De La Filosof A Digital A La Sociedad Del Videojuego Literatura Pensamiento Y Gamificaci N En La Era De Las Redes Sociales


De La Filosof A Digital A La Sociedad Del Videojuego Literatura Pensamiento Y Gamificaci N En La Era De Las Redes Sociales
DOWNLOAD
FREE 30 Days

Download De La Filosof A Digital A La Sociedad Del Videojuego Literatura Pensamiento Y Gamificaci N En La Era De Las Redes Sociales PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get De La Filosof A Digital A La Sociedad Del Videojuego Literatura Pensamiento Y Gamificaci N En La Era De Las Redes Sociales book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page





De La Filosof A Digital A La Sociedad Del Videojuego Literatura Pensamiento Y Gamificaci N En La Era De Las Redes Sociales


De La Filosof A Digital A La Sociedad Del Videojuego Literatura Pensamiento Y Gamificaci N En La Era De Las Redes Sociales
DOWNLOAD
FREE 30 Days

Author :
language : es
Publisher: Dykinson
Release Date : 2021-09-10

De La Filosof A Digital A La Sociedad Del Videojuego Literatura Pensamiento Y Gamificaci N En La Era De Las Redes Sociales written by and has been published by Dykinson this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-10 with Literary Criticism categories.


Quizás parezca una obviedad decir que los últimos tiempos la socie-dad ha cambiado radicalmente. Pero tal vez no lo sea tanto si nos paramos a analizar cuáles son los aspectos que han sufrido las modi-ficaciones más significativas. La importancia que han adquirido In-ternet, las redes sociales y, en definitiva todo lo que lleve incorporado el adjetivo 'digital' ha transformado nuestro día a día. Hemos dejado en muchas situaciones de ser sujetos pasivos y pasado a ser sujetos activos, de consumidores a productores, todo gracias a los avances en las tecnologías de la información y la comunicación. Además, si algo ha demostrado la pandemia del Covid-19, contexto en el que se elaborada el libro que el lector tiene ante sí, es la facilidad que ha tenido el ser humano de aceptar estas transformaciones en su vida cotidiana cuando la situación así lo requería. En este libro se recogen tres ámbitos en los que las transformaciones están siendo muy sustanciales. Se trata de la filosofía, la lengua y la literatura y el sector del videojuego. ¿Qué tiene en común materias tan dispares? Coinciden en los cambios que están sufriendo por el avance tecnológico.El contenido está organizado cronológicamente, empezando por el aspecto más clásico; la filosofía, continuando por las lenguas y litera-turas, y, por último y más actual, los videojuegos.



Gamification By Design


Gamification By Design
DOWNLOAD
FREE 30 Days

Author : Gabe Zichermann
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2011-08

Gamification By Design written by Gabe Zichermann and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08 with Computers categories.


Provides the design strategi and tactics to integrates game mechanics into any kind of consumer-facing website og mobile app



Transforming Education


Transforming Education
DOWNLOAD
FREE 30 Days

Author : Unesco
language : es
Publisher: UNESCO
Release Date : 2011

Transforming Education written by Unesco and has been published by UNESCO this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Education categories.


Este informe cita ejemplos de utilización de las TIC en diferentes regiones del mundo - África, la región árabe, Asia y América Latina - y proporciona un buen ejemplo de los cambios que las TIC aportan a los sistemas y políticas de educación. La gran diversidad que ofrecen los países seleccionados - Jordania, Namibia, Rwanda, Singapur y Uruguay - en términos de desarrollo económico y educativo, sugiere que lo que está en juego no se limitan a un determinado grupo de países privilegiados.



When I Miss You


When I Miss You
DOWNLOAD
FREE 30 Days

Author : Cornelia Maude Spelman
language : en
Publisher: Albert Whitman & Company
Release Date : 2004-01-01

When I Miss You written by Cornelia Maude Spelman and has been published by Albert Whitman & Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-01-01 with Juvenile Fiction categories.


Young children often experience anxiety when they are separated from their mothers or fathers. A young guinea pig expresses her distress when her mother and father go away. "Missing you is a heavy, achy feeling. I don't like missing you. I want you right now!" Eventually the little guinea pig realizes that sometimes she and her parents can't be together. When that happens, she knows that others can help. "They can snuggle with me or we can play. It helps me to be warm and close to someone. They remind me that you'll be back."



For The Win


For The Win
DOWNLOAD
FREE 30 Days

Author : Kevin Werbach
language : en
Publisher: Wharton School Press
Release Date : 2012

For The Win written by Kevin Werbach and has been published by Wharton School Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Business & Economics categories.


Millions play Farmville, Scrabble, and countless other games, generating billions in sales each year. The careful and skillful construction of these games is built on decades of research into human motivation and psychology: A well-designed game goes right to the motivational heart of the human psyche. In For the Win, Kevin Werbach and Dan Hunter argue persuasively that game-makers need not be the only ones benefiting from game design. Werbach and Hunter, lawyers and World of Warcraft players, created the world's first course on gamification at the Wharton School. In their book, they reveal how game thinking--addressing problems like a game designer--can motivate employees and customers and create engaging experiences that can transform your business. For the Win reveals how a wide range of companies are successfully using game thinking. It also offers an explanation of when gamifying makes the most sense and a 6-step framework for using games for marketing, productivity enhancement, innovation, employee motivation, customer engagement, and more.



Gamification A Simple Introduction


Gamification A Simple Introduction
DOWNLOAD
FREE 30 Days

Author : Andrzej Marczewski
language : en
Publisher: Andrzej Marczewski
Release Date : 2013

Gamification A Simple Introduction written by Andrzej Marczewski and has been published by Andrzej Marczewski this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with categories.




Video Games And Learning


Video Games And Learning
DOWNLOAD
FREE 30 Days

Author : Kurt Squire
language : en
Publisher: Teachers College Press
Release Date : 2011-07-09

Video Games And Learning written by Kurt Squire and has been published by Teachers College Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-09 with Education categories.


Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analyses of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education. Featuring engaging stories from the author’s experiences as a game researcher, this book: Explores the intersections between commercial game design for entertainment and design-based research conducted in schools. Highlights the importance of social interactions around games at home, at school, and in online communities. Engages readers with a user-friendly presentation, including personal narratives, sidebars, screenshots, and annotations. Offers a forward-looking vision of the changing audience for educational video games.



The Politics Of Education And Technology


The Politics Of Education And Technology
DOWNLOAD
FREE 30 Days

Author : N. Selwyn
language : en
Publisher: Springer
Release Date : 2013-09-04

The Politics Of Education And Technology written by N. Selwyn and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-04 with Education categories.


This book examines the struggles over technology's use in education, digging into what the purpose of education is, how we should achieve it, who the stakeholders are, and whose voices win out. Drawing on theoretical and empirical work, it lays bare the messy realities of technology use in education and their implications for contemporary society.



Intrinsic Motivation


Intrinsic Motivation
DOWNLOAD
FREE 30 Days

Author : Edward L. Deci
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Intrinsic Motivation written by Edward L. Deci and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Science categories.


As I begin to write this Preface, I feel a rush of excitement. I have now finished the book; my gestalt is coming into completion. Throughout the months that I have been writing this, I have, indeed, been intrinsically motivated. Now that it is finished I feel quite competent and self-determining (see Chapter 2). Whether or not those who read the book will perceive me that way is also a concern of mine (an extrinsic one), but it is a wholly separate issue from the intrinsic rewards I have been experiencing. This book presents a theoretical perspective. It reviews an enormous amount of research which establishes unequivocally that intrinsic motivation exists. Also considered herein are various approaches to the conceptualizing of intrinsic motivation. The book concentrates on the approach which has developed out of the work of Robert White (1959), namely, that intrinsically motivated behaviors are ones which a person engages in so that he may feel competent and self-determining in relation to his environment. The book then considers the development of intrinsic motiva tion, how behaviors are motivated intrinsically, how they relate to and how intrinsic motivation is extrinsically motivated behaviors, affected by extrinsic rewards and controls. It also considers how changes in intrinsic motivation relate to changes in attitudes, how people attribute motivation to each other, how the attribution process is motivated, and how the process of perceiving motivation (and other internal states) in oneself relates to perceiving them in others.



The Gamification Toolkit


The Gamification Toolkit
DOWNLOAD
FREE 30 Days

Author : Kevin Werbach
language : en
Publisher: University of Pennsylvania Press
Release Date : 2015-05-05

The Gamification Toolkit written by Kevin Werbach and has been published by University of Pennsylvania Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-05 with Business & Economics categories.


Take your gamification efforts to the next level When The Economist covered Kevin Werbach and Dan Hunter's new book For the Win in 2012, they referred to gamification as a "management craze." Since then, gamification has proved to be much more than a fleeting fad: it is a global movement. For the Win has been published globally in English, Chinese, Japanese, Korean, Russian, and Spanish, and more than a quarter of a million people have taken Werbach's gamification course on Coursera. Now, in their new ebook The Gamification Toolkit, Werbach and Hunter go deeper into the key game elements and provide you with the tools to take gamification to the next level. This brief but comprehensive ebook is a user's guide to help you build a game—for the win.