Cultural Computing

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Cultural Computing
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Author : Ryohei Nakatsu
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-08-23
Cultural Computing written by Ryohei Nakatsu and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-08-23 with Computers categories.
Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Australia during September 21–23, 2010. On behalf of the people who made this conference happen, we wish to welcome you to this inter- tional event. The IFIP World Computer Congress has offered an opportunity for researchers and practitioners to present their findings and research results in several prominent areas of computer science and engineering. In the last World Computer Congress, WCC 2008, held in Milan, Italy in September 2008, IFIP launched a new initiative focused on all the relevant issues concerning computing and entertainment. As a - sult, the two-day technical program of the First Entertainment Computing Symposium (ECS 2008) provided a forum to address, explore and exchange information on the state of the art of computer-based entertainment and allied technologies, their design and use, and their impact on society. Based on the success of ECS 2008, at this Second IFIP Entertainment Computing Symposium (ECS 2010), our challenge was to focus on a new area in entertainment computing: cultural computing.
Visual Computing For Cultural Heritage
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Author : Fotis Liarokapis
language : en
Publisher: Springer Nature
Release Date : 2020-04-07
Visual Computing For Cultural Heritage written by Fotis Liarokapis and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-07 with Computers categories.
This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets. Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more. The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.
Cross Cultural Computing An Artist S Journey
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Author : Naoko Tosa
language : en
Publisher: Springer
Release Date : 2016-03-01
Cross Cultural Computing An Artist S Journey written by Naoko Tosa and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-01 with Computers categories.
This exciting new book explores the relationship between cultural traditions and computers, looking at how people from very different cultures and backgrounds communicate and how the use of information technologies can support and enhance these dialogues. Historically we developed our understanding of other cultures through traditional means (museums, printed literature, etc.) but the advent of information technologies has allowed us access to a plethora of material. Tosa asks the question “Can we understand other cultures using computers as media to supplement thinking and memorization?” Starting with a survey of art and technology, moving into the area of culture and technology, the book culminates with a vision of a new world based on an understanding of these relationships, allowing cultural creators and viewers the opportunity to reach a better and more profound understanding of the role information technology will play going forward.
Culture And Computing Design Thinking And Cultural Computing
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Author : Matthias Rauterberg
language : en
Publisher: Springer Nature
Release Date : 2021-07-03
Culture And Computing Design Thinking And Cultural Computing written by Matthias Rauterberg and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-03 with Computers categories.
The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors’ experiences in digital culture; Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.
Culture And Computing
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Author : Matthias Rauterberg
language : en
Publisher: Springer Nature
Release Date : 2024-05-31
Culture And Computing written by Matthias Rauterberg and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-31 with Computers categories.
This LNCS 14717 constitutes the thoroughly refereed proceedings of the 12th International Conference, Culture and Computing 2024, C&C 2024, held as part of the 26th International Conference on Human-Computer Interaction, HCI International 2024 (HCII 2024), was held as a hybrid event in Washington DC, USA, during June/July 2024. The total of 1271 papers and 309 posters included in the HCII 2023 proceedings was carefully reviewed and selected from 5108 submissions. The C&C 2024 conference focuses on topics related to User Experience Design for Seamless Cultural Experiences, Technology, Art, and Culture, Innovations in Digital Cultural Representation, and Biemodernism and Cultural Computing.
Culture And Computing Interactive Cultural Heritage And Arts
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Author : Matthias Rauterberg
language : en
Publisher: Springer Nature
Release Date : 2021-07-03
Culture And Computing Interactive Cultural Heritage And Arts written by Matthias Rauterberg and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-03 with Computers categories.
The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors’ experiences in digital culture; Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.
Entertainment Computing Icec 2006
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Author : Matthias Rauterberg
language : en
Publisher: Springer Science & Business Media
Release Date : 2006-09-18
Entertainment Computing Icec 2006 written by Matthias Rauterberg and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-09-18 with Computers categories.
This book constitutes the refereed proceedings of the 5th International Conference on Entertainment Computing, ICEC 2006. The 17 revised full papers, 17 revised short papers and 28 poster papers presented together with one keynote paper were carefully reviewed and selected. The papers are organized in topical sections on agents, cultural and psychological metrics, transforming broadcast experience, culture, place, play, display technology, authoring tools, object tracking, edutainment, and network games.
Culture And Computing
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Author : Toru Ishida
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-11-16
Culture And Computing written by Toru Ishida and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-16 with Computers categories.
In the light of upcoming global issues, concerning population, energy, the environment, and food, information and communication technologies are required to overcome difficulties in communication among cultures. In this context, the First International Conference on Culture and Computing, which was held in Kyoto, Japan, in February 2010, was conceived as a collection of symposia, panels, workshops, exhibitions, and guided tours intended to share issues, activities, and research results regarding culture and computing. This volume includes 17 invited and selected papers dealing with state-of-the-art topics in culturally situated agents, intercultural collaboration and support systems, culture and computing for art and heritage, as well as culture and computing within regional communities.
Philosophy Of Computational Cultural Neuroscience
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Author : Joan Y Chiao
language : en
Publisher: Routledge
Release Date : 2020-09-08
Philosophy Of Computational Cultural Neuroscience written by Joan Y Chiao and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-08 with Medical categories.
This book aims to illuminate theoretical and methodological advances in computational cultural neuroscience and the implications of these advances for philosophy. Philosophical studies in computational cultural neuroscience introduce core considerations such as culture and computation, and the role of scientific and technological progression for the advancement of cultural processes. The study of how cultural and biological factors shape human behaviour has been an important inquiry for centuries, and recent advances in the field of computational cultural neuroscience allow for novel insights into the computational foundations of cultural processes in the structural and functional organization of the nervous system. The author examines the computational foundations of the mind and brain across cultures and investigates the influence of culture on the computational mind and brain. The book explores recent advances in the field, providing novel insights on topics such as artificialism, reconstructionism, and intelligence. Philosophy of Computational Cultural Neuroscience is fascinating reading for students and academics in the field of neuroscience who wish to take a cultural or philosophical approach to their studies and research. This book is the winner of the International Cultural Neuroscience Society’s International Book Prize.
Computational Cultural Neuroscience
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Author : Joan Y. Chiao
language : en
Publisher: Taylor & Francis
Release Date : 2024-08-02
Computational Cultural Neuroscience written by Joan Y. Chiao and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-08-02 with Psychology categories.
This book provides novel insights into the study of empirical computational approaches in the field of cultural neuroscience. It discusses and analyses topics such as cultural intelligence, cultural machine learning, cultural brain dynamics and cultural security. This comprehensive text engages with computational principles to guide the research on the influence of cultural environments on human genetics. It explores the theoretical and methodological approaches involved in computational neuroscience. The author elucidates how cultural processes intersect with the structural organization of the nervous system, contributing to the study of computational principles and neural information-processing mechanisms at the cultural level. Research in this subject area can help provide better understanding of the role of computation in cultural neuroscience, stimulating further research into practice and policy. Computational Cultural Neuroscience: An Introduction is the ideal resource for academics, researchers and students of psychology, neuroscience, computer science or philosophy, who are interested in cultural neuroscience.