Data Privacy Games

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Data Privacy Games
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Author : Lei Xu
language : en
Publisher:
Release Date : 2018
Data Privacy Games written by Lei Xu and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Data mining categories.
With the growing popularity of "big data", the potential value of personal data has attracted more and more attention. Applications built on personal data can create tremendous social and economic benefits. Meanwhile, they bring serious threats to individual privacy. The extensive collection, analysis and transaction of personal data make it difficult for an individual to keep the privacy safe. People now show more concerns about privacy than ever before. How to make a balance between the exploitation of personal information and the protection of individual privacy has become an urgent issue. In this book, the authors use methodologies from economics, especially game theory, to investigate solutions to the balance issue. They investigate the strategies of stakeholders involved in the use of personal data, and try to find the equilibrium. The book proposes a user-role based methodology to investigate the privacy issues in data mining, identifying four different types of users, i.e. four user roles, involved in data mining applications. For each user role, the authors discuss its privacy concerns and the strategies that it can adopt to solve the privacy problems. The book also proposes a simple game model to analyze the interactions among data provider, data collector and data miner. By solving the equilibria of the proposed game, readers can get useful guidance on how to deal with the trade-off between privacy and data utility. Moreover, to elaborate the analysis on data collector's strategies, the authors propose a contract model and a multi-armed bandit model respectively. The authors discuss how the owners of data (e.g. an individual or a data miner) deal with the trade-off between privacy and utility in data mining. Specifically, they study users' strategies in collaborative filtering based recommendation system and distributed classification system. They built game models to formulate the interactions among data owners, and propose learning algorithms to find the equilibria.
Mastering The Game
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Author : World Intellectual Property Organization
language : en
Publisher: WIPO
Release Date :
Mastering The Game written by World Intellectual Property Organization and has been published by WIPO this book supported file pdf, txt, epub, kindle and other format this book has been release on with Law categories.
“Mastering the Game” provides professionals in the videogames industry with practical insights and guidance on legal and business issues related to the use of intellectual property protection in this area. The training material takes the reader through all stages of the game development and distribution process pointing out the role of intellectual property in relation to the various uses of the content.
Ai Powered Educational Games And Simulations
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Author : Munawar, Saima
language : en
Publisher: IGI Global
Release Date : 2025-06-30
Ai Powered Educational Games And Simulations written by Munawar, Saima and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-30 with Education categories.
AI is revolutionizing the educational landscape by enhancing the design and delivery of games and simulations that foster deeper learning and engagement. AI educational games and simulations combine adaptive learning technologies, language processing technology, and intelligent feedback systems to create more personalized learning experiences. These tools help create more complex concepts that are more accessible and interactive for each individual learner’s needs. AI in educational games and simulations highlights the potential to transform traditional learning environments and support diverse educational goals across age groups and disciplines. AI-Powered Educational Games and Simulations explores the transformative role of AI in modern education. This book discusses how AI is reshaping e-learning and distance learning for educators and students through games and simulations. Covering topics such as education, AI, and technology, this book is an excellent resource for researchers, academicians, educators, policymakers, faculty, pre-service teachers, instructional designers, and more.
Entertainment Computing And Serious Games
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Author : Ralf Dörner
language : en
Publisher: Springer
Release Date : 2016-10-05
Entertainment Computing And Serious Games written by Ralf Dörner and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-05 with Computers categories.
The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.
Serious Games
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Author : Bobbie Fletcher
language : en
Publisher: Springer Nature
Release Date : 2021-10-04
Serious Games written by Bobbie Fletcher and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-04 with Computers categories.
This book constitutes the refereed proceedings of the 7th Joint International Conference on Serious Games, JCSG 2021, as virtual event, in January 2022. The 17 full papers presented together with 3 short papers were carefully reviewed and selected from 28 submissions. JSCG 2021 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. Chapters 1 and 19 are available for open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Code Word Games
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Author : Jamal Hopper
language : en
Publisher: Publifye AS
Release Date : 2025-02-17
Code Word Games written by Jamal Hopper and has been published by Publifye AS this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-17 with Computers categories.
""Code Word Games"" explores the creation of engaging text-based games by merging programming with artificial intelligence and semantics. The book demonstrates how seemingly simple word games can become sophisticated tools for exploring computational thinking and natural language processing. It reveals the power of string manipulation and lexical analysis in crafting interactive experiences, arguing against the notion that advanced graphics are necessary for engaging gameplay. Did you know that text-based games can intelligently interpret player input and provide meaningful feedback, adapting difficulty and personalizing experiences? The book adopts a practical, project-based approach, guiding readers through the development of various word games. Progressing from fundamental programming concepts to game design principles, it integrates AI and language processing techniques. Code examples are provided in an accessible programming language, ensuring clarity and ease of understanding. By analyzing existing text-based games, the book provides valuable insights into best practices and common pitfalls, making it an invaluable resource for hobbyist programmers, educators, and anyone interested in the intersection of game development and artificial intelligence.
Security Games
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Author : Colin Bennett
language : en
Publisher: Routledge
Release Date : 2012
Security Games written by Colin Bennett and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Law categories.
Security Games: Surveillance and Control at Mega-Events addresses the impact of mega-events – such as the Olympic Games and the World Cup – on wider practices of security and surveillance. "Mega-Events" pose peculiar and extensive security challenges. The overwhelming imperative is that "nothing should go wrong." There are, however, an almost infinite number of things that can "go wrong"; producing the perceived need for pre-emptive risk assessments, and an expanding range of security measures, including extensive forms and levels of surveillance. These measures are delivered by a "security/industrial complex" consisting of powerful transnational corporate, governmental and military actors, eager to showcase the latest technologies and prove that they can deliver "spectacular levels of security". Mega-events have thus become occasions for experiments in monitoring people and places. And, as such, they have become important moments in the development and dispersal of surveillance, as the infrastructure established for mega-events are often marketed as security solutions for the more routine monitoring of people and place. Mega-events, then, now serve as focal points for the proliferation of security and surveillance. They are microcosms of larger trends and processes, through which – as the contributors to this volume demonstrate – we can observe the complex ways that security and surveillance are now implicated in unique confluences of technology, institutional motivations, and public-private security arrangements. As the exceptional conditions of the mega-event become the norm, Security Games: Surveillance and Control at Mega-Events therefore provides the glimpse of a possible future that is more intensively and extensively monitored.
Online Gaming In India
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Author : Lovely Dasgupta
language : en
Publisher: CRC Press
Release Date : 2024-11-06
Online Gaming In India written by Lovely Dasgupta and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-11-06 with Computers categories.
This book offers a comprehensive overview from diverse perspectives of online gaming technology, policy, and experiments to understand and review the Indian approach. It starts with the technological viewpoint on the governance and regulation of online gaming and includes the Indian experiment in governing and regulating it. The book brings a nuanced approach related to the perspectives of various stakeholders, the players, the developers, the gamers, the regulators, the law enforcement agencies, the industry and most importantly, the consumers, who are also the intended audience of the work. Present a holistic view of the online gaming industry from technical, legal and policymaking perspectives Offers critical technical highlights include Online transactions, online games ecosystem, online games varied platforms, web3, metaverse, AI and Fantasy Games Includes a comparative analysis to evaluate better the laws, rules, and regulations and the governance of online gaming in India Encapsulates the Indian experience in intervening and streamlining the online gaming industry The book is for Professionals and scholars in the fields of Online Gaming in computer science, Law, and other related discipline. It also serves as a textbook for students for Online Gaming courses.
Security And Privacy In Digital Economy
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Author : Shui Yu
language : en
Publisher: Springer Nature
Release Date : 2020-10-22
Security And Privacy In Digital Economy written by Shui Yu and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-22 with Computers categories.
This book constitutes the refereed proceedings of the First International Conference on Security and Privacy in Digital Economy, SPDE 2020, held in Quzhou, China, in October 2020*. The 49 revised full papers and 2 short papers were carefully reviewed and selected from 132 submissions. The papers are organized in topical sections: cyberspace security, privacy protection, anomaly and intrusion detection, trust computation and forensics, attacks and countermeasures, covert communication, security protocol, anonymous communication, security and privacy from social science. *The conference was held virtually due to the COVID-19 pandemic.
Games In Cooperative Actions
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Author : Pasquale De Marco
language : en
Publisher: Pasquale De Marco
Release Date : 2025-05-09
Games In Cooperative Actions written by Pasquale De Marco and has been published by Pasquale De Marco this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-09 with Social Science categories.
**Games in Cooperative Actions** is a comprehensive introduction to cooperative game theory, covering the core concepts, models, and applications of the field. The book is written in a clear and accessible style, making it suitable for students, researchers, and practitioners alike. Cooperative game theory is a branch of game theory that studies the behavior of players who can cooperate with each other. In contrast to non-cooperative game theory, in which players are assumed to act independently, cooperative game theory allows players to make binding agreements and form coalitions. This can lead to more efficient outcomes, as players can coordinate their actions to achieve their common goals. One of the most important concepts in cooperative game theory is the core. The core is the set of all outcomes that are stable, in the sense that no player or coalition of players can improve their outcome by deviating from the agreement. The core is a powerful tool for analyzing cooperative games, as it can be used to identify the set of outcomes that are most likely to be implemented in practice. Another important concept in cooperative game theory is the bargaining set. The bargaining set is the set of all outcomes that are Pareto efficient, in the sense that no player can be made better off without making another player worse off. The bargaining set is a useful tool for analyzing cooperative games, as it can be used to identify the set of outcomes that are most likely to be acceptable to all players. Cooperative game theory has been used to model a wide range of real-world phenomena, including the formation of alliances, the design of economic mechanisms, and the resolution of conflicts. It has also been used to study the behavior of firms in oligopolistic markets, the design of voting systems, and the allocation of resources in public goods. **Games in Cooperative Actions** provides a comprehensive overview of the field, covering the following topics: * The core and the bargaining set * The kernel and the nucleolus * The Shapley value and the ordinal bargaining set * Axiomatizations of cooperative solutions * Cooperative games with incomplete information * Cooperative games with multiple objectives * Cooperative games with continuous players * Cooperative games in networks * Cooperative games with random payoffs * Cooperative games in practice **Games in Cooperative Actions** is an essential resource for anyone who wants to learn more about cooperative game theory. The book is written by a leading expert in the field, and it provides a clear and accessible introduction to the core concepts, models, and applications of cooperative game theory. If you like this book, write a review on google books!