Creating Second Lives

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Creating Second Lives
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Author : Astrid Ensslin
language : en
Publisher: Routledge
Release Date : 2011-05-09
Creating Second Lives written by Astrid Ensslin and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05-09 with Art categories.
This book aims to provide insights into how ‘second lives’ in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book’s philosophy is multi-disciplinary and its goal is to explore the question of how we as gamers and residents of virtual worlds construct alternative online realities in a variety of ways. Of particular significance to this endeavour are conceptions of the body in cyberspace and of spatiality, which manifests itself in ‘natural’ and built environments as well as the triad of space, place and landscape. The contributors’ disciplinary backgrounds include media, communication, cultural and literary studies, and they examine issues of reception and production, identity, community, gender, spatiality, natural and built environments using a plethora of methodological approaches ranging from theoretical and philosophical contemplation through social semiotics to corpus-based discourse analysis.
Second Life
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Author : Michael Rymaszewski
language : en
Publisher: John Wiley & Sons
Release Date : 2007
Second Life written by Michael Rymaszewski and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.
This text on Second Life, the virtual world with more than 240,000 residents, will help all residents fully enjoy the metaverse. The guide explores every aspect of this multilayered world, including scripting, building objects, buying and selling items, and socializing.
The Entrepreneur S Guide To Second Life
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Author : Daniel Terdiman
language : en
Publisher: John Wiley & Sons
Release Date : 2007-10-29
The Entrepreneur S Guide To Second Life written by Daniel Terdiman and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-10-29 with Business & Economics categories.
"You'll discover the unique challenges and opportunities of running an in-world business. You'll delve into the most popular Second Life business and get practical pointers from some of the metaverse's best-known entrepreneurs. And you'll get the nuts-and-bolts expertise you need to succeed, from developing a unique product or service to mounting an effective marketing campaign."--Jacket.
A Practical Guide To Using Second Life In Higher Education
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Author : Savin-Baden, Maggi
language : en
Publisher: McGraw-Hill Education (UK)
Release Date : 2010-10-01
A Practical Guide To Using Second Life In Higher Education written by Savin-Baden, Maggi and has been published by McGraw-Hill Education (UK) this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-10-01 with Education categories.
Over the last five years there has been an increasing use of immersive virtual worlds, in particular Second Life, in Higher Education. A Practical Guide to Using Second Life in Higher Education is a pedagogically-informed text that guides staff in the use of Second Life for Higher Education. Although there are currently a growing number of books about Second Life available, much of the focus has been on designing the environment, ways of building and the general ease and use-value of the environment. This book is aimed at those who want to use Second Life for teaching in further and higher education. It provides both an overview and an in-depth stance about aspects of the immersive world for teaching, learning and assessment, as well as suggestions about researching (in) Second Life.
A Beginner S Guide To Second Life
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Author : V3image
language : en
Publisher: Second Life Beginner's Guide
Release Date : 2007
A Beginner S Guide To Second Life written by V3image and has been published by Second Life Beginner's Guide this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Entertainment computing categories.
Millions and millions of people from all over the world have discovered the new virtual universe of Second Life. There you can meet new people, make friends, conduct business, build empires, whatever your imagination can conjure. This easy to use Beginner's Guide takes you step-by-step through the process of going from embarrassingly unprepared "Newbie" to a seasoned resident in no time. Learn how to design an Avatar for your new appearance. You can look like anyone or anything you desire. Buy land, build a house, a fortress, or even an entire city. Buy and island. Create new products and services and sell them to other residents for Linden Dollars, which can be converted to real US dollars. This book shows you how, with step by step exercises, examples, loads of illustrations, everything you need to get started and having fun.
Second Lives
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Author : Tim Guest
language : en
Publisher: Random House
Release Date : 2008-02-19
Second Lives written by Tim Guest and has been published by Random House this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-02-19 with Social Science categories.
We’ve always dreamed of perfect places: Eden, heaven, Utopia. Imagine gambling without loss, love without heartbreak, sex without exposure, experience without risk. Welcome to the fascinating world of online virtual reality, the land of invented places and populations that is entered and inhabited every week by nearly fifty million people worldwide. Each participant creates a virtual body, works at virtual jobs, and makes virtual friends and family. In Second Lives, Tim Guest, an internationally acclaimed young journalist, takes us on a revelatory journey through the electronic looking glass as he investigates one of the most bizarre phenomena of the twenty-first century. From Second Life to EverQuest and beyond, here are the computer-generated environments and characters that can easily become more engrossing and fulfilling than earthly existence. With the click of a mouse you can select eye color, face shape, height–you can even give yourself wings. Your character, or avatar, can build houses, make and sell works of art, earn money, get married and divorced. In this fascinating and groundbreaking book, Guest meets people who found meaningful love and friendship despite never having met in person, catches up with the companies that have used virtual worlds to make big money, investigates the U.S. military’s massive online global model that trains soldiers to fight anyone anywhere, and travels all the way to gaming-crazed Korea to get a taste for just how big this phenomenon really is. At first glance, these new computer-generated places seem free from trouble and sorrow. But Guest examines the dark side of this technology too, including the online criminals who plague imaginary worlds, from cyber mafiosos and prostitutes to real hackers and terrorists. It seems that one cannot escape greed, corruption, and human weakness–even inside a computer screen. Are these virtual worlds a way to enhance life or to escape it? Guest explores this question personally as he lets himself be transported into myriad parallel universes. By turns provocative, inspiring, and disturbing, Second Lives is a crucial book for this millennium. After all, real life is so twentieth century. Advance praise for Second Lives “Tim Guest is a young writer with the literary goods. My Life in Orange, his hit memoir of growing up in a commune, looked at his past; his riveting new book, Second Lives, looks at our future: the world of virtual reality and the spellbound people who inhabit it. The book is some kind of revelation–by turns compelling, chilling, and illuminating. Curious, intelligent, offbeat, and artful, Guest is at the beginning of a big career.” ——John Lahr, senior drama critic, The New Yorker, author of Prick Up Your Ears: The Biography of Joe Orton Praise from England for Second Lives “An anthropological adventure but also Guest’s personal voyage . . . a fascinating portrait of rainbow landscapes and their inhabitants.” –Time Out London “Rich and colourful . . . an important mapping of a new social frontier.” –The Guardian “Remarkably timely.” –The Sunday Telegraph “Astonishing.” –The Sunday Times
Second Life For Dummies
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Author : Sarah Robbins
language : en
Publisher: John Wiley & Sons
Release Date : 2011-04-27
Second Life For Dummies written by Sarah Robbins and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-04-27 with Computers categories.
You’ve heard all about Second Life. Maybe you’ve already jumped with both feet—and gotten stuck. Or maybe you’re a Second Life veteran who wants to build something or run a business. Fear not! Second Life For Dummies is hear to hold your hand, pat your back, and cheer you on through this new and enchanting reality. Written by a pair of Second Life old timers, this easy-to-use, flip-and-find guide is packed with expert advice, seasoned insight, and handy tips and tricks to get you moving fast. You’ll find out how to set up your account, create an avatar, meet people and socialize, and find your comfort zone and stay in it. But it’s a big world out there, so you’ll also learn how to make stuff, buy stuff, do stuff, and keep track of all the stuff you’re accumulating. Discover how to Install Second Life get started Create and customize your avatar Meet and get to know fascinating people Stay safe and comfortable as you learn and explore Make, wear, and sell your own fashions Script your Second Life Buy land and build a house Become a land baron or a money maker Make real money in Second Life Get a real-life education—even a degree Complete with fantastic lists of cool places, answers to big questions, and supplemental software, Second Life For Dummies is your ticket to a great virtual adventure.
The Virtual Worlds Handbook How To Use Second Life And Other 3d Virtual Environments
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Author : Elizabeth Hodge
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2009-12-14
The Virtual Worlds Handbook How To Use Second Life And Other 3d Virtual Environments written by Elizabeth Hodge and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-12-14 with Computers categories.
Step into the world of virtual reality with your newly created avatar and begin to experience the tools that make this world interactive! During their infancy stage, virtual environments were largely based upon the gaming community and over time have been adapted to meet the growing number of users and educators. The Virtual Worlds Handbook, with CD-ROM, provides a user-friendly approach that will help trainers and educators create an effective and interactive environment within the Second Life virtual world. This book was written to help the novice user tackle the natural learning curve while providing the experienced user with tips, tools, and tricks to help any educator or trainer meet their professional goals faster. The opportunities using virtual reality are limitless and provide online students with a unique opportunity to connect both physically and educationally to one another, to faculty, to university, and to a worldwide market.
The Second Life Herald
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Author : Peter Ludlow
language : en
Publisher: MIT Press
Release Date : 2007
The Second Life Herald written by Peter Ludlow and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.
When a virtual journalist for a virtual newspaper reporting on the digital world of an online game lands on the real-world front page of the New York Times,it just might signal the dawn of a new era. Virtual journalist Peter Ludlow was banned from The Sims Onlinefor being a bit too good at his job--for reporting in his virtual tabloid The Alphaville Heraldon the cyber-brothels, crimes, and strong-arm tactics that had become rife in the game--and when the Times,the BBC, CNN, and other media outlets covered the story, users all over the Internet called the banning censorship. Seeking a new virtual home, Ludlow moved the Heraldto another virtual world--the powerful online environment of Second Life--just as it was about to explode onto the international mediascape and usher in the next iteration of the Internet. In The Second Life Herald,Ludlow and his colleague Mark Wallace take us behind the scenes of the Heraldas they report on the emergence of a fascinating universe of virtual spaces that will become the next generation of the World Wide Web: a 3-D environment that provides richer, more expressive interactions than the Web we know today. In 1992, science fiction writer Neal Stephenson imagined the "Metaverse," a virtual space that we would enter via the Internet and in which we would conduct important parts of our daily lives. According to Ludlow and Wallace, that future is coming sooner than we may think. They chronicle its chaotic, exhilarating, frightening birth, including the issue that the mainstream media often ignore: conflicts across the client-server divide over who should write the laws governing virtual worlds.
The Second Life Grid
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Author : Kimberly Rufer-Bach
language : en
Publisher: John Wiley & Sons
Release Date : 2009-06-03
The Second Life Grid written by Kimberly Rufer-Bach and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-06-03 with Computers categories.
Corporations, non-profits, and educational institutions will welcome this official guide that shows how to establish and maintain a successful virtual presence in Second Life. Written with the full support of Linden Lab, this is the perfect resource for organizations entering Second Life. Topics discussed include the technical and social issues of participating in Second Life, including integrating corporate culture into Second Life, in-world marketing techniques, selecting a solution provider, and how to conduct real-world business in Second Life. Plus, you’ll get hands-on solutions, smart tactics, and practical techniques, such as setting up useful meeting spaces and planning and moderating events. The book is filled with actual case studies of how top organizations have leveraged Second Life and offers analysis of their SL presence.