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Design Patterns F R Die Spieleprogrammierung


Design Patterns F R Die Spieleprogrammierung
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Design Patterns F R Die Spieleprogrammierung Mitp Professio


Design Patterns F R Die Spieleprogrammierung Mitp Professio
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Author : Robert Nystrom
language : de
Publisher:
Release Date : 2015-08-31

Design Patterns F R Die Spieleprogrammierung Mitp Professio written by Robert Nystrom and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-31 with categories.




Design Patterns F R Die Spieleprogrammierung


Design Patterns F R Die Spieleprogrammierung
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Author : Robert Nystrom
language : de
Publisher: MITP-Verlags GmbH & Co. KG
Release Date : 2015-08-26

Design Patterns F R Die Spieleprogrammierung written by Robert Nystrom and has been published by MITP-Verlags GmbH & Co. KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-26 with Computers categories.


- Die bekannten Design Patterns der Gang of Four im konkreten Einsatz für die Entwicklung von Games - Zahlreiche weitere vom Autor entwickelte Patterns - Sequenzierungs-, Verhaltens-, Entkopplungs- und Optimierungsmuster Für viele Spieleprogrammierer stellt die Finalisierung ihres Spiels die größte Herausforderung dar. Viele Projekte verlaufen im Sande, weil Programmierer der Komplexität des eigenen Codes nicht gewachsen sind. Die im Buch beschriebenen Design Patterns nehmen genau dieses Problem in Angriff. Der Autor blickt auf jahrelange Erfahrung in der Entwicklung von weltweit erfolgreichen Games zurück und stellt erprobte Patterns vor, mit deren Hilfe Sie Ihren Code entwirren und optimieren können. Die Patterns sind in Form unabhängiger Fallbeispiele organisiert, so dass Sie sich nur mit den für Sie relevanten zu befassen brauchen und das Buch auch hervorragend zum Nachschlagen verwenden können. Sie erfahren, wie man eine stabile Game Loop schreibt, wie Spielobjekte mithilfe von Komponenten organisiert werden können und wie man den CPU-Cache nutzt, um die Performance zu verbessern. Außerdem werden Sie sich damit beschäftigen, wie Skript-Engines funktionieren, wie Sie Ihren Code mittels Quadtrees und anderen räumlichen Aufteilungen optimieren und wie sich die klassischen Design Patterns in Spielen einsetzen lassen.



Learn Design Patterns With Game Programming


Learn Design Patterns With Game Programming
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Author : Philippe-Henri Gosselin
language : en
Publisher: Afnil - ISBN France
Release Date : 2019-10-31

Learn Design Patterns With Game Programming written by Philippe-Henri Gosselin and has been published by Afnil - ISBN France this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-31 with Computers categories.


Design Patterns are powerful tools for the creation of robust and scalable software. Presented one by one, patterns are easy to understand, even for a beginner. However, using and combining them in a complex application is much more difficult.In this book, we focus on the creation of video games: a complete example game and our own game. During the presentation of these developments, we see concepts from the most simple to the most complex. We start with the basics of data representation and elements of graphic user interfaces. In this scope, we make use of popular patterns. Then, we see more advanced patterns for the design of the video game engine. At this step, we create combinations of existing patterns and techniques to solve all problems. To succeed, the software architect has to develop skills in design that lead to new patterns dedicated to its current project. This work continues with even more advanced cases with the implementation of artificial intelligence and network gaming.Only basic knowledge of object programming is required to start reading this book. A complete game example, divided into many sub-steps, is provided with this book. Beginners can use parts of the game example to create their game, and more experimented programmers can work from scratch.More details on https: //www.patternsgameprog.com/boo



Game Programming Patterns


Game Programming Patterns
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Author : Robert Nystrom
language : en
Publisher: Genever Benning
Release Date : 2014-11-03

Game Programming Patterns written by Robert Nystrom and has been published by Genever Benning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-03 with Computers categories.


The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.



Game Development Patterns With Unity 2021


Game Development Patterns With Unity 2021
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Author : David Baron
language : en
Publisher: Packt Publishing Ltd
Release Date : 2021-07-30

Game Development Patterns With Unity 2021 written by David Baron and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-30 with Computers categories.


Solve your programming woes in Unity with practical design propositions Key FeaturesGain a comprehensive overview of Unity engine architecture and coding modelBuild a complete racing game using software design patterns and understand how to implement them in UnityDownload the source code of the complete prototype demonstrating each of the software patterns usedBook Description This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you'll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You'll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you'll adapt a more structured, scalable, and optimized process that will help you take the next step in your career. What you will learnStructure professional Unity code using industry-standard development patternsIdentify the right patterns for implementing specific game mechanics or featuresDevelop configurable core game mechanics and ingredients that can be modified without writing a single line of codeReview practical object-oriented programming (OOP) techniques and learn how they're used in the context of a Unity projectBuild unique game development systems such as a level editorExplore ways to adapt traditional design patterns for use with the Unity APIWho this book is for This book is for Unity game developers who want to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is a must, so if you're a beginner, try our Learning C# by Developing Games with Unity 2021 handbook instead.



Learning Design Patterns With Unity


Learning Design Patterns With Unity
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Author : Harrison Ferrone
language : en
Publisher: Packt Publishing Ltd
Release Date : 2024-05-31

Learning Design Patterns With Unity written by Harrison Ferrone and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-31 with Computers categories.


Build optimized games & elevate your skills with popular software design patterns in Unity 2023 and C#! Purchase of the print or Kindle book includes a free eBook in PDF format Key Features Craft engaging Unity 2023 games while mastering design patterns like Singleton, Object Pool, and more Write clean, reusable C# code using creational, behavioral, and structural patterns, tailored for the game development environment Go beyond basic design pattern usage and learn to customize and extend them for your unique game design needs Book DescriptionStruggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns. What you will learn Implement a persistent game manager using the Singleton pattern Spawn projectiles efficiently with Object Pooling for optimized performance Build a flexible crafting system using the Factory Method pattern Design an undo/redo system for player movement with the Command pattern Implement a state machine to control a two-person battle system Modify existing character objects with special abilities using the Decorator pattern Who this book is for This book is your perfect companion if you're a Unity game developer looking to level up your C# skills and embrace industry standards for building robust games. Knowledge of Unity and basic C# programming is recommended.



Game Development Patterns And Best Practices


Game Development Patterns And Best Practices
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Author : John P. Doran
language : en
Publisher: Packt Publishing Ltd
Release Date : 2017-04-27

Game Development Patterns And Best Practices written by John P. Doran and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-27 with Computers categories.


Utilize proven solutions to solve common problems in game development About This Book Untangle your game development workflow, make cleaner code, and create structurally solid games Implement key programming patterns that will enable you to make efficient AI and remove duplication Optimize your game using memory management techniques Who This Book Is For If you are a game developer who wants to solve commonly-encountered issues or have some way to communicate to other developers in a standardized format, then this book is for you. Knowledge of basic game programming principles and C++ programming is assumed. What You Will Learn Learn what design patterns are and why you would want to use them Reduce the maintenance burden with well-tested, cleaner code Employ the singleton pattern effectively to reduce your compiler workload Use the factory pattern to help you create different objects with the same creation logic and reduce coding time Improve game performance with Object Pools Allow game play to interact with physics or graphics in an abstract way Refractor your code to remove common code smells In Detail You've learned how to program, and you've probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that's what this book is all about. You will learn techniques to code quickly and correctly, while ensuring your code is modular and easily understandable. To begin, we will start with the core game programming patterns, but not the usual way. We will take the use case strategy with this book. We will take an AAA standard game and show you the hurdles at multiple stages of development. Similarly, various use cases are used to showcase other patterns such as the adapter pattern, prototype pattern, flyweight pattern, and observer pattern. Lastly, we'll go over some tips and tricks on how to refactor your code to remove common code smells and make it easier for others to work with you. By the end of the book you will be proficient in using the most popular and frequently used patterns with the best practices. Style and approach This book takes a step-by-step real-life case studies approach. Every pattern is first explained using a bottleneck. We will show you a problem in your everyday workflow, and then introduce you to the pattern, and show you how the pattern will resolve the situation.



Die Kunst Des Game Designs


Die Kunst Des Game Designs
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Author : Jesse Schell
language : de
Publisher: BoD – Books on Demand
Release Date : 2020-01-28

Die Kunst Des Game Designs written by Jesse Schell and has been published by BoD – Books on Demand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-01-28 with Computers categories.


Jeder kann die Grundlagen des Game Designs meistern - dazu bedarf es keines technischen Fachwissens. Dabei zeigt sich, dass die gleichen psychologischen Grundprinzipien, die für Brett-, Karten- und Sportspiele funktionieren, ebenso der Schlüssel für die Entwicklung qualitativ hochwertiger Videospiele sind. Mit diesem Buch lernen Sie, wie Sie im Prozess der Spielekonzeption und -entwicklung vorgehen, um bessere Games zu kreieren. Jesse Schell zeigt, wie Sie Ihr Game durch eine strukturierte methodische Vorgehensweise Schritt für Schritt deutlich verbessern. Mehr als 100 gezielte Fragestellungen eröffnen Ihnen dabei neue Perspektiven auf Ihr Game, so dass Sie die Features finden, die es erfolgreich machen. Hierzu gehören z. B. Fragen wie: Welche Herausforderungen stellt mein Spiel an die Spieler? Fördert es den Wettbewerb unter den Spielern? Werden sie dazu motiviert, gewinnen zu wollen? So werden über hundert entscheidende Charakteristika für ein gut konzipiertes Spiel untersucht. Mit diesem Buch wissen Sie, worauf es bei einem guten Game ankommt und was Sie alles bedenken sollten, damit Ihr Game die Erwartungen Ihrer Spieler erfüllt und gerne gespielt wird. Zugleich liefert es Ihnen jede Menge Inspiration - halten Sie beim Lesen Zettel und Stift bereit, um Ihre neuen Ideen sofort festhalten zu können.



Hands On Game Development Patterns With Unity 2019


Hands On Game Development Patterns With Unity 2019
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Author : David Baron
language : en
Publisher:
Release Date : 2019-03-29

Hands On Game Development Patterns With Unity 2019 written by David Baron and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-29 with Computers categories.


Write maintainable, fault-tolerant, and cleaner game codes by understanding the standard development patterns and battle-tested practices. Key Features Gain expertise in Industry Standard design patterns. Get your hands on popular patterns such as Observer, Singleton, State, and Factory. Leverage the power of C# coding to create solid architectures for your game projects. Book Description Traditional building blocks of a robust architecture, such as design patterns, cannot be applied in Unity without being adapted to the Engine's unique way of doing things. We will review design patterns that are currently used by professional game programmers in indie, mobile, and AAA studios. We will also examine the infamous anti-patterns. The book begins by explaining Unity Engine's architecture and shows you how to explore it for designing games. This will help readers get familiar with the pillars of Unity's Engine architecture and assist them in making better technical decisions. We will then learn about the game industry's most popular software design patterns. Right from the initial concept up to its implementation, you'll learn every detail in the context of genuine industry use cases that game programmers often deal with in the field. This approach will be a onestop reference point and will give you a complete picture of tried and tested software development patterns with Unity using C#. We will review classic patterns such as Singleton; modern patterns such as Event Bus; and even rare patterns such as the Spatial Partition. The book concludes by covering the dark side of design patterns, by exposing recognizable patterns that tend to creep out in code bases and have unexpected negative side-effects. What you will learn Discover the core architectural pillars of the Unity game engine. Learn about software design patterns while building gameplay systems. Acquire the skills to recognize anti-patterns and how to avoid their adverse effect in your codebase. Enrich your design vocabulary so you can better articulate your ideas on how to better your game's architecture. Gain some mastery over Unity's API by writing well-designed code. Get some game industry insider tips and tricks that will help you in your career. Who this book is for The ideal target audience for this book is game developers who want to get their hands on industry-standard, software development patterns and techniques to create engaging and exciting games with Unity 2018. Basic Unity development knowledge is necessary to make the most out of this book. Prior experience with C# will also be helpful



Java Games Design Patterns


Java Games Design Patterns
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Author : Yang Hu
language : en
Publisher:
Release Date : 2020-05-23

Java Games Design Patterns written by Yang Hu and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-05-23 with categories.


Java Games Design Patterns tackles that exact problem.You will learn how to write a robust game, how to organize your entities code, and take advantage of Design Patterns to improve your code to reuse. The book itself is divided into two main parts. The first part covers the theoretical aspects of describing games and defining the design pattern principle to develop the game. The second part includes the actual patterns divided into chapters based on the aspect of game they cover.This book explain the concept and real practice examples in games, you will learn easy and fun.