Design Of Multithreaded Software

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Design Of Multithreaded Software
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Author : Bo I. Sanden
language : en
Publisher: John Wiley & Sons
Release Date : 2011-04-06
Design Of Multithreaded Software written by Bo I. Sanden and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-04-06 with Computers categories.
This book assumes familiarity with threads (in a language such as Ada, C#, or Java) and introduces the entity-life modeling (ELM) design approach for certain kinds of multithreaded software. ELM focuses on "reactive systems," which continuously interact with the problem environment. These "reactive systems" include embedded systems, as well as such interactive systems as cruise controllers and automated teller machines. Part I covers two fundamentals: program-language thread support and state diagramming. These are necessary for understanding ELM and are provided primarily for reference. Part II covers ELM from different angles. Part III positions ELM relative to other design approaches.
The Art Of Concurrency
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Author : Clay Breshears
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2009-05-07
The Art Of Concurrency written by Clay Breshears and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-05-07 with Computers categories.
If you're looking to take full advantage of multi-core processors with concurrent programming, this practical book provides the knowledge and hands-on experience you need. The Art of Concurrency is one of the few resources to focus on implementing algorithms in the shared-memory model of multi-core processors, rather than just theoretical models or distributed-memory architectures. The book provides detailed explanations and usable samples to help you transform algorithms from serial to parallel code, along with advice and analysis for avoiding mistakes that programmers typically make when first attempting these computations. Written by an Intel engineer with over two decades of parallel and concurrent programming experience, this book will help you: Understand parallelism and concurrency Explore differences between programming for shared-memory and distributed-memory Learn guidelines for designing multithreaded applications, including testing and tuning Discover how to make best use of different threading libraries, including Windows threads, POSIX threads, OpenMP, and Intel Threading Building Blocks Explore how to implement concurrent algorithms that involve sorting, searching, graphs, and other practical computations The Art of Concurrency shows you how to keep algorithms scalable to take advantage of new processors with even more cores. For developing parallel code algorithms for concurrent programming, this book is a must.
Multithreaded Programming With Windows Nt
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Author : Thuan Q. Pham
language : en
Publisher: Prentice Hall
Release Date : 1996
Multithreaded Programming With Windows Nt written by Thuan Q. Pham and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computers categories.
Windows NT is coming back as a subject. This book brings multithreading to the Windows NT operating system. It covers a specialized area of interest to programmers--multitasking computer operations. One current application that the authors cover is video on demand, bringing together the cable and movie industries.
Multithreading For Visual Effects
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Author : Martin Watt
language : en
Publisher: CRC Press
Release Date : 2014-07-29
Multithreading For Visual Effects written by Martin Watt and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-29 with Computers categories.
Tackle the Challenges of Parallel Programming in the Visual Effects IndustryIn Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and
Object Oriented Software Design In C
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Author : Ronald Mak
language : en
Publisher: Simon and Schuster
Release Date : 2024-06-11
Object Oriented Software Design In C written by Ronald Mak and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-06-11 with Computers categories.
Well-designed applications run more efficiently, have fewer bugs, and are easier to revise and maintain. Learn the fundamentals of Object-Oriented Design by investigating good–and bad–code. Using an engaging “before-and-after” approach, Object-Oriented Software Design in C++ shows you exactly what bad software looks like and how to fix it with good design principles and patterns. In it, you’ll find: Design-code-test iterations that improve code with each revision Gathering requirements to make sure you’re developing the right application Design principles like encapsulation and delegation that solve programming problems Design patterns including Observer Design Pattern that fix architecture issues Using recursion and multithreading to simplify common solutions Author, former NASA software engineer, and San Jose State University programming instructor Ronald Mak has written Object-Oriented Software Design in C++ as a masterclass for improving object-oriented programming skills. You’ll learn how to build the kind of high performance applications delivered by the pros, all using industry-proven design principles and patterns. The book’s accessible examples are written in C++ 17, but its universal principles can be applied to any object-oriented language. Purchase of the print book includes a free eBook in PDF and ePub formats from Manning Publications. About the book Object-Oriented Software Design in C++ is packed with 'before' program examples that show what not to do, followed by 'after' versions built with the benefits of good design. Each chapter is full of mentorship-style conversations that anticipate questions and help point out subtleties you might have missed. You’ll learn how to gather and analyze requirements so you’re building exactly what your client is looking for, discover how to utilize iterative development to backtrack mistakes, and revise your code to be as good as it can be. As you go, you’ll build a toolbox of design patterns and principles that help troubleshoot common issues with application architecture. You’ll soon be delivering software you can be proud of—and that employers will pay top rates for you to build. About the reader For beginning or intermediate C++ programmers looking to improve the way they code and build software. Examples are in C++ 17. About the author Ronald Mak is a highly rated instructor in object-oriented analysis and design at San Jose State University. His career has included roles as a senior computer scientist at NASA and JPL, where he contributed to major missions like Mars rovers and the Orion spacecraft. Ronald's expertise spans research at IBM, enterprise software strategy at Lawrence Livermore Lab, and senior roles at Apple and Sun Microsystems. He holds degrees in mathematical sciences and computer science from Stanford University, and has 12 software patents. Object-Oriented Software Design in C++ is his sixth book.
C Concurrency In Action
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Author : Anthony Williams
language : en
Publisher: Manning Publications
Release Date : 2019
C Concurrency In Action written by Anthony Williams and has been published by Manning Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with Computers categories.
C++ Concurrency in Action, Second Edition is the definitive guide to writing elegant multithreaded applications in C++. Updated for C++ 17, it carefully addresses every aspect of concurrent development, from starting new threads to designing fully functional multithreaded algorithms and data structures. Concurrency master Anthony Williams presents examples and practical tasks in every chapter, including insights that will delight even the most experienced developer. -- Provided by publisher.
Multithreading Architecture
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Author : Mario Nemirovsky
language : en
Publisher: Springer Nature
Release Date : 2022-05-31
Multithreading Architecture written by Mario Nemirovsky and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-31 with Technology & Engineering categories.
Multithreaded architectures now appear across the entire range of computing devices, from the highest-performing general purpose devices to low-end embedded processors. Multithreading enables a processor core to more effectively utilize its computational resources, as a stall in one thread need not cause execution resources to be idle. This enables the computer architect to maximize performance within area constraints, power constraints, or energy constraints. However, the architectural options for the processor designer or architect looking to implement multithreading are quite extensive and varied, as evidenced not only by the research literature but also by the variety of commercial implementations. This book introduces the basic concepts of multithreading, describes a number of models of multithreading, and then develops the three classic models (coarse-grain, fine-grain, and simultaneous multithreading) in greater detail. It describes a wide variety of architectural and software design tradeoffs, as well as opportunities specific to multithreading architectures. Finally, it details a number of important commercial and academic hardware implementations of multithreading. Table of Contents: Introduction / Multithreaded Execution Models / Coarse-Grain Multithreading / Fine-Grain Multithreading / Simultaneous Multithreading / Managing Contention / New Opportunities for Multithreaded Processors / Experimentation and Metrics / Implementations of Multithreaded Processors / Conclusion
Win32 Multithreaded Programming
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Author : Aaron Cohen
language : en
Publisher: O'Reilly Media
Release Date : 1998
Win32 Multithreaded Programming written by Aaron Cohen and has been published by O'Reilly Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Computers categories.
Disc includes the Mcl and Mcl4Mfc class libraries and help files, along with all sample programs from the book.
Multithreaded Programming With Pthreads
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Author : Bil Lewis
language : en
Publisher: Prentice Hall
Release Date : 1998
Multithreaded Programming With Pthreads written by Bil Lewis and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Computers categories.
In-depth coverage is given of the emerging POSIX Threads library for UNIX and how to code with it. These pages explain the concepts and foundations of threads programming, including real-life constructions. The book compares and contrasts the Pthreads library with those for OS/2 and Windows NT throughout.
Multithreaded Processor Design
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Author : Simon W. Moore
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06
Multithreaded Processor Design written by Simon W. Moore and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.
Multithreaded Processor Design takes the unique approach of designing a multithreaded processor from the ground up. Every aspect is carefully considered to form a balanced design rather than making incremental changes to an existing design and then ignoring problem areas. The general purpose parallel computer is an elusive goal. Multithreaded processors have emerged as a promising solution to this conundrum by forming some amalgam of the commonplace control-flow (von Neumann) processor model with the more exotic data-flow approach. This new processor model offers many exciting possibilities and there is much research to be performed to make this technology widespread. Multithreaded processors utilize the simple and efficient sequential execution technique of control-flow, and also data-flow like concurrency primitives. This supports the conceptually simple but powerful idea of rescheduling rather than blocking when waiting for data, e.g. from large and distributed memories, thereby tolerating long data transmission latencies. This makes multiprocessing far more efficient because the cost of moving data between distributed memories and processors can be hidden by other activity. The same hardware mechanisms may also be used to synchronize interprocess communications to awaiting threads, thereby alleviating operating system overheads. Supporting synchronization and scheduling mechanisms in hardware naturally adds complexity. Consequently, existing multithreaded processor designs have tended to make incremental changes to existing control-flow processor designs to resolve some problems but not others. Multithreaded Processor Design serves as an excellent reference source and is suitable as a text for advanced courses in computer architecture dealing with the subject.