Cryengine 3 Cookbook


Cryengine 3 Cookbook
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Cryengine 3 Cookbook


Cryengine 3 Cookbook
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Author : Dan Tracy
language : en
Publisher: Packt Publishing Ltd
Release Date : 2011-06-23

Cryengine 3 Cookbook written by Dan Tracy and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-06-23 with Computers categories.


Over 90 recipes written by Crytek developers for creating third-generation real-time games.



Cryengine 3 Cookbook


Cryengine 3 Cookbook
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Author :
language : ko
Publisher:
Release Date : 2012

Cryengine 3 Cookbook written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with categories.




Cryengine 3 Cookbook Acorn Packt


Cryengine 3 Cookbook Acorn Packt
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Author : 댄트레이시
language : ko
Publisher:
Release Date : 2012-06-29

Cryengine 3 Cookbook Acorn Packt written by 댄트레이시 and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-06-29 with categories.




Cryengine 3 Game Development


Cryengine 3 Game Development
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Author : Sean Tracy
language : en
Publisher: Packt Publishing Ltd
Release Date : 2012-09-21

Cryengine 3 Game Development written by Sean Tracy and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-21 with Computers categories.


Discover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool.



Cryengine Game Development Blueprints


Cryengine Game Development Blueprints
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Author : Richard Gerard Marcoux III
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-08-28

Cryengine Game Development Blueprints written by Richard Gerard Marcoux III and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-28 with Computers categories.


Perfect the art of creating CRYENGINE games through exciting, hands-on game development projects About This Book Create CRYENGINE games from scratch with CRYENGINE Blank Game Starter-kit Discover good working practices and tips to quickly jump into making a new level in the game Build practical game projects and discover advanced concepts of CRYENGINE game development using the examples in the book Who This Book Is For This book is intended for CRYENGINE game developers, wanting to develop their skills with the help of industry experts. A good knowledge level and understanding of CRYENGINE is assumed, to allow efficient programming of core elements and applications. What You Will Learn Create a CRYENGINE game from scratch with the Game Starter-kit Add custom methods to allow the player/AI to use a weapon Create complete “start” and “end” game menus using Scaleform and C++ Discover how to use highpoly modeling workflow and techniques within the pipeline for the SDK to use Use the Crytiff exporter from Photoshop Export the CHR—the format the engine needs to read the skeleton Integrate the character in the engine using the character tool Better understand the rules to create and author skeletons to rig characters designed for CRYENGINE Debug common setup issues that might appear during production with useful tools In Detail CRYENGINE is a game engine developed by Crytek for PC, Playstation, Xbox, Android, and iOS. It can be used to create AAA games, movies, high-quality simulations, and interactive applications. It is most popularly used for game development. In this book, you will start off by exploring the CRYENGINE “Blank” Game Starter-kit, creating a completely playable character from scratch and controlling its movement. You will learn how to implement a weapon and ammo class, and will create complete “start” and “end” game menus using Scaleform and C++. Additionally, you will learn some key texturing techniques for PBR and how to create and bake maps to the lowpoly model. You will also explore how to get a static model from Maya and shaders setbup in the SDK to check the textures during creation, and create all the necessary engine files to export and see the game character's animations in your engine. In the final third of the book, you will learn how to create objectives, set up saved games, layer on audio polish to help immerse the player in the experience, and debug game issues. Style and approach An easy-to-follow, practical guide covering three exciting projects. As you work through each project you will explore new topics including complex animation, advanced scripting, and complex character motion. All the code used in each project is explained in detail.



Mastering Cryengine


Mastering Cryengine
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Author : Sascha Gundlach
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-04-11

Mastering Cryengine written by Sascha Gundlach and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04-11 with Computers categories.


A comprehensive guide that covers advanced tasks performed with the CryENGINE system using interesting examples and illustrations demonstrating each of its features. This book is designed for developers who already have a basic understanding of CryENGINE and who want to take their skills to the next level. Whether you are a hobbyist developer or you are working on an AAA project, Mastering CryENGINE will help you enhance your CryENGINE proficiency.



Direct3d Rendering Cookbook


Direct3d Rendering Cookbook
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Author : Justin Stenning
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-01-20

Direct3d Rendering Cookbook written by Justin Stenning and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-20 with Computers categories.


This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and up-to-date 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations. Direct3D Rendering Cookbook is for C# .NET developers who want to learn the advanced rendering techniques made possible with DirectX 11.2. It is expected that the reader has at least a cursory knowledge of graphics programming, and although some knowledge of Direct3D 10+ is helpful, it is not necessary. An understanding of vector and matrix algebra is required.



The Transmedia Artist Guide To Making Artist Submissions


The Transmedia Artist Guide To Making Artist Submissions
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Author : Transmedia Artist Marketing
language : en
Publisher: Transmedia Artist
Release Date : 2011-04-07

The Transmedia Artist Guide To Making Artist Submissions written by Transmedia Artist Marketing and has been published by Transmedia Artist this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-04-07 with Art categories.


Artists, this ebook contains tips and cover letters for you to use as guides for making your own art submissions, in any media, to art galleries, art museum curators, art consultants, art licensing agencies, interior design agencies, art magazine editors, art poster companies, book jacket publishers, potential art sponsors, multi-opportunity submissions, and more, to create opportunities and income streams to support your art practice.The purpose of this ebook is to save you time--not just on a daily basis, but to save you months and years of trial and error. The letter formats are tried and have brought results for artists. The sample letters here are based on actual letters that I wrote and used to obtain solo exhibitions, lucrative art licensing contracts, representation with top artist agencies, and representation by art consultants for lucrative Giclee print sales internationally.So why not get started using this e-book and send off submissions to art professionals on your prospect list? If you lack professional contacts,the ebook contains information for obtaining lists.Copyright Marie Kazalia 2011ebook: 87 pages



Google Sketchup For Game Design


Google Sketchup For Game Design
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Author : Robin De Jongh
language : en
Publisher: Packt Publishing Ltd
Release Date : 2011-11-25

Google Sketchup For Game Design written by Robin De Jongh and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-11-25 with Computers categories.


Annotation Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.



Wind Resources And Future Energy Security


Wind Resources And Future Energy Security
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Author : Muyiwa Adaramola
language : en
Publisher: CRC Press
Release Date : 2015-05-27

Wind Resources And Future Energy Security written by Muyiwa Adaramola and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-27 with Technology & Engineering categories.


This title includes a number of Open Access chapters. Wind power is one of the fastest developing sources of renewable energy. It makes substantial contributions to power grids around the globe, and it promises to play a prominent role in the world’s future energy security. Given that reality, there is an ongoing need for research that investigates the potential of specific regions for wind-farm development, combined with the social, economic, and environmental impacts of that development. This compendium contains the most recent research on these topics from around the world. The chapters are organized into three parts: The potential of wind power in selected regions of the world Social, economic, and environmental factors that influence wind development Current trends within the wind industry and the challenges it must face to contribute to the world’s future energy security With its distinguished editor and international team of contributors, this book is a valuable resource for researchers and university-level students investigating this expanding field of study. It will also be a useful reference book for wind-power engineers, technicians, and planners.