Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game. This book takes this understanding and shows how it can be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional development of children, determining how empathy-related thought processes affect ethical decision-making, and examining how the fictional world of game play can influence and shape real-life experiences. - Details how games affect emotions—both during and after play - Describes how we can manage a player's affective reactions - Applies the emotional affect to making games more immersive - Examines game-based learning and education - Identifies which components of online games support socio-emotional development - Discusses the impact of game-based emotions beyond the context of games



Designing Games


Designing Games
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Author : Tynan Sylvester
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2013-01-03

Designing Games written by Tynan Sylvester and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-03 with Computers categories.


Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design



Emotion In Video Game Soundtracking


Emotion In Video Game Soundtracking
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Author : Duncan Williams
language : en
Publisher: Springer
Release Date : 2018-02-09

Emotion In Video Game Soundtracking written by Duncan Williams and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-09 with Computers categories.


This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack. Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking are outlined, before a series of cutting edge examples are given. These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.



Emotional Design


Emotional Design
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Author : Don Norman
language : en
Publisher: Basic Books
Release Date : 2007-03-20

Emotional Design written by Don Norman and has been published by Basic Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-03-20 with Design categories.


Why attractive things work better and other crucial insights into human-centered design Emotions are inseparable from how we humans think, choose, and act. In Emotional Design, cognitive scientist Don Norman shows how the principles of human psychology apply to the invention and design of new technologies and products. In The Design of Everyday Things, Norman made the definitive case for human-centered design, showing that good design demanded that the user's must take precedence over a designer's aesthetic if anything, from light switches to airplanes, was going to work as the user needed. In this book, he takes his thinking several steps farther, showing that successful design must incorporate not just what users need, but must address our minds by attending to our visceral reactions, to our behavioral choices, and to the stories we want the things in our lives to tell others about ourselves. Good human-centered design isn't just about making effective tools that are straightforward to use; it's about making affective tools that mesh well with our emotions and help us express our identities and support our social lives. From roller coasters to robots, sports cars to smart phones, attractive things work better. Whether designer or consumer, user or inventor, this book is the definitive guide to making Norman's insights work for you.



Emotion In Games


Emotion In Games
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Author : Kostas Karpouzis
language : en
Publisher: Springer
Release Date : 2016-11-02

Emotion In Games written by Kostas Karpouzis and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-02 with Medical categories.


The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.



Video Game Level Design


Video Game Level Design
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Author : Michael Salmond
language : en
Publisher: Bloomsbury Academic
Release Date : 2021-02-11

Video Game Level Design written by Michael Salmond and has been published by Bloomsbury Academic this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-02-11 with Games & Activities categories.


Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.



Creating Emotion In Games The Craft And Art Of Emotioneering


Creating Emotion In Games The Craft And Art Of Emotioneering
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Author : David Freeman
language : en
Publisher:
Release Date : 2003

Creating Emotion In Games The Craft And Art Of Emotioneering written by David Freeman and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with categories.