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Design Generation


Design Generation
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Concept Generation For Design Creativity


Concept Generation For Design Creativity
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Author : Toshiharu Taura
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-07-26

Concept Generation For Design Creativity written by Toshiharu Taura and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-26 with Technology & Engineering categories.


The concept generation process seems like an intuitional thought: difficult to capture and perform, although everyone is capable of it. It is not an analytical process but a synthetic process which has yet to be clarified. Furthermore, new research methods for investigating the concept generation process—a very difficult task since the concept generation process is driven by inner feelings deeply etched in the mind—are necessary to establish its theory and methodology. Concept Generation for Design Creativity – A Systematized Theory and Methodology presents the concept generation process both theoretically and methodologically. Theoretically, the concept generation process is discussed by comparing metaphor, abduction, and General Design Theory from the notions of similarities and dissimilarities. Analogy, blending, and integration by thematic relation have been explained methodologically. So far, these theories and methods have been discussed independently, and the relations among them have not been clarified. Two newly developed research methods to investigate the concept generation process are clearly explained: the explanation-based protocol analysis and constructive simulation. By reading Concept Generation for Design Creativity – A Systematized Theory and Methodology, students, researchers and lecturers in design disciplines (including engineering design, industrial design, software design, CHI, design education, and cognitive science ) can obtain a clear picture of the advanced research findings and the outline of the theories and methods for concept generation. Furthermore, readers are expected to achieve the competence to generate new concepts.



Design Generation


Design Generation
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Author : Michael Smythe
language : en
Publisher:
Release Date : 2018

Design Generation written by Michael Smythe and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Industrial design categories.


"Tells the story of one of New Zealand's most influential industrial designers. Spanning five decades, Design Generation documents the development of Haythornthwaite's career as a designer through his education, employment and private practice, and his notable contribution to the wider field of design as an industry leader. Vivid case studies of Haythornthwaite's work illustrate the extraordinary breadth of design projects he developed, many of which will be familiar for the reader. Published as part of Objectspace's Masters of Craft series, written by design historian Michael Smythe with an accompanying essay and interview by Michael Barrett, Design Generation describes Haythornthwaite's significant and enduring impact on the field of design. This history charts the development and maturation of industrial design as a discipline in New Zealand along with the increasingly globalised forces that have influenced the way things are designed, produced and consumed in this part of the world"--Publisher information.



Design Make Play


Design Make Play
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Author : Margaret Honey
language : en
Publisher: Routledge
Release Date : 2013

Design Make Play written by Margaret Honey and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Education categories.


Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning. The book is aligned with the National Research Council's new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. Extensive case studies explore real world examples of innovative programs that take place in a variety of settings, including schools, museums, community centers, and virtual spaces. Design, Make, and Play are presented as learning methodologies that have the power to rekindle children's intrinsic motivation and innate curiosity about STEM (science, technology, engineering, and mathematics) fields. A digital companion app showcases rich multimedia that brings the stories and successes of each program--and the students who learn there--to life.



Design Generation


Design Generation
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Author : Peter-Frank Spierenburg
language : en
Publisher:
Release Date : 1998

Design Generation written by Peter-Frank Spierenburg and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with categories.




Basics Graphic Design 03 Idea Generation


Basics Graphic Design 03 Idea Generation
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Author : Neil Leonard
language : en
Publisher: Bloomsbury Publishing
Release Date : 2013-01-17

Basics Graphic Design 03 Idea Generation written by Neil Leonard and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-17 with Design categories.


Basics Graphic Design: Idea Generation explores the different ways in which designers can generate creative ideas in response to a given project brief. Great designs begins with great ideas. Throughout this book, best-selling author team Ambrose and Leonard show how a clear understanding of audience, context and materials can lead to innovative, targeted designs. They also explore the many levels of idea generation, from the macro to the micro, explaining how budding designers can use simple techniques and strategies from brain storming to more focused, selective and strategic systems to get their creative juices flowing and come up with a brilliant idea that will set their designs apart. Creative thinking is a skill that can be developed - this book introduces a variety of approaches, theories and strategies to help designers do this, with practical exercises, engaging studio interviews and striking visual examples.



Future Office


Future Office
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Author : Nicola Gillen
language : en
Publisher: Routledge
Release Date : 2019-07-15

Future Office written by Nicola Gillen and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-15 with Architecture categories.


The office is dead. Long live the office. Despite decades of predictions that the office is on the verge of extinction, it is surviving and thriving. Of course, things are changing. And changing fast. Digital technologies are transforming not only the work we do, but also the ways our workplaces are designed, built and operated. Automation and AI mean that some jobs will no longer exist whilst others will be created. But the very essence of the workplace — human interaction and collaboration, remains as necessary as ever. In fact, it is the human focus that is driving this new age, with four generations now in the workplace together for the first time. Taking an interdisciplinary approach, this book discusses the impacts of these changes on the future of work and workplace. The latest technologies are also explored from voice and digital twins, to new materials such as graphene and battery-powered buildings.



Young Nordic Design


Young Nordic Design
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Author :
language : en
Publisher:
Release Date : 2000

Young Nordic Design written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Design categories.




Procedural Generation In Game Design


Procedural Generation In Game Design
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Author : Tanya Short
language : en
Publisher: CRC Press
Release Date : 2017-06-12

Procedural Generation In Game Design written by Tanya Short and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-12 with Computers categories.


Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design



Alejandro Magallanes New Generation Of Design Series


Alejandro Magallanes New Generation Of Design Series
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Author : Alejandro Magallanes
language : en
Publisher: Page One Pub
Release Date : 2008

Alejandro Magallanes New Generation Of Design Series written by Alejandro Magallanes and has been published by Page One Pub this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Art categories.


NEW GENERATION OF DESIGN This five-book series features a young cohort of graphic designers who active on the international scene. Each book focuses on an up-and-coming internationally renowned and established designer who is hand-picked for their definitive role in graphic design. Artists include: GERWIN SCHMIDT (Germany); ALEJANDRO MAGALLANES (Mexico); HE JIANPING (Germany); ISIDRO FERRE (Spain); and DR. PECHE (France). These full colour books contain visually stunning posters, the artists latest works and inspiring images.



One Hundred At 360


One Hundred At 360
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Author : Liz Farrelly
language : en
Publisher:
Release Date : 2007

One Hundred At 360 written by Liz Farrelly and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Commercial art categories.


From Seripop in Canada to Abraka in France and Vault 49 in the U.S., from Sao Paulo to Tokyo and Melbourne to Los Angeles, Onehundred at 360 degrees unearths the top 100 young, independent graphic designers and studios worldwide. This overview of cutting-edge graphic design will appeal to students, graphic designers and anyone commissioning new talent.